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Conflicts: .gitignore code/Makefile.am code/ai/ai.h code/ai/ai_profiles.cpp code/ai/ai_profiles.h code/ai/aibig.cpp code/ai/aicode.cpp code/ai/aiturret.cpp code/asteroid/asteroid.cpp code/asteroid/asteroid.h code/bmpman/bm_internal.h code/bmpman/bmpman.cpp code/bmpman/bmpman.h code/camera/camera.cpp code/camera/camera.h code/cfile/cfile.cpp code/cmdline/cmdline.cpp code/cmdline/cmdline.h code/controlconfig/controlsconfig.h code/controlconfig/controlsconfigcommon.cpp code/cutscene/movie.cpp code/cutscene/oggplayer.cpp code/debugconsole/consoleparse.cpp code/fred2/campaigneditordlg.cpp code/fred2/fred.cpp code/fred2/fred.rc code/fred2/missionsave.cpp code/fred2/resource.h code/fred2/sexp_tree.cpp code/fred2/sexp_tree.h code/fred2/shipflagsdlg.cpp code/fred2/shipflagsdlg.h code/fred2/shiptexturesdlg.cpp code/fred2/voiceactingmanager.cpp code/freespace2/freespace.cpp code/freespace2/freespace.rc code/gamehelp/contexthelp.cpp code/globalincs/alphacolors.cpp code/globalincs/alphacolors.h code/globalincs/version.h code/globalincs/vmallocator.h code/globalincs/windebug.cpp code/graphics/2d.cpp code/graphics/font.cpp code/graphics/generic.cpp code/graphics/generic.h code/graphics/grinternal.h code/graphics/gropengl.cpp code/graphics/gropengldraw.cpp code/graphics/gropenglextension.h code/graphics/gropenglpostprocessing.cpp code/graphics/gropenglstate.cpp code/graphics/gropenglstate.h code/graphics/gropengltexture.cpp code/graphics/gropengltnl.cpp code/hud/hud.cpp code/hud/hud.h code/hud/hudconfig.cpp code/hud/hudlock.cpp code/hud/hudmessage.cpp code/hud/hudparse.cpp code/hud/hudreticle.cpp code/hud/hudreticle.h code/hud/hudshield.cpp code/hud/hudsquadmsg.cpp code/hud/hudtarget.cpp code/hud/hudtarget.h code/hud/hudtargetbox.cpp code/inetfile/cftp.cpp code/inetfile/chttpget.cpp code/io/joy.cpp code/io/joy_ff.cpp code/io/key.cpp code/io/keycontrol.cpp code/io/mouse.cpp code/io/timer.cpp code/localization/localize.cpp code/localization/localize.h code/math/fvi.cpp code/math/vecmat.cpp code/menuui/credits.cpp code/menuui/mainhallmenu.cpp code/menuui/mainhallmenu.h code/menuui/optionsmenumulti.cpp code/menuui/playermenu.cpp code/mission/missionbriefcommon.cpp code/mission/missioncampaign.cpp code/mission/missiongoals.h code/mission/missionmessage.cpp code/mission/missionparse.cpp code/mission/missionparse.h code/missionui/missionbrief.cpp code/missionui/missioncmdbrief.cpp code/missionui/missiondebrief.cpp code/missionui/missionscreencommon.cpp code/missionui/missionshipchoice.cpp code/missionui/missionweaponchoice.cpp code/missionui/redalert.cpp code/missionui/redalert.h code/mod_table/mod_table.cpp code/mod_table/mod_table.h code/model/model.h code/model/modelcollide.cpp code/model/modelinterp.cpp code/model/modelread.cpp code/network/multi.cpp code/network/multi_dogfight.cpp code/network/multi_ingame.cpp code/network/multi_log.cpp code/network/multi_rate.cpp code/network/multiteamselect.cpp code/network/multiui.cpp code/network/multiutil.cpp code/network/stand_gui-unix.cpp code/object/collideshipship.cpp code/object/collideshipweapon.cpp code/object/object.cpp code/object/object.h code/object/objectsnd.cpp code/object/objectsort.cpp code/osapi/osapi.cpp code/osapi/osapi_unix.cpp code/osapi/outwnd.h code/parse/generic_log.cpp code/parse/lua.cpp code/parse/parselo.cpp code/parse/parselo.h code/parse/scripting.cpp code/parse/scripting.h code/parse/sexp.cpp code/parse/sexp.h code/physics/physics.cpp code/pilotfile/csg.cpp code/pilotfile/csg_convert.cpp code/pilotfile/pilotfile.cpp code/pilotfile/pilotfile_convert.h code/playerman/playercontrol.cpp code/radar/radardradis.cpp code/radar/radardradis.h code/radar/radarsetup.cpp code/radar/radarsetup.h code/ship/ship.cpp code/ship/ship.h code/ship/shipfx.cpp code/ship/shiphit.cpp code/sound/audiostr.cpp code/sound/ds.cpp code/sound/openal.cpp code/sound/rtvoice.cpp code/sound/sound.cpp code/sound/voicerec.cpp code/stats/medals.cpp code/stats/medals.h code/stats/scoring.cpp code/ui/ui.h code/weapon/beam.cpp code/weapon/weapon.h code/weapon/weapons.cpp code/wxfred2/aboutbox.cpp code/wxfred2/campaigneditor.cpp code/wxfred2/campaigneditor.h code/wxfred2/commandbriefingeditor.cpp code/wxfred2/debriefingeditor.cpp code/wxfred2/fredframe.cpp code/wxfred2/fredframe.h code/wxfred2/missionspecseditor.cpp code/wxfred2/missionspecseditor.h code/wxfred2/voiceactingmanagereditor.cpp code/wxfred2/wxfred.xrc code/wxfred2/wxfred2.cpp code/wxfred2/wxfred2.h configure.ac fs2open.Doxyfile jansson/LICENSE jansson/dump.c jansson/hashtable.c jansson/hashtable.h jansson/jansson.h jansson/jansson_config.h jansson/jansson_private.h jansson/load.c jansson/memory.c jansson/pack_unpack.c jansson/strbuffer.c jansson/strbuffer.h jansson/strconv.c jansson/utf.c jansson/utf.h jansson/value.c libpng/png.c libpng/png.h libpng/pngconf.h libpng/pngdebug.h libpng/pngerror.c libpng/pngget.c libpng/pnginfo.h libpng/pnglibconf.h libpng/pngmem.c libpng/pngpread.c libpng/pngpriv.h libpng/pngread.c libpng/pngrio.c libpng/pngrtran.c libpng/pngrutil.c libpng/pngset.c libpng/pngstruct.h libpng/pngtrans.c libpng/pngwio.c libpng/pngwrite.c libpng/pngwtran.c libpng/pngwutil.c projects/Eclipse/Freespace2/.project projects/MSVC_2005/Fred2.vcproj projects/MSVC_2005/Freespace2.sln projects/MSVC_2005/Freespace2.vcproj projects/MSVC_2005/code.vcproj