Files
Goober5000andClaude Opus 4.6 3f85d6172a use std::move() for local variables that are copied but not reused (#7308)
* use std::move() for local variables that are copied but not reused

Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files.  Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* clang: use std::make_shared

* clang: use std::make_unique

* address feedback

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-07 14:40:38 +09:00

1951 lines
59 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "cfile/cfile.h"
#include "cmdline/cmdline.h"
#include "globalincs/pstypes.h"
#include "osapi/osapi.h"
#include "sound/audiostr.h"
#include "sound/channel.h"
#include "sound/ds.h"
#include "sound/ds3d.h"
#include "sound/dscap.h"
#include "sound/openal.h"
#include "sound/sound.h" // jg18 - for enhanced sound
#include "options/Option.h"
typedef struct sound_buffer
{
ALuint buf_id; // OpenAL buffer id
int channel_id; // Channel[] index this buffer is currently bound to
int frequency;
int bits_per_sample;
int nchannels;
int nseconds;
int nbytes;
sound_buffer():
buf_id(0), channel_id(-1), frequency(0), bits_per_sample(0),
nchannels(0), nseconds(0), nbytes(0)
{
}
} sound_buffer;
static int MAX_CHANNELS; // initialized properly in ds_init_channels()
channel *Channels = NULL;
static int channel_next_sig = 1;
const int BUFFER_BUMP = 50;
SCP_vector<sound_buffer> sound_buffers;
static int Ds_use_eax = 0;
static int Ds_eax_inited = 0;
static int AL_play_position = 0;
// NOTE: these can't be static
int Ds_sound_quality = DS_SQ_MEDIUM;
int Ds_float_supported = 0;
// this is so stupid - required to get VC6 to use the following array initializer
EFXREVERBPROPERTIES::EFXREVERBPROPERTIES(const EFXREVERBPROPERTIES_list &list)
{
name = list.name;
flDensity = list.flDensity;
flDiffusion = list.flDiffusion;
flGain = list.flGain;
flGainHF = list.flGainHF;
flGainLF = list.flGainLF;
flDecayTime = list.flDecayTime;
flDecayHFRatio = list.flDecayHFRatio;
flDecayLFRatio = list.flDecayLFRatio;
flReflectionsGain = list.flReflectionsGain;
flReflectionsDelay = list.flReflectionsDelay;
flReflectionsPan[0] = list.flReflectionsPan[0];
flReflectionsPan[1] = list.flReflectionsPan[1];
flReflectionsPan[2] = list.flReflectionsPan[2];
flLateReverbGain = list.flLateReverbGain;
flLateReverbDelay = list.flLateReverbDelay;
flLateReverbPan[0] = list.flLateReverbPan[0];
flLateReverbPan[1] = list.flLateReverbPan[1];
flLateReverbPan[2] = list.flLateReverbPan[2];
flEchoTime = list.flEchoTime;
flEchoDepth = list.flEchoDepth;
flModulationTime = list.flModulationTime;
flModulationDepth = list.flModulationDepth;
flAirAbsorptionGainHF = list.flAirAbsorptionGainHF;
flHFReference = list.flHFReference;
flLFReference = list.flLFReference;
flRoomRolloffFactor = list.flRoomRolloffFactor;
iDecayHFLimit = list.iDecayHFLimit;
}
static const EFXREVERBPROPERTIES_list EFX_Reverb_Defaults[EAX_ENVIRONMENT_COUNT] =
{
{ "Generic", 1.0f, 1.0f, 0.316228f, 0.891251f, 1.0f, 1.49f, 0.83f, 1.0f, 0.050003f, 0.007f, {0.0f, 0.0f, 0.0f}, 1.258925f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Padded cell", 0.171500f, 1.0f, 0.316228f, 0.001f, 1.0f, 0.17f, 0.10f, 1.0f, 0.250035f, 0.001f, {0.0f, 0.0f, 0.0f}, 1.269112f, 0.002f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Room", 0.428687f, 1.0f, 0.316228f, 0.592925f, 1.0f, 0.40f, 0.83f, 1.0f, 0.150314f, 0.002f, {0.0f, 0.0f, 0.0f}, 1.062919f, 0.003f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Bathroom", 0.171500f, 1.0f, 0.316228f, 0.251189f, 1.0f, 1.49f, 0.54f, 1.0f, 0.653131f, 0.007f, {0.0f, 0.0f, 0.0f}, 3.273407f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Living room", 0.976563f, 1.0f, 0.316228f, 0.001f, 1.0f, 0.50f, 0.10f, 1.0f, 0.205116f, 0.003f, {0.0f, 0.0f, 0.0f}, 0.280543f, 0.004f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Stone room", 1.0f, 1.0f, 0.316228f, 0.707946f, 1.0f, 2.31f, 0.64f, 1.0f, 0.441062f, 0.012f, {0.0f, 0.0f, 0.0f}, 1.100272f, 0.017f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Auditorium", 1.0f, 1.0f, 0.316228f, 0.578096f, 1.0f, 4.32f, 0.59f, 1.0f, 0.403181f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.716968f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Concert hall", 1.0f, 1.0f, 0.316228f, 0.562341f, 1.0f, 3.92f, 0.70f, 1.0f, 0.242661f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.997700f, 0.029f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Cave", 1.0f, 1.0f, 0.316228f, 1.0f, 1.0f, 2.91f, 1.30f, 1.0f, 0.500035f, 0.015f, {0.0f, 0.0f, 0.0f}, 0.706318f, 0.022f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Arena", 1.0f, 1.0f, 0.316228f, 0.447713f, 1.0f, 7.24f, 0.33f, 1.0f, 0.261216f, 0.02f, {0.0f, 0.0f, 0.0f}, 1.018591f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Hangar", 1.0f, 1.0f, 0.316228f, 0.316228f, 1.0f, 10.05f, 0.23f, 1.0f, 0.500035f, 0.02f, {0.0f, 0.0f, 0.0f}, 1.256030f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Carpeted hallway", 0.428687f, 1.0f, 0.316228f, 0.01f, 1.0f, 0.30f, 0.10f, 1.0f, 0.121479f, 0.002f, {0.0f, 0.0f, 0.0f}, 0.153109f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Hallway", 0.364500f, 1.0f, 0.316228f, 0.707946f, 1.0f, 1.49f, 0.59f, 1.0f, 0.245754f, 0.007f, {0.0f, 0.0f, 0.0f}, 1.661499f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Stone corridor", 1.0f, 1.0f, 0.316228f, 0.761202f, 1.0f, 2.70f, 0.79f, 1.0f, 0.247172f, 0.013f, {0.0f, 0.0f, 0.0f}, 1.575796f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Alley", 1.0f, 0.30f, 0.316228f, 0.732825f, 1.0f, 1.49f, 0.86f, 1.0f, 0.250035f, 0.007f, {0.0f, 0.0f, 0.0f}, 0.995405f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.125f, 0.95f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Forest", 1.0f, 0.30f, 0.316228f, 0.022387f, 1.0f, 1.49f, 0.54f, 1.0f, 0.052481f, 0.162f, {0.0f, 0.0f, 0.0f}, 0.768245f, 0.088f, {0.0f, 0.0f, 0.0f}, 0.125f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "City", 1.0f, 0.50f, 0.316228f, 0.398107f, 1.0f, 1.49f, 0.67f, 1.0f, 0.073030f, 0.007f, {0.0f, 0.0f, 0.0f}, 0.142725f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Mountains", 1.0f, 0.27f, 0.316228f, 0.056234f, 1.0f, 1.49f, 0.21f, 1.0f, 0.040738f, 0.30f, {0.0f, 0.0f, 0.0f}, 0.191867f, 0.10f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Quarry", 1.0f, 1.0f, 0.316228f, 0.316228f, 1.0f, 1.49f, 0.83f, 1.0f, 0.0f, 0.061f, {0.0f, 0.0f, 0.0f}, 1.778279f, 0.025f, {0.0f, 0.0f, 0.0f}, 0.125f, 0.70f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Plain", 1.0f, 0.21f, 0.316228f, 0.10f, 1.0f, 1.49f, 0.50f, 1.0f, 0.058479f, 0.179f, {0.0f, 0.0f, 0.0f}, 0.108893f, 0.10f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Parking lot", 1.0f, 1.0f, 0.316228f, 1.0f, 1.0f, 1.65f, 1.50f, 1.0f, 0.208209f, 0.008f, {0.0f, 0.0f, 0.0f}, 0.265155f, 0.012f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Sewer pipe", 0.307063f, 0.80f, 0.316228f, 0.316228f, 1.0f, 2.81f, 0.14f, 1.0f, 1.638702f, 0.014f, {0.0f, 0.0f, 0.0f}, 3.247133f, 0.021f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Underwater", 0.364500f, 1.0f, 0.316228f, 0.01f, 1.0f, 1.49f, 0.10f, 1.0f, 0.596348f, 0.007f, {0.0f, 0.0f, 0.0f}, 7.079458f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 1.18f, 0.348f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Drugged", 0.428687f, 0.50f, 0.316228f, 1.0f, 1.0f, 8.39f, 1.39f, 1.0f, 0.875992f, 0.002f, {0.0f, 0.0f, 0.0f}, 3.108136f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 1.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Dizzy", 0.364500f, 0.60f, 0.316228f, 0.630957f, 1.0f, 17.23f, 0.56f, 1.0f, 0.139155f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.493742f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.81f, 0.31f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Psychotic", 0.062500f, 0.50f, 0.316228f, 0.840427f, 1.0f, 7.56f, 0.91f, 1.0f, 0.486407f, 0.02f, {0.0f, 0.0f, 0.0f}, 2.437811f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 4.00f, 1.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 }
