Files
fs2open.github.com/code/camera/camera.cpp
Goober5000 1273cbcdc9 keep default identity orientation when host flag is active
When the `$Use host orientation for set-camera-facing` flag in game_settings.tbl is active, the camera will use the host's orientation as a basis for rotation.  However if there is no host, the camera unintentionally inherited its old stale orientation.  Instead the camera should base its new orientation on the identity matrix which is the expected behavior.
2022-05-10 00:35:50 -04:00

1249 lines
31 KiB
C++

#include "camera/camera.h"
#include "globalincs/alphacolors.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
#include "graphics/matrix.h"
#include "hud/hud.h" //hud_get_draw
#include "math/vecmat.h"
#include "mod_table/mod_table.h"
#include "model/model.h" //polymodel, model_get
#include "options/Option.h"
#include "parse/parselo.h"
#include "parse/sexp_container.h"
#include "playerman/player.h" //player_get_padlock_orient
#include "ship/ship.h" //compute_slew_matrix
//*************************IMPORTANT GLOBALS*************************
float VIEWER_ZOOM_DEFAULT = 0.75f; // Default viewer zoom, 0.625 as per multi-lateral agreement on 3/24/97
float COCKPIT_ZOOM_DEFAULT = 0.75f;
float Sexp_fov = 0.0f;
warp_camera Warp_camera;
//*************************OTHER STUFF*************************
//Some global vars
SCP_vector<subtitle> Subtitles;
SCP_vector<camera*> Cameras;
//Preset cameras
camid Current_camera;
camid Main_camera;
static SCP_string fov_display(float val)
{
auto degrees = fl_degrees(val);
SCP_string out;
sprintf(out, u8"%.1f\u00B0", degrees);
return out;
}
auto FovOption = options::OptionBuilder<float>("Graphics.FOV", "Field Of View", "The vertical field of view.")
.category("Graphics")
.range(0.436332f, 1.5708f)
.bind_to(&VIEWER_ZOOM_DEFAULT)
.display(fov_display)
.default_val(0.75f)
.level(options::ExpertLevel::Advanced)
.importance(60)
.finish();
//*************************CLASS: camera*************************
//This is where the camera class begins! :D
camera::camera(const char *in_name, int in_signature)
{
set_name(in_name);
sig = in_signature;
reset();
}
camera::~camera()
{
//Check if this is in use
if(Current_camera.getSignature() == this->sig)
{
Current_camera = camid();
}
}
void camera::clear()
{
strcpy_s(name, "");
sig = -1;
reset();
}
void camera::reset()
{
flags = CAM_DEFAULT_FLAGS;
object_host = object_target = object_h();
object_host_submodel = object_target_submodel = -1;
c_fov = VIEWER_ZOOM_DEFAULT;
c_pos = vmd_zero_vector;
c_ori = vmd_identity_matrix;
func_custom_position = NULL;
func_custom_orientation = NULL;
fov.clear();
fov.set(VIEWER_ZOOM_DEFAULT);
pos_x.clear();
pos_y.clear();
pos_z.clear();
for(int i = 0; i < 9; i++)
{
ori[i].clear();
ori[i].set(vmd_identity_matrix.a1d[i]);
}
}
void camera::set_name(const char *in_name)
{
if(in_name != NULL)
strncpy(name, in_name, NAME_LENGTH-1);
}
void camera::set_fov(float in_fov, float in_fov_time, float in_fov_acceleration_time, float in_fov_deceleration_time)
{
if(in_fov_time == 0.0f && in_fov_acceleration_time == 0.0f && in_fov_deceleration_time == 0.0f)
{
flags |= CAM_STATIONARY_FOV;
c_fov = in_fov;
return;
}
flags &= ~CAM_STATIONARY_FOV;
if(in_fov <= 0.0f)
{
fov.setVD(in_fov_time, in_fov_acceleration_time, 0.0f);
}
fov.setAVD(in_fov, in_fov_time, in_fov_acceleration_time, in_fov_deceleration_time, 0.0f);
}
void camera::set_object_host(object *objp, int n_object_host_submodel)
{
if(objp == NULL)
object_host = object_h();
object_host = object_h(objp);
object_host_submodel = n_object_host_submodel;
set_custom_position_function(NULL);
set_custom_orientation_function(NULL);
if(n_object_host_submodel > 0)
{
if(objp->type == OBJ_SHIP)
{
ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
while ( ssp != END_OF_LIST( &Ships[objp->instance].subsys_list ) )
{
if(ssp->system_info->subobj_num == n_object_host_submodel)
{
if(ssp->system_info->type == SUBSYSTEM_TURRET)
{
set_custom_position_function(get_turret_cam_pos);
set_custom_orientation_function(get_turret_cam_orient);
}
}
ssp = GET_NEXT( ssp );
}
}
}
}
void camera::set_object_target(object *objp, int n_object_target_submodel)
{
if(objp == NULL)
object_target = object_h();
object_target = object_h(objp);
object_target_submodel = n_object_target_submodel;
}
/**
* Custom function receives the already-modified current position value.
