Files
fs2open.github.com/code/mission/missiontraining.cpp
T

1039 lines
32 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "mission/missiontraining.h"
#include "parse/parselo.h"
#include "sound/sound.h"
#include "sound/audiostr.h"
#include "mission/missionmessage.h"
#include "mission/missiongoals.h"
#include "mission/missionparse.h"
#include "io/timer.h"
#include "hud/hudmessage.h"
#include "hud/hud.h"
#include "cfile/cfile.h"
#include "playerman/player.h"
#include "popup/popup.h"
#include "gamesequence/gamesequence.h"
#include "weapon/emp.h"
#include "globalincs/alphacolors.h"
#include "ship/ship.h"
#include "parse/sexp.h"
#include "network/multi.h"
#define MAX_TRAINING_MESSAGE_LINES 10
//#define TRAINING_MESSAGE_WINDOW_X 174
//#define TRAINING_MESSAGE_WINDOW_Y 40
#define TRAINING_MESSAGE_WINDOW_WIDTH 266
#define TRAINING_LINE_WIDTH 250 // width in pixels of actual text
#define TRAINING_TIMING 150 // milliseconds per character to display messages
#define TRAINING_TIMING_BASE 1000 // Minimum milliseconds to display any message
//#define TRAINING_OBJ_WND_X 0 // offset of left edge of window
//#define TRAINING_OBJ_WND_Y 180 // offset of top edge of window
//#define TRAINING_OBJ_WND_Y 187 // offset of top edge of window
#define TRAINING_OBJ_WND_WIDTH 170 // number of pixels wide window is.
#define TRAINING_OBJ_LINE_WIDTH 150 // number of pixels wide text can be
#define TRAINING_OBJ_LINES 50 // number of lines to track in objective list
#define TRAINING_OBJ_DISPLAY_LINES 5 // only display this many lines on screen max
#define MAX_TRAINING_MESSAGE_MODS 20
#define TRAINING_MESSAGE_QUEUE_MAX 40
#define TRAINING_OBJ_STATUS_UNKNOWN (1 << 28) // directive status is unknown
#define TRAINING_OBJ_STATUS_KNOWN (1 << 29) // directive status is known (satisfied or failed)
#define TRAINING_OBJ_LINES_KEY (1 << 30) // flag indicating line describes the key associated with objective
#define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN)
#define TRAINING_OBJ_LINES_MASK(n) (Training_obj_lines[n] & 0xffff)
#define TMMOD_NORMAL 0
#define TMMOD_BOLD 1
typedef struct {
char *pos;
int mode; // what function to perform at given position (TMMOD_*)
} training_message_mods; // training message modifiers
typedef struct {
int num;
int timestamp;
int length;
char *special_message;
} training_message_queue;
char Training_buf[TRAINING_MESSAGE_LENGTH];
char *Training_lines[MAX_TRAINING_MESSAGE_LINES]; // Training message split into lines
char Training_voice_filename[NAME_LENGTH];
int Training_message_timestamp;
int Training_line_sizes[MAX_TRAINING_MESSAGE_LINES];
int Training_message_method = 1;
int Training_num_lines = 0;
int Training_voice = -1;
int Training_voice_type;
int Training_voice_handle;
int Training_flag = 0;
int Training_failure = 0;
int Training_message_queue_count = 0;
int Training_bind_warning = -1; // Missiontime at which we last gave warning
int Training_message_visible;
training_message_queue Training_message_queue[TRAINING_MESSAGE_QUEUE_MAX];
// coordinates for training messages
int Training_message_window_coords[GR_NUM_RESOLUTIONS][2] = {
{ 174, 40 },
{ 379, 125 }
};
// coordinates for "directives" window on hud
int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = {
{ 0, 187 },
{ 0, 287 }
};
// training objectives global vars.
