Files
asarium 9da5cc17a3 Add type safe handle for graphics buffers
This converts the previous plain-int type for a buffer handle to an
instance of our ID class which provides type safety.
2020-10-25 12:16:05 +01:00

564 lines
12 KiB
C++

#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "bmpman/bmpman.h"
#include "ddsutils/ddsutils.h"
#include "globalincs/systemvars.h"
#include "graphics/2d.h"
#include "graphics/grinternal.h"
#include "jpgutils/jpgutils.h"
#include "model/model.h"
#include "graphics/material.h"
#include "pcxutils/pcxutils.h"
#include "pngutils/pngutils.h"
#include "tgautils/tgautils.h"
#define BMPMAN_INTERNAL
#include "bmpman/bm_internal.h"
uint gr_stub_lock()
{
return 1;
}
gr_buffer_handle gr_stub_create_buffer(BufferType, BufferUsageHint)
{
return {};
}
void gr_stub_delete_buffer(gr_buffer_handle /*handle*/) {}
int gr_stub_preload(int /*bitmap_num*/, int /*is_aabitmap*/)
{
return 0;
}
int gr_stub_save_screen()
{
return 1;
}
int gr_stub_zbuffer_get()
{
return 0;
}
int gr_stub_zbuffer_set(int /*mode*/)
{
return 0;
}
void gr_set_fill_mode_stub(int /*mode*/)
{
}
void gr_stub_activate(int /*active*/)
{
}
void gr_stub_cleanup(int /*minimize*/)
{
}
void gr_stub_clear()
{
}
void gr_stub_flip()
{
}
void gr_stub_fog_set(int /*fog_mode*/, int /*r*/, int /*g*/, int /*b*/, float /*fog_near*/, float /*fog_far*/)
{
}
void gr_stub_free_screen(int /*id*/)
{
}
void gr_stub_get_region(int /*front*/, int /*w*/, int /*h*/, ubyte * /*data*/)
{
}
void gr_stub_preload_init()
{
}
void gr_stub_print_screen(const char * /*filename*/)
{
}
void gr_stub_rect(int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*resize_mode*/)
{
}
void gr_stub_reset_clip()
{
}
void gr_stub_restore_screen(int /*id*/)
{
}
void gr_stub_save_mouse_area(int /*x*/, int /*y*/, int /*w*/, int /*h*/)
{
}
void gr_stub_update_buffer_data(gr_buffer_handle /*handle*/, size_t /*size*/, const void* /*data*/) {}
void gr_stub_update_buffer_data_offset(gr_buffer_handle /*handle*/,
size_t /*offset*/,
size_t /*size*/,
const void* /*data*/)
{
}
void gr_stub_update_transform_buffer(void* /*data*/, size_t /*size*/)
{
}
void gr_stub_set_clear_color(int /*r*/, int /*g*/, int /*b*/)
{
}
void gr_stub_set_clip(int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*resize_mode*/)
{
}
int gr_stub_set_cull(int /*cull*/)
{
return 0;
}
int gr_stub_set_color_buffer(int /*mode*/)
{
return 0;
}
void gr_stub_set_tex_env_scale(float /*scale*/)
{
}
void gr_stub_set_texture_addressing(int /*mode*/)
{
}
void gr_stub_stuff_fog_coord(vertex * /*v*/)
{
}
void gr_stub_stuff_secondary_color(vertex * /*v*/, ubyte /*fr*/, ubyte /*fg*/, ubyte /*fb*/)
{
}
void gr_stub_zbias_stub(int /*bias*/)
{
}
void gr_stub_zbuffer_clear(int /*mode*/)
{
}
int gr_stub_stencil_set(int /*mode*/)
{
return 0;
}
void gr_stub_stencil_clear()
{
}
int gr_stub_alpha_mask_set(int /*mode*/, float /*alpha*/)
{
return 0;
}
/*void gr_stub_shade(int x,int y,int w,int h)
{
}*/
void gr_stub_post_process_set_effect(const char * /*name*/, int /*x*/, const vec3d * /*rgb*/)
{
}
void gr_stub_post_process_set_defaults()