* It should be replaced or added to as the custom function modifier sees fit.
*/
void camera::set_custom_position_function(void (*n_func_custom_position)(camera* /*cam*/, vec3d* /*camera_pos*/))
{
func_custom_position = n_func_custom_position;
}
/**
* Custom function receives the already-modified current orientation value.
* It should be replaced or added to as the custom function modifier sees fit.
*/
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera* /*cam*/, matrix* /*camera_ori*/))
{
func_custom_orientation = n_func_custom_orientation;
}
void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time, float in_translation_deceleration_time, float in_end_velocity)
{
if(in_position != NULL && in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
{
c_pos = *in_position;
pos_x.set(c_pos.xyz.x);
pos_y.set(c_pos.xyz.y);
pos_z.set(c_pos.xyz.z);
flags |= CAM_STATIONARY_POS;
return;
}
flags &= ~CAM_STATIONARY_POS;
if(in_position == NULL)
{
pos_x.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
pos_y.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
pos_z.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
return;
}
pos_x.setAVD(in_position->xyz.x, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
pos_y.setAVD(in_position->xyz.y, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
pos_z.setAVD(in_position->xyz.z, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
}
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
if(in_orientation != NULL && in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
{
c_ori = *in_orientation;
for(int i = 0; i < 9; i++)
ori[i].set(in_orientation->a1d[i]);
flags |= CAM_STATIONARY_ORI;
return;
}
flags &= ~CAM_STATIONARY_ORI;
if(in_orientation == NULL)
{
for(int i = 0; i < 9; i++)
ori[i].setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
return;
}
for(int i = 0; i < 9; i++)
ori[i].setAVD(in_orientation->a1d[i], in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time, 0.0f);
}
void camera::set_rotation(angles *in_angles, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
matrix mtx = IDENTITY_MATRIX;
vm_rotate_matrix_by_angles(&mtx, in_angles);
this->set_rotation(&mtx, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
}
void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
matrix temp_matrix = IDENTITY_MATRIX;
if (in_target != nullptr)
{
vec3d position;
matrix orient_buf;
matrix *orient = nullptr;
if (Use_host_orientation_for_set_camera_facing)
{
// we want to retrieve the camera's orientation, so provide a buffer for it
orient = &orient_buf;
// reset the camera's orientation state because if we have no host object, that is what the camera will default to
c_ori = vmd_identity_matrix;
}
this->get_info(&position, orient, false);
if (vm_vec_same(in_target, &position))
{
Warning(LOCATION, "Camera tried to point to self");
return;
}
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, in_target, &position);
if (Use_host_orientation_for_set_camera_facing)
{
// point along the target vector, but using the host orient's roll
vm_vector_2_matrix(&temp_matrix, &targetvec, &orient->vec.uvec, nullptr);
// if we have a host, we need the difference between the camera's current orient and the orient we want
// if not, we will later set the absolute orientation, rather than the orientation relative to the host
if (object_host.IsValid())
{
vm_transpose(orient);
temp_matrix = temp_matrix * *orient;
}
}
else
{
// point directly along the target vector
vm_vector_2_matrix(&temp_matrix, &targetvec, nullptr, nullptr);
}
}
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
}
void camera::do_frame(float /*in_frametime*/)
{
}
object *camera::get_object_host()
{
if(object_host.IsValid())
return object_host.objp;
else
return NULL;
}
int camera::get_object_host_submodel()
{
return object_host_submodel;
