Files
2023-12-05 17:47:41 +01:00

14 lines
268 B
C++

#pragma once
#include "scripting/ade_api.h"
#include "model/animation/modelanimation.h"
namespace scripting {
namespace api {
using animation_handle_h = animation::ModelAnimationSet::AnimationList;
DECLARE_ADE_OBJ(l_AnimationHandle, animation_handle_h);
}
}