Files
fs2open.github.com/code/scpui/RocketSystemInterface.h
asarium a815c0247c Add scripting features for barracks libRocket UI
This mostly adds the scripting features required for accessing the
various internal variables required for the barracks screen.
2018-09-27 11:45:09 +02:00

73 lines
2.0 KiB
C++

#pragma once
#include "globalincs/pstypes.h"
// Our Assert conflicts with the definitions inside libRocket
#pragma push_macro("Assert")
#undef Assert
#include <Rocket/Core/SystemInterface.h>
#pragma pop_macro("Assert")
namespace scpui {
/**
* @brief Implementation of the rocket system interface for FSO
*/
class RocketSystemInterface : public Rocket::Core::SystemInterface {
public:
RocketSystemInterface();
/**
* @details Uses the FSO timer routines for determining how much time has passed
*
* @return
*/
float GetElapsedTime() override;
/**
* @details Translates the given string using the FSO translation mechanics. This will replace string of the form
* "XSTR("Test", 1234)" with the corresponding string that was defined in the tables. It will also replace variables
* such as $callsign
*
* @param translated
* @param input
* @return
*/
int TranslateString(Rocket::Core::String& translated, const Rocket::Core::String& input) override;
/**
* @details Since the FSO file opening implementation already takes care of locating a specific file, this
* implementation simply returns the path that was specified in the document without altering it.
*
* @param translated_path
* @param document_path
* @param path
*/
void JoinPath(Rocket::Core::String& translated_path, const Rocket::Core::String& document_path,
const Rocket::Core::String& path) override;
/**
* @details Logs a message using the FSO logging and message routines. Errors, Warnings, and Assertions will use the
* respective dialogs while logging and debug messages will be directed to the FSO log.
*
* @param type
* @param message
* @return
*/
bool LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message) override;
/**
* @details Activates the keyboard by using the SDL provided functions for that.
*/
void ActivateKeyboard() override;
/**
* @details Also uses the SDL functions for deactivating the keyboard again
*/
void DeactivateKeyboard() override;
};
} // namespace scpui