mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 07:28:22 -10:00
600 lines
12 KiB
C++
600 lines
12 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#include <windowsx.h>
|
|
#endif
|
|
|
|
#include "graphics/2d.h"
|
|
#include "io/mouse.h"
|
|
#include "options/Option.h"
|
|
#include "scripting/scripting.h"
|
|
|
|
#define THREADED // to use the proper set of macros
|
|
#include "osapi/osapi.h"
|
|
#include "cmdline/cmdline.h"
|
|
|
|
#include "gamesequence/gamesequence.h"
|
|
|
|
int mouse_inited = 0;
|
|
|
|
LOCAL int Mouse_x;
|
|
LOCAL int Mouse_y;
|
|
|
|
LOCAL int Mouse_wheel_x;
|
|
LOCAL int Mouse_wheel_y;
|
|
|
|
SDL_mutex* mouse_lock;
|
|
|
|
int mouse_flags;
|
|
int mouse_left_pressed = 0;
|
|
int mouse_right_pressed = 0;
|
|
int mouse_middle_pressed = 0;
|
|
int mouse_x1_pressed = 0;
|
|
int mouse_x2_pressed = 0;
|
|
int mouse_left_up = 0;
|
|
int mouse_right_up = 0;
|
|
int mouse_middle_up = 0;
|
|
int mouse_x1_up = 0;
|
|
int mouse_x2_up = 0;
|
|
|
|
int Mouse_dx = 0;
|
|
int Mouse_dy = 0;
|
|
int Mouse_dz = 0;
|
|
|
|
int Mouse_sensitivity = 4;
|
|
|
|
static auto MouseSensitivityOption =
|
|
options::OptionBuilder<int>("Input.MouseSensitivity", "Sensitivity", "The sentitivity of the mouse input.")
|
|
.category("Input")
|
|
.range(0, 9)
|
|
.level(options::ExpertLevel::Beginner)
|
|
.default_val(4)
|
|
.bind_to(&Mouse_sensitivity)
|
|
.importance(0)
|
|
.finish();
|
|
|
|
bool Use_mouse_to_fly = false;
|
|
|
|
static auto UseMouseOption = options::OptionBuilder<bool>("Input.UseMouse", "Mouse", "Use the mouse for flying")
|
|
.category("Input")
|
|
.level(options::ExpertLevel::Beginner)
|
|
.default_val(false)
|
|
.bind_to(&Use_mouse_to_fly)
|
|
.importance(1)
|
|
.finish();
|
|
|
|
namespace
|
|
{
|
|
bool mouse_key_event_handler(const SDL_Event& e)
|
|
{
|
|
if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
|
|
return false;
|
|
}
|
|
|
|
switch (e.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
mouse_mark_button(MOUSE_LEFT_BUTTON, e.button.state);
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
mouse_mark_button(MOUSE_RIGHT_BUTTON, e.button.state);
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
mouse_mark_button(MOUSE_MIDDLE_BUTTON, e.button.state);
|
|
break;
|
|
case SDL_BUTTON_X1:
|
|
mouse_mark_button(MOUSE_X1_BUTTON, e.button.state);
|
|
break;
|
|
case SDL_BUTTON_X2:
|
|
mouse_mark_button(MOUSE_X2_BUTTON, e.button.state);
|
|
break;
|
|
default:
|
|
// SDL gave us an unknown button. Just log it
|
|
mprintf(("Unknown SDL button %i", e.button.button));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool mouse_motion_event_handler(const SDL_Event& e)
|
|
{
|
|
if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
|
|
return false;