}
object *camera::get_object_target()
{
if(object_target.IsValid())
return object_target.objp;
else
return NULL;
}
int camera::get_object_target_submodel()
{
return object_target_submodel;
}
float camera::get_fov()
{
if(!(flags & CAM_STATIONARY_FOV))
{
fov.get(&c_fov, NULL);
}
return c_fov;
}
eye* get_submodel_eye(polymodel *pm, int submodel_num);
void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_orientation)
{
if(position == NULL && orientation == NULL)
return;
eye* eyep = NULL;
vec3d host_normal;
matrix host_orient = vmd_identity_matrix;
bool use_host_orient = false;
//POSITION
if(!(flags & CAM_STATIONARY_POS) || object_host.IsValid())
{
c_pos = vmd_zero_vector;
vec3d pt;
pos_x.get(&pt.xyz.x, NULL);
pos_y.get(&pt.xyz.y, NULL);
pos_z.get(&pt.xyz.z, NULL);
if(object_host.IsValid())
{
object *objp = object_host.objp;
int model_num = object_get_model(objp);
polymodel *pm = nullptr;
polymodel_instance *pmi = nullptr;
if(model_num >= 0)
{
pm = model_get(model_num);
if (objp->type == OBJ_SHIP)
pmi = model_get_instance(Ships[objp->instance].model_instance_num);
}
if(object_host_submodel < 0 || pm == NULL)
{
vm_vec_unrotate(&c_pos, &pt, &object_host.objp->orient);
vm_vec_add2(&c_pos, &object_host.objp->pos);
}
else
{
eyep = get_submodel_eye(pm, object_host_submodel);
if(eyep)
{
Assertion(objp->type == OBJ_SHIP, "This part of the code expects the object to be a ship");
vec3d c_pos_in;
model_instance_local_to_global_point_dir(&c_pos_in, &host_normal, &eyep->pnt, &eyep->norm, pm, pmi, eyep->parent);
vm_vec_unrotate(&c_pos, &c_pos_in, &objp->orient);
vm_vec_add2(&c_pos, &objp->pos);
}
else
{
if (pmi != nullptr)
{
model_instance_local_to_global_point_orient(&c_pos, &host_orient, &pt, &vmd_identity_matrix, pm, pmi, object_host_submodel, &objp->orient, &objp->pos);
use_host_orient = true;
}
else
model_local_to_global_point( &c_pos, &pt, pm, object_host_submodel, &objp->orient, &objp->pos );
}
}
}
else
{
c_pos = pt;
}
//Do custom position stuff, if needed
if(func_custom_position != NULL && !eyep)
{
func_custom_position(this, &c_pos);
}
}
if (position != nullptr)
*position = c_pos;
//ORIENTATION
if(orientation != NULL)
{
bool target_set = false;
if(!(flags & CAM_STATIONARY_ORI) || object_target.IsValid() || object_host.IsValid())
{
if(object_target.IsValid())
{
object *target_objp = object_target.objp;
int model_num = object_get_model(target_objp);
polymodel *target_pm = nullptr;
polymodel_instance *target_pmi = nullptr;
vec3d target_pos = vmd_zero_vector;
//See if we can get the model
if(model_num >= 0)
{
target_pm = model_get(model_num);
if (target_objp->type == OBJ_SHIP)
target_pmi = model_get_instance(Ships[target_objp->instance].model_instance_num);
}
//If we don't have a submodel or don't have the model use object pos
//Otherwise, find the submodel pos as it is rotated
if (object_target_submodel < 0 || target_pm == nullptr)
{
target_pos = target_objp->pos;
}
else
{
if (target_pmi != nullptr)
model_instance_local_to_global_point(&target_pos, &vmd_zero_vector, target_pm, target_pmi, object_target_submodel, &target_objp->orient, &target_objp->pos);
else
model_local_to_global_point( &target_pos, &vmd_zero_vector, target_pm, object_target_submodel, &target_objp->orient, &target_objp->pos );
}
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
vm_vector_2_matrix(&c_ori, &targetvec, NULL, NULL);
target_set = true;
}
else if(object_host.IsValid())
{
if(eyep)
{
vm_vector_2_matrix(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp->orient.vec.uvec)?NULL:&object_host.objp->orient.vec.uvec, NULL);
target_set = true;
}
else if (use_host_orient)
{
c_ori = host_orient;
}
else
{
c_ori = object_host.objp->orient;
}
}
else
{
c_ori = vmd_identity_matrix;
}
//Do custom orientation stuff, if needed
if (func_custom_orientation != nullptr && !target_set)
{
