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21 lines
416 B
C++

#pragma once
#include "missionui/fictionviewer.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct fiction_viewer_stage_h {
int f_stage;
fiction_viewer_stage_h();
explicit fiction_viewer_stage_h(int stage);
bool isValid() const;
fiction_viewer_stage* getStage() const;
};
DECLARE_ADE_OBJ(l_FictionViewerStage, fiction_viewer_stage_h);
} // namespace api
} // namespace scripting