mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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1483 lines
51 KiB
C++
1483 lines
51 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "bmpman/bmpman.h"
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#include "freespace.h"
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#include "controlconfig/controlsconfig.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/eventmusic.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "io/joy.h"
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#include "io/key.h"
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#include "io/mouse.h"
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#include "io/timer.h"
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#include "menuui/mainhallmenu.h"
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#include "menuui/optionsmenu.h"
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#include "menuui/optionsmenumulti.h"
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#include "mission/missionbriefcommon.h"
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#include "missionui/missionscreencommon.h"
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#include "nebula/neb.h"
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#include "network/multi.h"
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#include "osapi/osregistry.h"
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#include "pilotfile/pilotfile.h"
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#include "popup/popup.h"
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#include "popup/popupdead.h"
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#include "sound/audiostr.h"
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#include "weapon/weapon.h"
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// will display a notification warning message
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#define OPTIONS_NOTIFY_TIME 3500
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#define OPTIONS_NOTIFY_Y 450
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#define NUM_BUTTONS 24
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#define NUM_ANIS 4
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#define NUM_TABS 3
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#define NUM_COMMONS 10
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#define TABLESS 999
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#define OPTIONS_TAB 0
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#define MULTIPLAYER_TAB 1
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#define DETAIL_LEVELS_TAB 2
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#define ABORT_GAME_BUTTON 3
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#define CONTROL_CONFIG_BUTTON 4
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#define HUD_CONFIG_BUTTON 5
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#define ACCEPT_BUTTON 6
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#define BRIEF_VOICE_OFF 7
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#define BRIEF_VOICE_ON 8
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#define MOUSE_OFF 9
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#define MOUSE_ON 10
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#define GAMMA_DOWN 11
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#define GAMMA_UP 12
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// detail level screen buttons
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#define PLANETS_ON 13
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#define PLANETS_OFF 14
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#define HUD_TARGETVIEW_RENDER_ON 15
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#define HUD_TARGETVIEW_RENDER_OFF 16
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#define WEAPON_EXTRAS_ON 17
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#define WEAPON_EXTRAS_OFF 18
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#define LOW_DETAIL_N 19
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#define MEDIUM_DETAIL_N 20
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#define HIGH_DETAIL_N 21
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#define VERY_HIGH_DETAIL_N 22
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#define CUSTOM_DETAIL_N 23
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#define REPEAT (1<<0)
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#define NO_MOUSE_OVER_SOUND (1<<1)
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// indicies for options coordinates
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#define OPTIONS_X_COORD 0
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#define OPTIONS_Y_COORD 1
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#define OPTIONS_W_COORD 2
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#define OPTIONS_H_COORD 3
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struct options_buttons {
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const char *filename;
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int x, y;
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int hotspot;
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int tab;
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int flags;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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options_buttons(const char *name, int x1, int y1, int h, int t, int f = 0) : filename(name), x(x1), y(y1), hotspot(h), tab(t), flags(f) {}
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};
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static options_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
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{ // GR_640
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options_buttons("OPT_00", 17, 2, 0, -1), // options tab
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options_buttons("OPT_01", 102, 2, 1, -1), // multiplayer tab
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options_buttons("OPT_02", 170, 2, 2, -1), // detail levels tab
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options_buttons("OPT_03", 10, 444, 3, -1), // abort game button
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options_buttons("OPT_04", 411, 444, 4, -1), // control config button
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options_buttons("OPT_05", 506, 444, 5, -1), // hud config
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options_buttons("OPT_06", 576, 434, 6, -1), // accept button
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options_buttons("OMB_07", 51, 74, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off
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options_buttons("OMB_08", 106, 74, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on
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options_buttons("OMB_18", 51, 266, 18, OPTIONS_TAB, 2), // Mouse off
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options_buttons("OMB_19", 106, 266, 19, OPTIONS_TAB, 2), // Mouse on
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options_buttons("OMB_26", 578, 149, 26, OPTIONS_TAB, 1), // Gamma Down
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options_buttons("OMB_27", 607, 149, 27, OPTIONS_TAB, 1), // Gamma Up
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options_buttons("ODB_21", 597, 261, 21, DETAIL_LEVELS_TAB, 2), // Planets On
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options_buttons("ODB_20", 539, 261, 20, DETAIL_LEVELS_TAB, 2), // Planets Off
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options_buttons("ODB_23", 597, 307, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On
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options_buttons("ODB_22", 539, 307, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off
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options_buttons("ODB_25", 597, 354, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On
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options_buttons("ODB_24", 539, 354, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off
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options_buttons("ODB_14", 614, 76, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail
