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This can be used by script code for reliably storing Lua values without having to build a custom serialization format. The C++ code can also be used by other code modules that want to serialize data. The new classes simply return a byte array with an unspecified format. At the moment this uses a plain JSON encoding but could be extended in the future to include either compression or BSON encoding if necessary. The format is future compatible by using a simple header to identify different kinds of formats.