int Training_obj_num_lines;
int Training_obj_lines[TRAINING_OBJ_LINES];
training_message_mods Training_message_mods[MAX_TRAINING_MESSAGE_MODS];
// local module prototypes
void training_process_message(char *message);
void message_translate_tokens(char *buf, char *text);
#define NUM_DIRECTIVE_GAUGES 3
static hud_frames Directive_gauge[NUM_DIRECTIVE_GAUGES];
static int Directive_frames_loaded = 0;
static char *Directive_fnames[3] =
{
//XSTR:OFF
"directives1",
"directives2",
"directives3"
//XSTR:ON
};
#define DIRECTIVE_H 9
#define DIRECTIVE_X 5
#define NUM_DIRECTIVE_COORDS 3
#define DIRECTIVE_COORDS_TOP 0
#define DIRECTIVE_COORDS_MIDDLE 1
#define DIRECTIVE_COORDS_TITLE 2
static int Directive_coords[GR_NUM_RESOLUTIONS][NUM_DIRECTIVE_COORDS][2] =
{
{
// GR_640
{5,178},
{5,190},
{7,180}
},
{
// GR_1024
{5,278},
{5,290},
{7,280}
}
};
// displays (renders) the training objectives list
void training_obj_display()
{
char buf[256], *second_line;
int i, t, x, y, z, height, end, offset, bx, by, y_count;
color *c;
if (!Training_obj_num_lines){
return;
}
if ( !hud_gauge_active(HUD_DIRECTIVES_VIEW) ) {
// Always draw the directives display if this is a training mission
if ( !(The_mission.game_type & MISSION_TYPE_TRAINING) ) {
return;
}
}
// don't ever display directives display in multiplayer missions
// if ( Game_mode & GM_MULTIPLAYER ){
// return;
// }
height = gr_get_font_height();
offset = 0;
end = Training_obj_num_lines;
if (end > TRAINING_OBJ_DISPLAY_LINES) {
end = TRAINING_OBJ_DISPLAY_LINES;
offset = Training_obj_num_lines - end;
}
// draw top of objective display
// hud_set_default_color();
hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
GR_AABITMAP(Directive_gauge[0].first_frame, Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y));
// gr_set_bitmap(Directive_gauge[0].first_frame);
// gr_aabitmap(Directive_coords[DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y));
// print out title
emp_hud_printf(Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), EG_OBJ_TITLE, XSTR( "directives", 422));
// gr_printf(Directive_coords[DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), XSTR( "directives", 422));
bx = DIRECTIVE_X+fl2i(HUD_offset_x);
by = Directive_coords[gr_screen.res][DIRECTIVE_COORDS_MIDDLE][1]+fl2i(HUD_offset_y);
y_count = 0;
for (i=0; i<end; i++) {
x = DIRECTIVE_X + 3 + fl2i(HUD_offset_x);
y = Training_obj_window_coords[gr_screen.res][1] + fl2i(HUD_offset_y) + y_count * height + height / 2 + 1;
z = TRAINING_OBJ_LINES_MASK(i + offset);
c = &Color_normal;
if (Training_obj_lines[i + offset] & TRAINING_OBJ_LINES_KEY) {
message_translate_tokens(buf, Mission_events[z].objective_key_text); // remap keys
// gr_set_color_fast(&Color_normal);
c = &Color_bright_green;
} else {
strcpy_s(buf, Mission_events[z].objective_text);
if (Mission_events[z].count){
sprintf(buf + strlen(buf), NOX(" [%d]"), Mission_events[z].count);
}
// if this is a multiplayer tvt game, and this is event is not for my team, don't display it
if((Game_mode & GM_MULTIPLAYER) && (Netgame.type_flags & NG_TYPE_TEAM) && (Net_player != NULL)){
if((Mission_events[z].team != -1) && (Net_player->p_info.team != Mission_events[z].team)){
continue;
}
}
switch (mission_get_event_status(z)) {
case EVENT_CURRENT:
// gr_set_color_fast(&Color_bright_white);
c = &Color_bright_white;
break;
case EVENT_FAILED:
// gr_set_color_fast(&Color_bright_red);
c = &Color_bright_red;
break;
case EVENT_SATISFIED:
// gr_set_color_fast(&Color_bright_blue);
t = Mission_events[z].satisfied_time;
if (t + i2f(2) > Missiontime) {
if (Missiontime % fl2f(.4f) < fl2f(.2f)){
c = &Color_bright_blue;
} else {
c = &Color_bright_white;
}
} else {
c = &Color_bright_blue;
}
break;
}
}
// maybe split the directives line
second_line = split_str_once(buf, 167);
Assert( second_line != buf );
// blit the background frames
// hud_set_default_color();
hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
GR_AABITMAP(Directive_gauge[1].first_frame, bx, by);
// gr_set_bitmap(Directive_gauge[1].first_frame);
// gr_aabitmap(bx, by);
by += DIRECTIVE_H;
if ( second_line ) {
GR_AABITMAP(Directive_gauge[1].first_frame, bx, by);
// gr_set_bitmap(Directive_gauge[1].first_frame);
// gr_aabitmap(bx, by);
by += DIRECTIVE_H;
}
// blit the text
gr_set_color_fast(c);
