Files
BMagnu 272d6261c4 Generic Lua Multiplayer RPC (#4835)
* Add automatic lua obj serialization function dispatch

* Implement fundamental and object de/serialization

* Proper default case for package deserialization

* Add No Multi func

* Add Serialization part

* Fix max encoding size for userdata

* Implement exception handling

* Start Implementing lua RPC

* Prepare waitAsync for RPC

* Add packet order enforcing and forwarding

* Add RPC registry

* Make RPCs callable

* Add waitRPC

* Add serializers

* Fix GCC error

* Explicitly specify lua_net_exception

* Fix Warnings

* Replace Seriliaze fundamental with cross-platform data types

* Appease Clang

* Prevent serialization CTD on invalid objects

* Actually use the temporaries assigned

* Fix OSWPT shadow

* Fix table deserialize order

* Incorporate Feedback

* Fix Warnigs

* ix WArnings 2

* Add sanity checks for OSWPT wing serialization

* Multi Bump

* Forgot we have american-style dates there
2023-03-28 03:07:03 +09:00

31 lines
634 B
C++

#pragma once
#include "scripting/ade_api.h"
#include "object/object.h"
#include "scripting/api/objs/enums.h"
#include <memory>
namespace scripting {
namespace api {
class rpc_h_impl;
using rpc_h = std::shared_ptr<rpc_h_impl>;
using rpc_h_ref = std::weak_ptr<rpc_h_impl>;
class rpc_h_impl {
explicit rpc_h_impl(SCP_string _name);
public:
static rpc_h create(lua_State* L, SCP_string name);
~rpc_h_impl();
const ushort hash : 13;
const SCP_string name;
luacpp::LuaFunction func;
enum_h mode, recipient;
UI_TIMESTAMP lastCalled = UI_TIMESTAMP::never();
};
DECLARE_ADE_OBJ(l_RPC, rpc_h);
}
}