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https://github.com/scp-fs2open/fs2open.github.com.git
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1310 lines
30 KiB
C++
1310 lines
30 KiB
C++
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#ifdef _WIN32
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#define VC_EXTRALEAN
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#ifndef STRICT
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#define STRICT
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include "cfile/cfile.h"
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#include "globalincs/pstypes.h"
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#include "io/timer.h"
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#include "sound/audiostr.h"
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#include "sound/ds.h"
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#include "sound/IAudioFile.h"
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#include "sound/sound.h"
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#include "sound/openal.h"
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#include "gamesnd/eventmusic.h"
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#ifdef WITH_FFMPEG
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#include "sound/ffmpeg/FFmpegWaveFile.h"
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#endif
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constexpr size_t MAX_STREAM_BUFFERS = 8;
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// status
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#define ASF_FREE 0
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#define ASF_USED 1
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// constants
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#define BIGBUF_SIZE 176400
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ubyte *Wavedata_load_buffer = NULL; // buffer used for cueing audiostreams
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ubyte *Wavedata_service_buffer = NULL; // buffer used for servicing audiostreams
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SDL_Mutex* Global_service_lock;
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typedef bool (*TIMERCALLBACK)(ptr_u);
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#define COMPRESSED_BUFFER_SIZE 176400
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ubyte *Compressed_buffer = NULL; // Used to load in compressed data during a cueing interval
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ubyte *Compressed_service_buffer = NULL; // Used to read in compressed data during a service interval
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// Globalize the list of audio extensions for use in several sound related files
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const char *audio_ext_list[] = { ".ogg", ".wav" };
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const int NUM_AUDIO_EXT = sizeof(audio_ext_list) / sizeof(char*);
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static std::unique_ptr<sound::IAudioFile> openAudioFile(const char* fileName, bool keep_ext) {
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#ifdef WITH_FFMPEG
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{
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std::unique_ptr<sound::IAudioFile> audio_file(new sound::ffmpeg::FFmpegWaveFile());
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// Open given file
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if (audio_file->Open(fileName, keep_ext)) {
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return audio_file;
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}
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}
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#endif
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return nullptr;
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}
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static std::unique_ptr<sound::IAudioFile> openAudioMem(const uint8_t* snddata, size_t snd_len) {
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#ifdef WITH_FFMPEG
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{
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std::unique_ptr<sound::IAudioFile> audio_file(new sound::ffmpeg::FFmpegWaveFile());
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// Open given in-memory file
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if (audio_file->OpenMem(snddata, snd_len)) {
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return audio_file;
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}
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}
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#endif
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return nullptr;
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}
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int Audiostream_inited = 0;
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class Timer
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{
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public:
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void constructor();
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void destructor();
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bool Create (uint nPeriod, uint nRes, ptr_u dwUser, TIMERCALLBACK pfnCallback);
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protected:
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static uint TimeProc(void *dwUser, SDL_TimerID timerID, Uint32 interval);
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TIMERCALLBACK m_pfnCallback;
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ptr_u m_dwUser;
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uint m_nPeriod;
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uint m_nRes;
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SDL_TimerID m_nIDTimer;
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};
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class AudioStream
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{
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public:
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AudioStream ();
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~AudioStream ();
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bool Create (char *pszFilename);
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bool CreateMem (const uint8_t* snddata, size_t snd_len);
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bool Destroy ();
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void Play (float volume, int looping);
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bool Is_Playing(){ return m_fPlaying; }
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bool Is_Paused(){ return m_bIsPaused; }
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bool Is_Past_Limit() { return m_bPastLimit; }
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void Stop (int paused = 0);
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void Stop_and_Rewind ();
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void Fade_and_Destroy ();
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void Fade_and_Stop();
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void Set_Volume(float vol);
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float Get_Volume();
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double Get_Duration();
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void Init_Data();
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void Set_Sample_Cutoff(uint sample_cutoff);
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void Set_Default_Volume(float vol) { m_lDefaultVolume = vol; }
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float Get_Default_Volume() { return m_lDefaultVolume; }
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uint Get_Samples_Committed();
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int Is_looping() { return m_bLooping; }
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int status;
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int type;
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bool paused_via_sexp_or_script;
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protected:
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bool prepareOpened(const char *filename);
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void Cue ();
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bool WriteWaveData (uint cbSize, uint *num_bytes_written, int service = 1);
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uint GetMaxWriteSize ();
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bool ServiceBuffer ();
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static bool TimerCallback (ptr_u dwUser);
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bool PlaybackDone();
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ALuint m_source_id; // name of openAL source
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ALuint m_buffer_ids[MAX_STREAM_BUFFERS]; // names of buffers
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Timer m_timer; // ptr to Timer object
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std::unique_ptr<sound::IAudioFile> m_pwavefile; // ptr to WaveFile object
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sound::AudioFileProperties m_fileProps;
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bool m_fCued; // semaphore (stream cued)
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bool m_fPlaying; // semaphore (stream playing)
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uint m_cbBufOffset; // last write position
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uint m_cbBufSize; // size of sound buffer in bytes
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uint m_nBufService; // service interval in msec
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uint m_nTimeStarted; // time (in system time) playback started
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bool m_bLooping; // whether or not to loop playback
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bool m_bFade; // fade out music
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bool m_bDestroy_when_faded;
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float m_lVolume; // volume of stream ( 0 -> 1 )
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float m_lCutoffVolume;
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bool m_bIsPaused; // stream is stopped, but not rewinded
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bool m_bReadingDone; // no more bytes to be read from disk, still have remaining buffer to play
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uint m_fade_timer_id; // timestamp so we know when to start fade
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uint m_finished_id; // timestamp so we know when we've played #bytes required
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bool m_bPastLimit; // flag to show we've played past the number of bytes requred
