Files
fs2open.github.com/code/scripting/api/LuaCoroutineRunner.cpp
T
asarium 016c07dc3a Add feature to execute Lua coroutines at specific points
This adds a mechanism for running generic operations at specific points
of the frame execution. This can be used by any part of the code an not
just Lua since it simply executes std::functions. It also adds an
"execution context" concept that specifies in which situation an
operation should be executed.

This is then used by the Lua Coroutines code for resuming coroutines at
specific points instead of always when the awaited promise resolves.
2020-06-06 21:29:48 +02:00

158 lines
5.0 KiB
C++

#include "LuaCoroutineRunner.h"
#include "scripting/ade_args.h"
#include "scripting/api/objs/promise.h"
namespace scripting {
namespace api {
namespace {
/**
* @brief A run context which resumes a coroutine until it is finished
*
* This will manage the passed coroutine and resume it until it is completed. For every yielded promise it registers
* itself as the continuation which then resumes the coroutine.
*/
class run_resolve_context : public resolve_context, public std::enable_shared_from_this<run_resolve_context> {
public:
run_resolve_context(luacpp::LuaThread coroutine,
std::shared_ptr<executor::Executor> executor,
std::shared_ptr<executor::IExecutionContext> executionContext)
: _coroutine(std::move(coroutine)), _executor(std::move(executor)),
_executionContext(std::move(executionContext))
{
}
void setResolver(Resolver resolver) override
{
m_resolver = std::move(resolver);
// Kick off the coroutine once we know that someone cares about its result
scheduleResume(luacpp::LuaValueList());
}
private:
void postToExecutor(executor::Executor::Callback cb)
{
if (_executor.get() == executor::currentExecutor()) {
// We are already in the right executor so we can invoke the callback directly
const auto ret = cb();
// It is possible that we get a reschedule here if the execution state is currently suspended
if (ret == executor::Executor::CallbackResult::Reschedule) {
_executor->post(std::move(cb));
}
} else {
_executor->post(std::move(cb));
}
}
void scheduleResume(const luacpp::LuaValueList& resumeParams)
{
if (!_executor) {
// If we have no executor we just execute the resume directly
resumeCoroutine(resumeParams);
return;
}
auto self = shared_from_this();
if (_executionContext) {
// If we have a context, wrap our resumer in that so that we only execute in our context
postToExecutor(executor::runInContext(_executionContext,
[this, self, resumeParams](executor::IExecutionContext::State state) {
if (state == executor::IExecutionContext::State::Invalid) {
// State became invalid while waiting
auto errorMessage = luacpp::LuaValue::createValue(_coroutine.getLuaState(),
"Coroutine context became invalid.");
m_resolver(true, {errorMessage});
m_resolver = nullptr;
return executor::Executor::CallbackResult::Done;
}
resumeCoroutine(resumeParams);
// We only need to run this once
return executor::Executor::CallbackResult::Done;
}));
return;
}
postToExecutor([this, self, resumeParams]() {
resumeCoroutine(resumeParams);
// We only need to run this once
return executor::Executor::CallbackResult::Done;
});
}
void resumeCoroutine(const luacpp::LuaValueList& resumeParams)
{
const auto result = _coroutine.resume(resumeParams);
if (result.completed) {
// Thread is finished! We can call our resolver
m_resolver(false, result.returnVals);
// Clean up reference since we do not need this anymore
m_resolver = nullptr;
return;
}
// The coroutine suspended so the return value must be a promise
Assertion(result.returnVals.size() == 1,
"Wrong number of yielded values. Should be 1 but is " SIZE_T_ARG,
result.returnVals.size());
auto promiseStackStart = lua_gettop(_coroutine.getLuaState());
result.returnVals.front().pushValue(_coroutine.getLuaState());
internal::Ade_get_args_skip = promiseStackStart;
internal::Ade_get_args_lfunction = true;
LuaPromise* promise = nullptr;
if (!ade_get_args(_coroutine.getLuaState(), "o", l_Promise.GetPtr(&promise))) {
internal::Ade_get_args_skip = 0;
LuaError(_coroutine.getLuaState(),
"Failed to get promise after coroutine yielded. Make sure you only use async.await in async "
"coroutines.");
return;
}
internal::Ade_get_args_lfunction = false;
internal::Ade_get_args_skip = 0;
lua_settop(_coroutine.getLuaState(), promiseStackStart);
// Register ourself to be called when the promise resolves so that we can resume our coroutine
auto self = shared_from_this();
promise->then([this, self](const luacpp::LuaValueList& resolveVals) {
// Since "self" keeps "this" alive it is safe to access that here
scheduleResume(resolveVals);
return luacpp::LuaValueList();
});
promise->catchError([this, self](const luacpp::LuaValueList& resolveVals) {
// If the awaited coroutine causes an error we stop the coroutine and propagate that error to the
// promise
m_resolver(true, resolveVals);
m_resolver = nullptr;
return luacpp::LuaValueList();
});
}
Resolver m_resolver;
luacpp::LuaThread _coroutine;
std::shared_ptr<executor::Executor> _executor;
std::shared_ptr<executor::IExecutionContext> _executionContext;
};
} // namespace
LuaPromise runAsyncCoroutine(luacpp::LuaThread luaThread,
std::shared_ptr<executor::Executor> executor,
std::shared_ptr<executor::IExecutionContext> executionContext)
{
return LuaPromise(
std::make_shared<run_resolve_context>(std::move(luaThread), std::move(executor), std::move(executionContext)));
}
} // namespace api
} // namespace scripting