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* team loadout methods * documentation * address feedback * better assertions
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#pragma once
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#include "mission/missionbriefcommon.h"
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#include "missionui/missionshipchoice.h"
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#include "missionui/missionweaponchoice.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct ss_wing_info_h {
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int ss_wing;
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ss_wing_info_h();
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explicit ss_wing_info_h(int l_wing);
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bool isValid() const;
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ss_wing_info* getWing() const;
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int getWingIndex() const;
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};
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struct ss_slot_info_h {
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ss_slot_info* ss_slots;
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int ss_idx;
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int ss_wing; //pass in the wing index so we can get the callsign later. I hate you Volition.
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ss_slot_info_h();
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explicit ss_slot_info_h(ss_slot_info* l_slots, int l_idx, int l_wing);
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bool isValid() const;
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ss_slot_info* getSlot() const;
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int getSlotIndex() const;
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int getWingIndex() const;
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};
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struct wss_unit_wep_h {
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int ss_unit;
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wss_unit_wep_h();
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explicit wss_unit_wep_h(int l_unit);
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bool isValid() const;
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wss_unit* getBank() const;
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};
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struct wss_unit_count_h {
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int ss_unit;
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wss_unit_count_h();
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explicit wss_unit_count_h(int l_unit);
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bool isValid() const;
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wss_unit* getBank() const;
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};
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DECLARE_ADE_OBJ(l_Loadout_Wing, ss_wing_info_h);
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DECLARE_ADE_OBJ(l_Loadout_Wing_Slot, ss_slot_info_h);
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DECLARE_ADE_OBJ(l_Loadout_Ship, int);
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DECLARE_ADE_OBJ(l_Loadout_Weapon, wss_unit_wep_h);
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DECLARE_ADE_OBJ(l_Loadout_Amount, wss_unit_count_h);
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} // namespace api
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} // namespace scripting
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