projects/MSVC_2005/wxFRED2.vcproj projects/MSVC_2008/Fred2.vcproj projects/MSVC_2008/Freespace2.doxproj projects/MSVC_2008/Freespace2.vcproj projects/MSVC_2008/code.vcproj projects/MSVC_2010/Fred2.vcxproj projects/MSVC_2010/Freespace2.vcxproj projects/MSVC_2010/code.vcxproj projects/MSVC_2010/code.vcxproj.filters projects/MSVC_2010/wxFRED2.vcxproj projects/MSVC_2011/Fred2.vcxproj projects/MSVC_2011/Freespace2.vcxproj projects/MSVC_2011/code.vcxproj projects/MSVC_2011/code.vcxproj.filters projects/MSVC_2011/wxFRED2.vcxproj projects/MSVC_2013/Fred2.vcxproj projects/MSVC_2013/Freespace2.vcxproj projects/MSVC_2013/code.vcxproj projects/MSVC_2013/code.vcxproj.filters projects/MSVC_2013/libjpeg.vcxproj projects/MSVC_2013/liblua.vcxproj projects/MSVC_2013/libpng.vcxproj projects/MSVC_2013/wxFRED2.vcxproj projects/MSVC_2013/zlib.vcxproj projects/MSVC_6/Fred2.dsp projects/MSVC_6/Freespace2.dsp projects/MSVC_6/code.dsp projects/MSVC_6/wxFRED2.dsp projects/Xcode/English.lproj/InfoPlist.strings projects/Xcode/FS2_Open.xcodeproj/project.pbxproj projects/Xcode4/English.lproj/InfoPlist.strings projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj projects/Xcode4/Frameworks.tgz projects/codeblocks/Freespace2/Freespace2.cbp zlib/adler32.c zlib/compress.c zlib/crc32.c zlib/crc32.h zlib/deflate.c zlib/deflate.h zlib/infback.c zlib/inffast.c zlib/inffixed.h zlib/inflate.c zlib/inftrees.c zlib/trees.c zlib/uncompr.c zlib/zconf.h zlib/zlib.h zlib/zutil.c zlib/zutil.h
1688 lines
43 KiB
C++
1688 lines
43 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#endif
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#include <limits.h>
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#include "globalincs/pstypes.h"
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#include "osapi/osapi.h"
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#include "graphics/2d.h"
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#include "graphics/grstub.h"
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#include "render/3d.h"
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#include "bmpman/bmpman.h"
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#include "palman/palman.h"
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#include "graphics/font.h"
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#include "graphics/grinternal.h"
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#include "globalincs/systemvars.h"
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#include "cmdline/cmdline.h"
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#include "graphics/grbatch.h"
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#include "parse/scripting.h"
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#include "gamesequence/gamesequence.h" //WMC - for scripting hooks in gr_flip()
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#include "io/keycontrol.h" // m!m
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#include "io/cursor.h"
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#include "debugconsole/console.h"
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#if ( SDL_VERSION_ATLEAST(1, 2, 7) )
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#include "SDL_cpuinfo.h"
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#endif
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#include "SDL_surface.h"
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// Includes for different rendering systems
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#include "graphics/gropengl.h"
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const char *Resolution_prefixes[GR_NUM_RESOLUTIONS] = { "", "2_" };
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screen gr_screen;
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color_gun Gr_red, Gr_green, Gr_blue, Gr_alpha;
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color_gun Gr_t_red, Gr_t_green, Gr_t_blue, Gr_t_alpha;
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color_gun Gr_ta_red, Gr_ta_green, Gr_ta_blue, Gr_ta_alpha;
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color_gun *Gr_current_red, *Gr_current_green, *Gr_current_blue, *Gr_current_alpha;
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ubyte Gr_original_palette[768]; // The palette
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ubyte Gr_current_palette[768];
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char Gr_current_palette_name[128] = NOX("none");
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// cursor stuff
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io::mouse::Cursor* Web_cursor = NULL;
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int Gr_inited = 0;
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uint Gr_signature = 0;
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float Gr_gamma = 1.8f;
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int Gr_gamma_int = 180;
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// z-buffer stuff
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int gr_zbuffering = 0;
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int gr_zbuffering_mode = 0;
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int gr_global_zbuffering = 0;
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// stencil buffer stuff