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float m_lDefaultVolume;
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size_t m_total_uncompressed_bytes_read;
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size_t m_max_uncompressed_bytes_to_read;
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SDL_Mutex* write_lock;
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};
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// Timer class implementation
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//
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////////////////////////////////////////////////////////////
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// constructor
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void Timer::constructor(void)
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{
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m_nIDTimer = 0;
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}
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// Destructor
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void Timer::destructor(void)
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{
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if (m_nIDTimer) {
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SDL_RemoveTimer(m_nIDTimer);
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m_nIDTimer = 0;
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}
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}
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// Create
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bool Timer::Create (uint nPeriod, uint nRes, ptr_u dwUser, TIMERCALLBACK pfnCallback)
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{
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bool bRtn = true; // assume success
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Assert(pfnCallback);
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Assert(nPeriod > 10);
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Assert(nPeriod >= nRes);
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m_nPeriod = nPeriod;
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m_nRes = nRes;
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m_dwUser = dwUser;
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m_pfnCallback = pfnCallback;
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if ((m_nIDTimer = SDL_AddTimer(m_nPeriod, TimeProc, (void*)this)) == 0) {
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bRtn = false;
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}
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return (bRtn);
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}
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// Timer proc for multimedia timer callback set with timeSetTime().
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//
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// Calls procedure specified when Timer object was created. The
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// dwUser parameter contains "this" pointer for associated Timer object.
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//
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uint Timer::TimeProc(void *dwUser, SDL_TimerID /* timerID */, Uint32 interval)
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{
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// dwUser contains ptr to Timer object
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Timer * ptimer = (Timer *) dwUser;
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// Call user-specified callback and pass back user specified data
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(ptimer->m_pfnCallback) (ptimer->m_dwUser);
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if (ptimer->m_nPeriod) {
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return interval;
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} else {
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SDL_RemoveTimer(ptimer->m_nIDTimer);
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ptimer->m_nIDTimer = 0;
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return 0;
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}
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}
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//
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// AudioStream class implementation
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//
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////////////////////////////////////////////////////////////
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// The following constants are the defaults for our streaming buffer operation.
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const ushort DefBufferServiceInterval = 250; // default buffer service interval in msec
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// Constructor
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AudioStream::AudioStream (void) : m_total_uncompressed_bytes_read(0), m_max_uncompressed_bytes_to_read(0)
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{
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write_lock = SDL_CreateMutex();
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}
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// Destructor
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AudioStream::~AudioStream (void)
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{
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SDL_DestroyMutex( write_lock );
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}
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void AudioStream::Init_Data ()
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{
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m_bLooping = 0;
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m_bFade = false;
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m_fade_timer_id = 0;
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m_finished_id = 0;
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m_bPastLimit = false;
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m_bDestroy_when_faded = false;
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m_lVolume = 1.0f;
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m_lCutoffVolume = 0.0f;
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m_bIsPaused = false;
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m_bReadingDone = false;
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m_pwavefile = nullptr;
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m_fPlaying = m_fCued = false;
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m_cbBufOffset = 0;
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m_cbBufSize = 0;
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m_nBufService = DefBufferServiceInterval;
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m_nTimeStarted = 0;
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memset(m_buffer_ids, 0, sizeof(m_buffer_ids));
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m_source_id = 0;
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m_total_uncompressed_bytes_read = 0;
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m_max_uncompressed_bytes_to_read = std::numeric_limits<size_t>::max();
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}
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bool AudioStream::prepareOpened(const char *filename)
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{
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bool fRtn = true;
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m_fileProps = m_pwavefile->getFileProperties();
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m_cbBufSize = (m_fileProps.sample_rate * m_fileProps.bytes_per_sample * m_fileProps.num_channels) >> 2;
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// make sure that we are a multiple of the frame size
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m_cbBufSize -= (m_cbBufSize % (m_fileProps.bytes_per_sample * m_fileProps.num_channels));
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m_cbBufSize += (m_cbBufSize % 12) << 1;
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// if the requested buffer size is too big then cap it
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m_cbBufSize = (m_cbBufSize > BIGBUF_SIZE) ? BIGBUF_SIZE : m_cbBufSize;
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// nprintf(("SOUND", "SOUND => Stream buffer created using %d bytes\n", m_cbBufSize));
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OpenAL_ErrorCheck( alGenSources(1, &m_source_id), { fRtn = false; goto ErrorExit; } );
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OpenAL_ErrorCheck( alGenBuffers(MAX_STREAM_BUFFERS, m_buffer_ids), { fRtn = false; goto ErrorExit; } );
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OpenAL_ErrorPrint( alSourcef(m_source_id, AL_ROLLOFF_FACTOR, 1.0f) );
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OpenAL_ErrorPrint( alSourcei(m_source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
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OpenAL_ErrorPrint( alSource3f(m_source_id, AL_POSITION, 0.0f, 0.0f, 0.0f) );
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OpenAL_ErrorPrint( alSource3f(m_source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f) );
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OpenAL_ErrorPrint( alSourcef(m_source_id, AL_GAIN, 1.0f) );
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OpenAL_ErrorPrint( alSourcef(m_source_id, AL_PITCH, 1.0f) );
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// maybe set EFX
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if ( (type == ASF_SOUNDFX) && ds_eax_is_inited() ) {
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extern ALuint AL_EFX_aux_id;
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OpenAL_ErrorPrint( alSource3i(m_source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
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}
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Snd_sram += (m_cbBufSize * MAX_STREAM_BUFFERS);
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ErrorExit:
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if ( (fRtn == false) && (m_pwavefile) ) {
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mprintf(("AUDIOSTR => ErrorExit for ::prepareOpened() on wave file: %s\n", filename));
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if (m_source_id)
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OpenAL_ErrorPrint( alDeleteSources(1, &m_source_id) );
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m_pwavefile = nullptr;
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}
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return fRtn;
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}
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// Create
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bool AudioStream::Create (char *pszFilename)