{
}
void gr_stub_post_process_save_zbuffer()
{
}
void gr_stub_post_process_blur_shadow_map()
{
}
void gr_stub_post_process_begin()
{
}
void gr_stub_post_process_end()
{
}
void gr_stub_scene_texture_begin()
{
}
void gr_stub_scene_texture_end()
{
}
void gr_stub_copy_effect_texture()
{
}
void gr_stub_deferred_lighting_begin()
{
}
void gr_stub_deferred_lighting_end()
{
}
void gr_stub_deferred_lighting_finish()
{
}
void gr_stub_set_line_width(float /*width*/)
{
}
void gr_stub_draw_sphere(material * /*material_def*/, float /*rad*/)
{
}
void gr_stub_clear_states()
{
}
void gr_stub_update_texture(int /*bitmap_handle*/, int /*bpp*/, const ubyte * /*data*/, int /*width*/, int /*height*/)
{
}
void gr_stub_get_bitmap_from_texture(void* /*data_out*/, int /*bitmap_num*/)
{
}
int gr_stub_bm_make_render_target(int /*n*/, int * /*width*/, int * /*height*/, int * /*bpp*/, int * /*mm_lvl*/, int /*flags*/)
{
return 0;
}
int gr_stub_bm_set_render_target(int /*n*/, int /*face*/)
{
return 0;
}
void gr_stub_bm_create(bitmap_slot* /*slot*/)
{
}
void gr_stub_bm_free_data(bitmap_slot* /*slot*/, bool /*release*/)
{
}
void gr_stub_bm_init(bitmap_slot* /*slot*/)
{
}
void gr_stub_bm_page_in_start()
{
}
bool gr_stub_bm_data(int /*n*/, bitmap* /*bm*/)
{
return true;
}
int gr_stub_maybe_create_shader(shader_type /*shader_t*/, unsigned int /*flags*/) {
return -1;
}
void gr_stub_shadow_map_start(matrix4 * /*shadow_view_matrix*/, const matrix* /*light_matrix*/)
{
}
void gr_stub_shadow_map_end()
{
}
void gr_stub_render_shield_impact(shield_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
gr_buffer_handle /*buffer_handle*/,
int /*n_verts*/)
{
}
void gr_stub_render_model(model_material* /*material_info*/, indexed_vertex_source * /*vert_source*/, vertex_buffer* /*bufferp*/, size_t /*texi*/)
{
}
void gr_stub_render_primitives(material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*offset*/,
int /*n_verts*/,
gr_buffer_handle /*buffer_handle*/,
size_t /*buffer_offset*/)
{
}
void gr_stub_render_primitives_particle(particle_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*offset*/,
int /*n_verts*/,
gr_buffer_handle /*buffer_handle*/)
{
}
void gr_stub_render_primitives_distortion(distortion_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*offset*/,
int /*n_verts*/,
gr_buffer_handle /*buffer_handle*/)
{
}
void gr_stub_render_movie(movie_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*n_verts*/,
gr_buffer_handle /*buffer*/,
size_t /*buffer_offset*/)
{
}
void gr_stub_render_nanovg(nanovg_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*offset*/,
int /*n_verts*/,
gr_buffer_handle /*buffer_handle*/)
{
}
void gr_stub_render_primitives_batched(batched_bitmap_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*offset*/,
int /*n_verts*/,
gr_buffer_handle /*buffer_handle*/)
{
}
void gr_stub_render_rocket_primitives(interface_material* /*material_info*/,
primitive_type /*prim_type*/,
vertex_layout* /*layout*/,
int /*n_indices*/,
gr_buffer_handle /*vertex_buffer*/,
gr_buffer_handle /*index_buffer*/)
{
}
