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74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
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#include "gameevent.h"
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#include "network/multi.h"
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#include "network/multimsgs.h"
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#include "network/multiutil.h"
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namespace scripting {
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namespace api {
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gameevent_h::gameevent_h() {
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edx = -1;
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}
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gameevent_h::gameevent_h(int n_event) {
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edx = n_event;
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}
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bool gameevent_h::isValid() const {
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return (edx > -1 && edx < Num_gs_event_text);
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}
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int gameevent_h::Get() {
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return edx;
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}
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void gameevent_h::serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size) {
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gameevent_h event;
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value.getValue(l_GameEvent.Get(&event));
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ADD_INT(event.edx);
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}
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void gameevent_h::deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) {
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int index;
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GET_INT(index);
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new(data_ptr) gameevent_h(index);
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}
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ADE_OBJ(l_GameEvent, gameevent_h, "gameevent", "Game event");
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ADE_FUNC(__tostring, l_GameEvent, NULL, "Game event name", "string", "Game event name, or empty string if handle is invalid")
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{
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gameevent_h *gh = NULL;
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if (!ade_get_args(L, "o", l_GameEvent.GetPtr(&gh)))
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return ade_set_error(L, "s", "");
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if (!gh->isValid())
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", GS_event_text[gh->Get()]);
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}
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ADE_VIRTVAR(Name, l_GameEvent, "string", "Game event name", "string", "Game event name, or empty string if handle is invalid")
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{
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gameevent_h *gh = NULL;
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const char* n_name = nullptr;
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if (!ade_get_args(L, "o|s", l_GameEvent.GetPtr(&gh), &n_name))
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return ade_set_error(L, "s", "");
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if (!gh->isValid())
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return ade_set_error(L, "s", "");
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int edx = gh->Get();
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if (ADE_SETTING_VAR)
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{
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Error(LOCATION, "Can't set game event names at this time");
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}
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return ade_set_args(L, "s", GS_event_text[edx]);
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}
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}
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}
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