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int gr_stencil_mode = 0;
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// alpha mask stuff
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int gr_alpha_test = 0;
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// Default clipping distances
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const float Default_min_draw_distance = 1.0f;
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const float Default_max_draw_distance = 1e10;
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float Min_draw_distance = Default_min_draw_distance;
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float Max_draw_distance = Default_max_draw_distance;
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static int GL_cursor_nframes = 0;
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// Pre-computed screen resize vars
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static float Gr_full_resize_X = 1.0f, Gr_full_resize_Y = 1.0f;
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static float Gr_resize_X = 1.0f, Gr_resize_Y = 1.0f;
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static float Gr_menu_offset_X = 0.0f, Gr_menu_offset_Y = 0.0f;
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static float Gr_menu_zoomed_offset_X = 0.0f, Gr_menu_zoomed_offset_Y = 0.0f;
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float Gr_save_full_resize_X = 1.0f, Gr_save_full_resize_Y = 1.0f;
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float Gr_save_resize_X = 1.0f, Gr_save_resize_Y = 1.0f;
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float Gr_save_menu_offset_X = 0.0f, Gr_save_menu_offset_Y = 0.0f;
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float Gr_save_menu_zoomed_offset_X = 0.0f, Gr_save_menu_zoomed_offset_Y = 0.0f;
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bool Save_custom_screen_size;
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void gr_set_screen_scale(int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, bool force_stretch)
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{
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bool do_zoom = zoom_w > 0 && zoom_h > 0 && (zoom_w != w || zoom_h != h);
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Gr_full_resize_X = (float)max_w / (float)w;
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Gr_full_resize_Y = (float)max_h / (float)h;
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if (do_zoom) {
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float aspect_quotient = ((float)max_w / (float)max_h) / ((float)zoom_w / (float)zoom_h);
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Gr_resize_X = (float)max_w / (float)zoom_w / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
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Gr_resize_Y = (float)max_h / (float)zoom_h * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
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Gr_menu_offset_X = (max_w - w * Gr_resize_X) / 2.0f;
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Gr_menu_offset_Y = (max_h - h * Gr_resize_Y) / 2.0f;
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Gr_menu_zoomed_offset_X = (Gr_menu_offset_X >= 0.0f) ? Gr_menu_offset_X : 0.0f;
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Gr_menu_zoomed_offset_Y = (Gr_menu_offset_Y >= 0.0f) ? Gr_menu_offset_Y : 0.0f;
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if (force_stretch || Cmdline_stretch_menu) {
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if (Gr_menu_offset_X > 0.0f) {
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Gr_resize_X = Gr_full_resize_X;
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Gr_menu_offset_X = Gr_menu_zoomed_offset_X = 0.0f;
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}
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if (Gr_menu_offset_Y > 0.0f) {
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Gr_resize_Y = Gr_full_resize_Y;
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Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = 0.0f;
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}
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}
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} else {
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if (force_stretch || Cmdline_stretch_menu) {
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Gr_resize_X = Gr_full_resize_X;
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Gr_resize_Y = Gr_full_resize_Y;
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Gr_menu_offset_X = Gr_menu_zoomed_offset_X = 0.0f;
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Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = 0.0f;
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} else {
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float aspect_quotient = ((float)max_w / (float)max_h) / ((float)w / (float)h);
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Gr_resize_X = Gr_full_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
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Gr_resize_Y = Gr_full_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
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Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (aspect_quotient > 1.0f) ? ((max_w - w * Gr_resize_X) / 2.0f) : 0.0f;
