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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _MULTI_TEAMPLAY_HEADER_FILE
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#define _MULTI_TEAMPLAY_HEADER_FILE
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#include <globalincs/globals.h>
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// ------------------------------------------------------------------------------------
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// MULTIPLAYER TEAMPLAY DEFINES/VARS
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//
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// prototypes
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struct header;
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struct net_player;
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class ship;
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// score for teams for this mission
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extern int Multi_team_score[MAX_TVT_TEAMS];
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// ------------------------------------------------------------------------------------
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// MULTIPLAYER TEAMPLAY FUNCTIONS
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//
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// call before level load (pre-sync)
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void multi_team_level_init();
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// call to determine who won the sw match, -1 == tie, 0 == team 0, 1 == team 1
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int multi_team_winner();
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// call to add score to a team
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void multi_team_maybe_add_score(int points, int team);
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// reset all players and assign them to default teams
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void multi_team_reset();
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// set the captaincy status of this player
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void multi_team_set_captain(net_player *pl,int set);
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// set the team of this given player (if called by the host, the player becomes locked, cnad only the host can modify him from thereon)
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void multi_team_set_team(net_player *pl,int team);
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// is it ok for the host to hit commit
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int multi_team_ok_to_commit();
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// handle a player drop
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void multi_team_handle_drop();
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// handle a player join
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void multi_team_handle_join(net_player *pl);
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// send a full update on a player-per-player basis (should call this to update all players after other relevant function calls)
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void multi_team_send_update();
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// set all ships in the mission to be marked as the proper team (TEAM_HOSTILE, TEAM_FRIENLY)
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void multi_team_mark_all_ships();
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// set the proper team for the passed in ship
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void multi_team_mark_ship(ship *sp);
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// host locks all players into their teams
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void multi_team_host_lock_all();
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// verify that we have valid team stuff
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void multi_team_verify();
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// get the player counts for team 0 and team 1 (NULL values are valid)
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void multi_team_get_player_counts(int *team0,int *team1);
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// report on the winner/loser of the game via chat text
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void multi_team_report();
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// ------------------------------------------------------------------------------------
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// MULTIPLAYER TEAMPLAY PACKET HANDLERS
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//
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// process an incoming team update packet
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void multi_team_process_packet(unsigned char *data,header *hinfo);
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#endif
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