|
|
}
|
|
|
|
mouse_event(e.motion.x, e.motion.y, e.motion.xrel, e.motion.yrel);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool mouse_wheel_event_handler(const SDL_Event& e)
|
|
{
|
|
if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
|
|
return false;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4)
|
|
mousewheel_motion(e.wheel.x, e.wheel.y, e.wheel.direction == SDL_MOUSEWHEEL_FLIPPED);
|
|
#else
|
|
mousewheel_motion(e.wheel.x, e.wheel.y, false);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void mouse_force_pos(int x, int y);
|
|
|
|
/**
|
|
* @brief Decays the mousewheel position back to 0 and clears the appropriate flags when nuetral
|
|
* @param[in] btn The button (wheel direction) to check against
|
|
*/
|
|
void mousewheel_decay(int btn);
|
|
|
|
static bool Mouse_in_focus = true;
|
|
|
|
void mouse_close()
|
|
{
|
|
if (!mouse_inited)
|
|
return;
|
|
|
|
|
|
mouse_inited = 0;
|
|
|
|
SDL_DestroyMutex( mouse_lock );
|
|
}
|
|
|
|
void mouse_init()
|
|
{
|
|
// Initialize queue
|
|
if ( mouse_inited ) return;
|
|
mouse_inited = 1;
|
|
|
|
mouse_lock = SDL_CreateMutex();
|
|
|
|
SDL_LockMutex( mouse_lock );
|
|
|
|
mouse_flags = 0;
|
|
Mouse_x = gr_screen.max_w / 2;
|
|
Mouse_y = gr_screen.max_h / 2;
|
|
Mouse_wheel_x = 0;
|
|
Mouse_wheel_y = 0;
|
|
|
|
// we do want to make sure that button presses go through event polling though
|
|
// (should be on by default already, just here as a reminder)
|
|
SDL_EventState( SDL_MOUSEBUTTONDOWN, SDL_ENABLE );
|
|
SDL_EventState( SDL_MOUSEBUTTONUP, SDL_ENABLE );
|
|
SDL_EventState( SDL_MOUSEWHEEL, SDL_ENABLE );
|
|
|
|
SDL_UnlockMutex( mouse_lock );
|
|
|
|
os::events::addEventListener(SDL_MOUSEBUTTONDOWN, os::events::DEFAULT_LISTENER_WEIGHT, mouse_key_event_handler);
|
|
os::events::addEventListener(SDL_MOUSEBUTTONUP, os::events::DEFAULT_LISTENER_WEIGHT, mouse_key_event_handler);
|
|
|
|
os::events::addEventListener(SDL_MOUSEMOTION, os::events::DEFAULT_LISTENER_WEIGHT, mouse_motion_event_handler);
|
|
|
|
os::events::addEventListener(SDL_MOUSEWHEEL, os::events::DEFAULT_LISTENER_WEIGHT, mouse_wheel_event_handler);
|
|
|
|
atexit( mouse_close );
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* @brief Marks a mouse button as up or down
|
|
*
|
|
* @param[in] flags Which button(s) are pressed/released
|
|
* @param[in] set Direction of the button(s). 1 = pressed, 0 = released
|
|
*
|
|
* @note This function is extern'ed by osapi.cpp and freespace.cpp
|
|
*/
|
|
void mouse_mark_button( uint flags, int set)
|
|
{
|
|
if ( !mouse_inited ) return;
|
|
|
|
SDL_LockMutex( mouse_lock );
|
|
|
|
if ( !(mouse_flags & MOUSE_LEFT_BUTTON) ) {
|
|
|
|
if ( (flags & MOUSE_LEFT_BUTTON) && (set == 1) ) {
|
|
mouse_left_pressed++;