};
SCP_vector<EFXREVERBPROPERTIES> EFX_presets;
typedef ALvoid (AL_APIENTRY * ALGENFILTERS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEFILTERS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALFILTERI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALGENEFFECTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEEFFECTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALEFFECTI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALEFFECTF) (ALuint, ALenum, ALfloat);
typedef ALvoid (AL_APIENTRY * ALEFFECTFV) (ALuint, ALenum, ALfloat*);
typedef ALvoid (AL_APIENTRY * ALGETEFFECTF) (ALuint, ALenum, ALfloat*);
typedef ALvoid (AL_APIENTRY * ALGENAUXILIARYEFFECTSLOTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEAUXILIARYEFFECTSLOTS) (ALsizei, ALuint*);
typedef ALboolean (AL_APIENTRY * ALISAUXILIARYEFFECTSLOT) (ALuint);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTIV) (ALuint, ALenum, ALint*);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTF) (ALuint, ALenum, ALfloat);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTFV) (ALuint, ALenum, ALfloat*);
ALGENFILTERS v_alGenFilters = NULL;
ALDELETEFILTERS v_alDeleteFilters = NULL;
ALFILTERI v_alFilteri = NULL;
ALGENEFFECTS v_alGenEffecs = NULL;
ALDELETEEFFECTS v_alDeleteEffects = NULL;
ALEFFECTI v_alEffecti = NULL;
ALEFFECTF v_alEffectf = NULL;
ALEFFECTFV v_alEffectfv = NULL;
ALGETEFFECTF v_alGetEffectf = NULL;
ALGENAUXILIARYEFFECTSLOTS v_alGenAuxiliaryEffectSlots = NULL;
ALDELETEAUXILIARYEFFECTSLOTS v_alDeleteAuxiliaryEffectSlots = NULL;
ALISAUXILIARYEFFECTSLOT v_alIsAuxiliaryEffectSlot = NULL;
ALAUXILIARYEFFECTSLOTI v_alAuxiliaryEffectSloti = NULL;
ALAUXILIARYEFFECTSLOTIV v_alAuxiliaryEffectSlotiv = NULL;
ALAUXILIARYEFFECTSLOTF v_alAuxiliaryEffectSlotf = NULL;
ALAUXILIARYEFFECTSLOTFV v_alAuxiliaryEffectSlotfv = NULL;
ALCdevice *ds_sound_device = NULL;
ALCcontext *ds_sound_context = NULL;
ALuint AL_EFX_aux_id = 0;
static ALuint AL_EFX_effect_id = 0;
static bool Ds_active_env = false;
static size_t Ds_active_env_idx = 0;
bool Ingame_efx = false;
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto EnableEFXOption = options::OptionBuilder<bool>("Audio.EnableEFX",
std::pair<const char*, int>{"Use Audio EFX", 1832},
std::pair<const char*, int>{"Toggle whether OpenAL Audio EFX are used or not", 1833})
.category(std::make_pair("Audio", 1826))
.level(options::ExpertLevel::Advanced)
.default_val(false)
.bind_to_once(&Ingame_efx)
.importance(69)
.finish();
static void *al_load_function(const char *func_name)
{
void *func = alGetProcAddress(func_name);
if ( !func ) {
throw std::runtime_error(func_name);
}
return func;
}
static void al_efx_load_preset(size_t presetid)
{
if ( !Ds_eax_inited ) {
return;
}
if (presetid >= EFX_presets.size()) {
return;
}
EFXREVERBPROPERTIES *prop = &EFX_presets[presetid];
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DENSITY, prop->flDensity) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DIFFUSION, prop->flDiffusion) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, prop->flGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAINHF, prop->flGainHF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAINLF, prop->flGainLF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, prop->flDecayTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, prop->flDecayHFRatio) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_LFRATIO, prop->flDecayLFRatio) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_GAIN, prop->flReflectionsGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_DELAY, prop->flReflectionsDelay) );
OpenAL_ErrorPrint( v_alEffectfv(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_PAN, prop->flReflectionsPan) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_GAIN, prop->flLateReverbGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_DELAY, prop->flLateReverbDelay) );
OpenAL_ErrorPrint( v_alEffectfv(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_PAN, prop->flLateReverbPan) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ECHO_TIME, prop->flEchoTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ECHO_DEPTH, prop->flEchoDepth) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_MODULATION_TIME, prop->flModulationTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_MODULATION_DEPTH, prop->flModulationDepth) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, prop->flAirAbsorptionGainHF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_HFREFERENCE, prop->flHFReference) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LFREFERENCE, prop->flLFReference) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, prop->flRoomRolloffFactor) );
OpenAL_ErrorPrint( v_alEffecti(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFLIMIT, prop->iDecayHFLimit) );
Ds_active_env_idx = presetid;
Ds_active_env = true;
}
int ds_initialized = FALSE;
/**
*
*/
int ds_get_sid()
{
sound_buffer new_buffer;
uint i;
for (i = 0; i < sound_buffers.size(); i++) {
if (sound_buffers[i].buf_id == 0) {
return (int)i;
}
}
sound_buffers.push_back( new_buffer );
return (int)(sound_buffers.size() - 1);
}
int ds_load_buffer(int *sid, int /*flags*/, sound::IAudioFile* file)
{
Assert(sid != NULL);
Assert(file != NULL);
// All sounds are required to have a software buffer
*sid = ds_get_sid();
if (*sid == -1) {
nprintf(("Sound", "SOUND ==> No more sound buffers available\n"));
return -1;
}
ALuint pi;
OpenAL_ErrorCheck(alGenBuffers(1, &pi), return -1);
const auto fileProps = file->getFileProperties();
ALenum format;
ALsizei size = fileProps.total_samples * fileProps.bytes_per_sample * fileProps.num_channels;
ALint n_channels = fileProps.num_channels;
ALsizei frequency;
// format is now in pcm
frequency = fileProps.sample_rate;
format = openal_get_format(fileProps.bytes_per_sample * 8, fileProps.num_channels);
if (format == AL_INVALID_VALUE) {
return -1;
}
SCP_vector<uint8_t> audio_buffer;
audio_buffer.reserve(size);
SCP_vector<uint8_t> buffer(fileProps.sample_rate * fileProps.bytes_per_sample * fileProps.num_channels);
int read;
while((read = file->Read(&buffer[0], buffer.size())) >= 0) {
if (read == 0) {
// buffer not large enough
buffer.resize(buffer.size() * 2);
} else {
audio_buffer.insert(audio_buffer.end(), buffer.begin(), std::next(buffer.begin(), read));
}
}
Snd_sram += audio_buffer.size();
OpenAL_ErrorCheck(alBufferData(pi, format, audio_buffer.data(), (ALsizei)audio_buffer.size(), frequency), return -1; );
sound_buffers[*sid].buf_id = pi;
sound_buffers[*sid].channel_id = -1;
sound_buffers[*sid].frequency = frequency;
sound_buffers[*sid].bits_per_sample = fileProps.bytes_per_sample * 8;
sound_buffers[*sid].nchannels = n_channels;
sound_buffers[*sid].nseconds = fl2i(fileProps.duration);
sound_buffers[*sid].nbytes = (int)audio_buffer.size();
return 0;
}
/**
* Initialise the ::Channels[] array dynamically based on system resources.