emp_hud_string(x, y, EG_OBJ1 + i, buf);
// gr_printf(x, y, buf);
y_count++;
if ( second_line ) {
y = Training_obj_window_coords[gr_screen.res][1] + fl2i(HUD_offset_y) + y_count * height + height / 2 + 1;
emp_hud_string(x+12, y, EG_OBJ1 + i + 1, second_line);
// gr_printf(x+12, y, second_line);
y_count++;
}
}
// draw the bottom of objective display
// hud_set_default_color();
hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
GR_AABITMAP(Directive_gauge[2].first_frame, bx, by);
// gr_set_bitmap(Directive_gauge[2].first_frame);
// gr_aabitmap(bx, by);
}
// mission initializations (called once before a new mission is started)
void training_mission_init()
{
int i;
Assert(!Training_num_lines);
Training_obj_num_lines = 0;
Training_message_queue_count = 0;
Training_failure = 0;
for (i=0; i<TRAINING_OBJ_LINES; i++)
Training_obj_lines[i] = -1;
// Goober5000
for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
Training_message_queue[i].special_message = NULL;
if ( !Directive_frames_loaded ) {
for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) {
Directive_gauge[i].first_frame = bm_load_animation(Directive_fnames[i], &Directive_gauge[i].num_frames);
if ( Directive_gauge[i].first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", Directive_fnames[i]);
}
}
Directive_frames_loaded = 1;
}
// only clear player flags if this is actually a training mission
if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
Player->flags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY );
}
}
void training_mission_page_in()
{
int i;
for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) {
bm_page_in_aabitmap( Directive_gauge[i].first_frame, Directive_gauge[i].num_frames );
}
}
int comp_training_lines_by_born_on_date(const void *m1, const void *m2)
{
int *e1, *e2;
e1 = (int*) m1;
e2 = (int*) m2;
Assert(Mission_events[*e1 & 0xffff].born_on_date != 0);
Assert(Mission_events[*e2 & 0xffff].born_on_date != 0);
return (Mission_events[*e1 & 0xffff].born_on_date - Mission_events[*e2 & 0xffff].born_on_date);
}
// now sort list of events
// sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
#define MIN_SATISFIED_TIME 5
#define MIN_FAILED_TIME 7
void sort_training_objectives()
{
int i, event_status, offset;
// start by sorting on born on date
insertion_sort(Training_obj_lines, Training_obj_num_lines, sizeof(int), comp_training_lines_by_born_on_date);
// get the index of the first directive that will be displayed
// if less than 0, display all lines
offset = Training_obj_num_lines - TRAINING_OBJ_DISPLAY_LINES;
if (offset <= 0) {
return;
}
// go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown
int num_offset_events = 0;
for (i=0; i<offset; i++) {
event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
// if this is a multiplayer tvt game, and this is event is for another team, don't touch it
if((Game_mode & GM_MULTIPLAYER) && (Netgame.type_flags & NG_TYPE_TEAM) && (Net_player != NULL)){
if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
continue ;
}
}
if (event_status == EVENT_CURRENT) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else if (event_status == EVENT_SATISFIED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
} else if (event_status == EVENT_FAILED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
}
}
// if there are no directives which should be moved, we're done
if (num_offset_events == 0) {
return;
}
// go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped
for (i=offset; i<Training_obj_num_lines; i++) {
event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
// if this is a multiplayer tvt game, and this is event is for another team, it can be bumped
if((Game_mode & GM_MULTIPLAYER) && (Netgame.type_flags & NG_TYPE_TEAM) && (Net_player != NULL)){
if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
continue ;
}
}
if (event_status == EVENT_CURRENT) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else if (event_status == EVENT_SATISFIED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
} else if (event_status == EVENT_FAILED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
}
}
}
int slot_idx, unkn_vis, last_directive;
// go through list and bump as needed
for (i=0; i<num_offset_events; i++) {
// find most recent directive that would not be shown
