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This is a system for storing arbitrary data in the config file and then easily retrieving it later on. This has full Lua support for exposing the available options in a custom UI and changing the values of the options. This ported some of the existing command line options over to the new system which is opt-in for the moment by using a mod_table flag.
885 lines
23 KiB
C++
885 lines
23 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "io/joy.h"
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#include "io/joy_ff.h"
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#include "math/vecmat.h"
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#include "mod_table/mod_table.h"
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#include "options/Option.h"
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#include "osapi/osapi.h"
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#include "osapi/osregistry.h"
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#include "SDL_haptic.h"
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#ifndef SDL_INIT_HAPTIC
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#define SDL_INIT_HAPTIC 0x00001000
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#endif
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static int Joy_ff_enabled = 0;
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static SDL_Haptic *haptic = NULL;
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static int joy_ff_handling_scaler = 0;
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static bool Joy_ff_directional_hit_effect_enabled = true;
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typedef struct {
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SDL_HapticEffect eff;
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int id;
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int loaded;
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} haptic_effect_t;
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static haptic_effect_t pHitEffect1;
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static haptic_effect_t pHitEffect2;
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static haptic_effect_t pAfterburn1;
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static haptic_effect_t pAfterburn2;
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static haptic_effect_t pShootEffect;
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static haptic_effect_t pSecShootEffect;
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static haptic_effect_t pSpring;
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static haptic_effect_t pDock;
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static haptic_effect_t pDeathroll1;
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static haptic_effect_t pDeathroll2;
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static haptic_effect_t pExplode;
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static auto ForceFeedbackOption =
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options::OptionBuilder<bool>("Input.ForceFeedback", "Force Feedback", "Enable or disable force feedback.")
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.category("Input")
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.level(options::ExpertLevel::Beginner)
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.default_val(false)
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.finish();
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static auto HitEffectOption =
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options::OptionBuilder<bool>("Input.HitEffect", "Directional Hit", "Enable or disable the directional hit effect.")
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.category("Input")
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.level(options::ExpertLevel::Beginner)
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.default_val(false)
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.finish();
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static auto ForceFeedbackStrength = options::OptionBuilder<float>("Input.FFStrength", "Force Feedback Strength",
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"The relative strength of Force Feedback effects.")
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.category("Input")
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.level(options::ExpertLevel::Beginner)
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.range(0, 100)
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.default_val(100)
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.finish();
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static int joy_ff_create_effects();
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static int joy_ff_has_valid_effects();
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static int joy_ff_effect_playing(haptic_effect_t *eff);
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static void joy_ff_start_effect(haptic_effect_t *eff, const char *name);
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static void check_and_print_haptic_feature(uint32_t flags, uint32_t check_flag, const char* description) {
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auto has_flag = (flags & check_flag) == check_flag;
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mprintf((" Supports %s: %s\n", description, has_flag ? "true" : "false"));
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}
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static void print_haptic_support() {
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mprintf((" Haptic feature support:\n"));
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auto supported = SDL_HapticQuery(haptic);