*/
void ds_init_channels()
{
// Legacy assumed safe value if for some reason dynamicly setting it does not work
MAX_CHANNELS = 128;
if (Cmdline_no_enhanced_sound)
MAX_CHANNELS = 32; // Old sound code limts
else {
ALCint size;
alcGetIntegerv(ds_sound_device, ALC_ATTRIBUTES_SIZE, 1, &size);
std::vector<ALCint> attrs(size);
alcGetIntegerv(ds_sound_device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
for (size_t i = 0; i < attrs.size(); ++i) {
//We reserve a portion of the reported channels to avoid colliding with other types of sound
//Using the 32 channels of the no_enhanced_sound as a floor.
if (attrs[i] == ALC_MONO_SOURCES && attrs[i+1] - DS_RESERVED_CHANNELS > 32) {
MAX_CHANNELS = attrs[i + 1] - DS_RESERVED_CHANNELS;
mprintf((" ALC reported %i available sources, setting max to use at %i ", attrs[i + 1],MAX_CHANNELS));
}
}
}
try {
Channels = new channel[MAX_CHANNELS];
} catch (const std::bad_alloc&) {
Error(LOCATION, "Unable to allocate " SIZE_T_ARG " bytes for %d audio channels.", sizeof(channel) * MAX_CHANNELS, MAX_CHANNELS);
}
}
/**
* Initialise the both the software and hardware buffers
*/
void ds_init_buffers()
{
sound_buffers.clear();
// pre-allocate for at least BUFFER_BUMP buffers
sound_buffers.reserve( BUFFER_BUMP );
}
/**
* Check if the player is using OpenAL Soft,
* which is required to use enhanced sound.
* Returns true on success, false otherwise.
*/
bool ds_check_for_openal_soft()
{
const ALchar * renderer = alGetString(AL_RENDERER);
if (renderer == NULL)
{
mprintf(("ds_check_for_openal_soft: renderer is null!\n"));
return false;
}
else if (!stricmp((const char *)renderer, "OpenAL Soft"))
{
return true;
}
else
{
return false;
}
}
/**
* Sound initialisation
* @return -1 if init failed, 0 if init success
*/
int ds_init()
{
ALfloat list_orien[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f };
ALCint attrList[] = { ALC_FREQUENCY, 22050, 0 };
unsigned int sample_rate = 22050;
mprintf(("Initializing OpenAL...\n"));
Ds_sound_quality = os_config_read_uint("Sound", "Quality", DS_SQ_MEDIUM);
CLAMP(Ds_sound_quality, DS_SQ_LOW, DS_SQ_HIGH);
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
sample_rate = 48000;
break;
case DS_SQ_MEDIUM:
sample_rate = 44100;
break;
default:
sample_rate = 22050;
break;
}
sample_rate = os_config_read_uint("Sound", "SampleRate", sample_rate);
attrList[1] = sample_rate;
SCP_string playback_device;
SCP_string capture_device;
if ( openal_init_device(&playback_device, &capture_device) == false ) {
mprintf(("\n ERROR: Unable to find suitable playback device!\n\n"));
goto AL_InitError;
}
ds_sound_device = alcOpenDevice( (const ALCchar*) playback_device.c_str() );
if (ds_sound_device == NULL) {
mprintf((" Failed to open playback_device (%s) returning error (%s)\n", playback_device.c_str(), openal_error_string(1)));
goto AL_InitError;
}
ds_sound_context = alcCreateContext(ds_sound_device, attrList);
if (ds_sound_context == NULL) {
mprintf((" Failed to create context for playback_device (%s) with attrList = { 0x%x, %d, %d } returning error (%s)\n",
playback_device.c_str(), attrList[0], attrList[1], attrList[2], openal_error_string(1)));
goto AL_InitError;
}
alcMakeContextCurrent(ds_sound_context);
alcGetError(ds_sound_device);
mprintf((" OpenAL Vendor : %s\n", alGetString(AL_VENDOR)));
mprintf((" OpenAL Renderer : %s\n", alGetString(AL_RENDERER)));
mprintf((" OpenAL Version : %s\n", alGetString(AL_VERSION)));
mprintf(("\n"));
// we need to clear out all errors before moving on
alcGetError(NULL);
alGetError();
// set distance model to basically match what the D3D code does
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// make sure we can actually use AL_BYTE_LOKI (Mac/Win OpenAL doesn't have it)
if ( alIsExtensionPresent( (const ALchar*)"AL_LOKI_play_position" ) == AL_TRUE ) {
mprintf((" Found extension \"AL_LOKI_play_position\".\n"));
AL_play_position = 1;
}
if ( alIsExtensionPresent( (const ALchar*)"AL_EXT_float32" ) == AL_TRUE ) {
mprintf((" Found extension \"AL_EXT_float32\".\n"));
Ds_float_supported = 1;
}
Ds_use_eax = 0;
if ( alcIsExtensionPresent(ds_sound_device, (const ALchar*)"ALC_EXT_EFX") == AL_TRUE ) {
mprintf((" Found extension \"ALC_EXT_EFX\".\n"));
if (Using_in_game_options) {
if (Fred_running) {
Ds_use_eax = Fred_running;
} else {
Ds_use_eax = EnableEFXOption->getValue();
}
} else {
Ds_use_eax = os_config_read_uint("Sound", "EnableEFX", Fred_running);
}
}
if (Ds_use_eax == 1) {
if (ds_eax_init() != 0) {
Ds_use_eax = 0;
}
}
// the presets always need to be available to FRED
if ( !Ds_use_eax && Fred_running ) {
EFX_presets.reserve(EAX_ENVIRONMENT_COUNT);
for (size_t i = 0; i < EAX_ENVIRONMENT_COUNT; i++) {
EFX_presets.push_back( EFX_Reverb_Defaults[i] );
}
}
if (!Cmdline_no_enhanced_sound)
{
if (!ds_check_for_openal_soft())
{
mprintf(("You are not using OpenAL Soft. Disabling enhanced sound.\n"));
Cmdline_no_enhanced_sound = 1;
}
else
{
mprintf(("Enhanced sound is enabled.\n"));
}
}
else
{
mprintf(("Enhanced sound is manually disabled.\n"));
}
// setup default listener position/orientation
// this is needed for 2D pan
OpenAL_ErrorPrint( alListener3f(AL_POSITION, 0.0, 0.0, 0.0) );
OpenAL_ErrorPrint( alListenerfv(AL_ORIENTATION, list_orien) );
// disable doppler (FIXME)
OpenAL_ErrorPrint( alDopplerFactor(0.0f) );
ds_init_channels();
ds_init_buffers();
mprintf(("\n"));
{
ALCint freq = 0;
OpenAL_ErrorPrint( alcGetIntegerv(ds_sound_device, ALC_FREQUENCY, sizeof(ALCint), &freq) );
mprintf((" Sample rate: %d (%d)\n", freq, sample_rate));
