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This adds a mechanism for running generic operations at specific points of the frame execution. This can be used by any part of the code an not just Lua since it simply executes std::functions. It also adds an "execution context" concept that specifies in which situation an operation should be executed. This is then used by the Lua Coroutines code for resuming coroutines at specific points instead of always when the awaited promise resolves.
158 lines
5.0 KiB
C++
158 lines
5.0 KiB
C++
#include "LuaCoroutineRunner.h"
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#include "scripting/ade_args.h"
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#include "scripting/api/objs/promise.h"
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namespace scripting {
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namespace api {
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namespace {
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/**
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* @brief A run context which resumes a coroutine until it is finished
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*
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* This will manage the passed coroutine and resume it until it is completed. For every yielded promise it registers
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* itself as the continuation which then resumes the coroutine.
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*/
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class run_resolve_context : public resolve_context, public std::enable_shared_from_this<run_resolve_context> {
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public:
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run_resolve_context(luacpp::LuaThread coroutine,
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std::shared_ptr<executor::Executor> executor,
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std::shared_ptr<executor::IExecutionContext> executionContext)
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: _coroutine(std::move(coroutine)), _executor(std::move(executor)),
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_executionContext(std::move(executionContext))
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{
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}
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void setResolver(Resolver resolver) override
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{
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m_resolver = std::move(resolver);
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// Kick off the coroutine once we know that someone cares about its result
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scheduleResume(luacpp::LuaValueList());
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}
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private:
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void postToExecutor(executor::Executor::Callback cb)
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{
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if (_executor.get() == executor::currentExecutor()) {
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// We are already in the right executor so we can invoke the callback directly
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const auto ret = cb();
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// It is possible that we get a reschedule here if the execution state is currently suspended
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if (ret == executor::Executor::CallbackResult::Reschedule) {
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_executor->post(std::move(cb));
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}
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} else {
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_executor->post(std::move(cb));
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}
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}
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void scheduleResume(const luacpp::LuaValueList& resumeParams)
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{
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if (!_executor) {
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// If we have no executor we just execute the resume directly
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resumeCoroutine(resumeParams);
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return;
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}
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auto self = shared_from_this();
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if (_executionContext) {
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// If we have a context, wrap our resumer in that so that we only execute in our context
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postToExecutor(executor::runInContext(_executionContext,
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[this, self, resumeParams](executor::IExecutionContext::State state) {
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if (state == executor::IExecutionContext::State::Invalid) {
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// State became invalid while waiting
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auto errorMessage = luacpp::LuaValue::createValue(_coroutine.getLuaState(),
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"Coroutine context became invalid.");
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m_resolver(true, {errorMessage});
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m_resolver = nullptr;
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return executor::Executor::CallbackResult::Done;
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}
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resumeCoroutine(resumeParams);
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// We only need to run this once
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return executor::Executor::CallbackResult::Done;
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}));
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return;
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}
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postToExecutor([this, self, resumeParams]() {
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resumeCoroutine(resumeParams);
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// We only need to run this once
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return executor::Executor::CallbackResult::Done;
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});
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}
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void resumeCoroutine(const luacpp::LuaValueList& resumeParams)
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{
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const auto result = _coroutine.resume(resumeParams);
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if (result.completed) {
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// Thread is finished! We can call our resolver
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m_resolver(false, result.returnVals);
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// Clean up reference since we do not need this anymore
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m_resolver = nullptr;
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return;
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}
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// The coroutine suspended so the return value must be a promise
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Assertion(result.returnVals.size() == 1,
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"Wrong number of yielded values. Should be 1 but is " SIZE_T_ARG,
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result.returnVals.size());
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auto promiseStackStart = lua_gettop(_coroutine.getLuaState());
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result.returnVals.front().pushValue(_coroutine.getLuaState());
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internal::Ade_get_args_skip = promiseStackStart;
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internal::Ade_get_args_lfunction = true;
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LuaPromise* promise = nullptr;
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if (!ade_get_args(_coroutine.getLuaState(), "o", l_Promise.GetPtr(&promise))) {
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internal::Ade_get_args_skip = 0;
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LuaError(_coroutine.getLuaState(),
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"Failed to get promise after coroutine yielded. Make sure you only use async.await in async "
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"coroutines.");
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return;
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}
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internal::Ade_get_args_lfunction = false;
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internal::Ade_get_args_skip = 0;
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lua_settop(_coroutine.getLuaState(), promiseStackStart);
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// Register ourself to be called when the promise resolves so that we can resume our coroutine
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auto self = shared_from_this();
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promise->then([this, self](const luacpp::LuaValueList& resolveVals) {
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// Since "self" keeps "this" alive it is safe to access that here
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scheduleResume(resolveVals);
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return luacpp::LuaValueList();
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});
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promise->catchError([this, self](const luacpp::LuaValueList& resolveVals) {
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// If the awaited coroutine causes an error we stop the coroutine and propagate that error to the
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// promise
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m_resolver(true, resolveVals);
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m_resolver = nullptr;
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return luacpp::LuaValueList();
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});
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}
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Resolver m_resolver;
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luacpp::LuaThread _coroutine;
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std::shared_ptr<executor::Executor> _executor;
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std::shared_ptr<executor::IExecutionContext> _executionContext;
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};
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} // namespace
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LuaPromise runAsyncCoroutine(luacpp::LuaThread luaThread,
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std::shared_ptr<executor::Executor> executor,
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std::shared_ptr<executor::IExecutionContext> executionContext)
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{
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return LuaPromise(
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std::make_shared<run_resolve_context>(std::move(luaThread), std::move(executor), std::move(executionContext)));
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}
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} // namespace api
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} // namespace scripting
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