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This mostly adds the scripting features required for accessing the various internal variables required for the barracks screen.
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#pragma once
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#include "globalincs/pstypes.h"
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// Our Assert conflicts with the definitions inside libRocket
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#pragma push_macro("Assert")
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#undef Assert
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#include <Rocket/Core/SystemInterface.h>
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#pragma pop_macro("Assert")
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namespace scpui {
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/**
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* @brief Implementation of the rocket system interface for FSO
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*/
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class RocketSystemInterface : public Rocket::Core::SystemInterface {
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public:
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RocketSystemInterface();
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/**
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* @details Uses the FSO timer routines for determining how much time has passed
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*
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* @return
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*/
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float GetElapsedTime() override;
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/**
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* @details Translates the given string using the FSO translation mechanics. This will replace string of the form
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* "XSTR("Test", 1234)" with the corresponding string that was defined in the tables. It will also replace variables
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* such as $callsign
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*
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* @param translated
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* @param input
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* @return
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*/
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int TranslateString(Rocket::Core::String& translated, const Rocket::Core::String& input) override;
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/**
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* @details Since the FSO file opening implementation already takes care of locating a specific file, this
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* implementation simply returns the path that was specified in the document without altering it.
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*
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* @param translated_path
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* @param document_path
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* @param path
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*/
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void JoinPath(Rocket::Core::String& translated_path, const Rocket::Core::String& document_path,
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const Rocket::Core::String& path) override;
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/**
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* @details Logs a message using the FSO logging and message routines. Errors, Warnings, and Assertions will use the
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* respective dialogs while logging and debug messages will be directed to the FSO log.
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*
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* @param type
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* @param message
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* @return
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*/
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bool LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message) override;
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/**
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* @details Activates the keyboard by using the SDL provided functions for that.
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*/
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void ActivateKeyboard() override;
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/**
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* @details Also uses the SDL functions for deactivating the keyboard again
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*/
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void DeactivateKeyboard() override;
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};
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} // namespace scpui
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