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2025-09-18 21:30:45 -04:00

1339 lines
37 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "stdafx.h"
#include "FRED.h"
#include "ShipGoalsDlg.h"
#include "object/object.h"
#include "globalincs/linklist.h"
#include "Management.h"
#include "ai/aigoals.h"
#include "FREDDoc.h"
#include "FREDView.h"
#define TYPE_PATH 0x1000
#define TYPE_SHIP 0x2000
#define TYPE_PLAYER 0x3000
#define TYPE_WING 0x4000
#define TYPE_WAYPOINT 0x5000
#define TYPE_SHIP_CLASS 0x6000
#define TYPE_SHIP_TYPE 0x7000
#define TYPE_MASK 0xf000
#define DATA_MASK 0x0fff
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ShipGoalsDlg dialog
ShipGoalsDlg::ShipGoalsDlg(CWnd* pParent /*=NULL*/)
: CDialog(ShipGoalsDlg::IDD, pParent)
{
int i;
for (i=0; i<ED_MAX_GOALS; i++) {
m_behavior[i] = -1;
m_object[i] = -1;
m_priority[i] = 0;
m_subsys[i] = -1;
m_dock2[i] = -1;
m_data[i] = 0;
}
//{{AFX_DATA_INIT(ShipGoalsDlg)
//}}AFX_DATA_INIT
goalp = NULL;
self_ship = self_wing = -1;
}
void ShipGoalsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ShipGoalsDlg)
//}}AFX_DATA_MAP
DDX_CBIndex(pDX, IDC_BEHAVIOR1, m_behavior[0]);
DDX_CBIndex(pDX, IDC_BEHAVIOR2, m_behavior[1]);
DDX_CBIndex(pDX, IDC_BEHAVIOR3, m_behavior[2]);
DDX_CBIndex(pDX, IDC_BEHAVIOR4, m_behavior[3]);
DDX_CBIndex(pDX, IDC_BEHAVIOR5, m_behavior[4]);
DDX_CBIndex(pDX, IDC_BEHAVIOR6, m_behavior[5]);
DDX_CBIndex(pDX, IDC_BEHAVIOR7, m_behavior[6]);
DDX_CBIndex(pDX, IDC_BEHAVIOR8, m_behavior[7]);
DDX_CBIndex(pDX, IDC_BEHAVIOR9, m_behavior[8]);
DDX_CBIndex(pDX, IDC_BEHAVIOR10, m_behavior[9]);
DDX_CBIndex(pDX, IDC_OBJECT1, m_object[0]);
DDX_CBIndex(pDX, IDC_OBJECT2, m_object[1]);
DDX_CBIndex(pDX, IDC_OBJECT3, m_object[2]);
DDX_CBIndex(pDX, IDC_OBJECT4, m_object[3]);
DDX_CBIndex(pDX, IDC_OBJECT5, m_object[4]);
DDX_CBIndex(pDX, IDC_OBJECT6, m_object[5]);
DDX_CBIndex(pDX, IDC_OBJECT7, m_object[6]);
DDX_CBIndex(pDX, IDC_OBJECT8, m_object[7]);
DDX_CBIndex(pDX, IDC_OBJECT9, m_object[8]);
DDX_CBIndex(pDX, IDC_OBJECT10, m_object[9]);
DDX_Text(pDX, IDC_PRIORITY1, m_priority[0]);
DDV_MinMaxInt(pDX, m_priority[0], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY2, m_priority[1]);
DDV_MinMaxInt(pDX, m_priority[1], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY3, m_priority[2]);
DDV_MinMaxInt(pDX, m_priority[2], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY4, m_priority[3]);
DDV_MinMaxInt(pDX, m_priority[3], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY5, m_priority[4]);
DDV_MinMaxInt(pDX, m_priority[4], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY6, m_priority[5]);
DDV_MinMaxInt(pDX, m_priority[5], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY7, m_priority[6]);
DDV_MinMaxInt(pDX, m_priority[6], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY8, m_priority[7]);
DDV_MinMaxInt(pDX, m_priority[7], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY9, m_priority[8]);
DDV_MinMaxInt(pDX, m_priority[8], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY10, m_priority[9]);
DDV_MinMaxInt(pDX, m_priority[9], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_CBIndex(pDX, IDC_SUBSYSTEM1, m_subsys[0]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM2, m_subsys[1]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM3, m_subsys[2]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM4, m_subsys[3]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM5, m_subsys[4]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM6, m_subsys[5]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM7, m_subsys[6]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM8, m_subsys[7]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM9, m_subsys[8]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM10, m_subsys[9]);
DDX_CBIndex(pDX, IDC_DOCK1, m_dock2[0]);
DDX_CBIndex(pDX, IDC_DOCK2, m_dock2[1]);
DDX_CBIndex(pDX, IDC_DOCK3, m_dock2[2]);
DDX_CBIndex(pDX, IDC_DOCK4, m_dock2[3]);
DDX_CBIndex(pDX, IDC_DOCK5, m_dock2[4]);
DDX_CBIndex(pDX, IDC_DOCK6, m_dock2[5]);
DDX_CBIndex(pDX, IDC_DOCK7, m_dock2[6]);
DDX_CBIndex(pDX, IDC_DOCK8, m_dock2[7]);
DDX_CBIndex(pDX, IDC_DOCK9, m_dock2[8]);
DDX_CBIndex(pDX, IDC_DOCK10, m_dock2[9]);
}
BEGIN_MESSAGE_MAP(ShipGoalsDlg, CDialog)
//{{AFX_MSG_MAP(ShipGoalsDlg)
ON_CBN_SELCHANGE(IDC_BEHAVIOR1, OnSelchangeBehavior1)
ON_CBN_SELCHANGE(IDC_BEHAVIOR2, OnSelchangeBehavior2)
