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Not sure why travis saw these since I didn't change anything there but fixing these is also good.
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
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#include "executor.h"
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#include <utility>
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namespace scripting {
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namespace api {
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executor_h::executor_h() = default;
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executor_h::executor_h(std::shared_ptr<executor::Executor> executor) : m_executor(std::move(executor)) {}
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bool executor_h::isValid() { return m_executor != nullptr; }
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const std::shared_ptr<executor::Executor>& executor_h::getExecutor() const { return m_executor; }
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//**********HANDLE: executor
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ADE_OBJ(l_Executor, executor_h, "executor", "An executor that can be used for scheduling the execution of a function.");
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ADE_FUNC(schedule,
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l_Executor,
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"function() -> boolean",
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"Takes a function that returns a boolean and schedules that for execution on this executor. If the function "
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"returns true it will be run again the. If it returns false it will be removed from the executor.<br>Note: Use "
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"this with care since using this without proper care can lead to the function being run in states that are not "
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"desired. Consider using async.run.",
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"boolean",
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"true if function was scheduled, false otherwise.")
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{
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executor_h* executor = nullptr;
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luacpp::LuaFunction func;
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if (!ade_get_args(L, "ou", l_Executor.GetPtr(&executor), &func)) {
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return ADE_RETURN_FALSE;
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}
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if (executor == nullptr || !executor->isValid()) {
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return ADE_RETURN_FALSE;
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}
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if (!func.isValid()) {
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LuaError(L, "Invalid function handle specified!");
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return ADE_RETURN_FALSE;
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}
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// Post the function onto the executor with a wrapper to convert the Lua value to the proper enum
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executor->getExecutor()->post([L, func]() {
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const auto ret = func(L);
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if (ret.empty()) {
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return executor::Executor::CallbackResult::Done;
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}
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if (!ret[0].is(luacpp::ValueType::BOOLEAN)) {
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return executor::Executor::CallbackResult::Done;
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}
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if (ret[0].getValue<bool>()) {
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return executor::Executor::CallbackResult::Reschedule;
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}
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return executor::Executor::CallbackResult::Done;
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});
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(isValid,
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l_Executor,
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nullptr,
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"Determined if this handle is valid",
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"boolean",
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"true if valid, false otherwise.")
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{
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executor_h* executor = nullptr;
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if (!ade_get_args(L, "o", l_Executor.GetPtr(&executor))) {
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return ADE_RETURN_FALSE;
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}
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if (executor == nullptr || !executor->isValid()) {
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return ADE_RETURN_FALSE;
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}
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return ADE_RETURN_TRUE;
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}
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} // namespace api
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} // namespace scripting
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