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{
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Assert(pszFilename);
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Init_Data();
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if ( ! pszFilename )
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return false;
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// make 100% sure we got a good filename
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if ( !strlen(pszFilename) )
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return false;
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// Create a new WaveFile object and open it
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m_pwavefile = openAudioFile(pszFilename, (type == ASF_EVENTMUSIC));
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if (m_pwavefile) {
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return prepareOpened(pszFilename);
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}
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else {
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// Error, unable to create WaveFile object
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nprintf(("Sound", "SOUND => Failed to open wave file %s\n", pszFilename));
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return false;
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}
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}
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bool AudioStream::CreateMem (const uint8_t* snddata, size_t snd_len)
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{
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Init_Data();
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// Create a new WaveFile object and open it
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m_pwavefile = openAudioMem(snddata, snd_len);
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if (m_pwavefile) {
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return prepareOpened("in-memory");
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}
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else {
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// Error, unable to create WaveFile object
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nprintf(("Sound", "SOUND => Failed to open in-memory wave file \n"));
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return false;
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}
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}
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// Destroy
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bool AudioStream::Destroy (void)
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{
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bool fRtn = true;
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ALint buffers_processed = 0;
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SDL_LockMutex(write_lock);
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// Stop playback
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Stop ();
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OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &buffers_processed) );
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while (buffers_processed) {
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ALuint buffer_id = 0;
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OpenAL_ErrorPrint( alSourceUnqueueBuffers(m_source_id, 1, &buffer_id) );
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buffers_processed--;
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}
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// Release sound sources and buffers
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OpenAL_ErrorPrint( alDeleteSources(1, &m_source_id) );
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OpenAL_ErrorPrint( alDeleteBuffers(MAX_STREAM_BUFFERS, m_buffer_ids) );
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Snd_sram -= (m_cbBufSize * MAX_STREAM_BUFFERS);
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// Delete WaveFile object
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m_pwavefile = nullptr;
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status = ASF_FREE;
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SDL_UnlockMutex(write_lock);
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return fRtn;
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}
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// WriteWaveData
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//
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// Writes wave data to sound buffer. This is a helper method used by Create and
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// ServiceBuffer; it's not exposed to users of the AudioStream class.
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bool AudioStream::WriteWaveData (uint size, uint *num_bytes_written, int service)
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{
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bool fRtn = true;
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ubyte *uncompressed_wave_data;
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*num_bytes_written = 0;
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if ( size == 0 || m_bReadingDone ) {
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return fRtn;
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}
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if ( (m_buffer_ids[0] == 0) || !m_pwavefile ) {
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return fRtn;
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}
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if ( service ) {
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SDL_LockMutex(Global_service_lock);
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}
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if ( service ) {
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uncompressed_wave_data = Wavedata_service_buffer;
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} else {
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uncompressed_wave_data = Wavedata_load_buffer;
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}
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int num_bytes_read = 0;
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const auto alFormat = openal_get_format(m_fileProps.bytes_per_sample * 8, m_fileProps.num_channels);
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if ( !service ) {
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for (auto &buffer_id : m_buffer_ids) {
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num_bytes_read = m_pwavefile->Read(uncompressed_wave_data, m_cbBufSize);
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// if looping then maybe reset wavefile and keep going
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if ( (num_bytes_read < 0) && m_bLooping) {
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m_pwavefile->Cue();
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m_total_uncompressed_bytes_read = 0;
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num_bytes_read = m_pwavefile->Read(uncompressed_wave_data, m_cbBufSize);
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}
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if (num_bytes_read < 0) {
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m_bReadingDone = 1;
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break;
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} else if (num_bytes_read > 0) {
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OpenAL_ErrorCheck( alBufferData(buffer_id, alFormat, uncompressed_wave_data, num_bytes_read, m_fileProps.sample_rate), { fRtn = false; goto ErrorExit; } );
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OpenAL_ErrorCheck( alSourceQueueBuffers(m_source_id, 1, &buffer_id), { fRtn = false; goto ErrorExit; } );
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*num_bytes_written += num_bytes_read;
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}
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}
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} else {
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ALint buffers_processed = 0;
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OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &buffers_processed) );
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while (buffers_processed) {
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ALuint buffer_id = 0;
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OpenAL_ErrorPrint( alSourceUnqueueBuffers(m_source_id, 1, &buffer_id) );
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num_bytes_read = m_pwavefile->Read(uncompressed_wave_data, m_cbBufSize);
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// if looping then maybe reset wavefile and keep going
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if ( (num_bytes_read < 0) && m_bLooping) {
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m_pwavefile->Cue();
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m_total_uncompressed_bytes_read = 0;
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num_bytes_read = m_pwavefile->Read(uncompressed_wave_data, m_cbBufSize);
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}
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if (num_bytes_read < 0) {
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m_bReadingDone = 1;
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} else if (num_bytes_read > 0) {
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OpenAL_ErrorPrint( alBufferData(buffer_id, alFormat, uncompressed_wave_data, num_bytes_read, m_fileProps.sample_rate) );
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OpenAL_ErrorPrint( alSourceQueueBuffers(m_source_id, 1, &buffer_id) );
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*num_bytes_written += num_bytes_read;
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}
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buffers_processed--;
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}
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}
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ErrorExit:
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m_total_uncompressed_bytes_read += *num_bytes_written;
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if ( service ) {
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SDL_UnlockMutex(Global_service_lock);
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}
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return (fRtn);
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}
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// GetMaxWriteSize
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//
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// Helper function to calculate max size of sound buffer write operation, i.e. how much
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// free space there is in buffer.