ON_CBN_SELCHANGE(IDC_BEHAVIOR3, OnSelchangeBehavior3)
ON_CBN_SELCHANGE(IDC_BEHAVIOR4, OnSelchangeBehavior4)
ON_CBN_SELCHANGE(IDC_BEHAVIOR5, OnSelchangeBehavior5)
ON_CBN_SELCHANGE(IDC_BEHAVIOR6, OnSelchangeBehavior6)
ON_CBN_SELCHANGE(IDC_BEHAVIOR7, OnSelchangeBehavior7)
ON_CBN_SELCHANGE(IDC_BEHAVIOR8, OnSelchangeBehavior8)
ON_CBN_SELCHANGE(IDC_BEHAVIOR9, OnSelchangeBehavior9)
ON_CBN_SELCHANGE(IDC_BEHAVIOR10, OnSelchangeBehavior10)
ON_CBN_SELCHANGE(IDC_OBJECT1, OnSelchangeObject1)
ON_CBN_SELCHANGE(IDC_OBJECT2, OnSelchangeObject2)
ON_CBN_SELCHANGE(IDC_OBJECT3, OnSelchangeObject3)
ON_CBN_SELCHANGE(IDC_OBJECT4, OnSelchangeObject4)
ON_CBN_SELCHANGE(IDC_OBJECT5, OnSelchangeObject5)
ON_CBN_SELCHANGE(IDC_OBJECT6, OnSelchangeObject6)
ON_CBN_SELCHANGE(IDC_OBJECT7, OnSelchangeObject7)
ON_CBN_SELCHANGE(IDC_OBJECT8, OnSelchangeObject8)
ON_CBN_SELCHANGE(IDC_OBJECT9, OnSelchangeObject9)
ON_CBN_SELCHANGE(IDC_OBJECT10, OnSelchangeObject10)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ShipGoalsDlg message handlers
BOOL ShipGoalsDlg::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
{
return CDialog::Create(IDD, &Ship_editor_dialog);
}
BOOL ShipGoalsDlg::OnInitDialog()
{
int i, j, z, valid[99];
object *ptr;
Assert(Ai_goal_list_size <= _countof(valid));
// set up pointers to all the combo boxes to simplify things a lot
m_behavior_box[0] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR1);
m_behavior_box[1] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR2);
m_behavior_box[2] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR3);
m_behavior_box[3] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR4);
m_behavior_box[4] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR5);
m_behavior_box[5] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR6);
m_behavior_box[6] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR7);
m_behavior_box[7] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR8);
m_behavior_box[8] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR9);
m_behavior_box[9] = (CComboBox *) GetDlgItem(IDC_BEHAVIOR10);
m_object_box[0] = (CComboBox *) GetDlgItem(IDC_OBJECT1);
m_object_box[1] = (CComboBox *) GetDlgItem(IDC_OBJECT2);
m_object_box[2] = (CComboBox *) GetDlgItem(IDC_OBJECT3);
m_object_box[3] = (CComboBox *) GetDlgItem(IDC_OBJECT4);
m_object_box[4] = (CComboBox *) GetDlgItem(IDC_OBJECT5);
m_object_box[5] = (CComboBox *) GetDlgItem(IDC_OBJECT6);
m_object_box[6] = (CComboBox *) GetDlgItem(IDC_OBJECT7);
m_object_box[7] = (CComboBox *) GetDlgItem(IDC_OBJECT8);
m_object_box[8] = (CComboBox *) GetDlgItem(IDC_OBJECT9);
m_object_box[9] = (CComboBox *) GetDlgItem(IDC_OBJECT10);
m_subsys_box[0] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM1);
m_subsys_box[1] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM2);
m_subsys_box[2] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM3);
m_subsys_box[3] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM4);
m_subsys_box[4] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM5);
m_subsys_box[5] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM6);
m_subsys_box[6] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM7);
m_subsys_box[7] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM8);
m_subsys_box[8] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM9);
m_subsys_box[9] = (CComboBox *) GetDlgItem(IDC_SUBSYSTEM10);
m_dock2_box[0] = (CComboBox *) GetDlgItem(IDC_DOCK1);
m_dock2_box[1] = (CComboBox *) GetDlgItem(IDC_DOCK2);
m_dock2_box[2] = (CComboBox *) GetDlgItem(IDC_DOCK3);
m_dock2_box[3] = (CComboBox *) GetDlgItem(IDC_DOCK4);
m_dock2_box[4] = (CComboBox *) GetDlgItem(IDC_DOCK5);
m_dock2_box[5] = (CComboBox *) GetDlgItem(IDC_DOCK6);
m_dock2_box[6] = (CComboBox *) GetDlgItem(IDC_DOCK7);
m_dock2_box[7] = (CComboBox *) GetDlgItem(IDC_DOCK8);
m_dock2_box[8] = (CComboBox *) GetDlgItem(IDC_DOCK9);
m_dock2_box[9] = (CComboBox *) GetDlgItem(IDC_DOCK10);
m_priority_box[0] = (CComboBox *) GetDlgItem(IDC_PRIORITY1);
m_priority_box[1] = (CComboBox *) GetDlgItem(IDC_PRIORITY2);
m_priority_box[2] = (CComboBox *) GetDlgItem(IDC_PRIORITY3);
m_priority_box[3] = (CComboBox *) GetDlgItem(IDC_PRIORITY4);
m_priority_box[4] = (CComboBox *) GetDlgItem(IDC_PRIORITY5);
m_priority_box[5] = (CComboBox *) GetDlgItem(IDC_PRIORITY6);
m_priority_box[6] = (CComboBox *) GetDlgItem(IDC_PRIORITY7);
