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With a lot of main hall entries, the MAX_HELP_OVERLAYS limit will get hit. Pretty simple to just make it dynamic.
56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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// ContextHelp.h
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//
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//
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#ifndef __CONTEXTHELP_H__
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#define __CONTEXTHELP_H__
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// Help overlays
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//
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#define SS_OVERLAY "ship" // ship selection help
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#define WL_OVERLAY "weapon" // weapons loadout help
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#define BR_OVERLAY "briefing" // briefing help
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#define MH_OVERLAY "main" // main hall help
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#define BARRACKS_OVERLAY "barracks" // barracks help
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#define CONTROL_CONFIG_OVERLAY "control" // control config help
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#define DEBRIEFING_OVERLAY "debrief" // debriefing help
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#define MULTI_CREATE_OVERLAY "multicreate" // multi create game help
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#define MULTI_START_OVERLAY "multistart" // multi start game help overlay
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#define MULTI_JOIN_OVERLAY "multijoin" // join game help overlay
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#define MH2_OVERLAY "main2" // main hall 2 help overlay
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#define HOTKEY_OVERLAY "hotkey" // hotkey assignment help overlay
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#define CAMPAIGN_ROOM_OVERLAY "campaign" // campaign room help overlay
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#define SIM_ROOM_OVERLAY "simulator" // sim room help overlay
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#define TECH_ROOM_OVERLAY "tech" // tech room (general) help overlay
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#define CMD_BRIEF_OVERLAY "command" // command briefing help overlay
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// other help overlay constants
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#define HELP_PADDING 1 //
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#define HELP_MAX_NAME_LENGTH 32 // max string length for overlay name
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#define HELP_MAX_STRING_LENGTH 128 // max string length for text overlay element
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#define HELP_PLINE_THICKNESS 2
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#define HELP_OVERLAY_FILENAME "help.tbl"
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// help overlay calls
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int help_overlay_get_index(const char* overlay_name);
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int help_overlay_active(int overlay_id);
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void help_overlay_set_state(int overlay_id, int resolution_index, int state);
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void help_overlay_maybe_blit(int overlay_id, int resolution_index);
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void context_help_init(); // called once at game startup
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void context_help_grey_screen(); // call to grey out a screen (normally when applying a help overlay)
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void launch_context_help();
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#endif /* __CONTEXTHELP_H__ */
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