for (unkn_vis=offset-1; unkn_vis>=0; unkn_vis--) {
if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) {
break;
}
}
// find first slot that can be bumped
// look at the last (N-4 to N) positions
for (slot_idx=0; slot_idx<TRAINING_OBJ_DISPLAY_LINES; slot_idx++) {
if ( Training_obj_lines[i+offset] & TRAINING_OBJ_STATUS_KNOWN ) {
break;
}
}
// shift and replace (mark old one as STATUS_KNOWN)
// store the directive that won't be shown
last_directive = Training_obj_lines[Training_obj_num_lines-1];
for (int j=slot_idx; j>0; j--) {
Training_obj_lines[j+offset-1] = Training_obj_lines[j+offset-2];
}
Training_obj_lines[offset] = Training_obj_lines[unkn_vis];
Training_obj_lines[unkn_vis] = last_directive;
Training_obj_lines[unkn_vis] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
Training_obj_lines[unkn_vis] |= TRAINING_OBJ_STATUS_KNOWN;
}
// remove event status
for (i=0; i<Training_obj_num_lines; i++) {
Training_obj_lines[i] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
}
}
// called at same rate as goals/events are evaluated. Maintains the objectives listing, adding,
// removing and updating items
void training_check_objectives()
{
int i, event_idx, event_status;
Training_obj_num_lines = 0;
for (event_idx=0; event_idx<Num_mission_events; event_idx++) {
event_status = mission_get_event_status(event_idx);
if ( (event_status != EVENT_UNBORN) && Mission_events[event_idx].objective_text && (timestamp() > Mission_events[event_idx].born_on_date + 3000) ) {
if (!Training_failure || !strnicmp(Mission_events[event_idx].name, XSTR( "Training failed", 423), 15)) {
// check for the actual objective
for (i=0; i<Training_obj_num_lines; i++) {
if (Training_obj_lines[i] == event_idx) {
break;
}
}
// not in objective list, need to add it
if (i == Training_obj_num_lines) {
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
// objective list full, remove topmost objective
for (i=1; i<TRAINING_OBJ_LINES; i++) {
Training_obj_lines[i - 1] = Training_obj_lines[i];
}
Training_obj_num_lines--;
}
// add the new directive
Training_obj_lines[Training_obj_num_lines++] = event_idx;
}
// now check for the associated keypress text
for (i=0; i<Training_obj_num_lines; i++) {
if (Training_obj_lines[i] == (event_idx | TRAINING_OBJ_LINES_KEY)) {
break;
}
}
// if there is a keypress message with directive, process that too.
if (Mission_events[event_idx].objective_key_text) {
if (event_status == EVENT_CURRENT) {
// not in objective list, need to add it
if (i == Training_obj_num_lines) {
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
// objective list full, remove topmost objective
for (i=1; i<Training_obj_num_lines; i++) {
Training_obj_lines[i - 1] = Training_obj_lines[i];
}
Training_obj_num_lines--;
}
// mark objective as having key text
Training_obj_lines[Training_obj_num_lines++] = event_idx | TRAINING_OBJ_LINES_KEY;
}
} else {
// message with key press text is no longer valid, so remove it
if (i < Training_obj_num_lines) {
for (; i<Training_obj_num_lines - 1; i++) {
Training_obj_lines[i] = Training_obj_lines[i + 1];
}
Training_obj_num_lines--;
}
}
}
}
}
}
// now sort list of events
// sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
sort_training_objectives();
}
// called to do cleanup when leaving a mission
void training_mission_shutdown()
{
int i;
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_handle, 0);
} else {
snd_stop(Training_voice_handle);
}
}
// Goober5000
for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
{
if (Training_message_queue[i].special_message != NULL)
{
vm_free(Training_message_queue[i].special_message);
Training_message_queue[i].special_message = NULL;
}
}
Training_voice = -1;
Training_num_lines = Training_obj_num_lines = 0;
*Training_buf = 0;
}
// translates special tokens. Handles one token only.
char *translate_message_token(char *str)
{
if (!stricmp(str, NOX("wp"))) {
sprintf(str, "%d", Training_context_goal_waypoint + 1);
return str;
}
return NULL;
}
// translates all special tokens in a message, producing the new finalized message to be displayed
void message_translate_tokens(char *buf, char *text)
{
char temp[40], *toke1, *toke2, *ptr, *orig_buf;
int r;
orig_buf = buf;
*buf = 0;
toke1 = strchr(text, '$');
toke2 = strchr(text, '#');
while (toke1 || toke2) { // is either token types present?