m_priority_box[7] = (CComboBox *) GetDlgItem(IDC_PRIORITY8);
m_priority_box[8] = (CComboBox *) GetDlgItem(IDC_PRIORITY9);
m_priority_box[9] = (CComboBox *) GetDlgItem(IDC_PRIORITY10);
// start off with all goals available
for (i=0; i<Ai_goal_list_size; i++)
valid[i] = 1;
// disallow orders if they aren't allowed because of ship type
if (self_ship >= 0) { // editing orders for just one ship
for (i=0; i<Ai_goal_list_size; i++){
if (!(ai_query_goal_valid(self_ship, Ai_goal_list[i].def))){
valid[i] = 0;
}
}
} else if (self_wing >= 0) { // editing orders for just one wing
for (i=0; i<Wings[self_wing].wave_count; i++){
for (j=0; j<Ai_goal_list_size; j++){
if (!ai_query_goal_valid(Wings[self_wing].ship_index[i], Ai_goal_list[j].def)){
valid[j] = 0;
}
}
}
for (i=0; i<Ai_goal_list_size; i++){
if (Ai_goal_list[i].def == AI_GOAL_DOCK){ // a whole wing can't dock with one object..
valid[i] = 0;
}
}
} else { // editing orders for all marked ships
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])){
for (i=0; i<Ai_goal_list_size; i++){
if (!ai_query_goal_valid(ptr->instance, Ai_goal_list[i].def)){
valid[i] = 0;
}
}
}
ptr = GET_NEXT(ptr);
}
}
if (Waypoint_lists.empty()) {
for (i=0; i<Ai_goal_list_size; i++){
switch (Ai_goal_list[i].def) {
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
//case AI_GOAL_WARP:
valid[i] = 0;
}
}
}
z = 0;
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) {
i = ptr->instance;
if ((self_ship > 0) && (self_ship != i) && ship_docking_valid(self_ship, i)){
z = 1;
}
}
ptr = GET_NEXT(ptr);
}
if (!z){
for (i=0; i<Ai_goal_list_size; i++){
if (Ai_goal_list[i].def == AI_GOAL_DOCK){
valid[i] = 0;
}
}
}
// initialize the data for the behavior boxes (they remain constant while the dialog is open)
init_combo_data(valid);
// initialize the behavior boxes themselves
for (i=0; i<ED_MAX_GOALS; i++) {
m_behavior_box[i] -> ResetContent();
for (const auto &entry: m_ai_goal_combo_data) {
m_behavior_box[i]->AddString(entry.first);
}
}
if (self_ship >= 0){
initialize(Ai_info[Ships[self_ship].ai_index].goals, self_ship);
} else if (self_wing >= 0){
initialize(Wings[self_wing].ai_goals);
} else {
initialize_multi();
}
for (i=0; i<ED_MAX_GOALS; i++){
set_item(i, 1);
}
CDialog::OnInitDialog();
// restrict spin controls to a range of 0 - MAX_EDITOR_GOAL_PRIORITY
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN1)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN2)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN3)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN4)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN5)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN6)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN7)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN8)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN9)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN10)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
return TRUE;
}
void ShipGoalsDlg::init_combo_data(int valid[])
{
// don't add more than one of the same string (case-insensitive)
SCP_unordered_map<SCP_string, size_t, SCP_string_lcase_hash, SCP_string_lcase_equal_to> strings_to_indexes;
// start by adding "None"
auto none_str = "None";
strings_to_indexes.emplace(none_str, 0);
SCP_set<ai_goal_mode> none_set{ AI_GOAL_NONE };
m_ai_goal_combo_data.clear();
m_ai_goal_combo_data.emplace_back(none_str, std::move(none_set));
// initialize the data used in the combo boxes in the Initial Orders dialog
for (int i = 0; i < Ai_goal_list_size; ++i)
{
if (!valid[i])
continue;
auto &entry = Ai_goal_list[i];
// see if we already added the string
auto ii = strings_to_indexes.find(entry.name);
if (ii != strings_to_indexes.end())
{
// skip adding the string, but add the entry's goal definition to the combo box data at the existing index
m_ai_goal_combo_data[ii->second].second.insert(entry.def);
}
else
{
// this string will correspond to the index that is about to be created
strings_to_indexes[entry.name] = m_ai_goal_combo_data.size();
// add the entry's goal definition as the first (maybe only) member of the set
SCP_set<ai_goal_mode> new_set{ entry.def };
m_ai_goal_combo_data.emplace_back(entry.name, std::move(new_set));
}
}
}
ai_goal_mode ShipGoalsDlg::get_first_mode_from_combo_box(int which_item)
{
// which_item indicates initial goal 1 through MAX_AI_GOALS, so find that behavior...