|
|
}
|
|
}
|
|
else {
|
|
if ( (flags & MOUSE_LEFT_BUTTON) && (set == 0) ){
|
|
mouse_left_up++;
|
|
}
|
|
}
|
|
|
|
if ( !(mouse_flags & MOUSE_RIGHT_BUTTON) ) {
|
|
|
|
if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 1) ){
|
|
mouse_right_pressed++;
|
|
}
|
|
}
|
|
else {
|
|
if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 0) ){
|
|
mouse_right_up++;
|
|
}
|
|
}
|
|
|
|
if ( !(mouse_flags & MOUSE_MIDDLE_BUTTON) ) {
|
|
|
|
if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 1) ){
|
|
mouse_middle_pressed++;
|
|
}
|
|
}
|
|
else {
|
|
if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 0) ){
|
|
mouse_middle_up++;
|
|
}
|
|
}
|
|
|
|
if (!(mouse_flags & MOUSE_X1_BUTTON)) {
|
|
|
|
if ((flags & MOUSE_X1_BUTTON) && (set == 1)) {
|
|
mouse_x1_pressed++;
|
|
}
|
|
} else {
|
|
if ((flags & MOUSE_X1_BUTTON) && (set == 0)) {
|
|
mouse_x1_up++;
|
|
}
|
|
}
|
|
|
|
if (!(mouse_flags & MOUSE_X2_BUTTON)) {
|
|
|
|
if ((flags & MOUSE_X2_BUTTON) && (set == 1)) {
|
|
mouse_x2_pressed++;
|
|
}
|
|
} else {
|
|
if ((flags & MOUSE_X2_BUTTON) && (set == 0)) {
|
|
mouse_x2_up++;
|
|
}
|
|
}
|
|
|
|
if ( set ){
|
|
mouse_flags |= flags;
|
|
} else {
|
|
mouse_flags &= ~flags;
|
|
}
|
|
|
|
SDL_UnlockMutex( mouse_lock );
|
|
|
|
Script_system.SetHookVar("MouseButton", 'i', flags);
|
|
|
|
//WMC - On Mouse Pressed and On Mouse Released hooks
|
|
if (set == 1)
|
|
{
|
|
Script_system.RunCondition(CHA_MOUSEPRESSED);
|
|
}
|
|
else if (set == 0)
|
|
{
|
|
Script_system.RunCondition(CHA_MOUSERELEASED);
|
|
}
|
|
|
|
Script_system.RemHookVar("MouseButton");
|
|
}
|
|
|
|
void mouse_flush()
|
|
{
|
|
if (!mouse_inited)
|
|
return;
|
|
|
|
mouse_reset_deltas();
|
|
Mouse_dx = Mouse_dy = Mouse_dz = 0;
|
|
Mouse_wheel_x = Mouse_wheel_y = 0;
|
|
SDL_LockMutex( mouse_lock );
|
|
mouse_left_pressed = 0;
|
|
mouse_right_pressed = 0;
|
|
mouse_middle_pressed = 0;
|
|
mouse_x1_pressed = 0;
|
|
mouse_x2_pressed = 0;
|
|
mouse_flags = 0;
|
|
SDL_UnlockMutex( mouse_lock );
|
|
}
|
|
|
|
int mouse_down_count(int n, int reset_count)
|
|
{
|
|
int tmp = 0;
|
|
if ( !mouse_inited ) return 0;
|
|
|
|
if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
|
|
|
|
SDL_LockMutex( mouse_lock );
|
|
|
|
switch (n) {
|
|
case MOUSE_LEFT_BUTTON:
|
|
tmp = mouse_left_pressed;
|
|
if ( reset_count ) {
|
|
mouse_left_pressed = 0;
|
|
}
|
|
break;
|
|
|
|
case MOUSE_RIGHT_BUTTON:
|
|
tmp = mouse_right_pressed;
|
|
if ( reset_count ) {
|
|
mouse_right_pressed = 0;
|
|
}
|
|
break;
|
|
|
|
case MOUSE_MIDDLE_BUTTON:
|
|
tmp = mouse_middle_pressed;
|
|
if ( reset_count ) {
|
|
mouse_middle_pressed = 0;
|
|
}
|
|
break;
|
|
|
|
case MOUSE_X1_BUTTON:
|
|
tmp = mouse_x1_pressed;
|
|
if (reset_count) {
|
|
mouse_x1_pressed = 0;