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Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (aspect_quotient < 1.0f) ? ((max_h - h * Gr_resize_Y) / 2.0f) : 0.0f;
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}
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}
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gr_screen.custom_size = (w != max_w || h != max_h);
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if (gr_screen.rendering_to_texture == -1) {
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gr_screen.max_w_unscaled = w;
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gr_screen.max_h_unscaled = h;
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if (do_zoom) {
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gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled + fl2i(Gr_menu_offset_X * 2.0f / Gr_resize_X);
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gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled + fl2i(Gr_menu_offset_Y * 2.0f / Gr_resize_Y);
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if (gr_screen.max_w_unscaled_zoomed > gr_screen.max_w_unscaled) {
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gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
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}
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if (gr_screen.max_h_unscaled_zoomed > gr_screen.max_h_unscaled) {
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gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
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}
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} else {
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gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
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gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
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}
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}
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}
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void gr_reset_screen_scale()
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{
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Gr_full_resize_X = Gr_save_full_resize_X;
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Gr_full_resize_Y = Gr_save_full_resize_Y;
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Gr_resize_X = Gr_save_resize_X;
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Gr_resize_Y = Gr_save_resize_Y;
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Gr_menu_offset_X = Gr_save_menu_offset_X;
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Gr_menu_offset_Y = Gr_save_menu_offset_Y;
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Gr_menu_zoomed_offset_X = Gr_save_menu_zoomed_offset_X;
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Gr_menu_zoomed_offset_Y = Gr_save_menu_zoomed_offset_Y;
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gr_screen.custom_size = Save_custom_screen_size;
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if (gr_screen.rendering_to_texture == -1) {
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gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = (gr_screen.res == GR_1024) ? 1024 : 640;
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gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = (gr_screen.res == GR_1024) ? 768 : 480;
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}
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}
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/**
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* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
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* lengths in order to keep the correctly scaled to nonstandard resolutions
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*
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* @param x X value, can be NULL
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* @param y Y value, can be NULL
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* @param w width, can be NULL
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* @param h height, can be NULL
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* @param resize_mode
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* @return always true unless error
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*/
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bool gr_resize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
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{
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if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
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return false;
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}
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float xy_tmp = 0.0f;
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if ( x ) {
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switch (resize_mode) {
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case GR_RESIZE_FULL:
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xy_tmp = (*x) * Gr_full_resize_X;
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break;