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options_buttons("ODB_15", 614, 96, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail
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options_buttons("ODB_16", 614, 114, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail
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options_buttons("ODB_17", 614, 133, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail
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options_buttons("ODB_18", 614, 152, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail
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},
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{ // GR_1024
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options_buttons("2_OPT_00", 27, 4, 0, -1), // options tab
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options_buttons("2_OPT_01", 164, 4, 1, -1), // multiplayer tab
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options_buttons("2_OPT_02", 272, 4, 2, -1), // detail levels tab
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options_buttons("2_OPT_03", 16, 711, 3, -1), // abort game
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options_buttons("2_OPT_04", 657, 711, 4, -1), // control config button
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options_buttons("2_OPT_05", 809, 711, 5, -1), // hud config button
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options_buttons("2_OPT_06", 922, 694, 6, -1), // accept button
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options_buttons("2_OMB_07", 81, 118, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off
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options_buttons("2_OMB_08", 170, 118, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on
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options_buttons("2_OMB_18", 81, 425, 18, OPTIONS_TAB, 2), // Mouse off
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options_buttons("2_OMB_19", 170, 425, 19, OPTIONS_TAB, 2), // Mouse on
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options_buttons("2_OMB_26", 925, 238, 26, OPTIONS_TAB, 1), // Gamma Down
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options_buttons("2_OMB_27", 971, 238, 27, OPTIONS_TAB, 1), // Gamma Up
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options_buttons("2_ODB_21", 956, 417, 21, DETAIL_LEVELS_TAB, 2), // Planets On
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options_buttons("2_ODB_20", 863, 417, 20, DETAIL_LEVELS_TAB, 2), // Planets Off
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options_buttons("2_ODB_23", 956, 492, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On
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options_buttons("2_ODB_22", 863, 492, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off
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options_buttons("2_ODB_25", 956, 567, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On
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options_buttons("2_ODB_24", 863, 567, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off
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options_buttons("2_ODB_14", 983, 122, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail
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options_buttons("2_ODB_15", 983, 153, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail
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options_buttons("2_ODB_16", 983, 183, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail
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options_buttons("2_ODB_17", 983, 213, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail
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options_buttons("2_ODB_18", 983, 243, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail
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}
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};
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#define NUM_OPTIONS_SLIDERS 7
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#define OPT_SOUND_VOLUME_SLIDER 0
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#define OPT_MUSIC_VOLUME_SLIDER 1
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#define OPT_VOICE_VOLUME_SLIDER 2
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#define OPT_MOUSE_SENS_SLIDER 3
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#define OPT_JOY_SENS_SLIDER 4
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#define OPT_JOY_DEADZONE_SLIDER 5
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#define OPT_SKILL_SLIDER 6
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op_sliders Options_sliders[GR_NUM_RESOLUTIONS][NUM_OPTIONS_SLIDERS] = {
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{ // GR_640
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op_sliders("OMB_10", 31, 139, -1, -1, 10, 20, 10,
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"OMB_11", 11, 226, 137,
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"OMB_09", 9, 4, 137 ), // sound fx volume slider
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op_sliders("OMB_13", 31, 174, -1, -1, 13, 20, 10,
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"OMB_14", 14, 226, 172,
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"OMB_12", 12, 4, 172 ), // music volume slider
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op_sliders("OMB_16", 31, 209, -1, -1, 16, 20, 10,
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"OMB_17", 17, 226, 206,
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"OMB_15", 15, 4, 206 ), // voice volume slider
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op_sliders("OMB_20", 6, 316, -1, -1, 20, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity
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op_sliders("OMB_28", 440, 259, -1, -1, 28, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity
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op_sliders("OMB_29", 440, 290, -1, -1, 29, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone
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op_sliders("OMB_21", 440, 75, -1, -1, 21, 36, 5, NULL, -1, -1, -1, NULL, -1, -1, -1)
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},
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{ // GR_1024
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op_sliders("2_OMB_10", 50, 223, -1, -1, 10, 32, 10,
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"2_OMB_11", 11, 361, 219,
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"2_OMB_09", 9, 7, 219 ), // sound fx volume slider
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op_sliders("2_OMB_13", 50, 279, -1, -1, 13, 32, 10,
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"2_OMB_14", 14, 361, 275,
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"2_OMB_12", 12, 7, 275 ), // music volume slider
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op_sliders("2_OMB_16", 50, 335, -1, -1, 16, 32, 10,
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"2_OMB_17", 17, 361, 330,
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"2_OMB_15", 15, 7, 330 ), // voice volume slider
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op_sliders("2_OMB_20", 9, 505, -1, -1, 20, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity
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op_sliders("2_OMB_28", 704, 414, -1, -1, 28, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity
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op_sliders("2_OMB_29", 704, 464, -1, -1, 29, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone
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op_sliders("2_OMB_21", 704, 120, -1, -1, 21, 60, 5, NULL, -1, -1, -1, NULL, -1, -1, -1)
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}
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};
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static struct {
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const char *filename;
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const char *mask_filename;
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int bitmap;
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int mask;
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} Backgrounds[GR_NUM_RESOLUTIONS][NUM_TABS] = {