func_custom_orientation(this, &c_ori);
}
// only do this if we want to find where the camera is actually pointing;
// skip this if we just want the orientation of the host
if (apply_camera_orientation)
{
matrix mtxA = c_ori;
matrix mtxB = IDENTITY_MATRIX;
float pos = 0.0f;
for (int i = 0; i < 9; i++)
{
ori[i].get(&pos, nullptr);
mtxB.a1d[i] = pos;
}
vm_matrix_x_matrix(&c_ori, &mtxA, &mtxB);
vm_orthogonalize_matrix(&c_ori);
}
}
*orientation = c_ori;
}
}
//*************************warp_camera*************************
warp_camera::warp_camera()
{
this->reset();
}
warp_camera::warp_camera(object *objp)
{
this->reset();
vec3d object_pos = objp->pos;
matrix tmp;
ship_get_eye(&object_pos, &tmp, objp);
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.rvec, 0.0f );
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.uvec, 0.952f );
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.fvec, -1.782f );
vec3d tmp_vel = { { { 0.0f, 5.1919f, 14.7f } } };
this->set_position( &object_pos );
this->set_rotation( &objp->orient );
this->set_velocity( &tmp_vel, true);
}
void warp_camera::reset()
{
c_pos = c_vel = c_desired_vel = vmd_zero_vector;
c_ori = vmd_identity_matrix;
c_damping = 1.0f;
c_time = 0.0f;
}
void warp_camera::set_position( vec3d *in_pos )
{
c_pos = *in_pos;
}
void warp_camera::set_rotation( matrix *in_ori )
{
c_ori = *in_ori;
}
void warp_camera::set_velocity( vec3d *in_vel, bool instantaneous )
{
c_desired_vel.xyz.x = 0.0f;
c_desired_vel.xyz.y = 0.0f;
c_desired_vel.xyz.z = 0.0f;
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.rvec, in_vel->xyz.x );
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.uvec, in_vel->xyz.y );
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.fvec, in_vel->xyz.z );
if ( instantaneous ) {
c_vel = c_desired_vel;
}
}
void warp_camera::do_frame(float in_frametime)
{
vec3d new_vel, delta_pos;
apply_physics( c_damping, c_desired_vel.xyz.x, c_vel.xyz.x, in_frametime, &new_vel.xyz.x, &delta_pos.xyz.x );
apply_physics( c_damping, c_desired_vel.xyz.y, c_vel.xyz.y, in_frametime, &new_vel.xyz.y, &delta_pos.xyz.y );
apply_physics( c_damping, c_desired_vel.xyz.z, c_vel.xyz.z, in_frametime, &new_vel.xyz.z, &delta_pos.xyz.z );
c_vel = new_vel;
vm_vec_add2( &c_pos, &delta_pos );
float ot = c_time+0.0f;
c_time += in_frametime;
if ( (ot < 0.667f) && ( c_time >= 0.667f ) ) {
vec3d tmp;
tmp.xyz.z = 4.739f; // always go this fast forward.
// pick x and y velocities so they are always on a
// circle with a 25 m radius.
float tmp_angle = frand()*PI2;
tmp.xyz.x = 22.0f * sinf(tmp_angle);
tmp.xyz.y = -22.0f * cosf(tmp_angle);
this->set_velocity( &tmp, 0 );
}
if ( (ot < 3.0f ) && ( c_time >= 3.0f ) ) {
vec3d tmp = ZERO_VECTOR;
this->set_velocity( &tmp, 0 );
}
}
void warp_camera::get_info(vec3d *position, matrix *orientation)
{
if(position != NULL)
*position = c_pos;
if(orientation != NULL)
*orientation = c_ori;
}
//*************************subtitle*************************
#define MAX_SUBTITLE_LINES 64
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time,
float in_fade_time, const color* in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width,
int in_height, bool in_post_shaded, int in_line_height_modifier, bool in_adjust_wh)
: display_time(-1.0f), fade_time(-1.0f), text_fontnum(-1), line_height_modifier(0),
image_id(-1), time_displayed(-1.0f), time_displayed_end(-1.0f), post_shaded(false), do_screen_scaling(false)
{
if ((in_text == nullptr || *in_text == '\0') && (in_imageanim == nullptr || *in_imageanim == '\0'))
return;
auto screen_w = gr_screen.center_w;
auto screen_h = gr_screen.center_h;
// we might be doing screen scaling
if (Show_subtitle_screen_base_res[0] > 0 && Show_subtitle_screen_base_res[1] > 0)
{
// The way this works is we specify our subtitle coordinates relative to a base resolution, e.g. 1024x768.