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case GR_RESIZE_MENU:
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xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
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break;
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case GR_RESIZE_MENU_ZOOMED:
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xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
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break;
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case GR_RESIZE_MENU_NO_OFFSET:
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xy_tmp = (*x) * Gr_resize_X;
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break;
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}
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(*x) = fl2ir(xy_tmp);
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}
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if ( y ) {
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switch (resize_mode) {
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case GR_RESIZE_FULL:
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xy_tmp = (*y) * Gr_full_resize_Y;
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break;
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case GR_RESIZE_MENU:
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xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
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break;
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case GR_RESIZE_MENU_ZOOMED:
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xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
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break;
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case GR_RESIZE_MENU_NO_OFFSET:
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xy_tmp = (*y) * Gr_resize_Y;
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break;
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}
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(*y) = fl2ir(xy_tmp);
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}
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if ( w ) {
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xy_tmp = (*w) * ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_X : Gr_resize_X);
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(*w) = fl2ir(xy_tmp);
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}
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if ( h ) {
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xy_tmp = (*h) * ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_Y : Gr_resize_Y);
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(*h) = fl2ir(xy_tmp);
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}
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return true;
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}
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/**
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*
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* @param x X value, can be NULL
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* @param y Y value, can be NULL
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* @param w width, can be NULL
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* @param h height, can be NULL
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* @param resize_mode
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* @return always true unless error
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*/
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bool gr_unsize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
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{
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if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
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return false;
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}
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float xy_tmp = 0.0f;
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if ( x ) {
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switch (resize_mode) {
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case GR_RESIZE_FULL:
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xy_tmp = (*x) / Gr_full_resize_X;
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break;
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case GR_RESIZE_MENU:
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xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
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break;
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case GR_RESIZE_MENU_ZOOMED:
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xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( w ) {
|
|
xy_tmp = (*w) / ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_X : Gr_resize_X);
|
|
(*w) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( h ) {
|
|
xy_tmp = (*h) / ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_Y : Gr_resize_Y);
|
|
(*h) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
|
|
* lengths in order to keep the correctly scaled to nonstandard resolutions