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//XSTR:OFF
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{ // GR_640
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{ "OptionsMain", "OptionsMain-M", -1, -1},
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{ "OptionsMulti", "OptionsMulti-M", -1, -1},
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{ "OptionsDetail", "OptionsDetail-M", -1, -1},
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},
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{ // GR_1024
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{ "2_OptionsMain", "2_OptionsMain-M", -1, -1},
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{ "2_OptionsMulti", "2_OptionsMulti-M", -1, -1},
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{ "2_OptionsDetail", "2_OptionsDetail-M", -1, -1},
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}
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//XSTR:ON
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};
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static int Tab = 0;
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static int Options_menu_inited = 0;
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static int Options_multi_inited = 0;
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static int Options_detail_inited = 0;
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static int Button_bms[NUM_COMMONS][MAX_BMAPS_PER_GADGET];
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static UI_WINDOW Ui_window;
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UI_GADGET Options_bogus;
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static int Backup_skill_level;
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static float Backup_sound_volume;
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static float Backup_music_volume;
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static float Backup_voice_volume;
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static bool Backup_briefing_voice_enabled;
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static bool Backup_use_mouse_to_fly;
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static int Sound_volume_int;
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static int Music_volume_int;
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static int Voice_volume_int;
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static sound_handle Voice_vol_handle = sound_handle::invalid();
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int Options_notify_stamp = -1;
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char Options_notify_string[200];
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// called whenever accept is hit
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// do any processing, etc in here.
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void options_accept();
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void options_force_button_frame(int n, int frame_num);
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void options_add_notify(const char *str);
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void options_notify_do_frame();
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int Options_gamma_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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435, 179, 195, 28 // GR_640
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},
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{
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692, 287, 308, 44 // GR_1024
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}
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};
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#define MAX_GAMMA_BITMAP_SIZE 17500
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int Options_gamma_num_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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489, 159, 65, 17 // GR_640
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},
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{
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779, 254, 65, 17 // GR_1024
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}
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};
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int Options_skills_text_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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468, 104, 155, 10 // GR_640
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},
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{
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750, 169, 246, 21 // GR_1024
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}
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};
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// ---------------------------------------------------------------------------------------------------------
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// DETAIL LEVEL OPTIONS definitions BEGIN
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//
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#define NUM_DETAIL_SLIDERS 8
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/*
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#define DETAIL_DISTANCE_SLIDER 0
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#define NEBULA_DETAIL_SLIDER 1
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#define HARDWARE_TEXTURES_SLIDER 2
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#define NUM_PARTICLES_SLIDER 6
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#define SHARD_CULLING_SLIDER 3
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#define SHIELD_DETAIL_SLIDER 4
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#define NUM_STARS_SLIDER 5
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#define LIGHTING_SLIDER 7
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*/
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#define DETAIL_DISTANCE_SLIDER 0
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#define NEBULA_DETAIL_SLIDER 1
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#define HARDWARE_TEXTURES_SLIDER 2
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#define NUM_PARTICLES_SLIDER 3
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#define SHARD_CULLING_SLIDER 4
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#define SHIELD_DETAIL_SLIDER 5
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#define NUM_STARS_SLIDER 6
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#define LIGHTING_SLIDER 7
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op_sliders Detail_sliders[GR_NUM_RESOLUTIONS][NUM_DETAIL_SLIDERS] = {
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{ // GR_640
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op_sliders("ODB_07", 21, 71, -1, -1, 7, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail
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op_sliders("ODB_08", 21, 119, -1, -1, 8, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail
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op_sliders("ODB_09", 21, 166, -1, -1, 9, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures
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op_sliders("ODB_10", 21, 212, -1, -1, 10, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles
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op_sliders("ODB_11", 21, 260, -1, -1, 11, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris
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op_sliders("ODB_12", 21, 307, -1, -1, 12, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit
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op_sliders("ODB_13", 21, 354, -1, -1, 13, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars
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op_sliders("ODB_19", 518, 212, -1, -1, 19, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting
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},
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{ // GR_1024
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op_sliders("2_ODB_07", 34, 114, -1, -1, 7, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail
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op_sliders("2_ODB_08", 34, 190, -1, -1, 8, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail
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op_sliders("2_ODB_09", 34, 265, -1, -1, 9, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures
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op_sliders("2_ODB_10", 34, 340, -1, -1, 10, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles
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op_sliders("2_ODB_11", 34, 416, -1, -1, 11, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris
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op_sliders("2_ODB_12", 34, 492, -1, -1, 12, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit
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op_sliders("2_ODB_13", 34, 567, -1, -1, 13, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars
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op_sliders("2_ODB_19", 829, 340, -1, -1, 19, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting
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}
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};
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int Detail_slider_pos[NUM_DETAIL_SLIDERS];
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detail_levels Detail_original; // backup of Detail settings when screen is first entered
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UI_GADGET Detail_bogus;
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void options_detail_init();
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void options_detail_hide_stuff();
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void options_detail_unhide_stuff();
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void options_detail_do_frame();
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void options_detail_set_level(int level);
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// text
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#define OPTIONS_NUM_TEXT 49
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UI_XSTR Options_text[GR_NUM_RESOLUTIONS][OPTIONS_NUM_TEXT] = {
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{ // GR_640
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// common text
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{ "Options", 1036, 10, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][OPTIONS_TAB].button },
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{ "Multi", 1042, 97, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MULTIPLAYER_TAB].button },
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{ "Detail", 1351, 166, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][DETAIL_LEVELS_TAB].button },
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{ "Exit", 1059, 8, 417, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button },
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{ "Game", 1412, 8, 430, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button },
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{ "Control", 1352, 409, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button },
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{ "Config", 1353, 409, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button },
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{ "HUD", 1354, 504, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button },
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{ "Config", 1415, 504, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button },
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{ "Accept", 1035, 573, 412, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ACCEPT_BUTTON].button },
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|
// text for the detail level screen
|
|
{ "Preset Detail Levels", 1355, 455, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Low", 1160, 570, 82, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][LOW_DETAIL_N].button },
|
|
{ "Medium", 1161, 550, 100, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MEDIUM_DETAIL_N].button },
|
|
{ "High", 1162, 568, 120, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HIGH_DETAIL_N].button },
|
|
{ "Very High", 1163, 530, 139, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][VERY_HIGH_DETAIL_N].button },
|
|
{ "Custom", 1356, 546, 158, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CUSTOM_DETAIL_N].button },
|
|
{ "Off", 1286, 509, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_OFF].button },
|
|
{ "On", 1285, 573, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_ON].button },
|
|
{ "Off", 1286, 509, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_OFF].button },
|
|
{ "On", 1285, 573, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_ON].button },
|
|
{ "Off", 1286, 509, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_OFF].button },
|
|
{ "On", 1285, 573, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_ON].button },
|
|
{ "Planets/Backgrounds", 1357, 455, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Target View Rendering", 1358, 446, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Weapon Extras", 1359, 497, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Model Detail", 1360, 27, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Nebula Detail", 1361, 27, 103, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "3D Hardware Textures", 1362, 27, 150, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Particles", 1363, 27, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Impact Effects", 1364, 27, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Shield Hit Effects", 1365, 27, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Stars", 1366, 27, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Lighting", 1367, 549, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
|
|
// main options screen text
|
|
{ "Briefing Voice", 1368, 14, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 20, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_OFF].button },
|
|
{ "On", 1285, 83, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_ON].button },
|
|
{ "Volume", 1369, 14, 111, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Effects", 1370, 20, 130, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Music", 1371, 20, 165, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Voice", 1372, 20, 199, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Mouse", 1373, 14, 249, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 20, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_OFF].button },
|
|
{ "On", 1285, 83, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_ON].button },
|
|
{ "Sensitivity", 1529, 20, 297, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[0][OPT_MOUSE_SENS_SLIDER].slider },
|
|
{ "Skill Level", 1509, 533, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Brightness", 1375, 532, 133, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Joystick", 1376, 556, 231, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Sensitivity", 1374, 538, 250, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Deadzone", 1377, 538, 281, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
},
|
|
{ // GR_1024
|
|
// common text
|
|
{ "Options", 1036, 16, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][OPTIONS_TAB].button },
|
|
{ "Multi", 1042, 172, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MULTIPLAYER_TAB].button },
|
|
{ "Detail", 1351, 283, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][DETAIL_LEVELS_TAB].button },
|
|
{ "Exit", 1059, 13, 685, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button },
|
|
{ "Game", 1412, 13, 696, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button },
|
|
{ "Control", 1352, 655, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button },
|
|
{ "Config", 1353, 655, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button },
|
|
{ "HUD", 1354, 806, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button },
|
|
{ "Config", 1415, 806, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button },
|
|
{ "Accept", 1035, 927, 672, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ACCEPT_BUTTON].button },
|
|
|
|
// text for the detail level screen
|
|
{ "Preset Detail Levels", 1355, 809, 90, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Low", 1160, 944, 131, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][LOW_DETAIL_N].button },
|
|