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check_and_print_haptic_feature(supported, SDL_HAPTIC_CONSTANT, "Constant effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_SINE, "Sine effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_LEFTRIGHT, "Left right effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_TRIANGLE, "Triangle effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_SAWTOOTHUP, "Sawtooth up effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_SAWTOOTHDOWN, "Sawtooth down effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_RAMP, "Ramp effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_SPRING, "Spring effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_DAMPER, "Damper effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_INERTIA, "Inertia effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_FRICTION, "Friction effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_CUSTOM, "Custom effect");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_GAIN, "global gain");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_AUTOCENTER, "Autocenter");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_STATUS, "Status query");
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check_and_print_haptic_feature(supported, SDL_HAPTIC_PAUSE, "Pause effects");
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}
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int joy_ff_init()
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{
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bool ff_enabled;
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if (Using_in_game_options) {
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ff_enabled = ForceFeedbackOption->getValue();
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} else {
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ff_enabled = os_config_read_uint(nullptr, "EnableJoystickFF", 1) != 0;
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}
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if ( !ff_enabled || io::joystick::getCurrentJoystick() == nullptr) {
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return 0;
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}
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mprintf(("\n"));
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mprintf((" Initializing Haptic...\n"));
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
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mprintf((" ERROR: Could not initialize Haptic subsystem: %s\n", SDL_GetError()));
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return -1;
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}
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#ifndef NDEBUG
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auto numHaptics = SDL_NumHaptics();
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mprintf((" Available haptic devices:\n"));
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if (numHaptics <= 0)
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{
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mprintf((" <none>\n"));
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}
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else
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{
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for (int i = 0; i < numHaptics; ++i)
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{
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mprintf((" %s\n", SDL_HapticName(i)));
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}
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}
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#endif
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haptic = SDL_HapticOpenFromJoystick(io::joystick::getCurrentJoystick()->getDevice());
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if (haptic == NULL) {
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mprintf((" ERROR: Unable to open haptic joystick: %s\n", SDL_GetError()));
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SDL_QuitSubSystem(SDL_INIT_HAPTIC);
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return -1;
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}
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Joy_ff_enabled = 1;
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if ( !joy_ff_has_valid_effects() ) {
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mprintf((" ERROR: Haptic joystick does not support the necessary effects\n"));
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joy_ff_shutdown();
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return -1;
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}
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if ( joy_ff_create_effects() ) {
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mprintf((" ERROR: Unable to create effects\n"));
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joy_ff_shutdown();
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return -1;
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}
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if (Using_in_game_options) {
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Joy_ff_directional_hit_effect_enabled = HitEffectOption->getValue();
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} else {
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Joy_ff_directional_hit_effect_enabled = os_config_read_uint(nullptr, "EnableHitEffect", 1) != 0;
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}
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// ForceFeedback.Strength lets the user specify how strong the effects should be. This uses SDL_HapticSetGain which
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// needs to be supported by the haptic device
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int ff_strength;
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if (Using_in_game_options) {