// The base resolution is adjusted behind the scenes to match the aspect ratio of the current resolution
// (and the subtitle coordinates are adjusted as well). Then the adjusted subtitles are resized by the
// graphics code when they are drawn to the screen.
do_screen_scaling = true;
// we might need to adjust the coordinates for aspect ratio
if (in_adjust_wh)
{
if (Show_subtitle_screen_base_res[0] != Show_subtitle_screen_adjusted_res[0])
{
in_x_pos = in_x_pos * Show_subtitle_screen_adjusted_res[0] / Show_subtitle_screen_base_res[0];
in_width = in_width * Show_subtitle_screen_adjusted_res[0] / Show_subtitle_screen_base_res[0];
}
if (Show_subtitle_screen_base_res[1] != Show_subtitle_screen_adjusted_res[1])
{
in_y_pos = in_y_pos * Show_subtitle_screen_adjusted_res[1] / Show_subtitle_screen_base_res[1];
in_height = in_height * Show_subtitle_screen_adjusted_res[1] / Show_subtitle_screen_base_res[1];
}
}
// use these because we will be scaling the subtitle when it is displayed
screen_w = Show_subtitle_screen_adjusted_res[0];
screen_h = Show_subtitle_screen_adjusted_res[1];
}
// Initialize color
gr_init_color(&text_color, 0, 0, 0);
SCP_string text_buf;
// basic init, this always has to be done
memset( imageanim, 0, sizeof(imageanim) );
memset( &text_pos, 0, 2*sizeof(int) );
memset( &image_pos, 0, 4*sizeof(int) );
if (in_text != NULL && in_text[0] != '\0')
{
text_buf = in_text;
sexp_replace_variable_names_with_values(text_buf);
sexp_container_replace_refs_with_values(text_buf);
in_text = text_buf.c_str();
}
int num_text_lines = 0;
const char *text_line_ptrs[MAX_SUBTITLE_LINES];
int text_line_lens[MAX_SUBTITLE_LINES];
//Setup text
if ( (in_text != NULL) && (in_text[0] != '\0') ) {
int split_width = (in_width > 0) ? in_width : 200;
num_text_lines = split_str(in_text, split_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
for(int i = 0; i < num_text_lines; i++)
{
text_buf.assign(text_line_ptrs[i], text_line_lens[i]);
text_lines.push_back(text_buf);
}
}
//Setup text color
if(in_text_color != NULL)
text_color = *in_text_color;
else
gr_init_alphacolor(&text_color, 255, 255, 255, 255);
text_fontnum = in_text_fontnum;
line_height_modifier = in_line_height_modifier;
//Setup display and fade time
display_time = fl_abs(in_display_time);
fade_time = fl_abs(in_fade_time);
//Setup image
if ( (in_imageanim != NULL) && (in_imageanim[0] != '\0') )
{
image_id = bm_load(in_imageanim);
if (image_id >= 0)
strncpy(imageanim, in_imageanim, sizeof(imageanim) - 1);
}
//Setup pos
int w=0, h=0, tw=0, th=0;
if(center_x || center_y)
{
// switch font because we need to measure it
int old_fontnum;
if (text_fontnum >= 0)
{
old_fontnum = font::get_current_fontnum();
font::set_font(text_fontnum);
}
else
{
old_fontnum = -1;
}
//Get text size
for(int i = 0; i < num_text_lines; i++)
{
gr_get_string_size(&w, &h, text_line_ptrs[i], text_line_lens[i]);
if(w > tw)
tw = w;
if (line_height_modifier != 0.0f)
{
if (Show_subtitle_uses_pixels)
h = line_height_modifier;
else
h = fl2i(h * line_height_modifier / 100.0f);
}
th += h;
}
// restore old font
if (old_fontnum >= 0)
{
font::set_font(old_fontnum);
}
//Get image size
if(image_id != -1)
{
bm_get_info(image_id, &w, &h);
if (in_width > 0)
w = in_width;
if (in_height > 0)
h = in_height;
tw += w;
if(h > th)
th = h;
}
//Center it?