if (!toke2 || (toke1 && (toke1 < toke2))) { // found $ before #
strncpy(buf, text, toke1 - text + 1); // copy text up to token
buf += toke1 - text + 1;
text = toke1 + 1; // advance pointers past processed data
toke2 = strchr(text, '$');
if (!toke2 || ((toke2 - text) == 0)) // No second one, or possibly a double?
break;
// make sure we aren't going to have any type of out-of-bounds issues
if ( ((toke2 - text) < 0) || ((toke2 - text) >= (ptr_s)sizeof(temp)) ) {
Int3();
} else {
strncpy(temp, text, toke2 - text); // isolate token into seperate buffer
temp[toke2 - text] = 0; // null terminate string
ptr = translate_key(temp); // try and translate key
if (ptr) { // was key translated properly?
if (!stricmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) {
if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425),
XSTR( "Warning\nYou have no control bound to the action \"%s\". You must do so before you can continue with your training.", 426),
XSTR(Control_config[Failed_key_index].text, CONTROL_CONFIG_XSTR + Failed_key_index));
if (r) { // do they want to abort the mission?
gameseq_post_event(GS_EVENT_END_GAME);
return;
}
gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control
}
}
buf--; // erase the $
strcpy(buf, ptr); // put translated key in place of token
buf += strlen(buf);
text = toke2 + 1;
}
}
} else {
strncpy(buf, text, toke2 - text + 1); // copy text up to token
buf += toke2 - text + 1;
text = toke2 + 1; // advance pointers past processed data
toke1 = strchr(text, '#');
if (!toke1 || ((toke1 - text) == 0)) // No second one, or possibly a double?
break;
// make sure we aren't going to have any type of out-of-bounds issues
if ( ((toke1 - text) < 0) || ((toke1 - text) >= (ptr_s)sizeof(temp)) ) {
Int3();
} else {
strncpy(temp, text, toke1 - text); // isolate token into seperate buffer
temp[toke1 - text] = 0; // null terminate string
ptr = translate_message_token(temp); // try and translate key
if (ptr) { // was key translated properly?
buf--; // erase the #
strcpy(buf, ptr); // put translated key in place of token
buf += strlen(buf);
text = toke1 + 1;
}
}
}
toke1 = strchr(text, '$');
toke2 = strchr(text, '#');
}
strcpy(buf, text);
return;
}
// plays the voice file associated with a training message. Automatically streams the file
// from disk if it's over 100k, otherwise plays it as a normal file in memory. Returns -1
// if it didn't play, otherwise index of voice
int message_play_training_voice(int index)
{
int len;
CFILE *fp;
if (index < 0) {
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_handle, 0);
} else {
snd_stop(Training_voice_handle);
}
}
Training_voice = -1;
return -1;
}
if (Message_waves[index].num < 0) {
fp = cfopen(Message_waves[index].name, "rb");
if (!fp)
return -1;
len = cfilelength(fp);
cfclose(fp);
if (len > 100000) {
if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) {
if (Training_voice >= 0) {
if (Training_voice_type) {
if (Training_voice == index)
audiostream_stop(Training_voice_handle, 1, 0);
else
audiostream_close_file(Training_voice_handle, 0);
} else {
snd_stop(Training_voice_handle);
}
}
if (strnicmp(Message_waves[index].name, NOX("none.wav"), 4)) {
Training_voice_handle = audiostream_open(Message_waves[index].name, ASF_VOICE);
if (Training_voice_handle < 0) {
nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name));
// Warning(LOCATION, "Unable to load voice file %s\n", Message_waves[index].name);
}
}
} // Training_voice should be valid and loaded now
Training_voice_type = 1;
if (Training_voice_handle >= 0)
audiostream_play(Training_voice_handle, Master_voice_volume, 0);
Training_voice = index;
return Training_voice;
} else {
game_snd tmp_gs;
memset(&tmp_gs, 0, sizeof(game_snd));
strcpy_s(tmp_gs.filename, Message_waves[index].name);
Message_waves[index].num = snd_load(&tmp_gs, 0);
if (Message_waves[index].num < 0) {
nprintf(("Warning", "Cannot load message wave: %s. Will not play\n", Message_waves[index].name));
return -1;
}
}
}
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_handle, 0);
} else {
snd_stop(Training_voice_handle);
}
}
Training_voice = index;
if (Message_waves[index].num >= 0)
Training_voice_handle = snd_play_raw(Message_waves[index].num, 0.0f);
else
Training_voice_handle = -1;
Training_voice_type = 0;
return Training_voice;
}
