mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 22:56:30 -10:00
* properly trace volumetrics and explicitly set texture setting * UDF-ify volumetrics * Fix warning * only apply lower bound when actually correct
151 lines
6.2 KiB
C++
151 lines
6.2 KiB
C++
|
|
#include "tracing/categories.h"
|
|
|
|
namespace tracing {
|
|
|
|
Category::Category(const char* name, bool is_graphics) : _name(name), _graphics_category(is_graphics) {
|
|
}
|
|
const char* Category::getName() const {
|
|
return _name.c_str();
|
|
}
|
|
bool Category::usesGPUCounter() const {
|
|
return _graphics_category;
|
|
}
|
|
|
|
Category LuaOnFrame("LUA On Frame", true);
|
|
Category LuaHooks("LUA hooks", true);
|
|
|
|
Category DrawSceneTexture("Draw scene texture", true);
|
|
Category UpdateDistortion("Update distortion", true);
|
|
|
|
Category SceneTextureBegin("Scene texture begin", true);
|
|
Category SceneTextureEnd("Scene texture end", true);
|
|
Category Tonemapping("Tonemapping", true);
|
|
Category Bloom("Bloom", true);
|
|
Category BloomBrightPass("Bloom bright pass", true);
|
|
Category BloomIterationStep("Bloom iteration step", true);
|
|
Category BloomCompositeStep("Bloom composite step", true);
|
|
Category FXAA("FXAA", true);
|
|
Category SMAA("SMAA", true);
|
|
Category SMAAEdgeDetection("SMAA Edge Detection", true);
|
|
Category SMAACalculateBlendingWeights("SMAA Calculate BLending Weights", true);
|
|
Category SMAANeighborhoodBlending("SMAA Neighborhood Blending", true);
|
|
Category SMAAResolve("SMAA Resolve", true);
|
|
Category Lightshafts("Lightshafts", true);
|
|
Category DrawPostEffects("Draw post effects", true);
|
|
|
|
Category RenderBatchItem("Render batch item", true);
|
|
Category RenderBatchBuffer("Render batch buffer", true);
|
|
Category LoadBatchingBuffers("Load batching buffers", true);
|
|
|
|
Category SortColliders("Sort Colliders", false);
|
|
Category FindOverlapColliders("Find overlap colliders", false);
|
|
Category CollidePair("Collide Pair", false);
|
|
Category RetimeCollisionCache("Retime Collision Cache", false);
|
|
|
|
Category WeaponPostMove("Weapon post move", false);
|
|
Category ShipPostMove("Ship post move", false);
|
|
Category FireballPostMove("Fireball post move", false);
|
|
Category DebrisPostMove("Debris post move", false);
|
|
Category AsteroidPostMove("Asteroid post move", false);
|
|
Category PreMove("Pre Move", false);
|
|
Category Physics("Physics", false);
|
|
Category PostMove("Post Move", false);
|
|
Category CollisionDetection("Collision Detection", false);
|
|
|
|
Category RenderBuffer("Render Buffer", true);
|
|
|
|
Category QueueRender("Queue Render", false);
|
|
Category BuildModelUniforms("Build Model Uniforms", false);
|
|
Category UploadModelUniforms("Upload Model Uniforms", true);
|
|
Category SubmitDraws("Submit Draws", true);
|
|
Category ApplyLights("Apply Lights", true);
|
|
Category DrawEffects("Draw Effects", true);
|
|
Category SetupNebula("Setup Nebula", true);
|
|
Category DrawPoofs("Draw Poofs", true);
|
|
Category DrawStars("Draw Stars", true);
|
|
Category DrawShields("Draw Shields", true);
|
|
Category DrawBeams("Draw Beams", true);
|
|
Category DrawStarfield("Draw Starfield", true);
|
|
Category DrawMotionDebris("Draw Motion debris", true);
|
|
Category DrawBackground("Draw Background", true);
|
|
Category DrawSuns("Draw Suns", true);
|
|
Category DrawBitmaps("Draw Bitmaps", true);
|
|
Category SunspotProcess("Process Sunspots", true);
|
|
|
|
Category RepeatingEvents("Repeating events", false);
|
|
Category NonrepeatingEvents("Nonrepeating events", false);
|
|
|
|
