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https://github.com/scp-fs2open/fs2open.github.com.git
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251 lines
5.2 KiB
C++
251 lines
5.2 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "graphics/tmapper.h"
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#include "render/3dinternal.h"
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int free_point_num=0;
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vertex temp_points[TMAP_MAX_VERTS];
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vertex *free_points[TMAP_MAX_VERTS];
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void init_free_points(void)
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{
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int i;
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for (i=0;i<TMAP_MAX_VERTS;i++)
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free_points[i] = &temp_points[i];
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}
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vertex *get_temp_point()
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{
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vertex *p;
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p = free_points[free_point_num++];
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p->flags = PF_TEMP_POINT;
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return p;
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}
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void free_temp_point(vertex *p)
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{
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Assert(p->flags & PF_TEMP_POINT);
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free_points[--free_point_num] = p;
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p->flags &= ~PF_TEMP_POINT;
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}
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/**
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* @brief Clips an edge against one plane.
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*/
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vertex *clip_edge(int plane_flag,vertex *on_pnt,vertex *off_pnt, uint flags)
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{
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float ratio;
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vertex *tmp;
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tmp = get_temp_point();
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if ( plane_flag & CC_OFF_USER ) {
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// Clip with user-defined plane
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vec3d w, ray_direction;
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float num,den;
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vm_vec_sub(&ray_direction,&off_pnt->world,&on_pnt->world);
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vm_vec_sub(&w,&on_pnt->world,&G3_user_clip_point);
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den = -vm_vec_dot(&G3_user_clip_normal,&ray_direction);
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if ( den == 0.0f ) { // Ray & plane are parallel, so there is no intersection
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Int3(); // Get John
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ratio = 1.0f;
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} else {
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num = vm_vec_dot(&G3_user_clip_normal,&w);
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ratio = num / den;
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}
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vm_vec_sub(&tmp->world, &off_pnt->world, &on_pnt->world);
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vm_vec_scale(&tmp->world, ratio);
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vm_vec_add2(&tmp->world, &on_pnt->world);
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} else {
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float a,b,kn,kd;
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//compute clipping value k = (xs-zs) / (xs-xe-zs+ze)
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//use x or y as appropriate, and negate x/y value as appropriate
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if (plane_flag & (CC_OFF_RIGHT | CC_OFF_LEFT)) {
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a = on_pnt->world.xyz.x;
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b = off_pnt->world.xyz.x;
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}
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else {
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a = on_pnt->world.xyz.y;
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b = off_pnt->world.xyz.y;
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}
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if (plane_flag & (CC_OFF_LEFT | CC_OFF_BOT)) {
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a = -a;
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b = -b;
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}
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kn = a - on_pnt->world.xyz.z; //xs-zs
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kd = kn - b + off_pnt->world.xyz.z; //xs-zs-xe+ze
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ratio = kn / kd;
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tmp->world.xyz.x = on_pnt->world.xyz.x + (off_pnt->world.xyz.x-on_pnt->world.xyz.x) * ratio;
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tmp->world.xyz.y = on_pnt->world.xyz.y + (off_pnt->world.xyz.y-on_pnt->world.xyz.y) * ratio;
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if (plane_flag & (CC_OFF_TOP|CC_OFF_BOT)) {
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tmp->world.xyz.z = tmp->world.xyz.y;
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} else {
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tmp->world.xyz.z = tmp->world.xyz.x;
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}
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if (plane_flag & (CC_OFF_LEFT|CC_OFF_BOT))
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tmp->world.xyz.z = -tmp->world.xyz.z;
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}
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if (flags & TMAP_FLAG_TEXTURED) {
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tmp->texture_position.u = on_pnt->texture_position.u + (off_pnt->texture_position.u-on_pnt->texture_position.u) * ratio;
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tmp->texture_position.v = on_pnt->texture_position.v + (off_pnt->texture_position.v-on_pnt->texture_position.v) * ratio;
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}
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if (flags & TMAP_FLAG_GOURAUD ) {
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if (flags & TMAP_FLAG_RAMP) {
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float on_b, off_b;
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on_b = i2fl(on_pnt->b);
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off_b = i2fl(off_pnt->b);
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tmp->b = ubyte(fl2i(on_b + (off_b-on_b) * ratio));
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}
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if (flags & TMAP_FLAG_RGB) {
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float on_r, on_b, on_g;
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float off_r, off_b, off_g;
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on_r = i2fl(on_pnt->r);
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off_r = i2fl(off_pnt->r);
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on_g = i2fl(on_pnt->g);
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off_g = i2fl(off_pnt->g);
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on_b = i2fl(on_pnt->b);
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off_b = i2fl(off_pnt->b);
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tmp->r = ubyte(fl2i(on_r + (off_r-on_r) * ratio));
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tmp->g = ubyte(fl2i(on_g + (off_g-on_g) * ratio));
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tmp->b = ubyte(fl2i(on_b + (off_b-on_b) * ratio));
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}
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}
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if (flags & TMAP_FLAG_ALPHA) {
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float on_a, off_a;
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on_a = i2fl(on_pnt->a);
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off_a = i2fl(off_pnt->a);
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tmp->a = ubyte(fl2i(on_a + (off_a-on_a) * ratio));
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}
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g3_code_vertex(tmp);
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return tmp;
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}
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/**
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* @brief Clips a line to the viewing pyramid.
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*/
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void clip_line(vertex **p0,vertex **p1,ubyte codes_or, uint flags)
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{
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int plane_flag;
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vertex *old_p1;
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for (plane_flag=1;plane_flag<=CC_OFF_USER;plane_flag<<=1)
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if (codes_or & plane_flag) {
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if ((*p0)->codes & plane_flag)
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{vertex *t=*p0; *p0=*p1; *p1=t;} //swap!
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old_p1 = *p1;
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*p1 = clip_edge(plane_flag,*p0,*p1,flags);
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codes_or = (unsigned char)((*p0)->codes | (*p1)->codes); //get new codes
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if (old_p1->flags & PF_TEMP_POINT)
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free_temp_point(old_p1);
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}
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}
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/**
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* @brief Clips a plane to the viewing pyramid.
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*/
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int clip_plane(int plane_flag,vertex **src,vertex **dest,int *nv,ccodes *cc,uint flags)
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{
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int i;
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vertex **save_dest=dest;
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//copy first two verts to end
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src[*nv] = src[0];
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src[*nv+1] = src[1];
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cc->cc_and = 0xff;
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cc->cc_or = 0;
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for (i=1;i<=*nv;i++) {
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if (src[i]->codes & plane_flag) { //cur point off?
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if (! (src[i-1]->codes & plane_flag)) { //prev not off?
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*dest = clip_edge(plane_flag,src[i-1],src[i],flags);
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cc->cc_or |= (*dest)->codes;
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cc->cc_and &= (*dest)->codes;
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dest++;
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}
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if (! (src[i+1]->codes & plane_flag)) {
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*dest = clip_edge(plane_flag,src[i+1],src[i],flags);
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cc->cc_or |= (*dest)->codes;
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cc->cc_and &= (*dest)->codes;
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dest++;
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}
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//see if must free discarded point
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if (src[i]->flags & PF_TEMP_POINT)
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free_temp_point(src[i]);
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}
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else { //cur not off, copy to dest buffer
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*dest++ = src[i];
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cc->cc_or |= src[i]->codes;
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cc->cc_and &= src[i]->codes;
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}
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}
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return (int)(dest-save_dest);
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}
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