Files
Goober5000andClaude Opus 5.5 5b6579ac0a fix lightning glow offset and collision LOD clamp
Section-start glows used the b_add of the most recently created bolt
type (Nebl_type) rather than the bolt being drawn, so concurrent bolts
of different types got the wrong glow offset.  The cap glow already
used the correct type.

Clamp $Collision LOD to num_detail_levels - 1, the highest valid
detail level.  The previous bound was harmless because the collision
code falls back to the lowest existing LOD, but it was off by one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 20:54:01 -05:00
..
2024-07-06 12:51:31 +02:00
2023-12-30 00:00:31 -05:00
2026-03-31 10:02:24 -04:00
2026-05-20 15:16:08 -04:00
2026-07-04 16:08:41 +02:00