}
if (Ds_use_eax) {
ALCint major = 0, minor = 0, max_sends = 0;
alcGetIntegerv(ds_sound_device, ALC_EFX_MAJOR_VERSION, 1, &major);
alcGetIntegerv(ds_sound_device, ALC_EFX_MINOR_VERSION, 1, &minor);
alcGetIntegerv(ds_sound_device, ALC_MAX_AUXILIARY_SENDS, 1, &max_sends);
mprintf((" EFX version: %d.%d\n", (int)major, (int)minor));
mprintf((" Max auxiliary sends: %d\n", max_sends));
} else {
mprintf((" EFX enabled: NO\n"));
}
mprintf((" Playback device: %s\n", playback_device.c_str()));
mprintf((" Capture device: %s\n", (capture_device.empty()) ? "<not available>" : capture_device.c_str()));
mprintf(("... OpenAL successfully initialized!\n"));
// we need to clear out any errors before moving on
alcGetError(NULL);
alGetError();
return 0;
AL_InitError:
alcMakeContextCurrent(NULL);
if (ds_sound_context != NULL) {
alcDestroyContext(ds_sound_context);
ds_sound_context = NULL;
}
if (ds_sound_device != NULL) {
alcCloseDevice(ds_sound_device);
ds_sound_device = NULL;
}
mprintf(("... OpenAL failed to initialize!\n"));
return -1;
}
/**
* Free a single channel
*/
void ds_close_channel(int i)
{
if ( (i < 0) || (i >= MAX_CHANNELS) ) {
return;
}
if ( (Channels[i].source_id != 0) && alIsSource(Channels[i].source_id) ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
OpenAL_ErrorPrint( alSourcei(Channels[i].source_id, AL_BUFFER, 0) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[i].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alDeleteSources(1, &Channels[i].source_id) );
if (Channels[i].sid >= 0) {
sound_buffers[Channels[i].sid].channel_id = -1;
}
Channels[i].source_id = 0;
Channels[i].sid = -1;
Channels[i].sig = ds_sound_handle::invalid();
Channels[i].snd_id = -1;
}
}
void ds_close_channel_fast(int i)
{
if ( (i < 0) || (i >= MAX_CHANNELS) ) {
return;
}
if ( (Channels[i].source_id != 0) && alIsSource(Channels[i].source_id) ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
OpenAL_ErrorPrint( alSourcei(Channels[i].source_id, AL_BUFFER, 0) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[i].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL) );
}
if (Channels[i].sid >= 0) {
sound_buffers[Channels[i].sid].channel_id = -1;
}
Channels[i].sid = -1;
Channels[i].sig = ds_sound_handle::invalid();
Channels[i].snd_id = -1;
}
}
/**
* Free all the channel buffers
*/
void ds_close_all_channels()
{
int i;
for (i = 0; i < MAX_CHANNELS; i++) {
ds_close_channel(i);
}
}
/**
* Unload a buffer
*/
void ds_unload_buffer(int sid)
{
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return;
}
if (sound_buffers[sid].channel_id >= 0) {
ds_close_channel_fast(sound_buffers[sid].channel_id);
sound_buffers[sid].channel_id = -1;
}
ALuint buf_id = sound_buffers[sid].buf_id;
if ( (buf_id != 0) && alIsBuffer(buf_id) ) {
OpenAL_ErrorCheck( alDeleteBuffers(1, &buf_id), return );
}
sound_buffers[sid].buf_id = 0;
}
/**
* Unload all the channel buffers
*/
void ds_close_buffers()
{
size_t i;
for (i = 0; i < sound_buffers.size(); i++) {
ds_unload_buffer((int)i);
}
sound_buffers.clear();
}
/**
* Close the sound system
*/
void ds_close()
{
ds_close_all_channels();
ds_close_buffers();
ds_eax_close();
// free the Channels[] array, since it was dynamically allocated
delete [] Channels;
Channels = NULL;
alcMakeContextCurrent(NULL); // hangs on me for some reason
if (ds_sound_context != NULL) {
alcDestroyContext(ds_sound_context);
ds_sound_context = NULL;
}
if (ds_sound_device != NULL) {
alcCloseDevice(ds_sound_device);
ds_sound_device = NULL;
}
}
/**
* Find a free channel to play a sound on. If no free channels exists, free up one based on volume levels.
* This is the original retail version of ds_get_free_channel().
*
* @param new_volume Volume for sound to play at
* @param snd_id Which kind of sound to play
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
*
* @returns Channel number to play sound on, or -1 if no channel could be found
*
* NOTE: snd_id is needed since we limit the number of concurrent samples
*/
int ds_get_free_channel_retail(float new_volume, int snd_id, int priority)
{
int i, first_free_channel, limit = 100;
int instance_count; // number of instances of sound already playing
int lowest_vol_index = -1, lowest_instance_vol_index = -1;
float lowest_vol = 1.0f, lowest_instance_vol = 1.0f;
channel *chp;
int status;
instance_count = 0;
first_free_channel = -1;
// determine the limit of concurrent instances of this sound
switch (priority) {
case DS_MUST_PLAY:
limit = 100;
break;
case DS_LIMIT_ONE:
limit = 1;
break;
case DS_LIMIT_TWO:
limit = 2;
break;
case DS_LIMIT_THREE:
limit = 3;
break;
default:
Int3(); // get Alan
limit = 100;
break;
}
// Look for a channel to use to play this sample
for ( i = 0; i < MAX_CHANNELS; i++ ) {
chp = &Channels[i];
// source not created yet
if (chp->source_id == 0) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
// source not bound to a buffer
if (chp->sid == -1) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
OpenAL_ErrorCheck( alGetSourcei(chp->source_id, AL_SOURCE_STATE, &status), goto continue_channels );
if ( (status == AL_INITIAL) || (status == AL_STOPPED) ) {
ds_close_channel_fast(i);
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
} else {
if ( chp->snd_id == snd_id ) {
instance_count++;
if ( (chp->vol < lowest_instance_vol) && (chp->looping == FALSE) ) {
lowest_instance_vol = chp->vol;
lowest_instance_vol_index = i;
}
} else if ( chp->is_voice_msg ) {
// a playing voice message is not allowed to be preempted.