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ff_strength = (int)ForceFeedbackStrength->getValue();
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} else {
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ff_strength = os_config_read_uint("ForceFeedback", "Strength", 100);
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}
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CLAMP(ff_strength, 0, 100);
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if (SDL_HapticQuery(haptic) & SDL_HAPTIC_GAIN) {
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SDL_HapticSetGain(haptic, ff_strength);
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} else {
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if (ff_strength != 100) {
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ReleaseWarning(LOCATION, "The configuration file is configured with a force feedback strength value of %d%% "
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"but your haptic device does not support setting the global strength of the effects. All effects will be"
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"played with full strength.", ff_strength);
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}
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}
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mprintf(("\n"));
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mprintf((" Number of haptic axes: %d\n", SDL_HapticNumAxes(haptic)));
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mprintf((" Number of effects supported: %d\n", SDL_HapticNumEffects(haptic)));
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mprintf((" Number of simultaneous effects: %d\n", SDL_HapticNumEffectsPlaying(haptic)));
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print_haptic_support();
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mprintf((" ... Haptic successfully initialized!\n"));
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return 0;
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}
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void joy_ff_shutdown()
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{
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if ( !Joy_ff_enabled ) {
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return;
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}
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if (pSpring.loaded) {
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SDL_HapticStopEffect(haptic, pSpring.id);
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}
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joy_ff_stop_effects();
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SDL_HapticClose(haptic);
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haptic = NULL;
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SDL_QuitSubSystem(SDL_INIT_HAPTIC);
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Joy_ff_enabled = 0;
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}
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static int joy_ff_has_valid_effects()
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{
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unsigned int supported = 0;
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int rval = 1;
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supported = SDL_HapticQuery(haptic);
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if ( !(supported & SDL_HAPTIC_CONSTANT) ) {
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mprintf((" missing constant effect\n"));
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rval = 0;
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}
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if ( !(supported & SDL_HAPTIC_SINE) ) {
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mprintf((" missing sine effect\n"));
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rval = 0;
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}
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if ( !(supported & SDL_HAPTIC_SAWTOOTHDOWN) ) {
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mprintf((" missing sawtoothdown effect\n"));
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rval = 0;
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}
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if ( !(supported & SDL_HAPTIC_SPRING) ) {
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mprintf((" missing spring effect\n"));
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rval = 0;
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}
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//SDL_HAPTIC_SQUARE has been removed from SDL2, pending reintroduction in SDL 2.1
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/*if ( !(supported & SDL_HAPTIC_SQUARE) ) {
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mprintf((" missing square effect\n"));
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rval = 0;
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}*/
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return rval;
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}
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static int joy_ff_create_effects()
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{
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// clear all SDL errors
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SDL_ClearError();
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// pHitEffect1
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memset(&pHitEffect1, 0, sizeof(haptic_effect_t));
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pHitEffect1.eff.type = SDL_HAPTIC_CONSTANT;
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pHitEffect1.eff.constant.direction.type = SDL_HAPTIC_POLAR;
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pHitEffect1.eff.constant.direction.dir[0] = 0;
