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* make mission log dynamic Change the mission log from a static array to a dynamic vector. This removes any chance of the mission log running into a limit (as regularly happened with the last mission of Shepherds before the limit bump) and also prevents strange mission bugs caused by culling obsolete entries. This also unifies the API a bit by renaming the public `message_log_` function prefixes to `mission_log_`, removing the redundant `Num_log_lines` variable, and removing `Log_scrollback_vec` from the header. Implements #5878. * feedback * refactor to reference rather than pointer
30 lines
611 B
C++
30 lines
611 B
C++
#pragma once
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#include "mission/missionlog.h"
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#include "hud/hudmessage.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct log_entry_h {
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int section;
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log_entry_h();
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explicit log_entry_h(int l_section);
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const log_line_complete* getSection() const;
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bool isValid() const;
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};
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struct message_entry_h {
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int section;
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message_entry_h();
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explicit message_entry_h(int l_section);
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const line_node* getSection() const;
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bool isValid() const;
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};
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DECLARE_ADE_OBJ(l_Log_Entry, log_entry_h);
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DECLARE_ADE_OBJ(l_Message_Entry, message_entry_h);
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} // namespace api
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} // namespace scripting
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