Category ParticlesRenderAll("Render particles", true);
|
|
Category ParticlesMoveAll("Move particles", false);
|
|
|
|
Category EnvironmentMapping("Environment Mapping", true);
|
|
Category BuildShadowMap("Build Shadow Map", true);
|
|
Category RenderScene("Render scene", true);
|
|
Category RenderTrails("Render trails", true);
|
|
Category MoveObjects("Move Objects", false);
|
|
Category ProcessParticleEffects("Process particle effects", false);
|
|
Category TrailsMoveAll("Trails move all", false);
|
|
Category Simulation("Simulation", false);
|
|
Category RenderMainFrame("Render frame", true);
|
|
Category RenderHUD("Render HUD", true);
|
|
Category RenderHUDHook("Render HUD Scripting Hook", true);
|
|
Category RenderHUDGauge("Render HUD Gauge", true);
|
|
Category RenderTargetingBracket("Render Target bracket", true);
|
|
Category RenderNavBracket("Render Nav bracket", true);
|
|
Category MainFrame("Main Frame", true);
|
|
Category PageFlip("Page flip", true);
|
|
|
|
Category Volumetrics("Volumetrics", true);
|
|
|
|
Category NanoVGFlushFrame("NanoVG flush frame", true);
|
|
Category NanoVGDrawFill("NanoVG Draw fill", true);
|
|
Category NanoVGDrawConvexFill("NanoVG Draw convex fill", true);
|
|
Category NanoVGDrawStroke("NanoVG Draw stroke", true);
|
|
Category NanoVGDrawTriangles("NanoVG Draw Triangles", true);
|
|
|
|
Category LineDrawListFlush("Line draw list flush", true);
|
|
|
|
Category CutsceneStep("Cutscene step", true);
|
|
Category CutsceneDrawVideoFrame("Draw cutscene frame", true);
|
|
Category CutsceneProcessDecoder("Process decoder data", false);
|
|
Category CutsceneProcessVideoData("Process video data", true);
|
|
Category CutsceneProcessAudioData("Process audio data", false);
|
|
|
|
Category CutsceneFFmpegVideoDecoder("FFmpeg decode video", false);
|
|
Category CutsceneFFmpegAudioDecoder("FFmpeg decode audio", false);
|
|
|
|
Category RocketCompileGeometry("Rocket compile geometry", true);
|
|
Category RocketRenderCompiledGeometry("Rocket render compiled geometry", true);
|
|
Category RocketLoadTexture("Rocket load texture", true);
|
|
Category RocketGenerateTexture("Rocket generate texture", true);
|
|
Category RocketRenderGeometry("Rocket render geometry", true);
|
|
|
|
Category LoadMissionLoad("Load mission", false);
|
|
Category LoadPostMissionLoad("Mission load post processing", false);
|
|
Category LoadModelFile("Load model file", false);
|
|
Category ReadModelFile("Read model file", false);
|
|
Category ModelCreateVertexBuffers("Create model vertex buffers", false);
|
|
Category ModelParseAllBSPTrees("Parse all BSP trees", false);
|
|
Category ModelParseBSPTree("Parse BSP tree", false);
|
|
Category ModelConfigureVertexBuffers("Model configure vertex buffers", false);
|
|
Category ModelCreateTransparencyIndexBuffer("Model create transparency buffer", false);
|
|
Category ModelCreateDetailIndexBuffers("Model create detail index buffers", false);
|
|
|
|
Category PreloadMissionSounds("Preload mission sounds", false);
|
|
Category LoadSound("Load Sound", false);
|
|
|
|
Category LevelPageIn("Level page in", false);
|
|
Category PageInStop("Finish page in", false);
|
|
Category PageInSingleBitmap("Page in single bitmap", false);
|
|
Category ShipPageIn("Ship page in", false);
|
|
Category WeaponPageIn("Weapon page in", false);
|
|
|
|
Category RenderDecals("Render all decals", true);
|
|
Category RenderSingleDecal("Render single decal", true);
|
|
Category GpuHeapAllocate("GPU heap allocate", false);
|
|
Category GpuHeapDeallocate("GPU heap deallocate", false);
|
|
|
|
Category ProgramStepOne("Step one program", false);
|
|
}
|