{ "Medium", 1161, 924, 161, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MEDIUM_DETAIL_N].button },
|
|
{ "High", 1162, 942, 192, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HIGH_DETAIL_N].button },
|
|
{ "Very High", 1163, 903, 222, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][VERY_HIGH_DETAIL_N].button },
|
|
{ "Custom", 1356, 922, 252, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CUSTOM_DETAIL_N].button },
|
|
{ "Off", 1286, 835, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_OFF].button },
|
|
{ "On", 1285, 936, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_ON].button },
|
|
{ "Off", 1286, 835, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_OFF].button },
|
|
{ "On", 1285, 936, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_ON].button },
|
|
{ "Off", 1286, 835, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_OFF].button },
|
|
{ "On", 1285, 936, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_ON].button },
|
|
{ "Planets/Backgrounds", 1357, 808, 391, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Target View Rendering", 1358, 799, 466, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Weapon Extras", 1359, 850, 542, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Model Detail", 1360, 44, 99, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][DETAIL_DISTANCE_SLIDER].slider },
|
|
{ "Nebula Detail", 1361, 44, 175, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NEBULA_DETAIL_SLIDER].slider },
|
|
{ "3D Hardware Textures", 1362, 44, 250, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][HARDWARE_TEXTURES_SLIDER].slider },
|
|
{ "Particles", 1363, 44, 325, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_PARTICLES_SLIDER].slider },
|
|
{ "Impact Effects", 1364, 44, 401, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHARD_CULLING_SLIDER].slider },
|
|
{ "Shield Hit Effects", 1365, 44, 476, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHIELD_DETAIL_SLIDER].slider },
|
|
{ "Stars", 1366, 44, 552, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_STARS_SLIDER].slider },
|
|
{ "Lighting", 1367, 903, 326, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][LIGHTING_SLIDER].slider },
|
|
|
|
// main options screen text
|
|
{ "Briefing Voice", 1368, 23, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 32, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_OFF].button },
|
|
{ "On", 1285, 134, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_ON].button },
|
|
{ "Volume", 1369, 23, 178, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Effects", 1370, 33, 209, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Music", 1371, 33, 264, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Voice", 1372, 33, 319, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Mouse", 1373, 23, 399, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 32, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_OFF].button },
|
|
{ "On", 1285, 134, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_ON].button },
|
|
{ "Sensitivity", 1529, 34, 477, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[1][OPT_MOUSE_SENS_SLIDER].slider },
|
|
{ "Skill Level", 1509, 854, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Brightness", 1375, 852, 214, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Joystick", 1376, 891, 370, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Sensitivity", 1374, 861, 400, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Deadzone", 1377, 861, 451, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
}
|
|
};
|
|
|
|
|
|
//
|
|
// DETAIL LEVEL tab definitions END
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
|
|
void options_play_voice_clip()
|
|
{
|
|
if ( snd_is_playing(Voice_vol_handle) ) {
|
|
snd_stop(Voice_vol_handle);
|
|
Voice_vol_handle = sound_handle::invalid();
|
|
}
|
|
auto gs = gamesnd_get_interface_sound(InterfaceSounds::VOICE_SLIDER_CLIP);
|
|
auto entry = gamesnd_choose_entry(gs);
|
|
|
|
auto snd_id = snd_load(entry, gs->flags, 0);
|
|
|
|
Voice_vol_handle = snd_play_raw( snd_id, 0.0f, 1.0f, SND_PRIORITY_SINGLE_INSTANCE );
|
|
}
|
|
|
|
void options_add_notify(const char *str)
|
|
{
|
|
strcpy_s(Options_notify_string, str);
|
|
Options_notify_stamp = timestamp(OPTIONS_NOTIFY_TIME);
|
|
}
|
|
|
|
void options_notify_do_frame()
|
|
{
|
|
int w,h;
|
|
|
|
if (Options_notify_stamp != -1) {
|
|
if (timestamp_elapsed(Options_notify_stamp)) {
|
|
Options_notify_stamp = -1;
|
|
|
|
} else {
|
|
gr_get_string_size(&w, &h, Options_notify_string);
|
|
gr_printf_menu((gr_screen.max_w_unscaled - w) / 2, OPTIONS_NOTIFY_Y, "%s", Options_notify_string);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
void options_set_bmaps(int btn, int bm_index)
|
|
{
|
|
int j;
|
|
|
|
for (j=0; j<MAX_BMAPS_PER_GADGET; j++){
|
|
Buttons[gr_screen.res][btn].button.bmap_ids[j] = Button_bms[bm_index][j];
|
|
}
|
|
}
|
|
*/
|
|
|
|
void options_tab_setup(int /*set_palette*/)
|
|
{
|
|
// char *pal;
|
|
int i;
|
|
int flags[256];
|
|
|
|
if (Tab != MULTIPLAYER_TAB) {
|
|
Assert(Backgrounds[gr_screen.res][Tab].mask >= 0);
|
|
Ui_window.set_mask_bmap(Backgrounds[gr_screen.res][Tab].mask, Backgrounds[gr_screen.res][Tab].mask_filename);
|
|
}
|
|
|
|
for (i=0; i<256; i++){
|
|
flags[i] = 0;
|
|
}
|
|
|
|
// activate, deactivate any necessary controls
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
if ( ((Buttons[gr_screen.res][i].tab == Tab) || (Buttons[gr_screen.res][i].tab == -1)) && !flags[Buttons[gr_screen.res][i].hotspot] ) {
|
|
flags[Buttons[gr_screen.res][i].hotspot] = 1;
|
|
Buttons[gr_screen.res][i].button.enable();
|
|
if (Buttons[gr_screen.res][i].filename)
|
|
Buttons[gr_screen.res][i].button.unhide();
|
|
|
|
} else {
|
|
Buttons[gr_screen.res][i].button.disable();
|
|
Buttons[gr_screen.res][i].button.hide();
|
|
}
|
|
}
|
|
|
|
// maybe enable/disable controls based upon current tab
|
|
if (Tab == OPTIONS_TAB) {
|
|
for(i=0; i<NUM_OPTIONS_SLIDERS; i++){
|
|
Options_sliders[gr_screen.res][i].slider.enable();
|
|
Options_sliders[gr_screen.res][i].slider.unhide();
|
|
}
|
|
} else {
|
|
for(i=0; i<NUM_OPTIONS_SLIDERS; i++){
|
|
Options_sliders[gr_screen.res][i].slider.hide();
|
|
Options_sliders[gr_screen.res][i].slider.disable();
|
|
}
|
|
}
|
|
|
|
if( ((Game_mode & GM_IN_MISSION) && (!popupdead_is_active())) || (Game_mode & GM_MULTIPLAYER) ){
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.disable();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 0;
|
|
}
|
|
|
|
// do other special processing
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_select();
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_unhide_stuff();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// call this function to close down, do other processing of data in the tab that's being left
|
|
void options_tab_close()
|
|
{
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_unselect();
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_hide_stuff();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void options_change_tab(int n)
|
|
{
|
|
int idx;
|
|
|
|
switch (n) {
|
|
case MULTIPLAYER_TAB:
|
|
if ( !Options_multi_inited ) {
|
|
// init multiplayer
|
|
options_multi_init(&Ui_window);
|
|
options_multi_unselect();
|
|
Options_multi_inited = 1;
|
|
}
|
|
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
if (!Options_detail_inited) {
|
|
// init detail levels
|
|
options_detail_init();
|
|
options_detail_hide_stuff();
|
|
Options_detail_inited = 1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// if we're going into the main screen
|
|
if(n == OPTIONS_TAB){
|
|
Options_bogus.enable();
|
|
Options_bogus.unhide();
|
|
for(idx=0; idx<NUM_OPTIONS_SLIDERS; idx++){
|
|
Options_sliders[gr_screen.res][idx].slider.enable();
|
|
Options_sliders[gr_screen.res][idx].slider.unhide();
|
|
}
|
|
} else {
|
|
Options_bogus.hide();
|
|
Options_bogus.disable();
|
|
for(idx=0; idx<NUM_OPTIONS_SLIDERS; idx++){
|
|
Options_sliders[gr_screen.res][idx].slider.hide();
|
|
Options_sliders[gr_screen.res][idx].slider.disable();
|
|
}
|
|
}
|
|
|
|
if (n != MULTIPLAYER_TAB) {
|
|
if (Backgrounds[gr_screen.res][n].mask < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
options_tab_close();
|
|
|
|
Tab = n;
|
|
options_tab_setup(1);
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
}
|
|
|
|
void options_cancel_exit()
|
|
{
|
|
snd_set_effects_volume(Backup_sound_volume);
|
|
event_music_set_volume(Backup_music_volume);
|
|
