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Prevent compiler warnings caused by the `value` parameter of the external serializers hiding the `value` member of `std::integral_constant`. Follow-up to #6276.
37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
#pragma once
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#include <type_traits>
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#include "globalincs/pstypes.h"
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struct object_ship_wing_point_team;
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struct object_h;
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namespace scripting {
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namespace internal {
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template <typename T>
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struct ade_serializable_external : std::false_type { };
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/*
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* If you need a multi serializer that shouldn't be part of the struct (i.e. because the struct isn't just a lua handler, but also used elsewhere),
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* then you can declare and external serializer here and implement it in the cpp of the respective scripting object
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* */
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template<>
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struct ade_serializable_external<vec3d> : std::true_type {
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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template<>
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struct ade_serializable_external<object_ship_wing_point_team> : std::true_type {
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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template<>
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struct ade_serializable_external<object_h> : std::true_type {
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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}
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} |