Files
asarium e8e549ff08 Add scripting API for tracing custom code
This can be used by Lua code to trace the runtime of their code in the
same way the engine already is capable of doing for most in-mission and
mission loading code.

Also adds some tracing scopes to the libRocket code
2020-06-05 22:14:55 +02:00

14 lines
244 B
C++

#pragma once
#include "scripting/ade.h"
#include "scripting/ade_api.h"
#include "tracing/categories.h"
namespace scripting {
namespace api {
DECLARE_ADE_OBJ(l_TracingCategory, tracing::Category);
} // namespace api
} // namespace scripting