snd_set_voice_volume(Backup_voice_volume);
|
|
|
|
if(!(Game_mode & GM_MULTIPLAYER)){
|
|
Game_skill_level = Backup_skill_level;
|
|
}
|
|
|
|
Briefing_voice_enabled = Backup_briefing_voice_enabled;
|
|
Use_mouse_to_fly = Backup_use_mouse_to_fly;
|
|
|
|
if ( Options_detail_inited ) {
|
|
Detail = Detail_original;
|
|
}
|
|
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
void options_change_gamma(float delta)
|
|
{
|
|
char tmp_gamma_string[32];
|
|
|
|
auto gamma = Gr_gamma + delta;
|
|
if (gamma < 0.1f) {
|
|
gamma = 0.1f;
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
|
|
} else if (gamma > 5.0f) {
|
|
gamma = 5.0f;
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
gr_set_gamma(gamma);
|
|
sprintf(tmp_gamma_string, NOX("%.2f"), gamma);
|
|
|
|
os_config_write_string( NULL, NOX("GammaD3D"), tmp_gamma_string );
|
|
}
|
|
|
|
void options_button_pressed(int n)
|
|
{
|
|
int choice;
|
|
|
|
switch (n) {
|
|
case OPTIONS_TAB:
|
|
case MULTIPLAYER_TAB:
|
|
case DETAIL_LEVELS_TAB:
|
|
if (Tab != n)
|
|
options_change_tab(n);
|
|
|
|
break;
|
|
|
|
case ABORT_GAME_BUTTON:
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR( "Exit Game?", 374));
|
|
if ( choice == 1 )
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
break;
|
|
|
|
case CONTROL_CONFIG_BUTTON:
|
|
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_CONTROL_CONFIG);
|
|
break;
|
|
|
|
case HUD_CONFIG_BUTTON:
|
|
// can't go to the hud config screen when a multiplayer observer
|
|
if((Game_mode & GM_MULTIPLAYER) && (Net_player->flags & NETINFO_FLAG_OBSERVER)){
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
options_add_notify(XSTR( "Cannot use HUD config when an observer!", 375));
|
|
break;
|
|
}
|
|
|
|
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_HUD_CONFIG);
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
options_accept();
|
|
break;
|
|
|
|
// BEGIN - detail level tab buttons
|
|
|
|
case HUD_TARGETVIEW_RENDER_ON:
|
|
Detail.targetview_model = 1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case HUD_TARGETVIEW_RENDER_OFF:
|
|
Detail.targetview_model = 0;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case PLANETS_ON:
|
|
Detail.planets_suns = 1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case PLANETS_OFF:
|
|
Detail.planets_suns = 0;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case WEAPON_EXTRAS_ON:
|
|
Detail.weapon_extras = 1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case WEAPON_EXTRAS_OFF:
|
|
Detail.weapon_extras = 0;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case LOW_DETAIL_N:
|
|
options_detail_set_level(0);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case MEDIUM_DETAIL_N:
|
|
options_detail_set_level(1);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case HIGH_DETAIL_N:
|
|
options_detail_set_level(2);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case VERY_HIGH_DETAIL_N:
|
|
options_detail_set_level(3);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case CUSTOM_DETAIL_N:
|
|
options_detail_set_level(-1);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
// END - detail level tab buttons
|
|
|
|
case GAMMA_DOWN:
|
|
options_change_gamma(-0.05f);
|
|
break;
|
|
|
|
case GAMMA_UP:
|
|
options_change_gamma(0.05f);
|
|
break;
|
|
|
|
case BRIEF_VOICE_ON:
|
|
Briefing_voice_enabled = true;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case BRIEF_VOICE_OFF:
|
|
Briefing_voice_enabled = false;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case MOUSE_ON:
|
|
Use_mouse_to_fly = 1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case MOUSE_OFF:
|
|
Use_mouse_to_fly = 0;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void options_sliders_update()
|
|
{
|
|
// sound slider
|
|
if (Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos != Sound_volume_int) {
|
|
Sound_volume_int = Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos;
|
|
snd_set_effects_volume((float) (Sound_volume_int) / 9.0f);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
// music slider
|
|
if (Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos != Music_volume_int) {
|
|
Music_volume_int = Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos;
|
|
event_music_set_volume((float) (Music_volume_int) / 9.0f);
|
|
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
// voice slider
|
|
if (Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos != Voice_volume_int) {
|
|
Voice_volume_int = Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos;
|
|
snd_set_voice_volume((float) (Voice_volume_int) / 9.0f);
|
|
options_play_voice_clip();
|
|
}
|
|
|
|
if (Mouse_sensitivity != Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos) {
|
|
Mouse_sensitivity = Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
if (Joy_sensitivity != Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos) {
|
|
Joy_sensitivity = Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
if (Joy_dead_zone_size != Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5) {
|
|
Joy_dead_zone_size = Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
if (Game_skill_level != Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos) {
|
|
Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
|
|
void options_accept()
|
|
{
|
|
// apply the selected multiplayer options
|
|
if ( Options_multi_inited ) {
|
|
// if we've failed to provide a PXO password or username but have turned on PXO, we don't want to quit
|
|
if (!options_multi_accept()) {
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, "PXO is selected but password or username is missing");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If music is zero volume, disable
|
|
if ( Master_event_music_volume <= 0.0f ) {
|
|
// event_music_disable();
|
|
event_music_level_close();
|
|
}
|
|
|
|
// apply other options (display options, etc)
|
|
// note: return in here (and play failed sound) if they can't accept yet for some reason
|
|
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
void options_load_background_and_mask(int tab)
|
|
{
|
|
Assert(tab == OPTIONS_TAB || tab == DETAIL_LEVELS_TAB );
|
|
Backgrounds[gr_screen.res][tab].bitmap = bm_load(Backgrounds[gr_screen.res][tab].filename);
|
|
Backgrounds[gr_screen.res][tab].mask = bm_load(Backgrounds[gr_screen.res][tab].mask_filename);
|
|
}
|
|
|
|
int Gamma_last_set = -1;
|
|
int Gamma_colors_inited = 0;
|
|
|
|
void options_menu_init()
|
|
{
|
|
int i, j;
|
|
options_buttons *b;
|
|
|
|
Assert(!Options_menu_inited);
|
|
|
|
Tab = 0;
|
|
Gamma_last_set = -1;
|
|
|
|
common_set_interface_palette("InterfacePalette"); // set the interface palette
|
|
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
|
|
|
|
for (i=0; i<PLANETS_ON; i++) {
|
|
b = &Buttons[gr_screen.res][i];
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1);
|
|
// set up callback for when a mouse first goes over a button
|
|
if (b->filename) {
|
|
b->button.set_bmaps(b->filename);
|
|
if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) {
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
}
|
|
|
|
} else {
|
|
b->button.hide();
|
|
}
|
|
|
|
b->button.link_hotspot(b->hotspot);
|
|
if (i < NUM_COMMONS) {
|
|
for (j=0; j<MAX_BMAPS_PER_GADGET; j++){
|
|
Button_bms[i][j] = b->button.bmap_ids[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
// add all xstr text
|
|
for(i=0; i<OPTIONS_NUM_TEXT; i++){
|
|
Ui_window.add_XSTR(&Options_text[gr_screen.res][i]);
|
|
}
|
|
|
|
// bogus controls
|
|
Detail_bogus.base_create(&Ui_window, UI_KIND_ICON, 0, 0, 0, 0);
|
|
Options_bogus.base_create(&Ui_window, UI_KIND_ICON, 0, 0, 0, 0);
|
|
|
|
Buttons[gr_screen.res][GAMMA_DOWN].button.set_hotkey(KEY_COMMA);
|
|
Buttons[gr_screen.res][GAMMA_UP].button.set_hotkey(KEY_PERIOD);
|
|
|
|
/*
|
|
Skill_control.first_frame = bm_load_animation("OPa_11", &Skill_control.total_frames);
|
|
if (Skill_control.first_frame < 0) {
|
|
Error(LOCATION, "Could not load OPa_11.ani\n");
|
|
return;
|
|
}
|
|
*/
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
Backgrounds[gr_screen.res][i].bitmap = -1;
|
|
Backgrounds[gr_screen.res][i].mask = -1;
|
|
}
|
|
|
|
options_load_background_and_mask(OPTIONS_TAB);
|
|
options_tab_setup(0);
|
|
|
|
Backup_skill_level = Game_skill_level;
|
|
Backup_sound_volume = Master_sound_volume;
|
|
Backup_music_volume = Master_event_music_volume;
|
|
Backup_voice_volume = Master_voice_volume;
|
|
Backup_briefing_voice_enabled = Briefing_voice_enabled;
|
|
Backup_use_mouse_to_fly = Use_mouse_to_fly;
