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The previous API only allowed very limited access to the audio stream system. These changes add full support for playing all types of audio streams via a dedicated API.
11 lines
175 B
C++
11 lines
175 B
C++
#pragma once
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#include "object/object.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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DECLARE_ADE_OBJ(l_AudioStream, int);
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}
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} // namespace scripting
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