Files
CasparKielwein c72fa0917b remove unused functions in render code.
Left those functions in 3dmath alone, as it is more of a library.
2018-12-29 16:45:47 +01:00

251 lines
5.2 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "graphics/tmapper.h"
#include "render/3dinternal.h"
int free_point_num=0;
vertex temp_points[TMAP_MAX_VERTS];
vertex *free_points[TMAP_MAX_VERTS];
void init_free_points(void)
{
int i;
for (i=0;i<TMAP_MAX_VERTS;i++)
free_points[i] = &temp_points[i];
}
vertex *get_temp_point()
{
vertex *p;
p = free_points[free_point_num++];
p->flags = PF_TEMP_POINT;
return p;
}
void free_temp_point(vertex *p)
{
Assert(p->flags & PF_TEMP_POINT);
free_points[--free_point_num] = p;
p->flags &= ~PF_TEMP_POINT;
}
/**
* @brief Clips an edge against one plane.
*/
vertex *clip_edge(int plane_flag,vertex *on_pnt,vertex *off_pnt, uint flags)
{
float ratio;
vertex *tmp;
tmp = get_temp_point();
if ( plane_flag & CC_OFF_USER ) {
// Clip with user-defined plane
vec3d w, ray_direction;
float num,den;
vm_vec_sub(&ray_direction,&off_pnt->world,&on_pnt->world);
vm_vec_sub(&w,&on_pnt->world,&G3_user_clip_point);
den = -vm_vec_dot(&G3_user_clip_normal,&ray_direction);
if ( den == 0.0f ) { // Ray & plane are parallel, so there is no intersection
Int3(); // Get John
ratio = 1.0f;
} else {
num = vm_vec_dot(&G3_user_clip_normal,&w);
ratio = num / den;
}
vm_vec_sub(&tmp->world, &off_pnt->world, &on_pnt->world);
vm_vec_scale(&tmp->world, ratio);
vm_vec_add2(&tmp->world, &on_pnt->world);
} else {
float a,b,kn,kd;
//compute clipping value k = (xs-zs) / (xs-xe-zs+ze)
//use x or y as appropriate, and negate x/y value as appropriate
if (plane_flag & (CC_OFF_RIGHT | CC_OFF_LEFT)) {
a = on_pnt->world.xyz.x;
b = off_pnt->world.xyz.x;
}
else {
a = on_pnt->world.xyz.y;
b = off_pnt->world.xyz.y;
}
if (plane_flag & (CC_OFF_LEFT | CC_OFF_BOT)) {
a = -a;
b = -b;
}
kn = a - on_pnt->world.xyz.z; //xs-zs
kd = kn - b + off_pnt->world.xyz.z; //xs-zs-xe+ze
ratio = kn / kd;
tmp->world.xyz.x = on_pnt->world.xyz.x + (off_pnt->world.xyz.x-on_pnt->world.xyz.x) * ratio;
tmp->world.xyz.y = on_pnt->world.xyz.y + (off_pnt->world.xyz.y-on_pnt->world.xyz.y) * ratio;
if (plane_flag & (CC_OFF_TOP|CC_OFF_BOT)) {
tmp->world.xyz.z = tmp->world.xyz.y;
} else {
tmp->world.xyz.z = tmp->world.xyz.x;
}
if (plane_flag & (CC_OFF_LEFT|CC_OFF_BOT))
tmp->world.xyz.z = -tmp->world.xyz.z;
}
if (flags & TMAP_FLAG_TEXTURED) {
tmp->texture_position.u = on_pnt->texture_position.u + (off_pnt->texture_position.u-on_pnt->texture_position.u) * ratio;
tmp->texture_position.v = on_pnt->texture_position.v + (off_pnt->texture_position.v-on_pnt->texture_position.v) * ratio;
}
if (flags & TMAP_FLAG_GOURAUD ) {
if (flags & TMAP_FLAG_RAMP) {
float on_b, off_b;
on_b = i2fl(on_pnt->b);
off_b = i2fl(off_pnt->b);
tmp->b = ubyte(fl2i(on_b + (off_b-on_b) * ratio));
}
if (flags & TMAP_FLAG_RGB) {
float on_r, on_b, on_g;
float off_r, off_b, off_g;
on_r = i2fl(on_pnt->r);
off_r = i2fl(off_pnt->r);
on_g = i2fl(on_pnt->g);
off_g = i2fl(off_pnt->g);
on_b = i2fl(on_pnt->b);
off_b = i2fl(off_pnt->b);
tmp->r = ubyte(fl2i(on_r + (off_r-on_r) * ratio));
tmp->g = ubyte(fl2i(on_g + (off_g-on_g) * ratio));
tmp->b = ubyte(fl2i(on_b + (off_b-on_b) * ratio));
}
}
if (flags & TMAP_FLAG_ALPHA) {
float on_a, off_a;
on_a = i2fl(on_pnt->a);
off_a = i2fl(off_pnt->a);
tmp->a = ubyte(fl2i(on_a + (off_a-on_a) * ratio));
}
g3_code_vertex(tmp);
return tmp;
}
/**
* @brief Clips a line to the viewing pyramid.
*/
void clip_line(vertex **p0,vertex **p1,ubyte codes_or, uint flags)
{
int plane_flag;
vertex *old_p1;
for (plane_flag=1;plane_flag<=CC_OFF_USER;plane_flag<<=1)
if (codes_or & plane_flag) {
if ((*p0)->codes & plane_flag)
{vertex *t=*p0; *p0=*p1; *p1=t;} //swap!
old_p1 = *p1;
*p1 = clip_edge(plane_flag,*p0,*p1,flags);
codes_or = (unsigned char)((*p0)->codes | (*p1)->codes); //get new codes
if (old_p1->flags & PF_TEMP_POINT)
free_temp_point(old_p1);
}
}
/**
* @brief Clips a plane to the viewing pyramid.
*/
int clip_plane(int plane_flag,vertex **src,vertex **dest,int *nv,ccodes *cc,uint flags)
{
int i;
vertex **save_dest=dest;
//copy first two verts to end
src[*nv] = src[0];
src[*nv+1] = src[1];
cc->cc_and = 0xff;
cc->cc_or = 0;
for (i=1;i<=*nv;i++) {
if (src[i]->codes & plane_flag) { //cur point off?
if (! (src[i-1]->codes & plane_flag)) { //prev not off?
*dest = clip_edge(plane_flag,src[i-1],src[i],flags);
cc->cc_or |= (*dest)->codes;
cc->cc_and &= (*dest)->codes;
dest++;
}
if (! (src[i+1]->codes & plane_flag)) {
*dest = clip_edge(plane_flag,src[i+1],src[i],flags);
cc->cc_or |= (*dest)->codes;
cc->cc_and &= (*dest)->codes;
dest++;
}
//see if must free discarded point
if (src[i]->flags & PF_TEMP_POINT)
free_temp_point(src[i]);
}
else { //cur not off, copy to dest buffer
*dest++ = src[i];
cc->cc_or |= src[i]->codes;
cc->cc_and &= src[i]->codes;
}
}
return (int)(dest-save_dest);
}