if(center_x)
image_pos.x = (screen_w - tw)/2;
if(center_y)
image_pos.y = (screen_h - th)/2;
}
if(in_x_pos < 0 && !center_x)
image_pos.x += screen_w + in_x_pos;
else if(!center_x)
image_pos.x += in_x_pos;
if(in_y_pos < 0 && !center_y)
image_pos.y += screen_h + in_y_pos;
else if(!center_y)
image_pos.y += in_y_pos;
image_pos.w = in_width;
image_pos.h = in_height;
if(image_id != -1)
text_pos.x = image_pos.x + w; //Still set from bm_get_info call
else
text_pos.x = image_pos.x;
text_pos.y = image_pos.y;
time_displayed = 0.0f;
time_displayed_end = 2.0f*fade_time + display_time;
post_shaded = in_post_shaded;
}
void subtitle::do_frame(float frametime)
{
//Figure out how much alpha
if(time_displayed < fade_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(time_displayed/fade_time));
}
else if(time_displayed > time_displayed_end)
{
//We're finished
return;
}
else if((time_displayed - fade_time) > display_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(1-(time_displayed - fade_time - display_time)/fade_time));
}
else
{
text_color.alpha = 255;
}
gr_set_color_fast(&text_color);
// save old font and set new font
int old_fontnum;
if (text_fontnum >= 0)
{
old_fontnum = font::get_current_fontnum();
font::set_font(text_fontnum);
}
else
{
old_fontnum = -1;
}
int font_height = gr_get_font_height();
int x = text_pos.x;
int y = text_pos.y;
auto sizing_mode = do_screen_scaling ? GR_RESIZE_FULL : GR_RESIZE_NONE;
if (do_screen_scaling)
gr_set_screen_scale(Show_subtitle_screen_adjusted_res[0], Show_subtitle_screen_adjusted_res[1]);
// do the actual drawing ---------------------
for(SCP_vector<SCP_string>::iterator line = text_lines.begin(); line != text_lines.end(); ++line)
{
gr_string(x, y, (char*)line->c_str(), sizing_mode);
if (line_height_modifier != 0.0f)
{
if (Show_subtitle_uses_pixels)
font_height = line_height_modifier;
else
font_height = fl2i(font_height * line_height_modifier / 100.0f);
}
y += font_height;
}
if(image_id >= 0)
{
gr_set_bitmap(image_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, text_color.alpha/255.0f);
// image scaling?
if (image_pos.w > 0 || image_pos.h > 0)
{
int orig_w, orig_h;
vec3d scale;
bm_get_info(image_id, &orig_w, &orig_h);
scale.xyz.x = (image_pos.w > 0) ? (image_pos.w / (float) orig_w) : 1.0f;
scale.xyz.y = (image_pos.h > 0) ? (image_pos.h / (float) orig_h) : 1.0f;
scale.xyz.z = 1.0f;
gr_push_scale_matrix(&scale);
gr_bitmap(fl2i(image_pos.x / scale.xyz.x), fl2i(image_pos.y / scale.xyz.y), sizing_mode);
gr_pop_scale_matrix();
}
// no scaling
else
{
gr_bitmap(image_pos.x, image_pos.y, sizing_mode);
}
}
// finished the actual drawing ---------------
if (do_screen_scaling)
gr_reset_screen_scale();
// restore old font
if (old_fontnum >= 0)
font::set_font(old_fontnum);
time_displayed += frametime;
}
subtitle::~subtitle()
{
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
}
void subtitle::clone(const subtitle &sub)
{
text_lines = sub.text_lines;
text_fontnum = sub.text_fontnum;
line_height_modifier = sub.line_height_modifier;
// copy the structs
text_pos = sub.text_pos;
image_pos = sub.image_pos;
display_time = sub.display_time;
fade_time = sub.fade_time;
memcpy( &text_color, &sub.text_color, sizeof(color) );
if ( strlen(sub.imageanim) ) {
memcpy( imageanim, sub.imageanim, MAX_FILENAME_LEN );
// we bm_load() again here to kick the refcount up
image_id = bm_load(imageanim);
} else {
memset( imageanim, 0, MAX_FILENAME_LEN );
image_id = -1;
}
time_displayed = sub.time_displayed;