} else if ( (chp->vol < lowest_vol) && (chp->looping == FALSE) ) {
lowest_vol_index = i;
lowest_vol = chp->vol;
}
}
continue_channels: ;
}
// If we've exceeded the limit, then maybe stop the duplicate if it is lower volume
if ( (instance_count >= limit) && (lowest_instance_vol_index >= 0) ) {
// If there is a lower volume duplicate, stop it.... otherwise, don't play the sound
if (lowest_instance_vol <= new_volume) {
ds_close_channel_fast(lowest_instance_vol_index);
first_free_channel = lowest_instance_vol_index;
} else {
// NOTE: yes we are preventing the sound from playing even if
// there is an available channel because we are over the limit
// requested by the rest of the engine, which means if we do
// not honour its request to limit the count then the engine
// will trip itself up by using all channels without having
// the intention of actually doing so. This means we get
// very loud sounds, missing more important sounds, etc.
// Effectivly the problem is the rest of the engine assumes
// it is still stuck in the 90s with a sound card that only has
// <=16 channels so we need to give it a sound card that
// has 16 channels (though we are actually allowing 32 channels
// just because we can).
first_free_channel = -1;
}
} else if (first_free_channel == -1) {
// there is no limit barrier to play the sound, but we have run out of channels
// stop the lowest volume instance to play our sound if priority demands it
if ( (lowest_vol_index != -1) && (priority == DS_MUST_PLAY) ) {
// Check if the lowest volume playing is less than the volume of the requested sound.
// If so, then we are going to trash the lowest volume sound.
if ( Channels[lowest_vol_index].vol <= new_volume ) {
ds_close_channel_fast(lowest_vol_index);
first_free_channel = lowest_vol_index;
}
}
}
if ( (first_free_channel >= 0) && (Channels[first_free_channel].source_id == 0) ) {
OpenAL_ErrorCheck( alGenSources(1, &Channels[first_free_channel].source_id), return -1 );
}
return first_free_channel;
}
/**
* Find a free channel to play a sound on. If no free channels exists, free up one based on priority and volume levels.
* Special version for enhanced mode.
*
* @param new_volume Volume for sound to play at
* @param snd_id Which kind of sound to play
* @param enhanced_priority Priority level, see EnhancedSoundPriority enum in gamesnd.h
* @param enhanced_limit Per-sound concurrency limit
*
* @returns Channel number to play sound on, or -1 if no channel could be found
*
* NOTE: snd_id is needed since we limit the number of concurrent samples
*/
int ds_get_free_channel_enhanced(float new_volume, int snd_id, int enhanced_priority, unsigned int enhanced_limit)
{
int i, first_free_channel;
int instance_count; // number of instances of sound already playing
// least important means lowest volume among lowest priority
// note that higher priority value means lower priority
int least_important_index = -1, least_important_instance_index = -1;
float least_important_vol = 1.1f, least_important_instance_vol = 1.1f;
int least_important_priority = -1, least_important_instance_priority = -1;
channel *chp;
int status;
instance_count = 0;
first_free_channel = -1;
// Look for a channel to use to play this sample
for ( i = 0; i < MAX_CHANNELS; i++ ) {
chp = &Channels[i];
// source not created yet
if (chp->source_id == 0) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
// source not bound to a buffer
if (chp->sid == -1) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
OpenAL_ErrorCheck( alGetSourcei(chp->source_id, AL_SOURCE_STATE, &status), goto continue_channels );
if ( (status == AL_INITIAL) || (status == AL_STOPPED) ) {
ds_close_channel_fast(i);
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
} else {
if ( chp->snd_id == snd_id ) {
instance_count++;
// looping or ambient soudns can't be preempted
if ((chp->looping == FALSE) && !chp->is_ambient)
{
if (chp->priority > least_important_instance_priority) {
least_important_instance_vol = chp->vol;
least_important_instance_priority = chp->priority;
least_important_instance_index = i;
} else if ((chp->priority == least_important_instance_priority)
&& (chp->vol < least_important_instance_vol)) {
least_important_instance_vol = chp->vol;
least_important_instance_priority = chp->priority;
least_important_instance_index = i;
}
}
} else if ( chp->is_voice_msg || (chp->looping == TRUE) || chp->is_ambient ) {
// a playing voice message, looping sound, or ambient sound is not allowed to be preempted.
} else if ( (chp->priority > least_important_priority) ) {
least_important_index = i;
least_important_vol = chp->vol;
least_important_priority = chp->priority;
} else if ( (chp->priority == least_important_priority) && (chp->vol < least_important_vol) ) {
least_important_index = i;
least_important_vol = chp->vol;
least_important_priority = chp->priority;
}
}
continue_channels: ;
}
// If we've exceeded the limit, then stop the least important duplicate if it is lower or equal volume
// otherwise, don't play the sound
if ( ((unsigned int)instance_count >= enhanced_limit) && (least_important_instance_index >= 0) ) {
if (least_important_instance_vol <= new_volume) {
ds_close_channel_fast(least_important_instance_index);
first_free_channel =least_important_instance_index;
} else {
// don't exceed per-sound concurrency limits, even if there are spare channels
first_free_channel = -1;
}
} else if (first_free_channel == -1) {
// we haven't reached the limit, but we have run out of channels
// attempt to stop the least important sound to play our sound if priority demands it
if ( (least_important_index != -1)) {
// Check if the priority difference is great enough (must play or at least 2 levels away)
// and if the least important sound's volume playing is less than or equal to the volume of the requested sound.
// If so, then we are going to trash the least important sound.
if ( (enhanced_priority == SND_ENHANCED_PRIORITY_MUST_PLAY) || (Channels[least_important_index].priority - enhanced_priority >= 2)) {
if ( Channels[least_important_index].vol <= new_volume ) {
ds_close_channel_fast(least_important_index);
first_free_channel = least_important_index;
}
}
}
}
if ( (first_free_channel >= 0) && (Channels[first_free_channel].source_id == 0) ) {
OpenAL_ErrorCheck( alGenSources(1, &Channels[first_free_channel].source_id), return -1 );
}
return first_free_channel;
}
/**
* Generic function for getting a free channel
* If enhanced soudn is used, set priority to the computed priority.
* Returns -1 if no free channel could be found.
*/
/**
* Find a free channel to play a sound on. If no free channels exists, free up one based on volume levels.
* This is the new generic version of ds_get_free_channel().
*
* @param new_volume Volume for sound to play at
* @param snd_id Which kind of sound to play
* @param priority From retail :DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
* @param enhanced_priority Output param that's updated with correct priority if enhanced sound is enabled
*
* @returns Channel number to play sound on, or -1 if no channel could be found
*
* NOTE: snd_id is needed since we limit the number of concurrent samples
*/
int ds_get_free_channel(float volume, int snd_id, int priority, int & enhanced_priority, const EnhancedSoundData & enhanced_sound_data)
{
int first_free_channel = -1;
unsigned int enhanced_limit = 0;
if (!Cmdline_no_enhanced_sound) {
enhanced_priority = enhanced_sound_data.priority;
enhanced_limit = enhanced_sound_data.limit;
// exception: if retail priority is must play, we assume it's for a good reason
// and thus follow suit with enhanced sound
if (priority == DS_MUST_PLAY) {
enhanced_priority = SND_ENHANCED_PRIORITY_MUST_PLAY;
}
first_free_channel = ds_get_free_channel_enhanced(volume, snd_id, enhanced_priority, enhanced_limit);
} else { // enhanced sound is off
first_free_channel = ds_get_free_channel_retail(volume, snd_id, priority);
}
return first_free_channel;
}
/**
* Create a sound buffer in software, without locking any data in
*/
int ds_create_buffer(int frequency, int bits_per_sample, int nchannels, int nseconds)
{
ALuint i;
int sid;
if (!ds_initialized) {
return -1;
}
sid = ds_get_sid();
if ( sid == -1 ) {
nprintf(("Sound","SOUND ==> No more OpenAL buffers available\n"));
return -1;
}
OpenAL_ErrorCheck( alGenBuffers(1, &i), return -1 );
sound_buffers[sid].buf_id = i;
sound_buffers[sid].channel_id = -1;
sound_buffers[sid].frequency = frequency;
sound_buffers[sid].bits_per_sample = bits_per_sample;
sound_buffers[sid].nchannels = nchannels;
sound_buffers[sid].nseconds = nseconds;
sound_buffers[sid].nbytes = nseconds * (bits_per_sample / 8) * nchannels * frequency;
return sid;
}
/**
* Lock data into an existing buffer
*/
int ds_lock_data(int sid, unsigned char *data, int size)
{
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return -1;
}
ALenum format = openal_get_format(sound_buffers[sid].bits_per_sample, sound_buffers[sid].nchannels);
if (format == AL_INVALID_VALUE) {
return -1;
}
sound_buffers[sid].nbytes = size;
OpenAL_ErrorCheck( alBufferData(sound_buffers[sid].buf_id, format, data, size, sound_buffers[sid].frequency), return -1 );
return 0;
}
/**
* Stop a buffer from playing directly
*/
void ds_stop_easy(int sid)
{
Assert(sid >= 0);
int cid = sound_buffers[sid].channel_id;
if (cid != -1) {
ALuint source_id = Channels[cid].source_id;
OpenAL_ErrorPrint( alSourceStop(source_id) );
}
}
/**
* Play a sound secondary buffer.
