Files
John Fernandez e25a6517fc Add a check for 0
To avoid division by zero (in dubious circumstances) explicitly check for zero.  For coverity 1523313
2023-10-30 10:56:18 -04:00

323 lines
8.4 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "bmpman/bmpman.h"
#include "io/timer.h"
#include "ui/ui.h"
#include "ui/uidefs.h"
// captureCallback is called when an item is "selected" by mouse release. That is, the user has clicked, dragged and _released_.
// the callback is called when the scrollbar has been released
void UI_SLIDER2::create(UI_WINDOW *wnd, int _x, int _y, int _w, int _h, int _numberItems, const char *_bitmapSliderControl, void (* _upCallback)(), void (*_downCallback)(),
void (* _captureCallback)()) {
int buttonHeight, buttonWidth;
base_create( wnd, UI_KIND_SLIDER2, _x, _y, _w, _h );
Assert(_upCallback != NULL);
Assert(_downCallback != NULL);
upCallback = _upCallback;
downCallback = _downCallback;
captureCallback = _captureCallback;
Assert(_bitmapSliderControl != NULL);
last_scrolled = 0;
// set bitmap
set_bmaps(_bitmapSliderControl, 3, 0);
// determine possible positions
bm_get_info(bmap_ids[S2_NORMAL],&buttonWidth, &buttonHeight, NULL, NULL, NULL);
slider_w = buttonWidth;
slider_h = buttonHeight;
Assert(buttonHeight > 5);
slider_half_h = (int)(buttonHeight / 2);
numberPositions = _h - buttonHeight;
Assert(numberPositions >= 0);
currentItem = 0;
currentPosition = 0;
numberItems = _numberItems;
if (numberItems <= 0) {
disabled_flag = 1;
}
slider_mode = S2M_DEFAULT;
}
void UI_SLIDER2::draw() {
Assert((currentPosition >= 0) && (currentPosition <= numberPositions));
if (uses_bmaps && !disabled_flag) {
gr_reset_clip();
switch (slider_mode) {
case S2M_ON_ME:
gr_set_bitmap(bmap_ids[S2_HIGHLIGHT]); // draw slider level
break;
case S2M_MOVING:
gr_set_bitmap(bmap_ids[S2_PRESSED]);
break;
case S2M_DEFAULT:
default:
gr_set_bitmap(bmap_ids[S2_NORMAL]); // draw slider level
break;
}
gr_bitmap(x, y+currentPosition, GR_RESIZE_MENU);
}
}
void UI_SLIDER2::process(int /*focus*/)
{
int OnMe, mouse_lock_move;
if (disabled_flag) {
return;
}
OnMe = is_mouse_on();
if ( OnMe ) {
// are we on the button?
if ( (ui_mouse.y >= (y+currentPosition)) && (ui_mouse.y <= (y+currentPosition+slider_h)) ) {
slider_mode = S2M_ON_ME;
if ( B1_PRESSED ) {
mouse_locked = 1;
}
}
} else
slider_mode = S2M_DEFAULT;
if ( !B1_PRESSED) {
if (mouse_locked == 1)
if (captureCallback != NULL) {
captureCallback();
mprintf(("Called captureCallback()!\n"));
}
mouse_locked = 0;
}
if (!OnMe && !mouse_locked)
return;
// could we possibly be moving up?
if ((OnMe && B1_PRESSED && ui_mouse.y < (currentPosition+y+slider_half_h-1)) || (mouse_locked && (ui_mouse.y < (currentPosition+y+slider_half_h-1))) ) {
// make sure we wait at least 50 ms between events unless mouse locked
if ( (timer_get_milliseconds() > last_scrolled+50) || B1_JUST_PRESSED || mouse_locked ) {
last_scrolled = timer_get_milliseconds();
if (!mouse_locked) {
if (currentItem > 0) {
currentItem--;
if (upCallback != NULL) {
upCallback();
if (captureCallback != NULL)
captureCallback();
}
}
currentPosition = fl2i((((float)currentItem/(float)numberItems) * (float)numberPositions)-.49);
} else {
mouse_lock_move = fl2i( ((((float)ui_mouse.y - (float)y - (float)slider_half_h)/(float)numberPositions) * (float)numberItems) -.49);
mouse_lock_move = currentItem - mouse_lock_move;
if (mouse_lock_move > 0) {
while (mouse_lock_move > 0) {
if (currentItem > 0) {
currentItem--;
if (upCallback != NULL)
upCallback();
}
mouse_lock_move--;
}
}
// currentPosition = ui_mouse.y - y - slider_half_h;
currentPosition = fl2i((((float)currentItem/(float)numberItems) * (float)numberPositions)-.49);
}
if (currentPosition < 0)
currentPosition = 0;
if (currentPosition > numberPositions)
currentPosition = numberPositions;
slider_mode = S2M_MOVING;
}
}
if ( ( OnMe && B1_PRESSED && ui_mouse.y > (currentPosition+y+slider_half_h+1)) || (mouse_locked && (ui_mouse.y > (currentPosition+y+slider_half_h+1))) ) {