|
|
}
|
|
break;
|
|
|
|
case MOUSE_X2_BUTTON:
|
|
tmp = mouse_x2_pressed;
|
|
if (reset_count) {
|
|
mouse_x2_pressed = 0;
|
|
}
|
|
break;
|
|
} // end switch
|
|
|
|
SDL_UnlockMutex( mouse_lock );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
// mouse_up_count() returns the number of times button n has gone from down to up
|
|
// since the last call
|
|
//
|
|
// parameters: n - button of mouse (see #define's in mouse.h)
|
|
//
|
|
int mouse_up_count(int n)
|
|
{
|
|
int tmp = 0;
|
|
if ( !mouse_inited ) return 0;
|
|
|
|
if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
|
|
|
|
SDL_LockMutex( mouse_lock );
|
|
|
|
switch (n) {
|
|
case MOUSE_LEFT_BUTTON:
|
|
tmp = mouse_left_up;
|
|
mouse_left_up = 0;
|
|
break;
|
|
|
|
case MOUSE_RIGHT_BUTTON:
|
|
tmp = mouse_right_up;
|
|
mouse_right_up = 0;
|
|
break;
|
|
|
|
case MOUSE_MIDDLE_BUTTON:
|
|
tmp = mouse_middle_up;
|
|
mouse_middle_up = 0;
|
|
break;
|
|
|
|
case MOUSE_X1_BUTTON:
|
|
tmp = mouse_x1_up;
|
|
mouse_x1_up = 0;
|
|
break;
|
|
|
|
case MOUSE_X2_BUTTON:
|
|
tmp = mouse_x2_up;
|
|
mouse_x2_up = 0;
|
|
break;
|
|
|
|
default:
|
|
Assert(0); // can't happen
|
|
break;
|
|
} // end switch
|
|
|
|
SDL_UnlockMutex( mouse_lock );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
// returns 1 if mouse button btn is down, 0 otherwise
|
|
|
|
int mouse_down(int btn)
|
|
{
|
|
int tmp;
|
|
if ( !mouse_inited ) return 0;
|
|
|
|
// Bail if not a button or wheel direction
|
|
if ((btn < LOWEST_MOUSE_BUTTON) || (btn > HIGHEST_MOUSE_WHEEL)) return 0;
|
|
|
|
|
|
SDL_LockMutex( mouse_lock );
|
|
|
|
|
|
if (mouse_flags & btn) {
|
|
tmp = 1;
|
|
if ((btn >= LOWEST_MOUSE_WHEEL) && (btn <= HIGHEST_MOUSE_WHEEL)) {
|
|
mousewheel_decay(btn);
|
|
}
|
|
} else {
|
|
tmp = 0;
|
|
}
|
|
|
|
SDL_UnlockMutex( mouse_lock );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
void mouse_get_delta(int *dx, int *dy, int *dz)
|
|
{
|
|
if (dx)
|
|
*dx = Mouse_dx;
|
|
if (dy)
|
|
*dy = Mouse_dy;
|
|
if (dz)
|
|
*dz = Mouse_dz;
|
|
}
|
|
|
|
// Forces the actual windows cursor to be at (x,y). This may be independent of our tracked (x,y) mouse pos.
|
|
void mouse_force_pos(int x, int y)
|
|
{
|
|
if (os_foreground()) { // only mess with windows's mouse if we are in control of it
|
|
SDL_WarpMouseInWindow(os::getSDLMainWindow(), x, y);
|
|
}
|
|
}
|
|
|
|
// Reset deltas so we don't have duplicate mouse deltas
|
|
void mouse_reset_deltas()
|
|
{
|
|
Mouse_dx = Mouse_dy = Mouse_dz = 0;
|
|
}
|
|
|
|
void mouse_event(int x, int y, int dx, int dy)
|
|
{
|
|
Mouse_x = x;
|
|
Mouse_y = y;
|
|
|
|
// Add up these delta values so we don't overwrite previous events,
|
|
// should be reset in gr_flip my mouse_reset_deltas()
|
|
Mouse_dx += dx;
|
|
