Files
fs2open.github.com/code/menuui/trainingmenu.cpp
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00

121 lines
2.9 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "gamesequence/gamesequence.h"
#include "graphics/2d.h"
#include "menuui/snazzyui.h"
#include "menuui/trainingmenu.h"
// global to this file
static int trainingMenuBitmap;
static int trainingMenuMask;
static bitmap* trainingMenuMaskPtr;
static ubyte* mask_data;
static int Training_mask_w, Training_mask_h;
static MENU_REGION region[TRAINING_MENU_MAX_CHOICES];
static int num_training;
static int training_menu_inited=0;
void training_menu_init()
{
char background_img_filename[MAX_FILENAME_LEN];
char background_mask_filename[MAX_FILENAME_LEN];
snazzy_menu_init();
read_menu_tbl(NOX("TRAINING MENU"), background_img_filename, background_mask_filename, region, &num_training);
// load in the background bitmap (filenames are hard-coded temporarily)
trainingMenuBitmap = bm_load(background_img_filename);
if (trainingMenuBitmap < 0) {
Error(LOCATION,"Could not load in %s!",background_img_filename);
}
trainingMenuMask = bm_load(background_mask_filename);
Training_mask_w = -1;
Training_mask_h = -1;
if (trainingMenuMask < 0) {
Error(LOCATION,"Could not load in %s!",background_mask_filename);
}
else {
// get a pointer to bitmap by using bm_lock()
trainingMenuMaskPtr = bm_lock(trainingMenuMask, 8, BMP_AABITMAP | BMP_MASK_BITMAP);
mask_data = (ubyte*)trainingMenuMaskPtr->data;
bm_get_info(trainingMenuMask, &Training_mask_w, &Training_mask_h);
}
}
void training_menu_close()
{
if (training_menu_inited) {
// done with the bitmap, so unlock it
bm_unlock(trainingMenuMask);
// unload the bitmaps
bm_release(trainingMenuBitmap);
bm_release(trainingMenuMask);
training_menu_inited = 0;
snazzy_menu_close();
}
}
void training_menu_do_frame(float /*frametime*/)
{
int training_menu_choice;
if (!training_menu_inited) {
training_menu_init();
training_menu_inited=1;
}
gr_reset_clip();
gr_set_color(0,0,0);
GR_MAYBE_CLEAR_RES(trainingMenuBitmap);
// set the background
if(trainingMenuBitmap != -1){
gr_set_bitmap(trainingMenuBitmap);
gr_bitmap(0,0,GR_RESIZE_MENU);
}
int snazzy_action = -1;
training_menu_choice = snazzy_menu_do(mask_data, Training_mask_w, Training_mask_h, num_training, region, &snazzy_action);
if ( snazzy_action != SNAZZY_CLICKED ){
training_menu_choice = -1;
}
switch (training_menu_choice) {
case TRAINING_MENU_TRAINING_MISSIONS_MASK:
break;
case TRAINING_MENU_REPLAY_MISSIONS_MASK:
// TODO: load the mission and start the briefing
break;
case TRAINING_MENU_RETURN_MASK:
case ESC_PRESSED:
gameseq_post_event(GS_EVENT_MAIN_MENU);
break;
case -1:
// nothing selected
break;
default:
Error(LOCATION, "Unknown option %d in training menu screen", training_menu_choice );
break;
} // end switch
gr_flip();
}