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This can be used by Lua code to trace the runtime of their code in the same way the engine already is capable of doing for most in-mission and mission loading code. Also adds some tracing scopes to the libRocket code
14 lines
244 B
C++
14 lines
244 B
C++
#pragma once
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#include "scripting/ade.h"
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#include "scripting/ade_api.h"
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#include "tracing/categories.h"
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namespace scripting {
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namespace api {
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DECLARE_ADE_OBJ(l_TracingCategory, tracing::Category);
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} // namespace api
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} // namespace scripting
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