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uint AudioStream::GetMaxWriteSize (void)
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{
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uint dwMaxSize = m_cbBufSize;
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ALint n, q;
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|
|
OpenAL_ErrorCheck( alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &n), return 0 );
|
|
|
|
OpenAL_ErrorCheck( alGetSourcei(m_source_id, AL_BUFFERS_QUEUED, &q), return 0 );
|
|
|
|
if (!n && (q >= sz2i(MAX_STREAM_BUFFERS))) //all buffers queued
|
|
dwMaxSize = 0;
|
|
|
|
// nprintf(("Alan","Max write size: %d\n", dwMaxSize));
|
|
return (dwMaxSize);
|
|
}
|
|
|
|
#define VOLUME_ATTENUATION_BEFORE_CUTOFF 0.03f
|
|
#define VOLUME_ATTENUATION 0.65f
|
|
bool AudioStream::ServiceBuffer (void)
|
|
{
|
|
float vol;
|
|
bool fRtn = true;
|
|
|
|
if ( status != ASF_USED )
|
|
return false;
|
|
|
|
SDL_LockMutex( write_lock );
|
|
|
|
// status may have changed, so lets check once again
|
|
if ( status != ASF_USED ){
|
|
SDL_UnlockMutex( write_lock );
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( m_bFade == true ) {
|
|
if ( m_lCutoffVolume == 0.0f ) {
|
|
vol = Get_Volume();
|
|
// nprintf(("Alan","Volume is: %d\n",vol));
|
|
m_lCutoffVolume = vol * VOLUME_ATTENUATION_BEFORE_CUTOFF;
|
|
}
|
|
|
|
vol = Get_Volume() * VOLUME_ATTENUATION;
|
|
// nprintf(("Alan","Volume is now: %d\n",vol));
|
|
Set_Volume(vol);
|
|
|
|
// nprintf(("Sound","SOUND => Volume for stream sound is %d\n",vol));
|
|
// nprintf(("Alan","Cuttoff Volume is: %d\n",m_lCutoffVolume));
|
|
if ( vol < m_lCutoffVolume ) {
|
|
m_bFade = false;
|
|
m_lCutoffVolume = 0.0f;
|
|
|
|
if ( m_bDestroy_when_faded == true ) {
|
|
SDL_UnlockMutex( write_lock );
|
|
|
|
Destroy();
|
|
// Reset reentrancy semaphore
|
|
|
|
return false;
|
|
} else {
|
|
Stop_and_Rewind();
|
|
// Reset reentrancy semaphore
|
|
SDL_UnlockMutex( write_lock );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// All of sound not played yet, send more data to buffer
|
|
uint dwFreeSpace = GetMaxWriteSize ();
|
|
|
|
// Determine free space in sound buffer
|
|
if (dwFreeSpace) {
|
|
|
|
// Some wave data remains, but not enough to fill free space
|
|
// Send wave data to buffer, fill remainder of free space with silence
|
|
uint num_bytes_written;
|
|
|
|
if (WriteWaveData (dwFreeSpace, &num_bytes_written) == true) {
|
|
// nprintf(("Alan","Num bytes written: %d\n", num_bytes_written));
|
|
|
|
if ( m_total_uncompressed_bytes_read >= m_max_uncompressed_bytes_to_read ) {
|
|
m_fade_timer_id = timer_get_milliseconds() + 1700; // start fading 1.7 seconds from now
|
|
m_finished_id = timer_get_milliseconds() + 2000; // 2 seconds left to play out buffer
|
|
m_max_uncompressed_bytes_to_read = std::numeric_limits<uint>::max();
|
|
}
|
|
|
|
if ( (m_fade_timer_id>0) && ((uint)timer_get_milliseconds() > m_fade_timer_id) ) {
|
|
m_fade_timer_id = 0;
|
|
Fade_and_Stop();
|
|
}
|
|
|
|
if ( (m_finished_id>0) && ((uint)timer_get_milliseconds() > m_finished_id) ) {
|
|
m_finished_id = 0;
|
|
m_bPastLimit = true;
|
|
}
|
|
|
|
// Recover from buffer underrun: if the source stopped because the queue drained
|
|
// between service ticks, OpenAL will not auto-resume even after WriteWaveData
|
|
// queues more buffers. We have to call alSourcePlay again ourselves.