int behavior_index = m_behavior[which_item];
// if we have a superposition of behaviors, bail here
if (behavior_index < 0)
return ai_goal_mode::AI_GOAL_SCHROEDINGER;
// the behavior is the index into the combo box that contains a subset of goals from Ai_goal_list
const auto &set = m_ai_goal_combo_data[behavior_index].second;
// just get the first mode in the set, since chase/chase-wing and guard/guard-wing are handled respectively together
return *(set.begin());
}
void ShipGoalsDlg::initialize_multi()
{
int i, flag = 0;
object *ptr;
int behavior[ED_MAX_GOALS];
int priority[ED_MAX_GOALS];
int subsys[ED_MAX_GOALS];
int dock2[ED_MAX_GOALS];
int data[ED_MAX_GOALS];
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {
initialize(Ai_info[Ships[ptr->instance].ai_index].goals, ptr->instance);
if (!flag) {
flag = 1;
for (i=0; i<ED_MAX_GOALS; i++) {
behavior[i] = m_behavior[i];
priority[i] = m_priority[i];
subsys[i] = m_subsys[i];
dock2[i] = m_dock2[i];
data[i] = m_data[i];
}
} else {
for (i=0; i<ED_MAX_GOALS; i++) {
if (behavior[i] != m_behavior[i]) {
behavior[i] = -1;
data[i] = -1;
}
if (data[i] != m_data[i]) {
data[i] = -1;
subsys[i] = -1;
dock2[i] = -1;
}
if (priority[i] != m_priority[i]){
priority[i] = -1;
}
if (subsys[i] != m_subsys[i]){
subsys[i] = -1;
}
if (dock2[i] != m_dock2[i]){
dock2[i] = -1;
}
}
}
}
ptr = GET_NEXT(ptr);
}
goalp = NULL;
for (i=0; i<ED_MAX_GOALS; i++) {
m_behavior[i] = behavior[i];
m_priority[i] = priority[i];
m_subsys[i] = subsys[i];
m_dock2[i] = dock2[i];
m_data[i] = data[i];
}
}
// perform one-time initialization of data from the goals struct.
void ShipGoalsDlg::initialize(ai_goal *goals, int ship)
{
int i, item, num, inst, flag;
ai_goal_mode mode;
object *ptr;
// note that the flag variable is a bitfield:
// 1 = ships
// 2 = wings
// 4 = waypoint paths
// 8 = individual waypoints
// 16 = ship classes
goalp = goals;
for (item=0; item<ED_MAX_GOALS; item++) {
flag = 1;
m_data[item] = 0;
m_priority[item] = 0;
mode = AI_GOAL_NONE;
if (item < MAX_AI_GOALS) {
m_priority[item] = goalp[item].priority;
mode = goalp[item].ai_mode;
}
if (m_priority[item] < 0 || m_priority[item] > MAX_EDITOR_GOAL_PRIORITY){
m_priority[item] = 50;
}
m_behavior[item] = 0;
if (mode != AI_GOAL_NONE) {
i = static_cast<int>(m_ai_goal_combo_data.size());
while (i-- > 0){
const auto &set = m_ai_goal_combo_data[i].second;
if (set.find(mode) != set.end()) {
m_behavior[item] = i;
break;
}
}
}
switch (mode) {
case AI_GOAL_NONE:
case AI_GOAL_CHASE_ANY:
case AI_GOAL_UNDOCK:
case AI_GOAL_KEEP_SAFE_DISTANCE:
case AI_GOAL_PLAY_DEAD:
case AI_GOAL_PLAY_DEAD_PERSISTENT:
case AI_GOAL_WARP:
continue;
case AI_GOAL_CHASE_SHIP_CLASS:
flag = 16; // target is a ship class
break;
case AI_GOAL_CHASE_SHIP_TYPE:
flag = 32;
break;
case AI_GOAL_STAY_STILL:
flag = 9; // target is a ship or a waypoint
break;
case AI_GOAL_CHASE:
case AI_GOAL_GUARD:
case AI_GOAL_DISABLE_SHIP:
case AI_GOAL_DISABLE_SHIP_TACTICAL:
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISARM_SHIP_TACTICAL:
case AI_GOAL_IGNORE:
case AI_GOAL_IGNORE_NEW:
case AI_GOAL_EVADE_SHIP:
case AI_GOAL_STAY_NEAR_SHIP:
case AI_GOAL_FORM_ON_WING:
break;
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
flag = 4; // target is a waypoint
break;
case AI_GOAL_DESTROY_SUBSYSTEM:
num = ship_name_lookup(goalp[item].target_name, 1);
if (num != -1)
m_subsys[item] = ship_find_subsys(&Ships[num], goalp[item].docker.name);
break;
case AI_GOAL_DOCK:
m_subsys[item] = -1;
num = get_docking_list(Ship_info[Ships[ship].ship_info_index].model_num);
for (i=0; i<num; i++) {
Assert(Docking_bay_list[i]);
if (!stricmp(goalp[item].docker.name, Docking_bay_list[i])) {
m_subsys[item] = i;
break;
}
}
break;
case AI_GOAL_CHASE_WING:
case AI_GOAL_GUARD_WING:
flag = 2; // target is a wing
break;
default:
Error(LOCATION, "Unhandled AI_GOAL_X #define %d in ship goals dialog box", mode);
}
if (flag & 0x1) {
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) {
inst = ptr->instance;
if (ptr->type == OBJ_SHIP) {
Assert(inst >= 0 && inst < MAX_SHIPS);
if (!stricmp(goalp[item].target_name, Ships[inst].ship_name)) {
m_data[item] = inst | TYPE_SHIP;
break;
}
} else {
Assert(inst >= 0 && inst < MAX_SHIPS);
if (!stricmp(goalp[item].target_name, Ships[inst].ship_name)) {