bool gr_stub_is_capable(gr_capability /*capability*/)
{
return false;
}
bool gr_stub_get_property(gr_property p, void* dest)
{
if (p == gr_property::UNIFORM_BUFFER_OFFSET_ALIGNMENT) {
// This is required by the startup code of the uniform buffer manager
*reinterpret_cast<int*>(dest) = 4;
return true;
}
return false;
};
void gr_stub_push_debug_group(const char*){
}
void gr_stub_pop_debug_group(){
}
int gr_stub_create_query_object()
{
return -1;
}
void gr_stub_query_value(int /*obj*/, QueryType /*type*/)
{
}
bool gr_stub_query_value_available(int /*obj*/)
{
return false;
}
std::uint64_t gr_stub_get_query_value(int /*obj*/)
{
return 0;
}
void gr_stub_delete_query_object(int /*obj*/)
{
}
bool gr_stub_init()
{
if (gr_screen.res != GR_640) {
gr_screen.res = GR_640;
gr_screen.max_w = 640;
gr_screen.max_h = 480;
}
Gr_red.bits = 8;
Gr_red.shift = 16;
Gr_red.scale = 1;
Gr_red.mask = 0xff0000;
Gr_t_red = Gr_red;
Gr_green.bits = 8;
Gr_green.shift = 8;
Gr_green.scale = 1;
Gr_green.mask = 0xff00;
Gr_t_green = Gr_green;
Gr_blue.bits = 8;
Gr_blue.shift = 0;
Gr_blue.scale = 1;
Gr_blue.mask = 0xff;
Gr_t_blue = Gr_blue;
// function pointers...
gr_screen.gf_flip = gr_stub_flip;
gr_screen.gf_set_clip = gr_stub_set_clip;
gr_screen.gf_reset_clip = gr_stub_reset_clip;
gr_screen.gf_clear = gr_stub_clear;
// gr_screen.gf_rect = gr_stub_rect;
// gr_screen.gf_shade = gr_stub_shade;
gr_screen.gf_print_screen = gr_stub_print_screen;
gr_screen.gf_zbuffer_get = gr_stub_zbuffer_get;
gr_screen.gf_zbuffer_set = gr_stub_zbuffer_set;
gr_screen.gf_zbuffer_clear = gr_stub_zbuffer_clear;
gr_screen.gf_stencil_set = gr_stub_stencil_set;
gr_screen.gf_stencil_clear = gr_stub_stencil_clear;
gr_screen.gf_alpha_mask_set = gr_stub_alpha_mask_set;
gr_screen.gf_save_screen = gr_stub_save_screen;
gr_screen.gf_restore_screen = gr_stub_restore_screen;
gr_screen.gf_free_screen = gr_stub_free_screen;
// UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING
gr_screen.gf_get_region = gr_stub_get_region;
// now for the bitmap functions
gr_screen.gf_bm_free_data = gr_stub_bm_free_data;
gr_screen.gf_bm_create = gr_stub_bm_create;
gr_screen.gf_bm_init = gr_stub_bm_init;
gr_screen.gf_bm_page_in_start = gr_stub_bm_page_in_start;
gr_screen.gf_bm_data = gr_stub_bm_data;
gr_screen.gf_bm_make_render_target = gr_stub_bm_make_render_target;
gr_screen.gf_bm_set_render_target = gr_stub_bm_set_render_target;
gr_screen.gf_set_cull = gr_stub_set_cull;
gr_screen.gf_set_color_buffer = gr_stub_set_color_buffer;
gr_screen.gf_set_clear_color = gr_stub_set_clear_color;
gr_screen.gf_preload = gr_stub_preload;
gr_screen.gf_set_texture_addressing = gr_stub_set_texture_addressing;
gr_screen.gf_zbias = gr_stub_zbias_stub;
gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub;
gr_screen.gf_create_buffer = gr_stub_create_buffer;
gr_screen.gf_delete_buffer = gr_stub_delete_buffer;
gr_screen.gf_update_transform_buffer = gr_stub_update_transform_buffer;
gr_screen.gf_update_buffer_data = gr_stub_update_buffer_data;
gr_screen.gf_update_buffer_data_offset = gr_stub_update_buffer_data_offset;
