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Goober5000 5b4065bd53 FRED checkbox upgrade
The overlapping checkboxes problem described in #5494 is the result of the checkbox list item height being slightly too small.  A fix for this, which requires a subclass of `CCheckListBox`, is described in the following StackOverflow article:
https://stackoverflow.com/questions/3147958/mfc-cchecklistbox-items-overlap

It turns out there is already a subclass of `CCheckListBox` in the codebase: `ShipCheckListBox`, a class that was apparently left on the cutting room floor when DaveB refactored the team loadout dialog on 2/23/99.  It allows an entire selected range of items to be toggled by pressing the spacebar.  I've augmented it with the StackOverflow fix, and I've added it to the team loadout dialog as well as some other places that could benefit from it.

Fixes the other half of #5494.
2023-11-18 18:44:39 -05:00

61 lines
1.2 KiB
C++

/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "model/model.h"
#include "parse/parselo.h"
#include "shipchecklistbox.h"
/////////////////////////////////////////////////////////////////////////////
// restrict_paths dialog
class restrict_paths : public CDialog
{
// Construction
public:
restrict_paths(CWnd* pParent = NULL); // standard constructor
// parameters for the dialog
bool m_arrival;
int m_ship_class;
int *m_path_mask;
// Dialog Data
//{{AFX_DATA(restrict_paths)
enum { IDD = IDD_RESTRICT_PATHS };
ShipCheckListBox m_path_list;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(restrict_paths)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(restrict_paths)
virtual BOOL OnInitDialog();
void OnCancel();
void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
// model info
polymodel *m_model;
int m_num_paths;
// regenerate all controls
void reset_controls();
};