Files
Goober5000 83bd293a3a add some script functions for HUD gauge data
These are useful for adapting scripts based on whether HUD gauges are scaled and whether they use different coordinates or fonts.
2022-04-24 16:39:10 -04:00

152 lines
3.9 KiB
C++

#include "font.h"
namespace scripting {
namespace api {
//**********HANDLE: Font
font_h::font_h(font::FSFont* fontIn): font(fontIn) {
}
font_h::font_h(): font(NULL) {
}
font::FSFont* font_h::Get() {
if (!isValid())
return NULL;
return font;
}
bool font_h::isValid() {
return font != NULL;
}
ADE_OBJ(l_Font, font_h, "font", "font handle");
ADE_FUNC(__tostring, l_Font, NULL, "Name of font", "string", "Font filename, or an empty string if the handle is invalid")
{
font_h *fh = NULL;
if (!ade_get_args(L, "o", l_Font.GetPtr(&fh)))
return ade_set_error(L, "s", "");
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", fh->Get()->getName().c_str());
}
ADE_FUNC(__eq, l_Font, "font, font", "Checks if the two fonts are equal", "boolean", "true if equal, false otherwise")
{
font_h *fh1, *fh2;
if (!ade_get_args(L, "oo", l_Font.GetPtr(&fh1), l_Font.GetPtr(&fh2)))
return ade_set_error(L, "b", false);
if (!fh1->isValid() || !fh2->isValid())
return ade_set_error(L, "b", false);
return ade_set_args(L, "b", fh1->Get()->getName() == fh2->Get()->getName());
}
ADE_VIRTVAR(Filename, l_Font, "string", "Name of font (including extension)<br><b>Important:</b>This variable is deprecated. Use <i>Name</i> instead.", "string", NULL)
{
font_h *fh = NULL;
const char* newname = nullptr;
if (!ade_get_args(L, "o|s", l_Font.GetPtr(&fh), &newname))
return ade_set_error(L, "s", "");
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "s", "");
if (ADE_SETTING_VAR)
{
fh->Get()->setName(newname);
}
return ade_set_args(L, "s", fh->Get()->getName().c_str());
}
ADE_VIRTVAR(Name, l_Font, "string", "Name of font (including extension)", "string", NULL)
{
font_h *fh = NULL;
const char* newname = nullptr;
if (!ade_get_args(L, "o|s", l_Font.GetPtr(&fh), &newname))
return ade_set_error(L, "s", "");
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "s", "");
if (ADE_SETTING_VAR)
{
fh->Get()->setName(newname);
}
return ade_set_args(L, "s", fh->Get()->getName().c_str());
}
ADE_VIRTVAR(Height, l_Font, "number", "Height of font (in pixels)", "number", "Font height, or 0 if the handle is invalid")
{
font_h *fh = NULL;
int newheight = -1;
if (!ade_get_args(L, "o|i", l_Font.GetPtr(&fh), &newheight))
return ade_set_error(L, "i", 0);
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "i", 0);
if (ADE_SETTING_VAR && newheight > 0)
{
LuaError(L, "Height setting isn't available anymore!");
}
return ade_set_args(L, "f", fh->Get()->getHeight());
}
ADE_VIRTVAR(TopOffset, l_Font, "number", "The offset this font has from the baseline of textdrawing downwards. (in pixels)", "number", "Font top offset, or 0 if the handle is invalid")
{
font_h *fh = NULL;
float newOffset = -1;
if (!ade_get_args(L, "o|f", l_Font.GetPtr(&fh), &newOffset))
return ade_set_error(L, "f", 0.0f);
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "f", 0.0f);
if (ADE_SETTING_VAR && newOffset > 0)
{
fh->Get()->setTopOffset(newOffset);
}
return ade_set_args(L, "f", fh->Get()->getTopOffset());
}
ADE_VIRTVAR(BottomOffset, l_Font, "number", "The space (in pixels) this font skips downwards after drawing a line of text", "number", "Font bottom offset, or 0 if the handle is invalid")
{
font_h *fh = NULL;
float newOffset = -1;
if (!ade_get_args(L, "o|f", l_Font.GetPtr(&fh), &newOffset))
return ade_set_error(L, "f", 0.0f);
if (fh != nullptr && !fh->isValid())
return ade_set_error(L, "f", 0.0f);
if (ADE_SETTING_VAR && newOffset > 0)
{
fh->Get()->setBottomOffset(newOffset);
}
return ade_set_args(L, "f", fh->Get()->getBottomOffset());
}
ADE_FUNC(isValid, l_Font, NULL, "True if valid, false or nil if not", "boolean", "Detects whether handle is valid")
{
font_h *fh = nullptr;
if (!ade_get_args(L, "o", l_Font.GetPtr(&fh)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", fh != nullptr && fh->isValid());
}
}
} // namespace scripting