// make sure we wait at least 50 ms between events unless mouse locked
if ( (timer_get_milliseconds() > last_scrolled+50) || B1_JUST_PRESSED || mouse_locked ) {
last_scrolled = timer_get_milliseconds();
if (!mouse_locked) {
if (currentItem < numberItems) {
currentItem++;
if (downCallback != NULL) {
downCallback();
if (captureCallback != NULL)
captureCallback();
}
}
currentPosition = fl2i((((float)currentItem/(float)numberItems) * (float)numberPositions)-.49);
} else {
mouse_lock_move = fl2i( ((((float)ui_mouse.y - (float)y - (float)slider_half_h)/(float)numberPositions) * (float)numberItems) -.49);
mouse_lock_move -= currentItem;
if (mouse_lock_move > 0) {
while (mouse_lock_move > 0) {
if (currentItem < numberItems) {
currentItem++;
if (downCallback != NULL)
downCallback();
}
mouse_lock_move--;
}
}
// currentPosition = ui_mouse.y - y - slider_half_h;
currentPosition = fl2i((((float)currentItem/(float)numberItems) * (float)numberPositions)-.49);
}
if (currentPosition < 0){
currentPosition = 0;
}
if (currentPosition > numberPositions){
currentPosition = numberPositions;
}
slider_mode = S2M_MOVING;
}
}
// if we are centerd on the bitmap and still in mouse lock mode, we need to make sure the MOVING bitmap is still shown
// or if mouse is on us and we are pressing the mouse button
if (mouse_locked || (OnMe && B1_PRESSED)){
slider_mode = S2M_MOVING;
}
}
// return number of itmes
int UI_SLIDER2::get_numberItems() {
return numberItems;
}
// return current position
int UI_SLIDER2::get_currentPosition() {
return currentPosition;
}
// return current item
int UI_SLIDER2::get_currentItem() {
return currentItem;
}
// change range. reset back to position 0
void UI_SLIDER2::set_numberItems(int _numberItems, int _reset) {
numberItems = _numberItems;
if (_reset) {
currentItem = 0;
currentPosition = 0;
} else {
// Cyborg, for coverity 1523313, double check that numberItems is not zero to avoid division by zero
if (numberItems == 0) {
currentPosition = 0;
} else {
// recalcluate current position
currentPosition = fl2i((((float)currentItem/(float)numberItems) * (float)numberPositions)-.49);
if (currentPosition < 0){
currentPosition = 0;
}
if (currentPosition > numberPositions){
currentPosition = numberPositions;
}
}
}
if (numberItems <= 0){
disabled_flag = 1;
} else {
disabled_flag = 0;
}
}
// force slider to new position manually
void UI_SLIDER2::set_currentItem(int _currentItem) {
if (_currentItem > numberItems)
goto cpSafety;
if (_currentItem == currentItem)
goto cpSafety;
if (_currentItem < 0)
goto cpSafety;
if (_currentItem > currentItem) {
while (currentItem != _currentItem) {
currentItem++;
if (downCallback != NULL)
downCallback();
}
} else if (_currentItem < currentItem) {
while (currentItem != _currentItem) {
currentItem--;
if (upCallback != NULL)
upCallback();
}
}
if (numberItems > 0) {
currentPosition = fl2i(((float)currentItem/(float)numberItems) * (float)numberPositions);
} else {
currentPosition = 0;
}
cpSafety: // helps fix math problem on x86_64
if (currentPosition > numberItems)
currentPosition = numberItems;
if (currentPosition < 0)
currentPosition = 0;
}
void UI_SLIDER2::force_currentItem(int _currentItem) {
if (_currentItem > numberItems)
goto cpSafety;
if (_currentItem == currentItem)
goto cpSafety;
currentItem = _currentItem;
if(currentItem < 0){
currentItem = 0;
};
currentPosition = fl2i(((float)currentItem/(float)numberItems) * (float)numberPositions);
cpSafety: // helps fix math problem on x86_64
if (currentPosition > numberItems)
currentPosition = numberItems;
if (currentPosition < 0)
currentPosition = 0;
}
void UI_SLIDER2::forceDown() {
if (currentItem < numberItems) {
currentItem++;
currentPosition = fl2i(((float)currentItem/(float)numberItems) * (float)numberPositions);
}
}
void UI_SLIDER2::forceUp() {
if (currentItem > 0) {
currentItem--;
currentPosition = fl2i(((float)currentItem/(float)numberItems) * (float)numberPositions);
if (currentPosition < 0)
currentPosition = 0;
}
}