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pHitEffect1.eff.constant.length = 300;
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pHitEffect1.eff.constant.level = 0x7FFF;
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pHitEffect1.eff.constant.attack_length = 0;
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pHitEffect1.eff.constant.attack_level = 0x7FFF;
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pHitEffect1.eff.constant.fade_length = 120;
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pHitEffect1.eff.constant.fade_level = 1;
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pHitEffect1.id = SDL_HapticNewEffect(haptic, &pHitEffect1.eff);
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if (pHitEffect1.id < 0) {
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mprintf((" Hit effect 1 failed to load:\n %s\n", SDL_GetError()));
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return -1;
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} else {
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pHitEffect1.loaded = 1;
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}
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// pHitEffect2
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memset(&pHitEffect2, 0, sizeof(haptic_effect_t));
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pHitEffect2.eff.type = SDL_HAPTIC_SINE;
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pHitEffect2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pHitEffect2.eff.periodic.direction.dir[0] = 9000;
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pHitEffect2.eff.periodic.length = 300;
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pHitEffect2.eff.periodic.period = 100;
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pHitEffect2.eff.periodic.magnitude = 0x7FFF;
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pHitEffect2.eff.periodic.attack_length = 100;
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pHitEffect2.eff.periodic.fade_length = 100;
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pHitEffect2.id = SDL_HapticNewEffect(haptic, &pHitEffect2.eff);
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if (pHitEffect2.id < 0) {
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mprintf((" Hit effect 2 failed to load:\n %s\n", SDL_GetError()));
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} else {
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pHitEffect2.loaded = 1;
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}
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// pShootEffect
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memset(&pShootEffect, 0, sizeof(haptic_effect_t));
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pShootEffect.eff.type = SDL_HAPTIC_SAWTOOTHDOWN;
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pShootEffect.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pShootEffect.eff.periodic.direction.dir[0] = 0;
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pShootEffect.eff.periodic.length = 160;
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pShootEffect.eff.periodic.period = 20;
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pShootEffect.eff.periodic.magnitude = 0x7FFF;
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pShootEffect.eff.periodic.fade_length = 120;
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pShootEffect.id = SDL_HapticNewEffect(haptic, &pShootEffect.eff);
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if (pShootEffect.id < 0) {
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mprintf((" Fire primary effect failed to load:\n %s\n", SDL_GetError()));
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} else {
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pShootEffect.loaded = 1;
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}
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// pSecShootEffect
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memset(&pSecShootEffect, 0, sizeof(haptic_effect_t));
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pSecShootEffect.eff.type = SDL_HAPTIC_CONSTANT;
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pSecShootEffect.eff.constant.direction.type = SDL_HAPTIC_POLAR;
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pSecShootEffect.eff.constant.direction.dir[0] = 0;
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pSecShootEffect.eff.constant.length = 200;
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pSecShootEffect.eff.constant.level = 0x7FFF;
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pSecShootEffect.eff.constant.attack_length = 50;
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pSecShootEffect.eff.constant.attack_level = 0x7FFF;
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pSecShootEffect.eff.constant.fade_length = 100;
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pSecShootEffect.eff.constant.fade_level = 1;
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pSecShootEffect.id = SDL_HapticNewEffect(haptic, &pSecShootEffect.eff);
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if (pSecShootEffect.id < 0) {
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mprintf((" Fire secondary effect failed to load:\n %s\n", SDL_GetError()));
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} else {
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pSecShootEffect.loaded = 1;
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}
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// pSpring
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memset(&pSpring, 0, sizeof(haptic_effect_t));
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pSpring.eff.type = SDL_HAPTIC_SPRING;
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pSpring.eff.condition.length = SDL_HAPTIC_INFINITY;
