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* First draft of prop object type * Add prop editor dialog in FRED * prop sexps * lua table prop support * lab support * lua mission access to props * prop collision support * use std::optional so the object->instance id is always valid * allow props to block suns * minor cleanup and remove arbitrary limit. Still limited to 500 objects. * Sort props by category * cleanup * implement collision hooks * parse prop flags and further ensure props are inited and closed correctly * Add Cyborg's multi suggestions * fix missing header * add props to empty slots if available * add multi signature * fix rebase issues and match collisions to the new multithread style * appease Clang the Conquerer * save/parse mission prop classes by name * Clean up comments and finish TODOs * fix string errors * clang wants this to be static now * address feedback * address feedback * Use model num from prop info instead * merge prop and ship collision group sexps together * fix rebase bug * address feedback * fix name shadowing * ship heavy submodel * clang --------- Co-authored-by: Asteroth <[email protected]>
10 lines
140 B
C++
10 lines
140 B
C++
#pragma once
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#include "scripting/ade_api.h"
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namespace scripting::api {
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DECLARE_ADE_OBJ(l_Propclass, int);
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} // namespace scripting::api
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