|
|
ALint state = AL_PLAYING;
|
|
OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_SOURCE_STATE, &state) );
|
|
if (state == AL_STOPPED && m_fPlaying && !m_bReadingDone) {
|
|
ALint queued = 0;
|
|
OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_BUFFERS_QUEUED, &queued) );
|
|
if (queued > 0) {
|
|
nprintf(("Sound", "SOUND => Audiostream underrun, restarting playback\n"));
|
|
OpenAL_ErrorPrint( alSourcePlay(m_source_id) );
|
|
}
|
|
}
|
|
|
|
if ( PlaybackDone() ) {
|
|
if ( m_bDestroy_when_faded == true ) {
|
|
SDL_UnlockMutex( write_lock );
|
|
|
|
Destroy();
|
|
// Reset reentrancy semaphore
|
|
|
|
return false;
|
|
}
|
|
// All of sound has played, stop playback or loop again
|
|
if ( m_bLooping && !m_bFade) {
|
|
Play(m_lVolume, m_bLooping);
|
|
} else {
|
|
Stop_and_Rewind();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// Error writing wave data
|
|
fRtn = false;
|
|
Int3();
|
|
}
|
|
}
|
|
|
|
SDL_UnlockMutex( write_lock );
|
|
|
|
return (fRtn);
|
|
}
|
|
|
|
// Cue
|
|
void AudioStream::Cue (void)
|
|
{
|
|
uint num_bytes_written;
|
|
|
|
if (!m_fCued) {
|
|
m_bFade = false;
|
|
m_fade_timer_id = 0;
|
|
m_finished_id = 0;
|
|
m_bPastLimit = false;
|
|
m_lVolume = 1.0f;
|
|
m_lCutoffVolume = 0.0f;
|
|
|
|
m_bDestroy_when_faded = false;
|
|
|
|
// Reset buffer ptr
|
|
m_cbBufOffset = 0;
|
|
|
|
// Reset file ptr, etc
|
|
m_pwavefile->Cue ();
|
|
|
|
// Unqueue all buffers
|
|
ALint buffers_processed = 0;
|
|
OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &buffers_processed) );
|
|
|
|
while (buffers_processed) {
|
|
ALuint buffer_id = 0;
|
|
OpenAL_ErrorPrint( alSourceUnqueueBuffers(m_source_id, 1, &buffer_id) );
|
|
buffers_processed--;
|
|
}
|
|
|
|
// Fill buffer with wave data
|
|
WriteWaveData (m_cbBufSize, &num_bytes_written, 0);
|
|
|
|
m_fCued = true;
|
|
|
|
// Init some of our data
|
|
m_total_uncompressed_bytes_read = 0;
|
|
m_max_uncompressed_bytes_to_read = std::numeric_limits<uint>::max();
|
|
}
|
|
}
|
|
|
|
// Play
|
|
void AudioStream::Play (float volume, int looping)
|
|
{
|
|
if (m_buffer_ids[0] != 0) {
|
|
// If playing, stop
|
|
if (m_fPlaying) {
|
|
if ( m_bIsPaused == false)
|
|
Stop_and_Rewind();
|
|
}
|
|
|
|
// loop flag must be set before Cue()!
|
|
if ( looping )
|
|
m_bLooping = 1;
|
|
else
|
|
m_bLooping = 0;
|
|
|
|
// Cue for playback if necessary
|
|
if ( !m_fCued )
|
|
Cue ();
|
|
|
|
OpenAL_ErrorPrint( alSourcePlay(m_source_id) );
|
|
|
|
m_nTimeStarted = timer_get_milliseconds();
|
|
Set_Volume(volume);
|
|
|
|
// Kick off timer to service buffer
|
|
m_timer.constructor();
|
|
|
|
m_timer.Create (m_nBufService, m_nBufService, ptr_u (this), TimerCallback);
|
|
|
|
// Playback begun, no longer cued
|
|
m_fPlaying = true;
|
|
m_bIsPaused = false;
|
|
}
|
|
}
|
|
|
|
// Timer callback for Timer object created by ::Play method.
|
|
bool AudioStream::TimerCallback (ptr_u dwUser)
|
|
{
|
|
// dwUser contains ptr to AudioStream object
|
|
AudioStream * pas = (AudioStream *) dwUser;
|
|
|
|
return (pas->ServiceBuffer ());
|
|
}
|
|
|
|
void AudioStream::Set_Sample_Cutoff(unsigned int sample_cutoff)
|
|
{
|
|
if ( m_pwavefile == NULL )
|
|
return;
|
|
|
|
m_max_uncompressed_bytes_to_read = (sample_cutoff * m_fileProps.bytes_per_sample);
|
|
}
|
|
|
|
uint AudioStream::Get_Samples_Committed(void)
|
|
{
|
|
if ( m_pwavefile == NULL )
|
|
return 0;
|
|
|
|
return (uint) (m_total_uncompressed_bytes_read / m_fileProps.bytes_per_sample);
|
|
}
|
|
|
|
|
|
/** Have stream fade out and be destroyed when inaudabile.
|
|
If stream is already done or never started just destroy it now.
