Files
fs2open.github.com/code/scripting/ade_external_serializer.h
Goober5000 f7e934440c parameter deconfliction (#6282)
Prevent compiler warnings caused by the `value` parameter of the external serializers hiding the `value` member of `std::integral_constant`.

Follow-up to #6276.
2024-08-13 23:17:28 +02:00

37 lines
1.7 KiB
C++

#pragma once
#include <type_traits>
#include "globalincs/pstypes.h"
struct object_ship_wing_point_team;
struct object_h;
namespace scripting {
namespace internal {
template <typename T>
struct ade_serializable_external : std::false_type { };
/*
* If you need a multi serializer that shouldn't be part of the struct (i.e. because the struct isn't just a lua handler, but also used elsewhere),
* then you can declare and external serializer here and implement it in the cpp of the respective scripting object
* */
template<>
struct ade_serializable_external<vec3d> : std::true_type {
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
template<>
struct ade_serializable_external<object_ship_wing_point_team> : std::true_type {
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
template<>
struct ade_serializable_external<object_h> : std::true_type {
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
}
}