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21 lines
416 B
C++
21 lines
416 B
C++
#pragma once
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#include "missionui/fictionviewer.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct fiction_viewer_stage_h {
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int f_stage;
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fiction_viewer_stage_h();
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explicit fiction_viewer_stage_h(int stage);
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bool isValid() const;
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fiction_viewer_stage* getStage() const;
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};
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DECLARE_ADE_OBJ(l_FictionViewerStage, fiction_viewer_stage_h);
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} // namespace api
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} // namespace scripting
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