*
* @param sid Software id of sound
* @param snd_id What kind of sound this is
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
* @param volume Volume of sound effect in DirectSound units
* @param pan Pan of sound in sound units
* @param looping Whether the sound effect is looping or not
* @param is_voice_msg If a voice message
*
* @return 1 if sound effect could not be started, >=0 sig for sound effect successfully started
*/
ds_sound_handle ds_play(int sid, int snd_id, int priority, const EnhancedSoundData* enhanced_sound_data, float volume,
float pan, int looping, bool is_voice_msg)
{
int ch_idx;
int enhanced_priority = SND_ENHANCED_PRIORITY_INVALID;
if (!ds_initialized) {
return ds_sound_handle::invalid();
}
ch_idx = ds_get_free_channel(volume, snd_id, priority, enhanced_priority, *enhanced_sound_data);
if (ch_idx < 0) {
return ds_sound_handle::invalid();
}
if (Channels[ch_idx].source_id == 0) {
return ds_sound_handle::invalid();
}
if (pan) {
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_POSITION, pan, 0.0f, -1.0f) );
} else {
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_POSITION, 0.0f, 0.0f, 0.0f) );
}
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f) );
OpenAL_ErrorPrint( alDopplerFactor(0.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[ch_idx].source_id, AL_PITCH, 1.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[ch_idx].source_id, AL_GAIN, volume) );
ALint status;
OpenAL_ErrorCheck(alGetSourcei(Channels[ch_idx].source_id, AL_SOURCE_STATE, &status),
return ds_sound_handle::invalid());
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alSourceStop(Channels[ch_idx].source_id) );
}
OpenAL_ErrorCheck(alSourcei(Channels[ch_idx].source_id, AL_BUFFER, sound_buffers[sid].buf_id),
return ds_sound_handle::invalid());
OpenAL_ErrorPrint( alSourcei(Channels[ch_idx].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
OpenAL_ErrorPrint( alSourcei(Channels[ch_idx].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[ch_idx].source_id, AL_AUXILIARY_SEND_FILTER,
is_voice_msg ? AL_EFFECTSLOT_NULL : AL_EFX_aux_id, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alSourcePlay(Channels[ch_idx].source_id) );
sound_buffers[sid].channel_id = ch_idx;
Channels[ch_idx].sid = sid;
Channels[ch_idx].snd_id = snd_id;
Channels[ch_idx].sig = ds_sound_handle(channel_next_sig++);
Channels[ch_idx].last_position = 0;
Channels[ch_idx].is_voice_msg = is_voice_msg;
Channels[ch_idx].vol = volume;
Channels[ch_idx].looping = looping;
Channels[ch_idx].priority = enhanced_priority;
Channels[ch_idx].is_ambient = false; // no support for 2D ambient sounds
if (channel_next_sig < 0) {
channel_next_sig = 1;
}
return Channels[ch_idx].sig;
}
/**
* Return the channel number that is playing the sound identified by sig.
* @return Channel number, if not playing, return -1.
*/
int ds_get_channel(ds_sound_handle sig)
{
int i;
for ( i = 0; i < MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id && (Channels[i].sig == sig) ) {
if ( ds_is_channel_playing(i) == TRUE ) {
return i;
}
if (ds_is_channel_paused(i) == TRUE) {
return i;
}
}
}
return -1;
}
/**
* Return the channel number that contains the sound identified by sig.
* This differs from ds_get_channel() in that it does not check that the sound is currently playing.
* @return Channel number, if not playing, return -1.
*/
int ds_get_channel_raw(ds_sound_handle sig)
{
for (int i = 0; i < MAX_CHANNELS; i++) {
if (Channels[i].source_id && (Channels[i].sig == sig)) {
return i;
}
}
return -1;
}
/**
* @todo Documentation
*/
int ds_is_channel_playing(int channel_id)
{
if ( Channels[channel_id].source_id != 0 ) {
ALint status;
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status) );
return (status == AL_PLAYING);
}
return 0;
}
/**
* Returns if a channel is paused or not.
* @return Channel number, if not playing, return -1.
* @param channel id to sound, what is returned from ds_get_channel()
*/
bool ds_is_channel_paused(int channel_id)
{
if (Channels[channel_id].source_id != 0) {
ALint status;
OpenAL_ErrorPrint(alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status));
return (status == AL_PAUSED);
}
return false;
}
/**
* @todo Documentation
*/
void ds_stop_channel(int channel_id)
{
if ( Channels[channel_id].source_id != 0 ) {
OpenAL_ErrorPrint( alSourceStop(Channels[channel_id].source_id) );
}
}
/**
* Pauses a channel.
* @param channel id to sound, what is returned from ds_get_channel()
*/
void ds_pause_channel(int channel_id)
{
if (Channels[channel_id].source_id != 0) {
OpenAL_ErrorPrint(alSourcePause(Channels[channel_id].source_id));
}
}
/**
* Resumes playing a channel.
* @param channel id to sound, what is returned from ds_get_channel()
*/
void ds_resume_channel(int channel_id)
{
if (Channels[channel_id].source_id != 0) {
OpenAL_ErrorPrint(alSourcePlay(Channels[channel_id].source_id));
}
}
/**
* @todo Documentation
*/
void ds_stop_channel_all()
{
int i;
for ( i=0; i<MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id != 0 ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
}
}
}
/**
* @brief Set the volume for a channel. The volume is expected to be in linear scale
* @details If the sound is a 3D sound buffer, this is like re-establishing the maximum volume.