|
|
*/
|
|
void AudioStream::Fade_and_Destroy (void)
|
|
{
|
|
if (!m_fPlaying || PlaybackDone())
|
|
{
|
|
Destroy();
|
|
}
|
|
else
|
|
{
|
|
m_bFade = true;
|
|
m_bDestroy_when_faded = true;
|
|
}
|
|
}
|
|
|
|
// Fade_and_Destroy
|
|
void AudioStream::Fade_and_Stop (void)
|
|
{
|
|
m_bFade = true;
|
|
m_bDestroy_when_faded = false;
|
|
}
|
|
|
|
|
|
// Stop
|
|
void AudioStream::Stop(int paused)
|
|
{
|
|
if (m_fPlaying) {
|
|
if (paused) {
|
|
OpenAL_ErrorPrint( alSourcePause(m_source_id) );
|
|
} else {
|
|
OpenAL_ErrorPrint( alSourceStop(m_source_id) );
|
|
}
|
|
|
|
m_fPlaying = false;
|
|
m_bIsPaused = (paused != 0);
|
|
|
|
// Delete Timer object
|
|
m_timer.destructor();
|
|
}
|
|
}
|
|
|
|
// Stop_and_Rewind
|
|
void AudioStream::Stop_and_Rewind (void)
|
|
{
|
|
if (m_fPlaying) {
|
|
// Stop playback
|
|
OpenAL_ErrorPrint( alSourceStop(m_source_id) );
|
|
|
|
// Delete Timer object
|
|
m_timer.destructor();
|
|
|
|
m_fPlaying = false;
|
|
m_bIsPaused = false;
|
|
}
|
|
|
|
// Unqueue all buffers
|
|
ALint buffers_processed = 0;
|
|
OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &buffers_processed) );
|
|
|
|
while (buffers_processed) {
|
|
ALuint buffer_id = 0;
|
|
OpenAL_ErrorPrint( alSourceUnqueueBuffers(m_source_id, 1, &buffer_id) );
|
|
buffers_processed--;
|
|
}
|
|
|
|
m_fCued = false; // this will cause wave file to start from beginning
|
|
m_bReadingDone = false;
|
|
}
|
|
|
|
// Set_Volume
|
|
void AudioStream::Set_Volume(float vol)
|
|
{
|
|
CAP(vol, 0.0f, 1.0f);
|
|
|
|
OpenAL_ErrorPrint( alSourcef(m_source_id, AL_GAIN, vol) );
|
|
|
|
m_lVolume = vol;
|
|
}
|
|
|
|
|
|
// Set_Volume
|
|
float AudioStream::Get_Volume()
|
|
{
|
|
return m_lVolume;
|
|
}
|
|
|
|
double AudioStream::Get_Duration()
|
|
{
|
|
return m_fileProps.duration;
|
|
}
|
|
|
|
bool AudioStream::PlaybackDone()
|
|
{
|
|
ALint state = 0;
|
|
OpenAL_ErrorPrint( alGetSourcei(m_source_id, AL_SOURCE_STATE, &state) );
|
|
|
|
if (m_bReadingDone && (state != AL_PLAYING))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
AudioStream Audio_streams[MAX_AUDIO_STREAMS];
|
|
|
|
|
|
void audiostream_init()
|
|
{
|
|
int i;
|
|
|
|
if ( Audiostream_inited == 1 )
|
|
return;
|
|
|
|
// Allocate memory for the buffer which holds the uncompressed wave data that is streamed from the
|
|
// disk during a load/cue
|
|
if ( Wavedata_load_buffer == NULL ) {
|
|
Wavedata_load_buffer = (ubyte*)vm_malloc(BIGBUF_SIZE);
|
|
Assert(Wavedata_load_buffer != NULL);
|
|
}
|
|
|
|
// Allocate memory for the buffer which holds the uncompressed wave data that is streamed from the
|
|
// disk during a service interval
|
|
if ( Wavedata_service_buffer == NULL ) {
|
|
Wavedata_service_buffer = (ubyte*)vm_malloc(BIGBUF_SIZE);
|
|
Assert(Wavedata_service_buffer != NULL);
|
|
}
|
|
|
|
// Allocate memory for the buffer which holds the compressed wave data that is read from the hard disk
|
|
if ( Compressed_buffer == NULL ) {
|
|
Compressed_buffer = (ubyte*)vm_malloc(COMPRESSED_BUFFER_SIZE);
|
|
Assert(Compressed_buffer != NULL);
|
|
}
|
|
|
|
if ( Compressed_service_buffer == NULL ) {
|
|
Compressed_service_buffer = (ubyte*)vm_malloc(COMPRESSED_BUFFER_SIZE);
|
|
Assert(Compressed_service_buffer != NULL);
|
|
}
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
Audio_streams[i].Init_Data();
|
|
Audio_streams[i].status = ASF_FREE;
|
|
Audio_streams[i].type = ASF_NONE;
|
|
Audio_streams[i].paused_via_sexp_or_script = false;
|
|
}
|
|
|
|
Global_service_lock = SDL_CreateMutex();
|
|
|
|
Audiostream_inited = 1;
|
|
}
|
|
|
|
// Close down the audiostream system. Must call audiostream_init() before any audiostream functions can
|
|
// be used.
