Files
fs2open.github.com/code/network/multiteamselect.h
T
2005-09-27 02:36:58 +00:00

236 lines
7.6 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Network/MultiTeamSelect.h $
* $Revision: 2.5 $
* $Date: 2005-09-27 02:36:58 $
* $Author: Goober5000 $
*
* Multiplayer Team Selection Code header
*
* $Log: not supported by cvs2svn $
* Revision 2.4 2005/07/13 03:35:33 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.3 2004/12/14 14:46:13 Goober5000
* allow different wing names than ABGDEZ
* --Goober5000
*
* Revision 2.2 2004/08/11 05:06:29 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.1 2004/03/05 09:02:02 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 2.0 2002/06/03 04:02:26 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:11 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 3 11/05/98 5:55p Dave
* Big pass at reducing #includes
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:50a Dave
*
* 22 5/19/98 8:35p Dave
* Revamp PXO channel listing system. Send campaign goals/events to
* clients for evaluation. Made lock button pressable on all screens.
*
* 21 5/18/98 12:41a Allender
* fixed subsystem problems on clients (i.e. not reporting properly on
* damage indicator). Fixed ingame join problem with respawns. minor
* comm menu stuff
*
* 20 5/10/98 7:06p Dave
* Fix endgame sequencing ESC key. Changed how host options warning popups
* are done. Fixed pause/message scrollback/options screen problems in mp.
* Make sure observer HUD doesn't try to lock weapons.
*
* 19 5/06/98 8:06p Dave
* Made standalone reset properly under weird conditions. Tweak
* optionsmulti screen. Upped MAX_WEAPONS to 350. Put in new launch
* countdown anim. Minro ui fixes/tweaks.
*
* 18 4/22/98 7:24p Dave
* Made sure the "player/ships" locked button for multiplayer appears on
* all briefing screens.
*
* 17 4/20/98 4:56p Allender
* allow AI ships to respawn as many times as there are respawns in the
* mission.
*
* 16 4/01/98 11:19p Dave
* Put in auto-loading of xferred pilot pic files. Grey out background
* behind pinfo popup. Put a chatbox message in when players are kicked.
* Moved mission title down in briefing. Other ui fixes.
*
* 15 3/26/98 6:01p Dave
* Put in file checksumming routine in cfile. Made pilot pic xferring more
* robust. Cut header size of voice data packets in half. Put in
* restricted game host query system.
*
* 14 3/10/98 10:56a Dave
* Put support for deleting ships from starting wings back in.
*
* 13 3/09/98 5:55p Dave
* Fixed stats to take asteroid hits into account. Polished up UI stuff in
* team select. Finished up pilot info popup. Tracked down and fixed
* double click bug.
*
* 12 3/05/98 5:03p Dave
* More work on team vs. team support for multiplayer. Need to fix bugs in
* weapon select.
*
* 11 3/01/98 3:26p Dave
* Fixed a few team select bugs. Put in multiplayer intertface sounds.
* Corrected how ships are disabled/enabled in team select/weapon select
* screens.
*
* 10 2/23/98 11:09p Dave
* Finished up multiplayer campaign support. Seems bug-free.
*
* 9 2/19/98 6:26p Dave
* Fixed a few file xfer bugs. Tweaked mp team select screen. Put in
* initial support for player data uploading.
*
* 8 2/18/98 3:56p Dave
* Several bugs fixed for mp team select screen. Put in standalone packet
* routing for team select.
*
* 7 2/17/98 6:08p Dave
* Tore out old multiplayer team select screen, installed new one.
*
* 6 10/16/97 4:58p Dave
* Finsihed up server side respawning issues. Knocked off a bunch of
* sequencing issues.
*
* 5 10/10/97 4:42p Dave
* Fixed up server transfer bugs.
*
* 4 10/09/97 4:58p Lawrance
* get short_callsign from player struct
*
* 3 10/03/97 4:58p Dave
* Put in client-side mimicing of host team selection changes. Some more
* stanalone hooks.
*
* 2 9/19/97 4:24p Allender
* start of team selection screen.
*
* 1 9/18/97 11:45a Allender
*
*/
#ifndef _MULTITEAMSELECT_H
#define _MULTITEAMSELECT_H
// ------------------------------------------------------------------------------------------------------
// TEAM SELECT DEFINES/VARS
//
#include "globalincs/pstypes.h"
struct header;
// should be initialize to 0 inside of multi_vars_init
extern int Multi_ts_inited;
#define MULTI_TS_MAX_TVT_TEAMS 2 // 2 teams max for now
#define MULTI_TS_NUM_SHIP_SLOTS 12 // # of ship slots in non team vs. team mode
// deleted ship objnums
extern int Multi_ts_deleted_objnums[MULTI_TS_MAX_TVT_TEAMS * MULTI_TS_NUM_SHIP_SLOTS];
extern int Multi_ts_num_deleted;
// ------------------------------------------------------------------------------------------------------
// TEAM SELECT FUNCTIONS
//
// initialize the team select screen (always call, even when switching between weapon select, etc)
void multi_ts_init();
// initialize all critical internal data structures
void multi_ts_common_init();
// do frame for team select
void multi_ts_do();
// close the team select screen (always call, even when switching between weapon select, etc)
void multi_ts_close();
// drop a carried icon
void multi_ts_drop(int from_type,int from_index,int to_type,int to_index,int ship_class,int player_index = -1);
// assign all players to appropriate default wings/slots
void multi_ts_assign_players_all();
// is the given slot disabled for the specified player
int multi_ts_disabled_slot(int slot_index,int player_index = -1);
// is the given slot disabled for the specified player, _and_ it is his ship as well
int multi_ts_disabled_high_slot(int slot_index,int player_index = -1);
// delete ships which have been removed from the game, tidy things
void multi_ts_create_wings();
// resynch all display/interface elements based upon all the ship/weapon pool values
void multi_ts_sync_interface();
// do any necessary processing for players who have left the game
void multi_ts_handle_player_drop();
// handle all details when the commit button is pressed (including possibly reporting errors/popups)
void multi_ts_commit_pressed();
// get the team # of the given ship
int multi_ts_get_team(char *ship_name);
// function to get the team and slot of a particular ship
void multi_ts_get_team_and_slot(char *ship_name,int *team_index,int *slot_index);
// function to return the shipname of the ship belonging in slot N
void multi_ts_get_shipname( char *ship_name, int team, int slot_index );
// blit the proper "locked" button - used for weapon select and briefing screens
void multi_ts_blit_locked_button();
// the "lock" button has been pressed
void multi_ts_lock_pressed();
// if i'm "locked"
int multi_ts_is_locked();
// show a popup saying "only host and team captains can modify, etc, etc"
void multi_ts_maybe_host_only_popup();
// ------------------------------------------------------------------------------------------------------
// TEAM SELECT PACKET HANDLERS
//
// send a player slot position update
void send_pslot_update_packet(int team,int code,int sound = -1);
// process a player slot position update
void process_pslot_update_packet(ubyte *data, header *hinfo);
// ------------------------------------------------------------------------------------------------------
// TEAM SELECT STUBBED FUNCTIONS
//
#endif