// one time initializations done when we want to display a new training mission. This does
// all the processing and setup required to actually display it, including starting the
// voice file playing
void message_training_setup(int m, int length, char *special_message)
{
if ((m < 0) || !Messages[m].message[0]) { // remove current message from the screen
Training_num_lines = 0;
return;
}
// translate tokens in message to the real things
if (special_message == NULL)
message_translate_tokens(Training_buf, Messages[m].message);
else
message_translate_tokens(Training_buf, special_message);
HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING);
// moved from message_training_display() because we got rid of an extra buffer and we have to determine
// the number of lines earlier to avoid inadvertant modification of Training_buf. - taylor
training_process_message(Training_buf);
Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MESSAGE_LINES);
if (message_play_training_voice(Messages[m].wave_info.index) < 0) {
if (length > 0)
Training_message_timestamp = timestamp(length * 1000);
else
Training_message_timestamp = timestamp(TRAINING_TIMING_BASE + strlen(Messages[m].message) * TRAINING_TIMING); // no voice file playing
} else
Training_message_timestamp = 0;
}
// adds simple text to the directives display
/*id message_training_add_simple( char *text )
{
int i;
training_process_message(text);
HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING);
Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MESSAGE_LINES);
Assert(Training_num_lines > 0);
for (i=0; i<Training_num_lines; i++)
Training_lines[i][Training_line_sizes[i]] = 0;
Training_message_timestamp = timestamp(5000);
} */
// add a message to the queue to be sent later.
void message_training_queue(char *text, int timestamp, int length)
{
int m;
char temp_buf[TRAINING_MESSAGE_LENGTH];
Assert(Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX);
if (Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX) {
if (!stricmp(text, NOX("none"))) {
m = -1;
} else {
for (m=0; m<Num_messages; m++)
if (!stricmp(text, Messages[m].name))
break;
Assert(m < Num_messages);
if (m >= Num_messages)
return;
}
Training_message_queue[Training_message_queue_count].num = m;
Training_message_queue[Training_message_queue_count].timestamp = timestamp;
Training_message_queue[Training_message_queue_count].length = length;
// Goober5000 - this shouldn't happen, but let's be safe
if (Training_message_queue[Training_message_queue_count].special_message != NULL)
{
Int3();
vm_free(Training_message_queue[Training_message_queue_count].special_message);
Training_message_queue[Training_message_queue_count].special_message = NULL;
}
// Goober5000 - replace variables if necessary
strcpy_s(temp_buf, Messages[m].message);
if (sexp_replace_variable_names_with_values(temp_buf, MESSAGE_LENGTH))
Training_message_queue[Training_message_queue_count].special_message = vm_strdup(temp_buf);
Training_message_queue_count++;
}
}
// Goober5000 - removes current message from the queue
void message_training_remove_from_queue(int idx)
{
Training_message_queue[idx].length = -1;
Training_message_queue[idx].num = -1;
Training_message_queue[idx].timestamp = -1;
if (Training_message_queue[idx].special_message != NULL)
{
vm_free(Training_message_queue[idx].special_message);
Training_message_queue[idx].special_message = NULL;
}
for (int j=idx+1; j<Training_message_queue_count; j++)
Training_message_queue[j - 1] = Training_message_queue[j];
Training_message_queue_count--;
}
// check the training message queue to see if we should play a new message yet or not.
// Goober5000: removed stipulation of instructor being present
void message_training_queue_check()
{
int i, iship_num;
// get the instructor's ship.
iship_num = ship_name_lookup(NOX("instructor"));
// if ( iship_num == -1 ) // commented out by Goober5000
// return;
// if the instructor is dying or departing, do nothing
if ( iship_num != -1 ) // added by Goober5000
if (Ships[iship_num].flags & (SF_DYING | SF_DEPARTING))
return;
if (Training_failure)
return;
for (i=0; i<Training_message_queue_count; i++) {
if (timestamp_elapsed(Training_message_queue[i].timestamp)) {
message_training_setup(Training_message_queue[i].num, Training_message_queue[i].length, Training_message_queue[i].special_message);
// remove this message from the queue now.