Mouse_dy += dy;
|
|
|
|
if(Mouse_dx != 0 || Mouse_dy != 0)
|
|
{
|
|
Script_system.RunCondition(CHA_MOUSEMOVED);
|
|
}
|
|
}
|
|
|
|
int mouse_get_pos(int *xpos, int *ypos)
|
|
{
|
|
int flags;
|
|
|
|
if (!Mouse_in_focus)
|
|
{
|
|
if (xpos)
|
|
*xpos = Mouse_x;
|
|
|
|
if (ypos)
|
|
*ypos = Mouse_y;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (!mouse_inited) {
|
|
*xpos = *ypos = 0;
|
|
return 0;
|
|
}
|
|
|
|
flags = mouse_flags;
|
|
|
|
if (Mouse_x < 0){
|
|
Mouse_x = 0;
|
|
}
|
|
|
|
if (Mouse_y < 0){
|
|
Mouse_y = 0;
|
|
}
|
|
|
|
if (Mouse_x >= gr_screen.max_w){
|
|
Mouse_x = gr_screen.max_w - 1;
|
|
}
|
|
|
|
if (Mouse_y >= gr_screen.max_h){
|
|
Mouse_y = gr_screen.max_h - 1;
|
|
}
|
|
|
|
if (xpos){
|
|
*xpos = Mouse_x;
|
|
}
|
|
|
|
if (ypos){
|
|
*ypos = Mouse_y;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
int mouse_get_pos_unscaled( int *xpos, int *ypos )
|
|
{
|
|
int flags = mouse_get_pos( xpos, ypos );
|
|
|
|
gr_unsize_screen_pos( (xpos) ? xpos : NULL, (ypos) ? ypos : NULL, NULL, NULL, GR_RESIZE_MENU );
|
|
|
|
return flags;
|
|
}
|
|
|
|
void mouse_get_real_pos(int *mx, int *my)
|
|
{
|
|
SDL_GetMouseState(mx, my);
|
|
}
|
|
|
|
void mouse_set_pos(int xpos, int ypos)
|
|
{
|
|
mouse_force_pos(xpos, ypos);
|
|
}
|
|
|
|
void mousewheel_motion(int x, int y, bool reversed) {
|
|
if (reversed) {
|
|
x = -x;
|
|
y = -y;
|
|
}
|
|
|
|
Mouse_wheel_x += x;
|
|
Mouse_wheel_y += y;
|
|
|
|
// These nested if's should take care of all edge cases.
|
|
// Since x and y's magnitudes can be larger than 1, it is possible to ignore the idle state
|
|
if (Mouse_wheel_y > 0) {
|
|
// UP
|
|
mouse_flags |= MOUSE_WHEEL_UP;
|
|
mouse_flags &= ~MOUSE_WHEEL_DOWN;
|
|
} else if (Mouse_wheel_y < 0) {
|
|
// DOWN
|
|
mouse_flags |= MOUSE_WHEEL_DOWN;
|
|
mouse_flags &= ~MOUSE_WHEEL_UP;
|
|
} else {
|
|
mouse_flags &= ~(MOUSE_WHEEL_UP | MOUSE_WHEEL_DOWN);
|
|
}
|
|
|
|
if (Mouse_wheel_x > 0) {
|
|
// RIGHT
|
|
mouse_flags |= MOUSE_WHEEL_RIGHT;
|
|
mouse_flags &= ~MOUSE_WHEEL_LEFT;
|
|
} else if (Mouse_wheel_x < 0) {
|
|
// LEFT
|
|
mouse_flags |= MOUSE_WHEEL_LEFT;
|
|
mouse_flags &= ~MOUSE_WHEEL_RIGHT;
|
|
} else {
|
|
mouse_flags &= ~(MOUSE_WHEEL_RIGHT | MOUSE_WHEEL_LEFT);
|
|
}
|
|
}
|
|
|
|
void mousewheel_decay(int btn) {
|
|
switch (btn) {
|
|
case MOUSE_WHEEL_UP:
|
|
Mouse_wheel_y -= 1;
|
|
break;
|
|
case MOUSE_WHEEL_DOWN:
|
|
Mouse_wheel_y += 1;
|
|
break;
|
|
case MOUSE_WHEEL_LEFT:
|
|
Mouse_wheel_x -= 1;
|
|
break;
|
|
case MOUSE_WHEEL_RIGHT:
|
|
Mouse_wheel_x += 1;
|
|
break;
|
|
}
|
|
|
|
if (Mouse_wheel_x == 0) {
|
|
mouse_flags &= ~(MOUSE_WHEEL_UP | MOUSE_WHEEL_DOWN);
|
|
}
|
|
if (Mouse_wheel_y == 0) {
|
|
mouse_flags &= ~(MOUSE_WHEEL_RIGHT | MOUSE_WHEEL_LEFT);
|
|
}
|
|
}
|