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* Adapt particle at runtime * Refactor EffectHosts * fix issues * cleanup * Remove live transitive particles * paticle hosts now do local correctly * Fix effecthostparticle local mode * again * Set particle host orientation * I don't like mixed local and global vectors * agaiiin * Fix validity check * parent foo * Fix bugs, hopefully finally * refactor * Flip new table option for intuitiveness * Fix support for GCC9 due to issues with LWG3052 * Address feedback
24 lines
727 B
C++
24 lines
727 B
C++
#pragma once
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#include "particle/EffectHost.h"
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#include "object/object.h"
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class EffectHostSubmodel : public EffectHost {
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vec3d m_offset;
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int m_objnum, m_objsig, m_submodel, m_modelnum;
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public:
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EffectHostSubmodel(const object* objp, int submodel, vec3d offset, matrix orientationOverride = vmd_identity_matrix, bool orientationOverrideRelative = true);
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std::pair<vec3d, matrix> getPositionAndOrientation(bool relativeToParent, float interp, const std::optional<vec3d>& tabled_offset) const override;
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vec3d getVelocity() const override;
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effects::EffectAttachment getParentAttachment() const override;
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int getParentSubmodel() const override;
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float getHostRadius() const override;
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bool isValid() const override;
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}; |