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* lua access to the comm board menu * On Order Issued Lua Hook * Some cleanup and safety checks * Add mn.sendBuiltinMessage and perform more cleanup * Send the correct ship to the hook for Sender * clang cleanup * address feedback * fix build errors introduced from upstream * basic hook conditions * properly link the condition and the oswpt struct * some requested cleanup * allow for sending custom built-in messages * address more feedback * more prefix
10 lines
140 B
C++
10 lines
140 B
C++
#pragma once
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#include "scripting/ade_api.h"
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namespace scripting::api {
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DECLARE_ADE_OBJ(l_Comm_Item, int);
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} // namespace scripting::api
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