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This adds the capability to have a Lua script that does not need to use our table syntax at all but instead defines the hooks by calling API functions. This also makes it possible to add hook functions at runtime if the script requires that. Also clean up some unused debug stuff.
14 lines
119 B
C++
14 lines
119 B
C++
#pragma once
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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DECLARE_ADE_LIB(l_Engine);
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}
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}
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