Files
JohnAFernandez 1edf617537 Minor Refactor of Special Character Index Handling
1. Stores the filename from the table Parser into the font struct so we can lookup fonts via their filename.
2. Allow "+Special Character Font:" to specify the first entry with the same filename's special character index for their own special character index, provide a default if not, and allow the moddert to specify them manually, but do not override already recorded values if the default is picked in order to protect retail behavior.
3. Vectorize Special Character Indexes, so that we don't have a table limit that will randomly crash FSO based on what table you happened to write! Woohoo!
2020-09-09 09:05:15 -04:00

81 lines
1.4 KiB
C++

#include "graphics/software/FSFont.h"
namespace font
{
FSFont::FSFont() : name(SCP_string("<Invalid>")), offsetTop(0.0f), offsetBottom(0.0f)
{
}
FSFont::~FSFont()
{
}
void FSFont::setBottomOffset(float offset)
{
this->offsetBottom = offset;
}
void FSFont::setTopOffset(float offset)
{
this->offsetTop = offset;
}
void FSFont::setName(const SCP_string &newName)
{
this->name = newName;
}
void FSFont::setFilename(const SCP_string& newName)
{
this->filename = newName;
}
float FSFont::getBottomOffset() const
{
return this->offsetBottom;
}
float FSFont::getTopOffset() const
{
return this->offsetTop;
}
float FSFont::getHeight() const
{
return _height;
}
const SCP_string &FSFont::getName() const
{
return this->name;
}
const SCP_string &FSFont::getFilename() const
{
return this->filename;
}
void FSFont::computeFontMetrics() {
_height = this->getTextHeight() + this->offsetTop + this->offsetBottom;
// By default the base line of the font is also the lowest point of the font
_ascender = _height;
_descender = 0.0f;
checkFontMetrics();
}
void FSFont::checkFontMetrics() {
if (_height <= 1.0f)
{
Warning(LOCATION, "The height of font %s has an invalid height of %f, must be greater than one!",
getName().c_str(), _height);
}
}
float FSFont::getAscender() {
return _ascender;
}
float FSFont::getDescender() {
return _descender;
}
}