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for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
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pSpring.eff.condition.right_sat[i] = 0x7FFF;
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pSpring.eff.condition.left_sat[i] = 0x7FFF;
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pSpring.eff.condition.right_coeff[i] = 0x147;
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pSpring.eff.condition.left_coeff[i] = 0x147;
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}
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pSpring.id = SDL_HapticNewEffect(haptic, &pSpring.eff);
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if (pSpring.id < 0) {
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mprintf((" Spring effect failed to load:\n %s\n", SDL_GetError()));
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} else {
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pSpring.loaded = 1;
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joy_ff_start_effect(&pSpring, "Spring");
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}
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// pAfterburn1
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memset(&pAfterburn1, 0, sizeof(haptic_effect_t));
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pAfterburn1.eff.type = SDL_HAPTIC_SINE;
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pAfterburn1.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pAfterburn1.eff.periodic.direction.dir[0] = 0;
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pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
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pAfterburn1.eff.periodic.period = 20;
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pAfterburn1.eff.periodic.magnitude = 0x3332;
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pAfterburn1.id = SDL_HapticNewEffect(haptic, &pAfterburn1.eff);
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if (pAfterburn1.id < 0) {
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mprintf((" Afterburn effect 1 failed to load:\n %s\n", SDL_GetError()));
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} else {
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pAfterburn1.loaded = 1;
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}
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// pAfterburn2
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memset(&pAfterburn2, 0, sizeof(haptic_effect_t));
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pAfterburn2.eff.type = SDL_HAPTIC_SINE;
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pAfterburn2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pAfterburn2.eff.periodic.direction.dir[0] = 9000;
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pAfterburn2.eff.periodic.length = 125;
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pAfterburn2.eff.periodic.period = 100;
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pAfterburn2.eff.periodic.magnitude = 0x1999;
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pAfterburn2.id = SDL_HapticNewEffect(haptic, &pAfterburn2.eff);
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if (pAfterburn2.id < 0) {
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mprintf((" Afterburn effect 2 failed to load:\n %s\n", SDL_GetError()));
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} else {
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pAfterburn2.loaded = 1;
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}
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// pDock
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memset(&pDock, 0, sizeof(haptic_effect_t));
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pDock.eff.type = SDL_HAPTIC_SINE; //SDL_HAPTIC_SQUARE;
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pDock.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pDock.eff.periodic.direction.dir[0] = 9000;
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pDock.eff.periodic.length = 125;
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pDock.eff.periodic.period = 100;
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pDock.eff.periodic.magnitude = 0x3332;
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pDock.id = SDL_HapticNewEffect(haptic, &pDock.eff);
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if (pDock.id < 0) {
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mprintf((" Dock effect failed to load:\n %s\n", SDL_GetError()));
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} else {
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pDock.loaded = 1;
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}
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// pExplode
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memset(&pExplode, 0, sizeof(haptic_effect_t));
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pExplode.eff.type = SDL_HAPTIC_SAWTOOTHDOWN;
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pExplode.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pExplode.eff.periodic.direction.dir[0] = 9000;
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pExplode.eff.periodic.length = 500;
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pExplode.eff.periodic.period = 20;
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pExplode.eff.periodic.magnitude = 0x7FFF;
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pExplode.eff.periodic.attack_length = 0;
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pExplode.eff.periodic.fade_length = 500;
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pExplode.id = SDL_HapticNewEffect(haptic, &pExplode.eff);
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if (pExplode.id < 0) {
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mprintf((" Explosion effect failed to load:\n %s\n", SDL_GetError()));
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} else {