m_data[item] = inst | TYPE_PLAYER;
break;
}
}
}
ptr = GET_NEXT(ptr);
}
}
if (flag & 0x2) {
for (i=0; i<MAX_WINGS; i++)
if (Wings[i].wave_count) {
if (!stricmp(goalp[item].target_name, Wings[i].name)) {
m_data[item] = i | TYPE_WING;
break;
}
}
}
if (flag & 0x4) { // data is a waypoint path name
SCP_vector<waypoint_list>::iterator ii;
for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii) {
if (!stricmp(goalp[item].target_name, ii->get_name())) {
m_data[item] = i | TYPE_PATH;
break;
}
}
}
if (flag & 0x8) { // data is a waypoint name
waypoint *wpt = find_matching_waypoint(goalp[item].target_name);
if (wpt != NULL)
m_data[item] = wpt->get_objnum() | TYPE_WAYPOINT;
}
if (flag & 0x10) { // data is a ship class
for (i = 0; i < ship_info_size(); i++) {
if (!stricmp(goalp[item].target_name, Ship_info[i].name)) {
m_data[item] = i | TYPE_SHIP_CLASS;
break;
}
}
}
if (flag & 0x20) { // data is a ship type
for (i = 0; i <static_cast<int>(Ship_types.size()); i++) {
if (!stricmp(goalp[item].target_name, Ship_types[i].name)) {
m_data[item] = i | TYPE_SHIP_TYPE;
break;
}
}
}
switch (mode) {
case AI_GOAL_DOCK:
m_dock2[item] = -1;
if (m_data[item]) {
num = get_docking_list(Ship_info[Ships[m_data[item] & DATA_MASK].ship_info_index].model_num);
for (i=0; i<num; i++) {
Assert(Docking_bay_list[i]);
Assert(goalp[item].dockee.name);
Assert(goalp[item].dockee.index != -1);
if (!stricmp(goalp[item].dockee.name, Docking_bay_list[i])) {
m_dock2[item] = i;
break;
}
}
}
break;
}
// Assert(m_data[item]);
}
}
void ShipGoalsDlg::set_item(int item, int init)
{
SCP_vector<waypoint_list>::iterator ii;
int i, t, z, num, inst;
object *ptr;
if (init)
m_object[item] = -1;
if (item >= MAX_AI_GOALS)
m_behavior_box[item] -> EnableWindow(FALSE);
Assert(item >= 0 && item < ED_MAX_GOALS);
m_object_box[item] -> ResetContent();
if (m_behavior[item] < 1) {
m_object_box[item] -> EnableWindow(FALSE);
m_subsys_box[item] -> EnableWindow(FALSE);
m_dock2_box[item] -> EnableWindow(FALSE);
m_priority_box[item] -> EnableWindow(FALSE);
m_subsys[item] = -1;
m_dock2[item] = -1;
return;
}
auto mode = get_first_mode_from_combo_box(item);
m_priority_box[item] -> EnableWindow(TRUE);
if ((mode == AI_GOAL_CHASE_ANY) || (mode == AI_GOAL_UNDOCK) || (mode == AI_GOAL_KEEP_SAFE_DISTANCE) || (mode == AI_GOAL_PLAY_DEAD) || (mode == AI_GOAL_PLAY_DEAD_PERSISTENT) || (mode == AI_GOAL_WARP) ) {
m_object_box[item] -> EnableWindow(FALSE);
m_subsys_box[item] -> EnableWindow(FALSE);
m_dock2_box[item] -> EnableWindow(FALSE);
m_subsys[item] = -1;
m_dock2[item] = -1;
return;
}
m_object_box[item] -> EnableWindow(TRUE);
// for goals that deal with waypoint paths or individual waypoints
switch (mode) {
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
//case AI_GOAL_WARP:
for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii) {
z = m_object_box[item] -> AddString(ii->get_name());
m_object_box[item] -> SetItemData(z, i | TYPE_PATH);
if (init && (m_data[item] == (i | TYPE_PATH)))
m_object[item] = z;
}
break;
case AI_GOAL_STAY_STILL:
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (ptr->type == OBJ_WAYPOINT) {
z = m_object_box[item] -> AddString(object_name(OBJ_INDEX(ptr)));
m_object_box[item] -> SetItemData(z, OBJ_INDEX(ptr) | TYPE_WAYPOINT);
if (init && (m_data[item] == (OBJ_INDEX(ptr) | TYPE_WAYPOINT)))
m_object[item] = z;
}
ptr = GET_NEXT(ptr);
}
break;
}
// for goals that deal with ship classes and types
switch (mode) {
case AI_GOAL_CHASE_SHIP_CLASS:
for (i = 0; i < ship_info_size(); i++) {
z = m_object_box[item] -> AddString(Ship_info[i].name);
m_object_box[item] -> SetItemData(z, i | TYPE_SHIP_CLASS);
if (init && (m_data[item] == (i | TYPE_SHIP_CLASS)))
m_object[item] = z;
}
break;
case AI_GOAL_CHASE_SHIP_TYPE:
for (i = 0; i < static_cast<int>(Ship_types.size()); i++) {
z = m_object_box[item] -> AddString(Ship_types[i].name);
m_object_box[item] -> SetItemData(z, i | TYPE_SHIP_TYPE);
if (init && (m_data[item] == (i | TYPE_SHIP_TYPE)))
m_object[item] = z;
}
break;
}
// for goals that deal with individual ships
switch (mode) {
case AI_GOAL_DESTROY_SUBSYSTEM:
case AI_GOAL_CHASE:
case AI_GOAL_CHASE_WING:
case AI_GOAL_DOCK:
case AI_GOAL_GUARD:
case AI_GOAL_GUARD_WING:
case AI_GOAL_DISABLE_SHIP:
case AI_GOAL_DISABLE_SHIP_TACTICAL:
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISARM_SHIP_TACTICAL:
case AI_GOAL_EVADE_SHIP:
case AI_GOAL_IGNORE:
case AI_GOAL_IGNORE_NEW:
case AI_GOAL_STAY_NEAR_SHIP:
case AI_GOAL_FORM_ON_WING:
case AI_GOAL_STAY_STILL:
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) {
inst = ptr->instance;
if (ptr->type == OBJ_SHIP)
t = TYPE_SHIP;
else
t = TYPE_PLAYER;
Assert(inst >= 0 && inst < MAX_SHIPS);
// remove all marked ships from list
if (!goalp && (ptr->flags[Object::Object_Flags::Marked]))
inst = -1;
// when docking, remove invalid dock targets
else if (mode == AI_GOAL_DOCK) {
if (self_ship < 0 || !ship_docking_valid(self_ship, inst))
inst = -1;
}
// disallow ship being its own target
if (inst >= 0 && inst != self_ship) {
z = m_object_box[item] -> AddString(Ships[inst].ship_name);
m_object_box[item] -> SetItemData(z, inst | t);
if (init && (m_data[item] == (inst | t)))
m_object[item] = z;
}
}
ptr = GET_NEXT(ptr);
}
break;
}
// for goals that deal with wings
switch (mode) {
case AI_GOAL_CHASE:
case AI_GOAL_CHASE_WING:
case AI_GOAL_GUARD:
case AI_GOAL_GUARD_WING:
for (i=0; i<MAX_WINGS; i++) {
if (Wings[i].wave_count && i != self_wing) {
z = m_object_box[item] -> AddString(Wings[i].name);
m_object_box[item] -> SetItemData(z, i | TYPE_WING);
if (init && (m_data[item] == (i | TYPE_WING)))
m_object[item] = z;
}
}
break;
}
// special cases depending on the target: subsystems and docking points
if (mode == AI_GOAL_DESTROY_SUBSYSTEM) {
m_subsys_box[item] -> EnableWindow(TRUE);
m_dock2_box[item] -> EnableWindow(FALSE);
m_dock2[item] = -1;
set_object(item);
if (!m_behavior[item])
set_item(item, init);
} else if (mode == AI_GOAL_DOCK) {
num = get_docking_list(Ship_info[Ships[cur_ship].ship_info_index].model_num);
m_subsys_box[item] -> EnableWindow(TRUE);
m_subsys_box[item] -> ResetContent();
for (i=0; i<num; i++) {
Assert(Docking_bay_list[i]);
z = m_subsys_box[item] -> AddString(Docking_bay_list[i]);
m_subsys_box[item] -> SetItemDataPtr(z, Docking_bay_list[i]);
}
set_object(item);
if (!m_behavior[item])
set_item(item, init);
} else {
m_subsys_box[item] -> EnableWindow(FALSE);
m_dock2_box[item] -> EnableWindow(FALSE);
m_subsys[item] = -1;
m_dock2[item] = -1;
}
}
void ShipGoalsDlg::OnSelchangeBehavior1()
{
UpdateData(TRUE);
m_object[0] = 0;
m_subsys[0] = m_dock2[0] = 0;
set_item(0);
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior2()
{
UpdateData(TRUE);
m_object[1] = 0;
set_item(1);
m_subsys[1] = m_dock2[1] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior3()
{
UpdateData(TRUE);
m_object[2] = 0;
set_item(2);
m_subsys[2] = m_dock2[2] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior4()
{
UpdateData(TRUE);
m_object[3] = 0;
set_item(3);
m_subsys[3] = m_dock2[3] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior5()
{
UpdateData(TRUE);
m_object[4] = 0;
set_item(4);
m_subsys[4] = m_dock2[4] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior6()
{
UpdateData(TRUE);
m_object[5] = 0;
set_item(5);
m_subsys[5] = m_dock2[5] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior7()
{
UpdateData(TRUE);
m_object[6] = 0;
set_item(6);
m_subsys[6] = m_dock2[6] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior8()
{
UpdateData(TRUE);
m_object[7] = 0;
set_item(7);
m_subsys[7] = m_dock2[7] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior9()
{
UpdateData(TRUE);
m_object[8] = 0;
set_item(8);
m_subsys[8] = m_dock2[8] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeBehavior10()
{
UpdateData(TRUE);
m_object[9] = 0;
set_item(9);
m_subsys[9] = m_dock2[9] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::update()
{
int i;
if (goalp) {
for (i=0; i<ED_MAX_GOALS; i++)
update_item(i);
verify_orders();
} else {
object *ptr;
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {
goalp = Ai_info[Ships[ptr->instance].ai_index].goals;
for (i=0; i<ED_MAX_GOALS; i++)
update_item(i, 1);
}
ptr = GET_NEXT(ptr);
}
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {
self_ship = ptr->instance;
goalp = Ai_info[Ships[self_ship].ai_index].goals;
verify_orders(self_ship);
}
ptr = GET_NEXT(ptr);
}
}
}
int ShipGoalsDlg::verify_orders(int ship)
{
char *str, buf[2048];
if ((str = error_check_initial_orders(goalp, self_ship, self_wing))!=NULL) {
if (*str == '!')