|
|
|
|
// create slider
|
|
for ( i = 0; i < NUM_OPTIONS_SLIDERS; i++ ) {
|
|
Options_sliders[gr_screen.res][i].slider.create(&Ui_window, Options_sliders[gr_screen.res][i].x, Options_sliders[gr_screen.res][i].y,
|
|
Options_sliders[gr_screen.res][i].dots, Options_sliders[gr_screen.res][i].filename,
|
|
Options_sliders[gr_screen.res][i].hotspot,
|
|
Options_sliders[gr_screen.res][i].right_filename, Options_sliders[gr_screen.res][i].right_mask, Options_sliders[gr_screen.res][i].right_x, Options_sliders[gr_screen.res][i].right_y,
|
|
Options_sliders[gr_screen.res][i].left_filename, Options_sliders[gr_screen.res][i].left_mask, Options_sliders[gr_screen.res][i].left_x, Options_sliders[gr_screen.res][i].left_y,
|
|
Options_sliders[gr_screen.res][i].dot_w);
|
|
}
|
|
|
|
// maybe disable the skill slider
|
|
if( ((Game_mode & GM_IN_MISSION) && (!popupdead_is_active())) || (Game_mode & GM_MULTIPLAYER) ) {
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.disable();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 0;
|
|
}
|
|
|
|
// setup slider values
|
|
// note slider scale is 0-9, while Master_ values calc with 1-10 scale (hence the -1)
|
|
Sound_volume_int = Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos = (int)std::lround(Master_sound_volume * 9.0f);
|
|
Music_volume_int = Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos = (int)std::lround(Master_event_music_volume * 9.0f);
|
|
Voice_volume_int = Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos = (int)std::lround(Master_voice_volume * 9.0f);
|
|
|
|
Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos = Joy_sensitivity;
|
|
Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos = Joy_dead_zone_size / 5;
|
|
Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos = Mouse_sensitivity;
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos = Game_skill_level;
|
|
|
|
Gamma_colors_inited = 0;
|
|
|
|
Options_menu_inited = 1;
|
|
|
|
// hide options crap
|
|
options_detail_hide_stuff();
|
|
}
|
|
|
|
void options_menu_close()
|
|
{
|
|
int i;
|
|
|
|
Assert(Options_menu_inited);
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Backgrounds[gr_screen.res][i].bitmap >= 0){
|
|
bm_release(Backgrounds[gr_screen.res][i].bitmap);
|
|
}
|
|
if ((Backgrounds[gr_screen.res][i].mask >= 0) && (i != Tab)){ // Ui_window.destroy() expects to release current tab's mask.
|
|
bm_release(Backgrounds[gr_screen.res][i].mask);
|
|
}
|
|
}
|
|
|
|
if (Voice_vol_handle.isValid()) {
|
|
snd_stop(Voice_vol_handle);
|
|
Voice_vol_handle = sound_handle::invalid();
|
|
}
|
|
|
|
options_multi_close();
|
|
|
|
Ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
Pilot.save_player();
|
|
Pilot.save_savefile();
|
|
game_flush();
|
|
|
|
Options_menu_inited = 0;
|
|
Options_multi_inited = 0;
|
|
Options_detail_inited = 0;
|
|
}
|
|
|
|
|
|
void draw_gamma_box()
|
|
{
|
|
int x, y, v;
|
|
|
|
// NEILK: i had to change this declaration because the size is determined dynamically. I just picked an arbitrary large number to data size (although we should always be using less)
|
|
// TODO: change MAX size to maximum size for a 1024x768 bitmap
|
|
// ushort Gamma_data[Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD]*Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD]*2];
|
|
ushort Gamma_data[MAX_GAMMA_BITMAP_SIZE];
|
|
|
|
v = fl2i( pow(0.5f, 1.0f / Gr_gamma) * 255.0f );
|
|
if (v > 255){
|
|
v = 255;
|
|
} else if (v < 0){
|
|
v = 0;
|
|
}
|
|
|
|
Gamma_last_set = v;
|
|
|
|
{
|
|
ushort clr_full_white = 0;
|
|
ushort clr_half_white = 0;
|
|
ubyte r, g, b, a;
|
|
|
|
BM_SELECT_TEX_FORMAT();
|
|
|
|
// set full white
|
|
r = g = b = a = 255;
|
|
bm_set_components((ubyte*)&clr_full_white, &r, &g, &b, &a);
|
|
|
|
// set half white
|
|
r = g = b = (ubyte)v;
|
|
bm_set_components((ubyte*)&clr_half_white, &r, &g, &b, &a);
|
|
|
|
memset( Gamma_data, 0, sizeof(ushort) * MAX_GAMMA_BITMAP_SIZE );
|
|
|
|
ushort *dptr = Gamma_data;
|
|
for (y=0; y<Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD]; y++) {
|
|
for (x=0; x<Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD]; x++) {
|
|
if ((x / 20) & 1) {
|
|
*dptr = clr_half_white;
|
|
} else {
|
|
if ((x & 1) == (y & 1)) {
|
|
*dptr = clr_full_white;
|
|
} else {
|
|
*dptr = 0;
|
|
}
|
|
}
|
|
dptr++;
|
|
}
|
|
}
|
|
|
|
// always go back to screen format
|
|
BM_SELECT_SCREEN_FORMAT();
|
|
|
|
// if we're in bitmap poly mode
|
|
int Gamma_bitmap = bm_create( 16, Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD], Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD], Gamma_data, 0 );
|
|
gr_set_bitmap(Gamma_bitmap);
|
|
gr_bitmap( Options_gamma_coords[gr_screen.res][OPTIONS_X_COORD], Options_gamma_coords[gr_screen.res][OPTIONS_Y_COORD], GR_RESIZE_MENU );
|
|
|
|
bm_release( Gamma_bitmap );
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void options_menu_do_frame(float /*frametime*/)
|
|
{
|
|
int i, k, x, y;
|
|
|
|
Assert(Options_menu_inited);
|
|
k = Ui_window.process() & ~KEY_DEBUGGED;
|
|
switch (k) {
|
|
case KEY_SHIFTED | KEY_TAB:
|
|
case KEY_LEFT: // activate previous tab
|
|
i = Tab - 1;
|
|
if (i < 0)
|
|
i = NUM_TABS - 1;
|
|
|
|
options_change_tab(i);
|
|
break;
|
|
|
|
case KEY_TAB:
|
|
case KEY_RIGHT: // activate next tab
|
|
// check to see if the multiplayer options screen wants to eat the tab kay
|
|
if ((k == KEY_TAB) && (Tab == MULTIPLAYER_TAB)) {
|
|
if (options_multi_eat_tab()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
i = Tab + 1;
|
|
if (i >= NUM_TABS)
|
|
i = 0;
|
|
|
|
options_change_tab(i);
|
|
break;
|
|
|
|
case KEY_C:
|
|
if (Tab == OPTIONS_TAB) {
|
|
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_CONTROL_CONFIG);
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_H:
|
|
if (Tab == OPTIONS_TAB) {
|
|
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_HUD_CONFIG);
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
options_cancel_exit();
|
|
break;
|
|
|
|
case KEY_CTRLED | KEY_ENTER:
|
|
options_accept();
|
|
break;
|
|
|
|
case KEY_DELETE:
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
break;
|
|
}
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
if (Buttons[gr_screen.res][i].button.pressed())
|
|
options_button_pressed(i);
|
|
}
|
|
|
|
options_sliders_update();
|
|
|
|
// if we're in the multiplayer options tab, get the background bitmap from the options multi module
|
|
if(Tab == MULTIPLAYER_TAB){
|
|
i = options_multi_background_bitmap();
|
|
} else {
|
|
i = Backgrounds[gr_screen.res][Tab].bitmap;
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(i);
|
|
if (i >= 0) {
|
|
gr_set_bitmap(i);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
Ui_window.draw();
|
|
|
|
// NOTE : this must be done here so that any special drawing crap we do is not overwritten by the UI_WINDOW::draw() call
|
|
// do specific processing for the multiplayer tab
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_do(k);
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_do_frame();
|
|
break;
|
|
|
|
default:
|
|
Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos;
|
|
break;
|
|
}
|
|
|
|
// handle the displaying of any notification messages
|
|
options_notify_do_frame();
|
|
|
|
for (i=0; i<NUM_TABS; i++){
|
|
if (Buttons[gr_screen.res][i].button.button_down()){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == NUM_TABS){
|
|
Buttons[gr_screen.res][Tab].button.draw_forced(2);
|
|
}
|
|
|
|
if (Tab == OPTIONS_TAB) {
|
|
// draw correct frame for briefing voice radio buttons
|
|
if (Briefing_voice_enabled) {
|
|
options_force_button_frame(BRIEF_VOICE_ON, 2);
|
|
options_force_button_frame(BRIEF_VOICE_OFF, 0);
|
|
|
|
} else {
|
|
options_force_button_frame(BRIEF_VOICE_OFF, 2);
|
|
options_force_button_frame(BRIEF_VOICE_ON, 0);
|
|
}
|
|
|
|
if (Use_mouse_to_fly) {
|
|
options_force_button_frame(MOUSE_ON, 2);
|
|
options_force_button_frame(MOUSE_OFF, 0);
|
|
|
|
} else {
|
|
options_force_button_frame(MOUSE_OFF, 2);
|
|
options_force_button_frame(MOUSE_ON, 0);
|
|
}
|
|
|
|
int w;
|
|
gr_get_string_size(&w, NULL, Skill_level_names(Game_skill_level));
|
|
x = Options_skills_text_coords[gr_screen.res][OPTIONS_X_COORD];
|
|
y = Options_skills_text_coords[gr_screen.res][OPTIONS_Y_COORD];
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_string(x + (Options_skills_text_coords[gr_screen.res][OPTIONS_W_COORD] / 2) - (w/2), y, Skill_level_names(Game_skill_level), GR_RESIZE_MENU);
|
|
|
|
