Files
fs2open.github.com/code/weapon/muzzleflash.h
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00

51 lines
1.2 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FS2_MUZZLEFLASH_HEADER_FILE
#define __FS2_MUZZLEFLASH_HEADER_FILE
#include "physics/physics.h"
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH DEFINES/VARS
//
// prototypes
class object;
struct vec3d;
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH FUNCTIONS
//
// initialize muzzle flash stuff for the whole game
void mflash_game_init();
// initialize muzzle flash stuff for the level
void mflash_level_init();
// shutdown stuff for the level
void mflash_level_close();
// create a muzzle flash on the guy
void mflash_create(vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local = NULL);
// lookup type by name
int mflash_lookup(char *name);
// mark as used
void mflash_mark_as_used(int index = -1);
// level page in
void mflash_page_in(bool load_all = false);
#endif