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pExplode.loaded = 1;
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}
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// pDeathroll1
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memset(&pDeathroll1, 0, sizeof(haptic_effect_t));
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pDeathroll1.eff.type = SDL_HAPTIC_SINE;
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pDeathroll1.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
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pDeathroll1.eff.periodic.direction.dir[0] = 0;
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pDeathroll1.eff.periodic.length = SDL_HAPTIC_INFINITY;
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pDeathroll1.eff.periodic.period = 200;
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pDeathroll1.eff.periodic.magnitude = 0x7FFF;
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pDeathroll1.eff.periodic.attack_length = 200;
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pDeathroll1.id = SDL_HapticNewEffect(haptic, &pDeathroll1.eff);
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if (pDeathroll1.id < 0) {
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|
mprintf((" Deathroll effect 1 failed to load:\n %s\n", SDL_GetError()));
|
|
} else {
|
|
pDeathroll1.loaded = 1;
|
|
}
|
|
|
|
// pDeathroll2
|
|
memset(&pDeathroll2, 0, sizeof(haptic_effect_t));
|
|
|
|
pDeathroll2.eff.type = SDL_HAPTIC_SINE;
|
|
pDeathroll2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
|
|
pDeathroll2.eff.periodic.direction.dir[0] = 9000;
|
|
pDeathroll2.eff.periodic.length = SDL_HAPTIC_INFINITY;
|
|
pDeathroll2.eff.periodic.period = 200;
|
|
pDeathroll2.eff.periodic.magnitude = 0x7FFF;
|
|
pDeathroll2.eff.periodic.attack_length = 200;
|
|
|
|
pDeathroll2.id = SDL_HapticNewEffect(haptic, &pDeathroll2.eff);
|
|
|
|
if (pDeathroll2.id < 0) {
|
|
mprintf((" Deathroll effect 2 failed to load:\n %s\n", SDL_GetError()));
|
|
} else {
|
|
pDeathroll2.loaded = 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void joy_ff_start_effect(haptic_effect_t *eff, const char* /* name */)
|
|
{
|
|
if ( !eff->loaded ) {
|
|
return;
|
|
}
|
|
|
|
// nprintf(("Joystick", "FF: Starting effect %s\n", name));
|
|
|
|
SDL_HapticRunEffect(haptic, eff->id, 1);
|
|
}
|
|
|
|
void joy_ff_stop_effects()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
joy_ff_afterburn_off();
|
|
|
|
if (pDeathroll1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll1.id);
|
|
}
|
|
|
|
if (pDeathroll2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll2.id);
|
|
}
|
|
}
|
|
|
|
void joy_ff_mission_init(vec3d v)
|
|
{
|
|
v.xyz.z = 0.0f;
|
|
|
|
joy_ff_handling_scaler = (int) ((vm_vec_mag(&v) + 1.3f) * 5.0f);
|
|
}
|
|
|
|
void joy_ff_play_vector_effect(vec3d *v, float scaler)
|
|
{
|
|
vec3d vf;
|
|
float x, y;
|
|
|
|
// nprintf(("Joystick", "FF: vec = { %f, %f, %f } s = %f\n", v->xyz.x, v->xyz.y, v->xyz.z, scaler));
|
|
vm_vec_copy_scale(&vf, v, scaler);
|
|
x = vf.xyz.x;
|
|
vf.xyz.x = 0.0f;
|
|
|
|
if (vf.xyz.y + vf.xyz.z < 0.0f) {
|
|
y = -vm_vec_mag(&vf);
|
|
} else {
|
|
y = vm_vec_mag(&vf);
|
|
}
|
|
|
|
joy_ff_play_dir_effect(-x, -y);
|
|
}
|
|
|
|
void joy_ff_play_dir_effect(float x, float y)
|
|
{
|
|
int idegs, imag;
|
|
float degs;
|
|
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if (joy_ff_effect_playing(&pHitEffect1) || joy_ff_effect_playing(&pHitEffect2)) {
|
|
nprintf(("Joystick", "FF: HitEffect already playing. Skipping\n"));
|
|
return;
|
|
}
|
|
|
|
if (Joy_ff_directional_hit_effect_enabled) {
|
|
if (x > 8000.0f) {
|
|
x = 8000.0f;
|
|
} else if (x < -8000.0f) {
|
|
x = -8000.0f;
|
|
}
|
|
|
|
if (y > 8000.0f) {
|
|
y = 8000.0f;
|
|
} else if (y < -8000.0f) {
|
|
y = -8000.0f;
|
|
}
|
|
|
|
imag = (int) fl_sqrt(x * x + y * y);
|
|
if (imag > 10000) {
|
|
imag = 10000;
|
|
}
|
|
|
|
degs = (float)atan2(x, y);
|
|
idegs = (int) (degs * 18000.0f / PI) + 90;
|
|
while (idegs < 0) {
|
|
idegs += 36000;
|
|
}
|
|
|
|
while (idegs >= 36000) {
|
|
idegs -= 36000;
|
|
}
|
|
|
|
if (pHitEffect1.loaded) {
|
|
pHitEffect1.eff.constant.direction.dir[0] = idegs;
|
|
pHitEffect1.eff.constant.level = (Sint16)fl2i(0x7FFF * (imag / 10000.0f));
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pHitEffect1.id, &pHitEffect1.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pHitEffect1:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
|
|
idegs += 9000;
|
|
if (idegs >= 36000)
|
|
idegs -= 36000;
|
|
|
|
if (pHitEffect2.loaded) {
|
|
pHitEffect2.eff.periodic.direction.dir[0] = idegs;
|
|
pHitEffect2.eff.periodic.magnitude = (Sint16)fl2i(0x7FFF * (imag / 10000.0f));
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pHitEffect2.id, &pHitEffect2.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pHitEffect2:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
}
|
|
|
|
joy_ff_start_effect(&pHitEffect1, "HitEffect1");
|
|
joy_ff_start_effect(&pHitEffect2, "HitEffect2");
|
|
}
|
|
|
|
static int primary_ff_level = 10000;
|
|
|
|
void joy_ff_play_primary_shoot(int gain)
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !pShootEffect.loaded ) {
|
|
return;
|
|
}
|
|
|
|
CLAMP(gain, 1, 10000);
|
|
|
|
SDL_HapticStopEffect(haptic, pShootEffect.id);
|
|
|
|
if (gain != primary_ff_level) {
|
|
pShootEffect.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f));
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pShootEffect.id, &pShootEffect.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pShootEffect:\n %s\n", SDL_GetError()));
|
|
}
|
|
|
|
primary_ff_level = gain;
|
|
}
|
|
|
|
joy_ff_start_effect(&pShootEffect, "ShootEffect");
|
|
}
|
|
|
|
static int secondary_ff_level = 10000;
|
|
|
|
void joy_ff_play_secondary_shoot(int gain)
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !pSecShootEffect.loaded ) {
|
|
return;
|
|
}
|
|
|
|
gain = gain * 100 + 2500;
|
|
|
|