//==============================================================================
|
|
// Draw the gamma adjustment grid.
|
|
|
|
draw_gamma_box();
|
|
|
|
gr_set_color_fast(&Color_white);
|
|
x = Options_gamma_num_coords[gr_screen.res][OPTIONS_X_COORD];
|
|
y = Options_gamma_num_coords[gr_screen.res][OPTIONS_Y_COORD];
|
|
|
|
gr_printf_menu(x, y, NOX("%.2f"), Gr_gamma);
|
|
}
|
|
//==============================================================================
|
|
|
|
// maybe blit a waveform
|
|
if(Tab == MULTIPLAYER_TAB){
|
|
options_multi_vox_process_waveform();
|
|
}
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
// DETAIL LEVEL OPTIONS definitions BEGIN
|
|
//
|
|
|
|
void options_detail_synch_sliders()
|
|
{
|
|
Detail_slider_pos[DETAIL_DISTANCE_SLIDER] = Detail_sliders[gr_screen.res][DETAIL_DISTANCE_SLIDER].slider.pos = Detail.detail_distance;
|
|
Detail_slider_pos[NEBULA_DETAIL_SLIDER] = Detail_sliders[gr_screen.res][NEBULA_DETAIL_SLIDER].slider.pos = Detail.nebula_detail;
|
|
Detail_slider_pos[HARDWARE_TEXTURES_SLIDER] = Detail_sliders[gr_screen.res][HARDWARE_TEXTURES_SLIDER].slider.pos = Detail.hardware_textures;
|
|
Detail_slider_pos[SHARD_CULLING_SLIDER] = Detail_sliders[gr_screen.res][SHARD_CULLING_SLIDER].slider.pos = Detail.num_small_debris;
|
|
Detail_slider_pos[SHIELD_DETAIL_SLIDER] = Detail_sliders[gr_screen.res][SHIELD_DETAIL_SLIDER].slider.pos = Detail.shield_effects;
|
|
Detail_slider_pos[NUM_STARS_SLIDER] = Detail_sliders[gr_screen.res][NUM_STARS_SLIDER].slider.pos = Detail.num_stars;
|
|
Detail_slider_pos[NUM_PARTICLES_SLIDER] = Detail_sliders[gr_screen.res][NUM_PARTICLES_SLIDER].slider.pos = Detail.num_particles;
|
|
Detail_slider_pos[LIGHTING_SLIDER] = Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos = Detail.lighting;
|
|
}
|
|
|
|
void options_detail_init()
|
|
{
|
|
int i;
|
|
options_buttons *b;
|
|
|
|
Detail_original = Detail;
|
|
|
|
options_load_background_and_mask(DETAIL_LEVELS_TAB);
|
|
|
|
for (i=PLANETS_ON; i<NUM_BUTTONS; i++) {
|
|
b = &Buttons[gr_screen.res][i];
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1);
|
|
// set up callback for when a mouse first goes over a button
|
|
if (b->filename) {
|
|
b->button.set_bmaps(b->filename);
|
|
if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) {
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
}
|
|
|
|
} else {
|
|
b->button.hide();
|
|
}
|
|
|
|
b->button.link_hotspot(b->hotspot);
|
|
}
|
|
|
|
// create detail level sliders
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.create(&Ui_window, Detail_sliders[gr_screen.res][i].x, Detail_sliders[gr_screen.res][i].y,
|
|
Detail_sliders[gr_screen.res][i].dots, Detail_sliders[gr_screen.res][i].filename,
|
|
Detail_sliders[gr_screen.res][i].hotspot, Detail_sliders[gr_screen.res][i].left_filename, Detail_sliders[gr_screen.res][i].left_mask, Detail_sliders[gr_screen.res][i].left_x, Detail_sliders[gr_screen.res][i].left_y,
|
|
Detail_sliders[gr_screen.res][i].right_filename, Detail_sliders[gr_screen.res][i].right_mask, Detail_sliders[gr_screen.res][i].right_x, Detail_sliders[gr_screen.res][i].right_y,
|
|
Detail_sliders[gr_screen.res][i].dot_w);
|
|
}
|
|
|
|
// init the actual slider positions and our internal positions
|
|
options_detail_synch_sliders();
|
|
}
|
|
|
|
bool shader_compile_status = false;
|
|
bool shader_compile_started = false;
|
|
SCP_string recompile_state = "";
|
|
void shader_recompile_callback(size_t current, size_t total)
|
|
{
|
|
recompile_state = "";
|
|
recompile_state += "Recompiling shader ";
|
|
recompile_state += std::to_string(current + 1);
|
|
recompile_state += "/";
|
|
recompile_state += std::to_string(total);
|
|
|
|
shader_compile_status = (current + 1) == total;
|
|
}
|
|
|
|
int recompile_shaders()
|
|
{
|
|
if (!shader_compile_started) {
|
|
gr_recompile_all_shaders(shader_recompile_callback);
|
|
shader_compile_started = true;
|
|
}
|
|
popup_change_text(recompile_state.c_str());
|
|
return shader_compile_status;
|
|
}
|
|
|
|
void options_detail_sliders_update()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_DETAIL_SLIDERS; i++) {
|
|
if (Detail_sliders[gr_screen.res][i].slider.pos != Detail_slider_pos[i]) {
|
|
Detail_slider_pos[i] = Detail_sliders[gr_screen.res][i].slider.pos;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
|
|
// set Detail based on slider positions
|
|
Detail.detail_distance = Detail_sliders[gr_screen.res][DETAIL_DISTANCE_SLIDER].slider.pos;
|
|
|
|
// modify nebula stuff
|
|
Detail.nebula_detail = Detail_sliders[gr_screen.res][NEBULA_DETAIL_SLIDER].slider.pos;
|
|
neb2_set_detail_level(Detail.nebula_detail);
|
|
|
|
Detail.hardware_textures = Detail_sliders[gr_screen.res][HARDWARE_TEXTURES_SLIDER].slider.pos;
|
|
Detail.num_small_debris = Detail_sliders[gr_screen.res][SHARD_CULLING_SLIDER].slider.pos;
|
|
Detail.shield_effects = Detail_sliders[gr_screen.res][SHIELD_DETAIL_SLIDER].slider.pos;
|
|
Detail.num_stars = Detail_sliders[gr_screen.res][NUM_STARS_SLIDER].slider.pos;
|
|
Detail.num_particles = Detail_sliders[gr_screen.res][NUM_PARTICLES_SLIDER].slider.pos;
|
|
|
|
// If the new lighting setting is above 3 and the old one was below or the reverse,
|
|
// we need to recompile all shaders we have to account for the changed lighting model.
|
|
|
|
if (Detail.lighting != Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos) {
|
|
Detail.lighting = Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos;
|
|
shader_compile_status = false;
|
|
shader_compile_started = false;
|
|
popup_till_condition(recompile_shaders, POPUP_CANCEL, "Recompiling shaders");
|
|
}
|
|
}
|
|
|
|
void options_detail_hide_stuff()
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.disable();
|
|
Detail_sliders[gr_screen.res][i].slider.hide();
|
|
}
|
|
|
|
// this will hide text unassociated with any real control
|
|
Detail_bogus.hide();
|
|
}
|
|
|
|
void options_detail_unhide_stuff()
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.enable();
|
|
Detail_sliders[gr_screen.res][i].slider.unhide();
|
|
}
|
|
|
|
// this will hide text unassociated with any real control
|
|
Detail_bogus.unhide();
|
|
}
|
|
|
|
void options_force_button_frame(int n, int frame_num)
|
|
{
|
|
if ( !Buttons[gr_screen.res][n].button.button_down() ) {
|
|
Buttons[gr_screen.res][n].button.draw_forced(frame_num);
|
|
}
|
|
}
|
|
|
|
// called once per frame to set lit buttons
|
|
void options_detail_do_frame()
|
|
{
|
|
options_detail_sliders_update();
|
|
|
|
// force on/off buttons to draw their correct setting
|
|
|
|
if ( Detail.targetview_model ) {
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 2);
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 2);
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 0);
|
|
}
|
|
|
|
if ( Detail.planets_suns == 1 ) {
|
|
options_force_button_frame(PLANETS_ON, 2);
|
|
options_force_button_frame(PLANETS_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(PLANETS_OFF, 2);
|
|
options_force_button_frame(PLANETS_ON, 0);
|
|
}
|
|
|
|
if ( Detail.weapon_extras) {
|
|
options_force_button_frame(WEAPON_EXTRAS_ON, 2);
|
|
options_force_button_frame(WEAPON_EXTRAS_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(WEAPON_EXTRAS_OFF, 2);
|
|
options_force_button_frame(WEAPON_EXTRAS_ON, 0);
|
|
}
|
|
|
|
int current_detail;
|
|
|
|
if ( Detail.setting >= 0 ) {
|
|
current_detail = current_detail_level();
|
|
Detail.setting = current_detail;
|
|
} else {
|
|
current_detail = -1;
|
|
}
|
|
|
|
options_force_button_frame(LOW_DETAIL_N, 0);
|
|
options_force_button_frame(MEDIUM_DETAIL_N, 0);
|
|
options_force_button_frame(HIGH_DETAIL_N, 0);
|
|
options_force_button_frame(VERY_HIGH_DETAIL_N, 0);
|
|
options_force_button_frame(CUSTOM_DETAIL_N, 0);
|
|
|
|
switch ( current_detail ) {
|
|
case -1:
|
|
options_force_button_frame(CUSTOM_DETAIL_N, 2);
|
|
break;
|
|
case 0:
|
|
options_force_button_frame(LOW_DETAIL_N, 2);
|
|
break;
|
|
case 1:
|
|
options_force_button_frame(MEDIUM_DETAIL_N, 2);
|
|
break;
|
|
case 2:
|
|
options_force_button_frame(HIGH_DETAIL_N, 2);
|
|
break;
|
|
case 3:
|
|
options_force_button_frame(VERY_HIGH_DETAIL_N, 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Set all the detail settings to a predefined level
|
|
void options_detail_set_level(int level)
|
|
{
|
|
detail_level_set(level);
|
|
options_detail_synch_sliders();
|
|
}
|
|
|
|
//
|
|
// DETAIL LEVEL tab definitions END
|
|
// ---------------------------------------------------------------------------------------------------------
|