return 1;
else if (*str == '*')
str++;
if (ship >= 0)
sprintf(buf, "Initial orders error for ship \"%s\"\n\n%s", Ships[ship].ship_name, str);
else
strcpy_s(buf, str);
if (MessageBox(buf, "Error", MB_OKCANCEL | MB_ICONEXCLAMATION) != IDOK)
return 1;
}
return 0;
}
void ShipGoalsDlg::update_item(int item, int multi)
{
char *docker, *dockee, *subsys;
ai_goal_mode mode;
char buf[512], save[80];
waypoint_list *wp_list;
if (item >= MAX_AI_GOALS)
return;
if (!multi || m_priority[item] >= 0)
goalp[item].priority = m_priority[item];
if (m_behavior[item] < 0) {
if (multi)
return;
else
m_behavior[item] = 0;
}
mode = get_first_mode_from_combo_box(item);
switch (mode) {
case AI_GOAL_NONE:
case AI_GOAL_CHASE_ANY:
case AI_GOAL_UNDOCK:
case AI_GOAL_KEEP_SAFE_DISTANCE:
case AI_GOAL_PLAY_DEAD:
case AI_GOAL_PLAY_DEAD_PERSISTENT:
case AI_GOAL_WARP:
// these goals do not have a target in the dialog box, so let's set the goal and return immediately
// so that we don't run afoul of the "doesn't have a valid target" code at the bottom of the function
MODIFY(goalp[item].ai_mode, mode);
return;
case AI_GOAL_SCHROEDINGER:
// return, but don't set the goal
return;
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
case AI_GOAL_DISABLE_SHIP:
case AI_GOAL_DISABLE_SHIP_TACTICAL:
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISARM_SHIP_TACTICAL:
case AI_GOAL_IGNORE:
case AI_GOAL_IGNORE_NEW:
case AI_GOAL_EVADE_SHIP:
case AI_GOAL_STAY_NEAR_SHIP:
case AI_GOAL_FORM_ON_WING:
case AI_GOAL_STAY_STILL:
case AI_GOAL_CHASE_SHIP_CLASS:
case AI_GOAL_CHASE_SHIP_TYPE:
break;
case AI_GOAL_DESTROY_SUBSYSTEM:
subsys = NULL;
if (!multi || (m_data[item] && (m_subsys[item] >= 0)))
subsys = (char *) m_subsys_box[item]->GetItemDataPtr(m_subsys[item]);
//MODIFY(goalp[item].ai_submode, m_subsys[item] + 1);
if (!subsys) {
sprintf(buf, "Order #%d doesn't have valid subsystem name. Order will be removed", item + 1);
MessageBox(buf, "Notice");
MODIFY(goalp[item].ai_mode, AI_GOAL_NONE);
return;
} else {
if (!goalp[item].docker.name || (goalp[item].docker.name && !stricmp(goalp[item].docker.name, subsys)))
set_modified();
goalp[item].docker.name = subsys;
}
break;
case AI_GOAL_CHASE:
case AI_GOAL_CHASE_WING:
switch (m_data[item] & TYPE_MASK) {
case TYPE_SHIP:
case TYPE_PLAYER:
mode = AI_GOAL_CHASE;
break;
case TYPE_WING:
mode = AI_GOAL_CHASE_WING;
break;
}
break;
case AI_GOAL_DOCK:
docker = NULL;
if (!multi || (m_data[item] && (m_subsys[item] >= 0)))
docker = (char *) m_subsys_box[item] -> GetItemDataPtr(m_subsys[item]);
dockee = NULL;
if (!multi || (m_data[item] && (m_dock2[item] >= 0)))
dockee = (char *) m_dock2_box[item] -> GetItemDataPtr(m_dock2[item]);
if (docker == (char *) SIZE_T_MAX)
docker = NULL;
if (dockee == (char *) SIZE_T_MAX)
dockee = NULL;
if (!docker || !dockee) {
sprintf(buf, "Order #%d doesn't have valid docking points. Order will be removed", item + 1);
MessageBox(buf, "Notice");
MODIFY(goalp[item].ai_mode, AI_GOAL_NONE);
return;
} else {
if (!goalp[item].docker.name)
set_modified();
else if (!stricmp(goalp[item].docker.name, docker))
set_modified();
if (!goalp[item].dockee.name)
set_modified();
else if (!stricmp(goalp[item].dockee.name, dockee))
set_modified();
goalp[item].docker.name = docker;
goalp[item].dockee.name = dockee;
}
break;
case AI_GOAL_GUARD:
case AI_GOAL_GUARD_WING:
switch (m_data[item] & TYPE_MASK) {
case TYPE_SHIP:
case TYPE_PLAYER:
mode = AI_GOAL_GUARD;
break;
case TYPE_WING:
mode = AI_GOAL_GUARD_WING;
break;
}
break;
default:
Warning(LOCATION, "Unknown AI_GOAL type 0x%x", mode);
MODIFY(goalp[item].ai_mode, AI_GOAL_NONE);
return;
}
MODIFY(goalp[item].ai_mode, mode);
*save = 0;
if (goalp[item].target_name)
strcpy_s(save, goalp[item].target_name);
switch (m_data[item] & TYPE_MASK) {
int not_used;
case TYPE_SHIP:
case TYPE_PLAYER:
goalp[item].target_name = ai_get_goal_target_name(Ships[m_data[item] & DATA_MASK].ship_name, &not_used);
break;
case TYPE_WING:
goalp[item].target_name = ai_get_goal_target_name(Wings[m_data[item] & DATA_MASK].name, &not_used);
break;
