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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "mission/missionparse.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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class parse_object_h {
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p_object* _obj;
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public:
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explicit parse_object_h(p_object* obj);
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p_object* getObject() const;
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bool isValid() const;
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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DECLARE_ADE_OBJ(l_ParseObject, parse_object_h);
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class parse_subsys_h {
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p_object* _obj = nullptr;
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int _subsys_offset = -1;
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public:
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parse_subsys_h();
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explicit parse_subsys_h(p_object* obj, int subsys_offset);
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subsys_status* getSubsys() const;
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bool isValid() const;
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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DECLARE_ADE_OBJ(l_ParseSubsystem, parse_subsys_h);
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} // namespace api
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} // namespace scripting
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