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* Add automatic lua obj serialization function dispatch * Implement fundamental and object de/serialization * Proper default case for package deserialization * Add No Multi func * Add Serialization part * Fix max encoding size for userdata * Implement exception handling * Start Implementing lua RPC * Prepare waitAsync for RPC * Add packet order enforcing and forwarding * Add RPC registry * Make RPCs callable * Add waitRPC * Add serializers * Fix GCC error * Explicitly specify lua_net_exception * Fix Warnings * Replace Seriliaze fundamental with cross-platform data types * Appease Clang * Prevent serialization CTD on invalid objects * Actually use the temporaries assigned * Fix OSWPT shadow * Fix table deserialize order * Incorporate Feedback * Fix Warnigs * ix WArnings 2 * Add sanity checks for OSWPT wing serialization * Multi Bump * Forgot we have american-style dates there
31 lines
634 B
C++
31 lines
634 B
C++
#pragma once
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#include "scripting/ade_api.h"
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#include "object/object.h"
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#include "scripting/api/objs/enums.h"
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#include <memory>
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namespace scripting {
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namespace api {
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class rpc_h_impl;
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using rpc_h = std::shared_ptr<rpc_h_impl>;
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using rpc_h_ref = std::weak_ptr<rpc_h_impl>;
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class rpc_h_impl {
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explicit rpc_h_impl(SCP_string _name);
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public:
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static rpc_h create(lua_State* L, SCP_string name);
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~rpc_h_impl();
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const ushort hash : 13;
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const SCP_string name;
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luacpp::LuaFunction func;
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enum_h mode, recipient;
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UI_TIMESTAMP lastCalled = UI_TIMESTAMP::never();
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};
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DECLARE_ADE_OBJ(l_RPC, rpc_h);
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}
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}
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