CLAMP(gain, 1, 10000);
|
|
|
|
SDL_HapticStopEffect(haptic, pSecShootEffect.id);
|
|
|
|
if (gain != secondary_ff_level) {
|
|
pSecShootEffect.eff.constant.level = (Sint16) fl2i(0x7FFF * (gain / 10000.0f));
|
|
pSecShootEffect.eff.constant.length = (150000 + gain * 25) / 1000;
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pSecShootEffect.id, &pSecShootEffect.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pSecShootEffect:\n %s\n", SDL_GetError()));
|
|
}
|
|
|
|
secondary_ff_level = gain;
|
|
nprintf(("Joystick", "FF: Secondary force = 0x%04x\n", pSecShootEffect.eff.constant.level));
|
|
}
|
|
|
|
joy_ff_start_effect(&pSecShootEffect, "SecShootEffect");
|
|
}
|
|
|
|
void joy_ff_adjust_handling(int speed)
|
|
{
|
|
int v;
|
|
short coeff = 0;
|
|
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !pSpring.loaded ) {
|
|
return;
|
|
}
|
|
|
|
v = speed * joy_ff_handling_scaler * 2 / 3;
|
|
// v += joy_ff_handling_scaler * joy_ff_handling_scaler * 6 / 7 + 250;
|
|
v += joy_ff_handling_scaler * 45 - 500;
|
|
|
|
CLAMP(v, 0, 10000);
|
|
|
|
coeff = (Sint16) fl2i(0x7FFF * (v / 10000.0f));
|
|
|
|
for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
|
|
pSpring.eff.condition.right_coeff[i] = coeff;
|
|
pSpring.eff.condition.left_coeff[i] = coeff;
|
|
}
|
|
|
|
// nprintf(("Joystick", "FF: New handling force = 0x%04x\n", coeff));
|
|
|
|
SDL_HapticUpdateEffect(haptic, pSpring.id, &pSpring.eff);
|
|
}
|
|
|
|
static int joy_ff_effect_playing(haptic_effect_t *eff)
|
|
{
|
|
return (SDL_HapticGetEffectStatus(haptic, eff->id) > 0);
|
|
}
|
|
|
|
void joy_ff_docked()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !pDock.loaded ) {
|
|
return;
|
|
}
|
|
|
|
SDL_HapticStopEffect(haptic, pDock.id);
|
|
|
|
pDock.eff.periodic.magnitude = 0x3332;
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pDock.id, &pDock.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pDock:\n %s\n", SDL_GetError()));
|
|
}
|
|
|
|
joy_ff_start_effect(&pDock, "Dock");
|
|
}
|
|
|
|
void joy_ff_play_reload_effect()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !pDock.loaded ) {
|
|
return;
|
|
}
|
|
|
|
SDL_HapticStopEffect(haptic, pDock.id);
|
|
|
|
pDock.eff.periodic.magnitude = 0x1999;
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pDock.id, &pDock.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pDock:\n %s\n", SDL_GetError()));
|
|
}
|
|
|
|
joy_ff_start_effect(&pDock, "Dock (Reload)");
|
|
}
|
|
|
|
static int Joy_ff_afterburning = 0;
|
|
|
|
void joy_ff_afterburn_on()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if (pAfterburn1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn1.id);
|
|
|
|
pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
|
|
pAfterburn1.eff.periodic.magnitude = 0x3332;
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pAfterburn1.id, &pAfterburn1.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pAfterburn1:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
|
|
if (pAfterburn2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn2.id);
|
|
|
|
pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
|
|
pAfterburn2.eff.periodic.magnitude = 0x1999;
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pAfterburn2.id, &pAfterburn2.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pAfterburn2:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
|
|
joy_ff_start_effect(&pAfterburn1, "Afterburn1");
|
|
joy_ff_start_effect(&pAfterburn2, "Afterburn2");
|
|
|
|
// nprintf(("Joystick", "FF: Afterburn started\n"));
|
|
|
|
Joy_ff_afterburning = 1;
|
|
}
|
|
|
|
void joy_ff_afterburn_off()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( !Joy_ff_afterburning ) {
|
|
return;
|
|
}
|
|
|
|
if (pAfterburn1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn1.id);
|
|
}
|
|
|
|
if (pAfterburn2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn2.id);
|
|
}
|
|
|
|
Joy_ff_afterburning = 0;
|
|
|
|
// nprintf(("Joystick", "FF: Afterburn stopped\n"));
|
|
}
|
|
|
|
void joy_ff_explode()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if (pDeathroll1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll1.id);
|
|
}
|
|
|
|
if (pDeathroll2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll2.id);
|
|
}
|
|
|
|
if (pExplode.loaded) {
|
|
SDL_HapticStopEffect(haptic, pExplode.id);
|
|
}
|
|
|
|
joy_ff_start_effect(&pExplode, "Explode");
|
|
}
|
|
|
|
void joy_ff_fly_by(int mag)
|
|
{
|
|
int gain;
|
|
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if (Joy_ff_afterburning) {
|
|
return;
|
|
}
|
|
|
|
gain = mag * 120 + 4000;
|
|
|
|
CLAMP(gain, 1, 10000);
|
|
|
|
if (pAfterburn1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn1.id);
|
|
|
|
pAfterburn1.eff.periodic.length = (6000 * mag + 400000) / 1000;
|
|
pAfterburn1.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f));
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pAfterburn1.id, &pAfterburn1.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pAfterburn1:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
|
|
if (pAfterburn2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pAfterburn2.id);
|
|
|
|
pAfterburn2.eff.periodic.length = (6000 * mag + 400000) / 1000;
|
|
pAfterburn2.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f));
|
|
|
|
if ( SDL_HapticUpdateEffect(haptic, pAfterburn2.id, &pAfterburn2.eff) < 0 ) {
|
|
mprintf(("HapticERROR: Unable to update pAfterburn2:\n %s\n", SDL_GetError()));
|
|
}
|
|
}
|
|
|
|
joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Fly by)");
|
|
joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Fly by)");
|
|
}
|
|
|
|
void joy_ff_deathroll()
|
|
{
|
|
if ( !Joy_ff_enabled ) {
|
|
return;
|
|
}
|
|
|
|
if (pDeathroll1.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll1.id);
|
|
}
|
|
|
|
if (pDeathroll2.loaded) {
|
|
SDL_HapticStopEffect(haptic, pDeathroll2.id);
|
|
}
|
|
|
|
joy_ff_start_effect(&pDeathroll1, "Deathroll1");
|
|
joy_ff_start_effect(&pDeathroll2, "Deathroll2");
|
|
}
|