time_displayed_end = sub.time_displayed_end;
post_shaded = sub.post_shaded;
do_screen_scaling = sub.do_screen_scaling;
}
subtitle& subtitle::operator=(const subtitle &sub)
{
if (this != &sub) {
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
clone(sub);
}
return *this;
}
//*************************camid*************************
camid::camid()
{
idx = 0;
sig = -1;
}
camid::camid(size_t n_idx, int n_sig)
{
idx = n_idx;
sig = n_sig;
}
camera* camid::getCamera()
{
if(!isValid())
return NULL;
return Cameras[idx];
}
size_t camid::getIndex()
{
return idx;
}
int camid::getSignature()
{
return sig;
}
bool camid::isValid()
{
if(idx >= Cameras.size())
return false;
if(Cameras[idx] == NULL)
return false;
if(Cameras[idx]->get_signature() != this->sig)
return false;
return true;
}
//*************************camera functions*************************
void cam_init()
{
//Rest FOV override
Sexp_fov = 0.0;
}
void cam_close()
{
//Set Current_camera to nothing
Current_camera = camid();
for (auto ii = Cameras.begin(); ii != Cameras.end(); ++ii) {
delete * ii;
}
Cameras.clear();
}
int cam_get_next_sig()
{
static int next_sig = 0;
return next_sig++;
}
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
{
matrix ori;
vm_vector_2_matrix_norm(&ori, n_norm);
return cam_create(n_name, n_pos, &ori, n_object, n_object_host_submodel);
}
camid cam_create(const char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
{
camera *cam = NULL;
camid cid;
//Get signature
int sig = cam_get_next_sig();
//Get name
char buf[NAME_LENGTH] = {'\0'};
if(n_name == NULL)
sprintf(buf, "Camera %d", cid.getSignature());
else
strncpy(buf, n_name, NAME_LENGTH-1);
//Find a free slot
cam = new camera(buf, sig);
cid = camid(Cameras.size(), sig);
Cameras.push_back(cam);
//Set attributes
if(n_pos != NULL)
cam->set_position(n_pos);
if(n_ori != NULL)
cam->set_rotation(n_ori);
if(n_object != NULL)
cam->set_object_host(n_object, n_object_host_submodel);
return cid;
}
void cam_delete(camid cid)
{
if(cid.isValid())
{
cid.getCamera()->clear();
}
}
void cam_do_frame(float frametime)
{
size_t i,size=Cameras.size();
for(i = 0; i < size; i++)
{
if(Cameras[i] != NULL)
Cameras[i]->do_frame(frametime);
}
}
camid cam_get_camera(uint idx)
{
if(idx >= Cameras.size())
return camid();
return camid(idx, Cameras[idx]->get_signature());
}
camid cam_get_current()
{
return Current_camera;
}
size_t cam_get_num()
{
return Cameras.size();
}
/**
* Looks up camera by name, returns -1 on failure
*/
camid cam_lookup(const char* name)
{
size_t i, size=Cameras.size();
for(i = 0; i < size; i++)
{
if(Cameras[i] != NULL && !stricmp(Cameras[i]->get_name(), name))
return camid(i, Cameras[i]->get_signature());
}
return camid();
}
static bool Camera_hud_draw_saved = false;
static int Camera_hud_draw_value = 0;
bool cam_set_camera(camid cid)
{
if(!cid.isValid())
{
return false;
}
Viewer_mode |= VM_FREECAMERA;
Current_camera = cid;
if (!Cutscene_camera_displays_hud)
{
if(!Camera_hud_draw_saved)
{
Camera_hud_draw_value = hud_get_draw();
Camera_hud_draw_saved = true;
}
hud_set_draw(0);
}
return true;
}
void cam_reset_camera()
{
Viewer_mode &= ~VM_FREECAMERA;
if (!Cutscene_camera_displays_hud)
{
hud_set_draw(Camera_hud_draw_value);
Camera_hud_draw_saved = false;
}
}
void subtitles_close()
{
Subtitles.clear();
}
void subtitles_do_frame(float frametime)
{
SCP_vector<subtitle>::iterator sub;
for(sub = Subtitles.begin(); sub != Subtitles.end(); ++sub)
{
if ( !sub->is_post_shaded( ) )