case TYPE_PATH:
wp_list = find_waypoint_list_at_index(m_data[item] & DATA_MASK);
Assert(wp_list != NULL);
goalp[item].target_name = ai_get_goal_target_name(wp_list->get_name(), &not_used);
break;
case TYPE_WAYPOINT:
goalp[item].target_name = ai_get_goal_target_name(object_name(m_data[item] & DATA_MASK), &not_used);
break;
case TYPE_SHIP_CLASS:
goalp[item].target_name = ai_get_goal_target_name(Ship_info[m_data[item] & DATA_MASK].name, &not_used);
break;
case TYPE_SHIP_TYPE:
goalp[item].target_name = ai_get_goal_target_name(Ship_types[m_data[item] & DATA_MASK].name, &not_used);
break;
case 0:
case -1:
case (-1 & TYPE_MASK):
if (multi)
return;
sprintf(buf, "Order #%d doesn't have a valid target. Order will be removed", item + 1);
MessageBox(buf, "Notice");
MODIFY(goalp[item].ai_mode, AI_GOAL_NONE);
return;
default:
Error(LOCATION, "Unhandled TYPE_X #define %d in ship goals dialog box", m_data[item] & TYPE_MASK);
}
if (stricmp(save, goalp[item].target_name))
set_modified();
}
void ShipGoalsDlg::OnOK()
{
int i;
UpdateData(TRUE);
for (i=0; i<ED_MAX_GOALS; i++) {
auto mode = get_first_mode_from_combo_box(i);
if ((mode != AI_GOAL_NONE) && (mode != AI_GOAL_SCHROEDINGER) && (mode != AI_GOAL_CHASE_ANY) && (mode != AI_GOAL_UNDOCK) && (mode != AI_GOAL_KEEP_SAFE_DISTANCE) && (mode != AI_GOAL_PLAY_DEAD) && (mode != AI_GOAL_PLAY_DEAD_PERSISTENT) && (mode != AI_GOAL_WARP) ) {
if (!m_object_box[i] -> GetCount()) // no valid objects?
m_behavior[i] = 0;
else
m_data[i] = (int)m_object_box[i] -> GetItemData(m_object[i]);
}
}
update();
CDialog::OnOK();
}
void ShipGoalsDlg::OnSelchangeObject1()
{
UpdateData(TRUE);
set_object(0);
m_subsys[0] = m_dock2[0] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject2()
{
UpdateData(TRUE);
set_object(1);
m_subsys[1] = m_dock2[1] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject3()
{
UpdateData(TRUE);
set_object(2);
m_subsys[2] = m_dock2[2] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject4()
{
UpdateData(TRUE);
set_object(3);
m_subsys[3] = m_dock2[3] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject5()
{
UpdateData(TRUE);
set_object(4);
m_subsys[4] = m_dock2[4] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject6()
{
UpdateData(TRUE);
set_object(5);
m_subsys[5] = m_dock2[5] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject7()
{
UpdateData(TRUE);
set_object(6);
m_subsys[6] = m_dock2[6] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject8()
{
UpdateData(TRUE);
set_object(7);
m_subsys[7] = m_dock2[7] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject9()
{
UpdateData(TRUE);
set_object(8);
m_subsys[8] = m_dock2[8] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::OnSelchangeObject10()
{
UpdateData(TRUE);
set_object(9);
m_subsys[9] = m_dock2[9] = 0;
UpdateData(FALSE);
}
void ShipGoalsDlg::set_object(int item)
{
int i = 0, z, num;
ship_subsys *subsys;
if (m_behavior[item] > 0) {
auto mode = get_first_mode_from_combo_box(item);
if (!m_object_box[item] -> GetCount())
m_behavior[item] = m_data[item] = 0;
else
m_data[item] = (int)m_object_box[item] -> GetItemData(m_object[item]);
if ((mode == AI_GOAL_DOCK) && (m_data[item] >= 0)) {
num = get_docking_list(Ship_info[Ships[m_data[item] & DATA_MASK].ship_info_index].model_num);
m_dock2_box[item] -> EnableWindow(TRUE);
m_dock2_box[item] -> ResetContent();
for (i=0; i<num; i++) {
Assert(Docking_bay_list[i]);
z = m_dock2_box[item] -> AddString(Docking_bay_list[i]);
m_dock2_box[item] -> SetItemDataPtr(z, Docking_bay_list[i]);
}
} else if ((mode == AI_GOAL_DESTROY_SUBSYSTEM) && (m_data[item] >= 0)) {
if (((m_data[item] & TYPE_MASK) == TYPE_SHIP) || ((m_data[item] & TYPE_MASK) == TYPE_PLAYER)) {
i = m_data[item] & DATA_MASK;
} else
Int3();
m_subsys_box[item] -> ResetContent();
subsys = GET_FIRST(&Ships[i].subsys_list);
z = 0;
while (subsys != END_OF_LIST(&Ships[i].subsys_list)) {
m_subsys_box[item]->AddString(subsys->system_info->subobj_name);
m_subsys_box[item]->SetItemDataPtr(z, &subsys->system_info->subobj_name);
z++;
subsys = GET_NEXT(subsys);
}
}
}
}