gr_screen.gf_map_buffer = [](gr_buffer_handle) -> void* { return nullptr; };
gr_screen.gf_flush_mapped_buffer = [](gr_buffer_handle, size_t, size_t) {};
gr_screen.gf_post_process_set_effect = gr_stub_post_process_set_effect;
gr_screen.gf_post_process_set_defaults = gr_stub_post_process_set_defaults;
gr_screen.gf_post_process_begin = gr_stub_post_process_begin;
gr_screen.gf_post_process_end = gr_stub_post_process_end;
gr_screen.gf_post_process_save_zbuffer = gr_stub_post_process_save_zbuffer;
gr_screen.gf_post_process_restore_zbuffer = []() {};
gr_screen.gf_scene_texture_begin = gr_stub_scene_texture_begin;
gr_screen.gf_scene_texture_end = gr_stub_scene_texture_end;
gr_screen.gf_copy_effect_texture = gr_stub_copy_effect_texture;
gr_screen.gf_deferred_lighting_begin = gr_stub_deferred_lighting_begin;
gr_screen.gf_deferred_lighting_end = gr_stub_deferred_lighting_end;
gr_screen.gf_deferred_lighting_finish = gr_stub_deferred_lighting_finish;
gr_screen.gf_set_line_width = gr_stub_set_line_width;
gr_screen.gf_sphere = gr_stub_draw_sphere;
gr_screen.gf_shadow_map_start = gr_stub_shadow_map_start;
gr_screen.gf_shadow_map_end = gr_stub_shadow_map_end;
gr_screen.gf_render_shield_impact = gr_stub_render_shield_impact;
gr_screen.gf_maybe_create_shader = gr_stub_maybe_create_shader;
gr_screen.gf_clear_states = gr_stub_clear_states;
gr_screen.gf_update_texture = gr_stub_update_texture;
gr_screen.gf_get_bitmap_from_texture = gr_stub_get_bitmap_from_texture;
gr_screen.gf_render_model = gr_stub_render_model;
gr_screen.gf_render_primitives = gr_stub_render_primitives;
gr_screen.gf_render_primitives_particle = gr_stub_render_primitives_particle;
gr_screen.gf_render_primitives_distortion = gr_stub_render_primitives_distortion;
gr_screen.gf_render_movie = gr_stub_render_movie;
gr_screen.gf_render_nanovg = gr_stub_render_nanovg;
gr_screen.gf_render_primitives_batched = gr_stub_render_primitives_batched;
gr_screen.gf_render_rocket_primitives = gr_stub_render_rocket_primitives;
gr_screen.gf_is_capable = gr_stub_is_capable;
gr_screen.gf_get_property = gr_stub_get_property;
gr_screen.gf_push_debug_group = gr_stub_push_debug_group;
gr_screen.gf_pop_debug_group = gr_stub_pop_debug_group;
gr_screen.gf_create_query_object = gr_stub_create_query_object;
gr_screen.gf_query_value = gr_stub_query_value;
gr_screen.gf_query_value_available = gr_stub_query_value_available;
gr_screen.gf_get_query_value = gr_stub_get_query_value;
gr_screen.gf_delete_query_object = gr_stub_delete_query_object;
gr_screen.gf_create_viewport = [](const os::ViewPortProperties&) { return std::unique_ptr<os::Viewport>(); };
gr_screen.gf_use_viewport = [](os::Viewport*) {};
gr_screen.gf_bind_uniform_buffer = [](uniform_block_type, size_t, size_t, gr_buffer_handle) {};
gr_screen.gf_sync_fence = []() -> gr_sync { return nullptr; };
gr_screen.gf_sync_wait = [](gr_sync /*sync*/, uint64_t /*timeoutns*/) { return true; };
gr_screen.gf_sync_delete = [](gr_sync /*sync*/) {};
gr_screen.gf_set_viewport = [](int /*x*/, int /*y*/, int /*width*/, int /*height*/) {};
return true;
}