|
|
void audiostream_close()
|
|
{
|
|
if ( Audiostream_inited == 0 )
|
|
return;
|
|
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
if ( Audio_streams[i].status == ASF_USED ) {
|
|
Audio_streams[i].status = ASF_FREE;
|
|
Audio_streams[i].Destroy();
|
|
}
|
|
}
|
|
|
|
// free global buffers
|
|
if ( Wavedata_load_buffer ) {
|
|
vm_free(Wavedata_load_buffer);
|
|
Wavedata_load_buffer = NULL;
|
|
}
|
|
|
|
if ( Wavedata_service_buffer ) {
|
|
vm_free(Wavedata_service_buffer);
|
|
Wavedata_service_buffer = NULL;
|
|
}
|
|
|
|
if ( Compressed_buffer ) {
|
|
vm_free(Compressed_buffer);
|
|
Compressed_buffer = NULL;
|
|
}
|
|
|
|
if ( Compressed_service_buffer ) {
|
|
vm_free(Compressed_service_buffer);
|
|
Compressed_service_buffer = NULL;
|
|
}
|
|
|
|
SDL_DestroyMutex( Global_service_lock );
|
|
|
|
Audiostream_inited = 0;
|
|
|
|
}
|
|
|
|
static int audiostream_use_next_free( int type )
|
|
{
|
|
if ( !Audiostream_inited || !snd_is_inited() )
|
|
return -1;
|
|
|
|
int i;
|
|
for (i = 0; i < MAX_AUDIO_STREAMS; i++)
|
|
if (Audio_streams[i].status == ASF_FREE)
|
|
break;
|
|
|
|
if (i == MAX_AUDIO_STREAMS) {
|
|
nprintf(("Sound", "SOUND => No more audio streams available!\n"));
|
|
return -1;
|
|
}
|
|
|
|
Audio_streams[i].status = ASF_USED;
|
|
Audio_streams[i].type = type;
|
|
|
|
switch (type) {
|
|
case ASF_SOUNDFX: // As in: sound.cpp:590
|
|
Audio_streams[i].Set_Default_Volume(Master_sound_volume * aav_effect_volume);
|
|
break;
|
|
case ASF_EVENTMUSIC: // As in: sexp.cpp:11562
|
|
Audio_streams[i].Set_Default_Volume(Master_event_music_volume * aav_music_volume);
|
|
break;
|
|
case ASF_MENUMUSIC: // As in: mainhallmenu.cpp:1170
|
|
Audio_streams[i].Set_Default_Volume(Master_event_music_volume);
|
|
break;
|
|
case ASF_VOICE: // As in: sound.cpp:590
|
|
Audio_streams[i].Set_Default_Volume(Master_voice_volume * aav_voice_volume);
|
|
break;
|
|
default:
|
|
Audio_streams[i].status = ASF_FREE;
|
|
return -1;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
// Open a digital sound file for streaming
|
|
//
|
|
// input: filename => disk filename of sound file
|
|
// type => what type of audio stream do we want to open:
|
|
// ASF_SOUNDFX
|
|
// ASF_EVENTMUSIC
|
|
// ASF_MENUMUSIC
|
|
// ASF_VOICE
|
|
//
|
|
// returns: success => handle to identify streaming sound
|
|
// failure => -1
|
|
int audiostream_open( const char *filename, int type )
|
|
{
|
|
int i = audiostream_use_next_free(type);
|
|
if ( i == -1 )
|
|
return -1;
|
|
|
|
char fname[MAX_FILENAME_LEN];
|
|
// copy filename, since we might modify it
|
|
strcpy_s(fname, filename);
|
|
|
|
switch (type)
|
|
{
|
|
case ASF_VOICE:
|
|
case ASF_SOUNDFX:
|
|
case ASF_MENUMUSIC:
|
|
{
|
|
// go ahead and strip off file extension
|
|
char *p = strrchr(fname, '.');
|
|
if ( p && (strlen(p) > 2) )
|
|
(*p) = 0;
|
|
|
|
break;
|
|
}
|
|
|
|
case ASF_EVENTMUSIC:
|
|
break;
|
|
|
|
default:
|
|
Audio_streams[i].status = ASF_FREE;
|
|
return -1;
|
|
}
|
|
|
|
int rc = Audio_streams[i].Create(fname);
|
|
|
|
if ( rc == 0 ) {
|
|
Audio_streams[i].status = ASF_FREE;
|
|
return -1;
|
|
} else {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Open wave file contents previously loaded into memory for streaming
|
|
//
|
|
//input: snddata => reference of an in-memory file
|
|
// snd_len => length of loaded file
|
|
// type => what type of audio stream do we want to open:
|
|
// ASF_SOUNDFX
|
|
// ASF_EVENTMUSIC
|
|
// ASF_MENUMUSIC
|
|
// ASF_VOICE
|
|
//
|
|
// returns: success => handle to identify streaming sound
|
|
// failure => -1
|
|
int audiostream_open_mem( const uint8_t* snddata, size_t snd_len, int type )
|
|
{
|
|
int i = audiostream_use_next_free(type);
|
|
if ( i == -1 )
|
|
return -1;
|
|
|
|
int rc = Audio_streams[i].CreateMem(snddata, snd_len);
|
|
|
|
if ( rc == 0 ) {
|
|
Audio_streams[i].status = ASF_FREE;
|
|
return -1;
|
|
} else {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
void audiostream_close_file(int i, bool fade)
|
|
{
|
|
if (!Audiostream_inited)
|
|
return;
|
|
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_USED ) {
|
|
if ( fade )
|
|
Audio_streams[i].Fade_and_Destroy();
|
|
else
|
|
Audio_streams[i].Destroy();
|
|
}
|
|
|
|
}
|
|
|
|
void audiostream_close_all(bool fade)
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
continue;
|
|
|
|
audiostream_close_file(i, fade);
|
|
}
|
|
}
|
|
|
|