sub->do_frame(frametime);
}
}
void subtitles_do_frame_post_shaded(float frametime)
{
SCP_vector<subtitle>::iterator sub;
for(sub = Subtitles.begin(); sub != Subtitles.end(); ++sub)
{
if ( sub->is_post_shaded( ) )
sub->do_frame(frametime);
}
}
vec3d normal_cache;
void get_turret_cam_pos(camera *cam, vec3d *pos)
{
object_h obj(cam->get_object_host());
if(!obj.IsValid())
return;
ship* shipp = &Ships[cam->get_object_host()->instance];
ship_subsys* ssp = GET_FIRST(&shipp->subsys_list);
while ( ssp != END_OF_LIST( &shipp->subsys_list ) )
{
if(ssp->system_info->subobj_num == cam->get_object_host_submodel())
{
ship_get_global_turret_gun_info(cam->get_object_host(), ssp, pos, &normal_cache, 1, NULL);
vec3d offset = vmd_zero_vector;
offset.xyz.x = 0.0001f;
vm_vec_add2(pos, &offset); // prevent beam turrets from crashing with a nullvec
break;
}
ssp = GET_NEXT( ssp );
}
}
void get_turret_cam_orient(camera *cam, matrix *ori)
{
object_h obj(cam->get_object_host());
if(!obj.IsValid())
return;
vm_vector_2_matrix(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec)?NULL:&cam->get_object_host()->orient.vec.uvec, NULL);
}
eye* get_submodel_eye(polymodel *pm, int submodel_num)
{
if(pm->n_view_positions > 0)
{
for(int i = 0; i < pm->n_view_positions; ++i)
{
if(pm->view_positions[i].parent == submodel_num)
{
return &pm->view_positions[i];
}
int sm = pm->submodel[submodel_num].first_child;
while(sm > 0) //look for eyepoints attached to children, important for turret arms
{
if(pm->view_positions[i].parent == sm)
{
return &pm->view_positions[i];
}
sm = pm->submodel[sm].next_sibling;
}
}
}
return NULL;
}
// maybe push the camera away from preferred dist if it would intersect the ship's bounding box
float cam_get_bbox_dist(const object* viewer_obj, float preferred_distance, const matrix* cam_orient) {
if (viewer_obj == nullptr)
return preferred_distance;
// radius is the maximal extent of the ship's bbox from the center, so if its at least that plus the padding its guaranteed to be good
// plus a little fudge factor at the end because shields count against the bounding box, but not the radius
if (preferred_distance > (viewer_obj->radius * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING) * 1.5f)
return preferred_distance;
int modelnum = object_get_model(viewer_obj);
polymodel* pm = model_get(modelnum);
vec3d adjusted_bbox;
const vec3d* cam_vec = &cam_orient->vec.fvec;
// the bounding box is expanded by the padding and maybe use negative min instead of max, because they could differ significantly
// and we only care about the one thats on the side of the camera
adjusted_bbox.xyz.x = (cam_vec->xyz.x < 0 ? -pm->mins.xyz.x : pm->maxs.xyz.x) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
adjusted_bbox.xyz.y = (cam_vec->xyz.y < 0 ? -pm->mins.xyz.y : pm->maxs.xyz.y) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
adjusted_bbox.xyz.z = (cam_vec->xyz.z < 0 ? -pm->mins.xyz.z : pm->maxs.xyz.z) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
vec3d adjusted_dist;
// adjusted_dist is the vector (with an inverted magnitude) that contacts the surface of an
// ellipsoid which contacts the adjusted_bbox at each of its faces
adjusted_dist.xyz.x = cam_vec->xyz.x / adjusted_bbox.xyz.x;
adjusted_dist.xyz.y = cam_vec->xyz.y / adjusted_bbox.xyz.y;
adjusted_dist.xyz.z = cam_vec->xyz.z / adjusted_bbox.xyz.z;
float compensation = vm_vec_mag(&adjusted_dist);
return fmaxf(1 / compensation, preferred_distance);
}