*/
void ds_set_volume( int channel_id, float vol )
{
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return;
}
ALuint source_id = Channels[channel_id].source_id;
if (source_id != 0) {
CAP(vol, 0.0f, 1.0f);
OpenAL_ErrorPrint( alSourcef(source_id, AL_GAIN, vol) );
}
}
/**
* Set the pan for a channel. The pan is expected to be in DirectSound units
*/
void ds_set_pan( int channel_id, float pan )
{
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return;
}
ALint state;
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &state), return );
if (state == AL_PLAYING) {
//OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
OpenAL_ErrorPrint( alSource3f(Channels[channel_id].source_id, AL_POSITION, pan, 0.0f, -1.0f) );
}
}
float ds_get_pitch(int channel_id)
{
ALint status;
ALfloat alpitch = 1.0;
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return -1;
}
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status), return -1 );
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alGetSourcef(Channels[channel_id].source_id, AL_PITCH, &alpitch) );
}
return alpitch;
}
void ds_set_pitch(int channel_id, float pitch)
{
Assertion(pitch > 0.0f, "Pitch may not be less than zero!");
ALint status;
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return;
}
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status), return );
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_PITCH, pitch) );
}
}
/**
* Starts a ds3d sound playing
*
* @param sid Software id for sound to play
* @param snd_id Identifies what type of sound is playing
* @param pos World pos of sound
* @param vel Velocity of object emitting sound
* @param min Distance at which sound doesn't get any louder
* @param max Distance at which sound becomes inaudible
* @param looping Whether to loop the sound or not
* @param max_volume Volume (0 to 1) for 3d sound at maximum
* @param estimated_vol Manual estimated volume
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
*
* @return 0 if sound started successfully, -1 if sound could not be played
*/
ds_sound_handle ds3d_play(int sid, int snd_id, const vec3d* pos, const vec3d* vel, float min, float max, bool looping,
float max_volume, float estimated_vol, const EnhancedSoundData* enhanced_sound_data,
int priority, bool is_ambient)
{
int channel_id;
int enhanced_priority = SND_ENHANCED_PRIORITY_INVALID;
if (!ds_initialized) {
return ds_sound_handle::invalid();
}
channel_id = ds_get_free_channel(estimated_vol, snd_id, priority, enhanced_priority, *enhanced_sound_data);
if (channel_id < 0) {
return ds_sound_handle::invalid();
}
if ( Channels[channel_id].source_id == 0 ) {
return ds_sound_handle::invalid();
}
// set up 3D sound data here
ds3d_update_buffer(channel_id, min, max, pos, vel);
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_PITCH, 1.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_GAIN, max_volume) );
ALint status;
OpenAL_ErrorCheck(alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status),
return ds_sound_handle::invalid());
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alSourceStop(Channels[channel_id].source_id) );
}
OpenAL_ErrorCheck(alSourcei(Channels[channel_id].source_id, AL_BUFFER, sound_buffers[sid].buf_id),
return ds_sound_handle::invalid());
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[channel_id].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_SOURCE_RELATIVE, AL_FALSE) );
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
OpenAL_ErrorPrint( alSourcePlay(Channels[channel_id].source_id) );
sound_buffers[sid].channel_id = channel_id;
Channels[channel_id].sid = sid;
Channels[channel_id].snd_id = snd_id;
Channels[channel_id].sig = ds_sound_handle(channel_next_sig++);
Channels[channel_id].last_position = 0;
Channels[channel_id].is_voice_msg = false;
Channels[channel_id].vol = max_volume;
Channels[channel_id].looping = looping;
Channels[channel_id].priority = enhanced_priority;
Channels[channel_id].is_ambient = is_ambient;
if (channel_next_sig < 0 ) {
channel_next_sig = 1;
}
return Channels[channel_id].sig;
}
/**
* @todo Documentation
*/
void ds_set_position(int channel_id, unsigned int offset)
{
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return;
}
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_BYTE_OFFSET, offset) );
}
/**
* @todo Documentation
*/
unsigned int ds_get_play_position(int channel_id)
{
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return 0;
}
ALint pos = -1;
int sid = Channels[channel_id].sid;
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
if (AL_play_position) {
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_BYTE_LOKI, &pos) );
if ( pos < 0 ) {
pos = 0;
} else if ( pos > 0 ) {
// AL_BYTE_LOKI returns position in canon format which may differ
// from our sample, so we may have to scale it
ALuint buf_id = sound_buffers[sid].buf_id;
ALint size;
OpenAL_ErrorCheck( alGetBufferi(buf_id, AL_SIZE, &size), return 0 );
pos = (ALint)(pos * ((float)sound_buffers[sid].nbytes / size));
}
} else {
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_BYTE_OFFSET, &pos) );
if (pos < 0) {
pos = 0;
}
}
return (unsigned int) pos;
}
/**
* @todo Documentation
*/
int ds_get_channel_size(int channel_id)
{
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
return 0;
}
int sid = Channels[channel_id].sid;
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
ALuint buf_id = sound_buffers[sid].buf_id;
ALint data_size = 0;
if ( (buf_id != 0) && alIsBuffer(buf_id)) {
OpenAL_ErrorPrint( alGetBufferi(buf_id, AL_SIZE, &data_size) );
}
return (int) data_size;
}
/**
* Returns the number of channels that are actually playing
*/
int ds_get_number_channels()
{
int i,n;
if (!ds_initialized) {
return 0;
}
n = 0;
for ( i = 0; i < MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id ) {
if ( ds_is_channel_playing(i) == TRUE ) {
n++;
}
}
}
return n;
}
/**
* Retreive raw data from a sound buffer
*/
int ds_get_data(int /*sid*/, char * /*data*/)
{
return -1;
}
/**
* Return the size of the raw sound data
*/
int ds_get_size(int sid, int *size)
{
Assert(sid >= 0);
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
ALuint buf_id = sound_buffers[sid].buf_id;
ALint data_size = 0;
if ( (buf_id != 0) && alIsBuffer(buf_id)) {
OpenAL_ErrorPrint( alGetBufferi(buf_id, AL_SIZE, &data_size) );
if (size) {
*size = (int) data_size;
}
return 0;
}
return -1;
}
// --------------------
//
// EAX Functions below
//
// --------------------
/**
* Set the master volume for the reverb added to all sound sources.
