Files
Taylor Richards 12a36dc1a3 fix various macOS/Xcode project issues (#7875)
Silence CMake build type warnings when using a multi-config generator.

Fix macOS deployment target specification. It must be set before
the first project() command to work properly, and needs to be a cached
value so that it can be overridden by the user. This in particular is
required for Xcode 27 where the minimum deployment target is 12.0 and
using anything less is a hard fail rather than a warning.

Fix Xcode scheme only containing qtFred as a buildable target.

Fix various Xcode warnings when a static library contains files without
any symbols.

Allow FSO/qtFRED cmdline arguments and working directory to be set via their
respective options (FSO_RUN_ARGUMENTS & FSO_FREESPACE_PATH) in Xcode.

Fix product identifier mismatch and unset minimum system version warnings
in Info.plist file.
2026-10-17 06:16:10 -04:00
..

C++ target for ANTLR 4

This folder contains the C++ runtime support for ANTLR. See the canonical antlr4 repository for in depth detail about how to use ANTLR 4.

Authors and major contributors

ANTLR 4 is the result of substantial effort of the following people:

The C++ target has been the work of the following people:

Other contributors

Project Status

  • Building on macOS, Windows, Android and Linux
  • No errors and warnings
  • Library linking
  • Some unit tests in the macOS project, for important base classes with almost 100% code coverage.
  • All memory allocations checked
  • Simple command line demo application working on all supported platforms.
  • All runtime tests pass.

Build + Usage Notes

The minimum C++ version to compile the ANTLR C++ runtime with is C++17. The supplied projects can built the runtime either as static or dynamic library, as both 32bit and 64bit arch. The macOS project contains a target for iOS and can also be built using cmake (instead of XCode).

Include the antlr4-runtime.h umbrella header in your target application to get everything needed to use the library.

If you are compiling with cmake, the minimum version required is cmake 2.8. By default, the libraries produced by the CMake build target C++17. If you want to target a different C++ standard, you can explicitly pass the standard - e.g. -DCMAKE_CXX_STANDARD=17.

Compiling on Windows with Visual Studio using he Visual Studio projects

Simply open the VS project from the runtime folder (VS 2019+) and build it.

Compiling on Windows using cmake with Visual Studio VS2019 and later

Use the "Open Folder" Feature from the File->Open->Folder menu to open the runtime/Cpp directory. It will automatically use the CMake description to open up a Visual Studio Solution.

Compiling on macOS

Either open the included XCode project and build that or use the cmake compilation as described for linux.

Compiling on Android

Try run cmake -DCMAKE_ANDROID_NDK=/folder/of/android_ndkr17_and_above -DCMAKE_SYSTEM_NAME=Android -DCMAKE_ANDROID_API=14 -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_BUILD_TYPE=Release /folder/antlr4_src_dir -G Ninja.

Compiling on Linux

  • cd <antlr4-dir>/runtime/Cpp (this is where this readme is located)
  • mkdir build && mkdir run && cd build
  • cmake .. -DANTLR_JAR_LOCATION=full/path/to/antlr4-4.5.4-SNAPSHOT.jar -DWITH_DEMO=True
  • make
  • DESTDIR=<antlr4-dir>/runtime/Cpp/run make install

If you don't want to build the demo then replace the "cmake .. -DANTLR_JAR_LOCATION<...>" command in the above recipe with "cmake .." without any further parameters. There is another cmake script available in the subfolder cmake/ for those who prefer the superbuild cmake pattern.

CMake Package support

If the CMake variable 'ANTLR4_INSTALL' is set, CMake Packages will be build and installed during the install step. They expose two packages: antlr4_runtime and antlr4_generator which can be referenced to ease up the use of the ANTLR Generator and runtime. Use and Sample can be found here