message_training_remove_from_queue(i);
i--;
}
}
}
// displays (renders) the training message to the screen
void message_training_display()
{
char *str, buf[256];
int i, z, x, y, height, mode, count;
Training_message_visible = 0;
message_training_queue_check();
training_obj_display();
if (Training_failure){
return;
}
if (timestamp_elapsed(Training_message_timestamp) || !strlen(Training_buf)){
return;
}
// next two lines moved to message_training_setup() - taylor
// training_process_message(Training_buf);
// Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MESSAGE_LINES);
Assert(Training_num_lines > 0);
for (i=0; i<Training_num_lines; i++) {
Training_lines[i][Training_line_sizes[i]] = 0;
drop_leading_white_space(Training_lines[i]);
}
if (Training_num_lines <= 0){
return;
}
height = gr_get_font_height();
gr_set_shader(&Training_msg_glass);
gr_shade(Training_message_window_coords[gr_screen.res][0], Training_message_window_coords[gr_screen.res][1], TRAINING_MESSAGE_WINDOW_WIDTH, Training_num_lines * height + height);
gr_set_color_fast(&Color_bright_blue);
mode = count = 0;
Training_message_visible = 1;
for (i=0; i<Training_num_lines; i++) { // loop through all lines of message
str = Training_lines[i];
z = 0;
x = Training_message_window_coords[gr_screen.res][0] + (TRAINING_MESSAGE_WINDOW_WIDTH - TRAINING_LINE_WIDTH) / 2;
y = Training_message_window_coords[gr_screen.res][1] + i * height + height / 2 + 1;
while (*str) { // loop through each character of each line
if ((count < MAX_TRAINING_MESSAGE_MODS) && (str == Training_message_mods[count].pos)) {
buf[z] = 0;
gr_printf(x, y, buf);
gr_get_string_size(&z, NULL, buf);
x += z;
z = 0;
mode = Training_message_mods[count++].mode;
switch (mode) {
case TMMOD_NORMAL:
gr_set_color_fast(&Color_bright_blue);
break;
case TMMOD_BOLD:
gr_set_color_fast(&Color_white);
break;
}
}
buf[z++] = *str++;
}
if (z) {
buf[z] = 0;
gr_printf(x, y, "%s", buf);
}
}
Training_message_method = 0;
// if (Training_message_method) {
// char *message = "Press a key to continue";
// gr_get_string_size(&i, NULL, message);
// gr_printf(TRAINING_MESSAGE_WINDOW_X + TRAINING_MESSAGE_WINDOW_WIDTH / 2 - i / 2, TRAINING_MESSAGE_WINDOW_Y + (Training_num_lines + 2) * height, message);
// }
if ((Training_voice >= 0) && (Training_num_lines > 0) && !(Training_message_timestamp)) {
if (Training_voice_type)
z = audiostream_is_playing(Training_voice_handle);
else
z = snd_is_playing(Training_voice_handle);
if (!z)
Training_message_timestamp = timestamp(2000); // 2 second delay
}
}
// processes a new training message to get hilighting information and store it in internal structures.
void training_process_message(char *message)
{
int count;
char *src, *dest, buf[TRAINING_MESSAGE_LENGTH];
message_translate_tokens(buf, message);
count = 0;
src = buf;
dest = Training_buf;
while (*src) {
if (!strnicmp(src, NOX("<b>"), 3)) {
Assert(count < MAX_TRAINING_MESSAGE_MODS);
src += 3;
Training_message_mods[count].pos = dest;
Training_message_mods[count].mode = TMMOD_BOLD;
count++;
}
if (!strnicmp(src, NOX("</b>"), 4)) {
Assert(count < MAX_TRAINING_MESSAGE_MODS);
src += 4;
Training_message_mods[count].pos = dest;
Training_message_mods[count].mode = TMMOD_NORMAL;
count++;
}
*dest++ = *src++;
}
*dest = 0;
if (count < MAX_TRAINING_MESSAGE_MODS)
Training_message_mods[count].pos = NULL;
}
void training_fail()
{
Training_failure = 1;
// JasonH: Add code here to suspend training and display a directive to warp out.
// Suspend training.
// Give directive to warp out.
// Also ensure that a special failure debriefing is given. Must mention firing at instructor.
// Ask Sandeep to write it (or you can).
}