*
* @param volume Volume, range from 0 to 1.0
* @returns 0 if the volume is set successfully, otherwise return -1
*/
int ds_eax_set_volume(float volume)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(volume, 0.0f, 1.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, volume) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set the decay time for the EAX environment (ie all sound sources)
*
* @param seconds Decay time in seconds
* @return 0 if decay time is successfully set, otherwise return -1
*/
int ds_eax_set_decay_time(float seconds)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(seconds, 0.1f, 20.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, seconds) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set the damping value for the EAX environment (ie all sound sources)
*
* @param damp Damp value from 0 to 2.0
* @return 0 if the damp value is successfully set, otherwise return -1
*/
int ds_eax_set_damping(float damp)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(damp, 0.1f, 2.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, damp) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set up all the parameters for an environment
*
* @param id Value from the EAX_ENVIRONMENT_* enumeration
* @param vol Volume for the environment (0 to 1.0)
* @param damping Damp value for the environment (0 to 2.0)
* @param decay Decay time in seconds (0.1 to 20.0)
* @return 0 if successful, otherwise return -1
*/
int ds_eax_set_all(unsigned long id, float vol, float damping, float decay)
{
if ( !Ds_eax_inited ) {
return -1;
}
// special disabled case
if ( (id == EAX_ENVIRONMENT_GENERIC) && (vol == 0.0f) && (damping == 0.0f) && (decay == 0.0f) ) {
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
Ds_active_env_idx = 0;
Ds_active_env = false;
return 0;
}
al_efx_load_preset(id);
CAP(vol, 0.0f, 1.0f);
CAP(decay, 0.1f, 20.0f);
CAP(damping, 0.1f, 2.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, vol) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, decay) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, damping) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
int ds_eax_get_preset_id(const char *name)
{
if ( !name || !strlen(name) ) {
return -1;
}
size_t count = EFX_presets.size();
for (size_t i = 0; i < count; i++) {
if ( !stricmp(name, EFX_presets[i].name.c_str()) ) {
return (int)i;
}
}
return -1;
}
int ds_eax_get_prop(EFXREVERBPROPERTIES **props, const char *name, const char *template_name)
{
Assert( props != NULL );
Assert( name != NULL );
Assert( strlen(name) > 0 ); //-V805
int template_id = -1;
int id = ds_eax_get_preset_id(name);
if (id >= 0) {
*props = &EFX_presets[id];
} else {
id = (int)EFX_presets.size();
EFXREVERBPROPERTIES n_prop;
if ( (template_name != NULL) && (template_name[0] != '\0') ) {
template_id = ds_eax_get_preset_id(template_name);
}
if (template_id >= 0) {
n_prop = EFX_presets[template_id];
n_prop.name = name;
} else {
n_prop.name = name;
n_prop.flDensity = 1.0f;
n_prop.flDiffusion = 1.0f;
n_prop.flGain = 0.32f;
n_prop.flGainHF = 0.89f;
n_prop.flGainLF = 0.0f;
n_prop.flDecayTime = 1.49f;
n_prop.flDecayHFRatio = 0.83f;
n_prop.flDecayLFRatio = 1.0f;
n_prop.flReflectionsGain = 0.05f;
n_prop.flReflectionsDelay = 0.007f;
n_prop.flReflectionsPan[0] = 0.0f;
n_prop.flReflectionsPan[1] = 0.0f;
n_prop.flReflectionsPan[2] = 0.0f;
n_prop.flLateReverbGain = 1.26f;
n_prop.flLateReverbDelay = 0.011f;
n_prop.flLateReverbPan[0] = 0.0f;
n_prop.flLateReverbPan[1] = 0.0f;
n_prop.flLateReverbPan[2] = 0.0f;
n_prop.flEchoTime = 0.25f;
n_prop.flEchoDepth = 0.0f;
n_prop.flModulationTime = 0.25f;
n_prop.flModulationDepth = 0.0f;
n_prop.flAirAbsorptionGainHF = 0.994f;
n_prop.flHFReference = 5000.0f;
n_prop.flLFReference = 250.0f;
n_prop.flRoomRolloffFactor = 0.0f;
n_prop.iDecayHFLimit = AL_TRUE;
}
EFX_presets.push_back( std::move(n_prop) );
*props = &EFX_presets[id];
}
if ( !stricmp(name, "default") ) {
extern unsigned int SND_ENV_DEFAULT;
SND_ENV_DEFAULT = id;
}
return 0;
}
/**
* Get up the parameters for the current environment
*
* @param er (output) Hold environment parameters
* @param id If set will get specified preset env, otherwise current env
* @return 0 if successful, otherwise return -1
*/
int ds_eax_get_all(EAX_REVERBPROPERTIES *er, int id)
{
if ( !er ) {
return -1;
}
if (id < 0) {
if (!Ds_active_env) {
return -1;
}
er->environment = Ds_active_env_idx;
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, &er->fVolume) );
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, &er->fDecayTime_sec) );
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, &er->fDamping) );
} else if (id < (int)EFX_presets.size()) {
er->environment = (size_t)id;
er->fVolume = EFX_presets[id].flGain;
er->fDecayTime_sec = EFX_presets[id].flDecayTime;
er->fDamping = EFX_presets[id].flDecayHFRatio;
} else {
return -1;
}
return 0;
}
/**
* Close down EAX, freeing any allocated resources
*/
void ds_eax_close()
{
if (Ds_eax_inited == 0) {
return;
}
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
v_alDeleteEffects(1, &AL_EFX_effect_id);
AL_EFX_effect_id = 0;
v_alDeleteAuxiliaryEffectSlots(1, &AL_EFX_aux_id);
AL_EFX_aux_id = 0;
Ds_eax_inited = 0;
}
/**
* Initialize EAX
* @return 0 if initialization is successful, otherwise return -1
*/
int ds_eax_init()
{
if (Ds_eax_inited) {
return 0;
}
try {
v_alGenFilters = (ALGENFILTERS) al_load_function("alGenFilters");
v_alDeleteFilters = (ALDELETEFILTERS) al_load_function("alDeleteFilters");
v_alFilteri = (ALFILTERI) al_load_function("alFilteri");
v_alGenEffecs = (ALGENEFFECTS) al_load_function("alGenEffects");
v_alDeleteEffects = (ALDELETEEFFECTS) al_load_function("alDeleteEffects");
v_alEffecti = (ALEFFECTI) al_load_function("alEffecti");
v_alEffectf = (ALEFFECTF) al_load_function("alEffectf");
v_alEffectfv = (ALEFFECTFV) al_load_function("alEffectfv");
v_alGetEffectf = (ALGETEFFECTF) al_load_function("alGetEffectf");
v_alGenAuxiliaryEffectSlots = (ALGENAUXILIARYEFFECTSLOTS) al_load_function("alGenAuxiliaryEffectSlots");
v_alDeleteAuxiliaryEffectSlots = (ALDELETEAUXILIARYEFFECTSLOTS) al_load_function("alDeleteAuxiliaryEffectSlots");
v_alIsAuxiliaryEffectSlot = (ALISAUXILIARYEFFECTSLOT) al_load_function("alIsAuxiliaryEffectSlot");
v_alAuxiliaryEffectSloti = (ALAUXILIARYEFFECTSLOTI) al_load_function("alAuxiliaryEffectSloti");
v_alAuxiliaryEffectSlotiv = (ALAUXILIARYEFFECTSLOTIV) al_load_function("alAuxiliaryEffectSlotiv");
v_alAuxiliaryEffectSlotf = (ALAUXILIARYEFFECTSLOTF) al_load_function("alAuxiliaryEffectSlotf");
v_alAuxiliaryEffectSlotfv = (ALAUXILIARYEFFECTSLOTFV) al_load_function("alAuxiliaryEffectSlotfv");
} catch (const std::exception& err) {
mprintf(("\n EFX: Unable to load function: %s()\n", err.what()));
Ds_eax_inited = 0;
return -1;
}
v_alGenAuxiliaryEffectSlots(1, &AL_EFX_aux_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Unable to create Aux effect!\n"));
return -1;
}
v_alGenEffecs(1, &AL_EFX_effect_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Unable to create effect!\n"));
return -1;
}
v_alEffecti(AL_EFX_effect_id, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: EAXReverb not supported!\n"));
return -1;
}
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Couldn't load effect!\n"));
return -1;
}
// add default presets
EFX_presets.reserve(EAX_ENVIRONMENT_COUNT);
for (int i = 0; i < EAX_ENVIRONMENT_COUNT; i++) {
EFX_presets.push_back( EFX_Reverb_Defaults[i] );
}
Ds_eax_inited = 1;
// disabled by default
ds_eax_set_all(EAX_ENVIRONMENT_GENERIC, 0.0f, 0.0f, 0.0f);
return 0;
}
/**
* @todo Documentation
*/
int ds_eax_is_inited()
{
return Ds_eax_inited;
}
/**
* Called once per game frame to make sure voice messages aren't looping
*/
void ds_do_frame()
{
if (!ds_initialized) {
return;
}
int i;
channel *cp = NULL;
for (i = 0; i < MAX_CHANNELS; i++) {
cp = &Channels[i];
Assert( cp != NULL );
if (cp->is_voice_msg) {
if( cp->source_id == 0 ) {
continue;
}
unsigned int current_position = ds_get_play_position(i);
if (current_position != 0) {
if (current_position < cp->last_position) {
ds_close_channel(i);
} else {
cp->last_position = current_position;
}
}
}
}
}
/**
* Given a valid channel return the sound id
*/
int ds_get_sound_id(int channel_id)
{
Assert( channel_id >= 0 );
return Channels[channel_id].snd_id;
}