void audiostream_play(int i, float volume, int looping)
|
|
{
|
|
if (!Audiostream_inited)
|
|
return;
|
|
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert(looping >= 0);
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if (volume == -1.0f) {
|
|
volume = Audio_streams[i].Get_Default_Volume();
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|
}
|
|
|
|
Assert(volume >= 0.0f && volume <= 1.0f );
|
|
CAP(volume, 0.0f, 1.0f);
|
|
|
|
Assert( Audio_streams[i].status == ASF_USED );
|
|
Audio_streams[i].Set_Default_Volume(volume);
|
|
Audio_streams[i].Play(volume, looping);
|
|
}
|
|
|
|
// use as buffer service function
|
|
int audiostream_is_playing(int i)
|
|
{
|
|
if ( i == -1 )
|
|
return 0;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status != ASF_USED )
|
|
return 0;
|
|
|
|
return (int)Audio_streams[i].Is_Playing();
|
|
}
|
|
|
|
void audiostream_stop(int i, int rewind, int paused)
|
|
{
|
|
if (!Audiostream_inited)
|
|
return;
|
|
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
Assert( Audio_streams[i].status == ASF_USED );
|
|
|
|
if ( rewind )
|
|
Audio_streams[i].Stop_and_Rewind();
|
|
else
|
|
Audio_streams[i].Stop(paused);
|
|
}
|
|
|
|
void audiostream_set_volume_all(float volume, int type)
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
continue;
|
|
|
|
if ( (Audio_streams[i].type == type) || ((Audio_streams[i].type == ASF_MENUMUSIC) && (type == ASF_EVENTMUSIC)) ) {
|
|
Audio_streams[i].Set_Volume(volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
void audiostream_set_volume(int i, float volume)
|
|
{
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
Assert( volume >= 0.0f && volume <= 1.0f);
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return;
|
|
|
|
Audio_streams[i].Set_Volume(volume);
|
|
}
|
|
|
|
int audiostream_is_paused(int i)
|
|
{
|
|
if ( i == -1 )
|
|
return 0;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return -1;
|
|
|
|
return (int) Audio_streams[i].Is_Paused();
|
|
}
|
|
|
|
double audiostream_get_duration(int i)
|
|
{
|
|
if (i == -1)
|
|
return 0;
|
|
|
|
Assert(i >= 0 && i < MAX_AUDIO_STREAMS);
|
|
|
|
if (Audio_streams[i].status == ASF_FREE)
|
|
return -1;
|
|
|
|
return Audio_streams[i].Get_Duration();
|
|
}
|
|
|
|
void audiostream_set_sample_cutoff(int i, uint cutoff)
|
|
{
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
Assert( cutoff > 0 );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return;
|
|
|
|
Audio_streams[i].Set_Sample_Cutoff(cutoff);
|
|
}
|
|
|
|
uint audiostream_get_samples_committed(int i)
|
|
{
|
|
if ( i == -1 )
|
|
return 0;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return 0;
|
|
|
|
return Audio_streams[i].Get_Samples_Committed();
|
|
}
|
|
|
|
int audiostream_done_reading(int i)
|
|
{
|
|
if ( i == -1 )
|
|
return 0;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return 0;
|
|
|
|
return Audio_streams[i].Is_Past_Limit();
|
|
}
|
|
|
|
int audiostream_is_inited()
|
|
{
|
|
return Audiostream_inited;
|
|
}
|
|
|
|
void audiostream_pause(int i, bool via_sexp_or_script)
|
|
{
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return;
|
|
|
|
if ( audiostream_is_playing(i) == (int)true )
|
|
audiostream_stop(i, 0, 1);
|
|
|
|
if (via_sexp_or_script)
|
|
Audio_streams[i].paused_via_sexp_or_script = true;
|
|
}
|
|
|
|
void audiostream_unpause(int i, bool via_sexp_or_script)
|
|
{
|
|
if ( i == -1 )
|
|
return;
|
|
|
|
Assert( i >= 0 && i < MAX_AUDIO_STREAMS );
|
|
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
return;
|
|
|
|
if ( audiostream_is_paused(i) == (int)true ) {
|
|
audiostream_play(i, Audio_streams[i].Get_Volume(), Audio_streams[i].Is_looping());
|
|
}
|
|
|
|
if (via_sexp_or_script)
|
|
Audio_streams[i].paused_via_sexp_or_script = false;
|
|
}
|
|
|
|
void audiostream_pause_all(bool via_sexp_or_script)
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
continue;
|
|
|
|
audiostream_pause(i, via_sexp_or_script);
|
|
}
|
|
}
|
|
|
|
void audiostream_unpause_all(bool via_sexp_or_script)
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_AUDIO_STREAMS; i++ ) {
|
|
if ( Audio_streams[i].status == ASF_FREE )
|
|
continue;
|
|
|
|
// if we explicitly paused this and we are not explicitly unpausing, skip this stream
|
|
if ( Audio_streams[i].paused_via_sexp_or_script && !via_sexp_or_script )
|
|
continue;
|
|
|
|
audiostream_unpause(i, via_sexp_or_script);
|
|
}
|
|
}
|