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_resize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) * Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) * Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = xy_tmp;
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) * Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) * Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = xy_tmp;
|
|
}
|
|
|
|
if ( w ) {
|
|
xy_tmp = (*w) * ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_X : Gr_resize_X);
|
|
(*w) = xy_tmp;
|
|
}
|
|
|
|
if ( h ) {
|
|
xy_tmp = (*h) * ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_Y : Gr_resize_Y);
|
|
(*h) = xy_tmp;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_unsize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) / Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = xy_tmp;
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = xy_tmp;
|
|
}
|
|
|
|
if ( w ) {
|
|
xy_tmp = (*w) / ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_X : Gr_resize_X);
|
|
(*w) = xy_tmp;
|
|
}
|
|
|
|
if ( h ) {
|
|
xy_tmp = (*h) / ((resize_mode == GR_RESIZE_FULL) ? Gr_full_resize_Y : Gr_resize_Y);
|
|
(*h) = xy_tmp;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void gr_close()
|
|
{
|
|
if ( !Gr_inited ) {
|
|
return;
|
|
}
|
|
|
|
palette_flush();
|
|
|
|
switch (gr_screen.mode) {
|
|
case GR_OPENGL:
|
|
gr_opengl_cleanup();
|
|
break;
|
|
|
|
case GR_STUB:
|
|
break;
|
|
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
gr_font_close();
|
|
|
|
Gr_inited = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set screen clear color
|
|
*/
|
|
DCF(clear_color, "set clear color r, g, b")
|
|
{
|
|
ubyte r, g, b;
|
|
|
|
dc_stuff_ubyte(&r);
|
|
dc_stuff_ubyte(&g);
|
|
dc_stuff_ubyte(&b);
|
|
|
|
// set the color
|
|
gr_set_clear_color(r, g, b);
|
|
}
|
|
|
|
void gr_set_palette_internal( const char *name, ubyte * palette, int restrict_font_to_128 )
|
|
{
|
|
if ( palette == NULL ) {
|
|
// Create a default palette
|
|
int r,g,b,i;
|
|
i = 0;
|
|
|
|
for (r=0; r<6; r++ )
|
|
for (g=0; g<6; g++ )
|
|
for (b=0; b<6; b++ ) {
|
|
Gr_current_palette[i*3+0] = (unsigned char)(r*51);
|
|
Gr_current_palette[i*3+1] = (unsigned char)(g*51);
|
|
Gr_current_palette[i*3+2] = (unsigned char)(b*51);
|
|
i++;
|
|
}
|
|
for ( i=216;i<256; i++ ) {
|
|
Gr_current_palette[i*3+0] = (unsigned char)((i-216)*6);
|
|
Gr_current_palette[i*3+1] = (unsigned char)((i-216)*6);
|
|
Gr_current_palette[i*3+2] = (unsigned char)((i-216)*6);
|
|
}
|
|
memmove( Gr_original_palette, Gr_current_palette, 768 );
|
|
} else {
|
|
memmove( Gr_original_palette, palette, 768 );
|
|
memmove( Gr_current_palette, palette, 768 );
|
|
}
|
|
|
|
if ( Gr_inited ) {
|
|
if (gr_screen.gf_set_palette) {
|
|
(*gr_screen.gf_set_palette)(Gr_current_palette, restrict_font_to_128 );
|
|
|
|
// Since the palette set code might shuffle the palette,
|
|
// reload it into the source palette
|
|
if ( palette ) {
|
|
memmove( palette, Gr_current_palette, 768 );
|
|
}
|
|
}
|
|
|
|
// Update Palette Manager tables
|
|
memmove( gr_palette, Gr_current_palette, 768 );
|
|
palette_update(name, restrict_font_to_128);
|
|
}
|
|
}
|
|
|
|
|
|
void gr_set_palette( const char *name, ubyte * palette, int restrict_font_to_128 )
|
|
{
|
|
char *p;
|
|
palette_flush();
|
|
strcpy_s( Gr_current_palette_name, name );
|
|
p = strchr( Gr_current_palette_name, '.' );
|
|
if ( p ) *p = 0;
|
|
gr_screen.signature = Gr_signature++;
|
|
gr_set_palette_internal( name, palette, restrict_font_to_128 );
|
|
}
|
|
|
|
void gr_screen_resize(int width, int height)
|
|
{
|
|
// this should only be called from FRED!!
|
|
if ( !Fred_running ) {
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
|
|
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
|
|
|
|
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
|
|
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
|
|
|
|
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
|
|
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
|
|
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
|
|
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
|
|
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
|
|
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
|
|
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
|
|
|
|
if (gr_screen.custom_size) {
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
|
|
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
|
|
}
|
|
|
|
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
|
|
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
|
|
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
|
|
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
|
|
|
|
if (gr_screen.mode == GR_OPENGL) {
|
|
extern void opengl_setup_viewport();
|
|
opengl_setup_viewport();
|
|
}
|
|
}
|
|
|
|
static bool gr_init_sub(int mode, int width, int height, int depth)
|
|
{
|
|
int res = GR_1024;
|
|
bool rc = false;
|
|
|
|
memset( &gr_screen, 0, sizeof(screen) );
|
|
|
|
if ( ((width == 640) && (height == 480)) || ((width == 1024) && (height == 768)) ) {
|
|
gr_screen.custom_size = false;
|
|
} else {
|
|
gr_screen.custom_size = true;
|
|
}
|
|
|
|
if ( (width >= GR_1024_THRESHOLD_WIDTH) && (height >= GR_1024_THRESHOLD_HEIGHT) ) {
|
|
res = GR_1024;
|
|
} else {
|
|
res = GR_640;
|
|
}
|
|
|
|
if (Fred_running) {
|
|
gr_screen.custom_size = false;
|
|
res = GR_640;
|
|
mode = GR_OPENGL;
|
|
}
|
|
|
|
Save_custom_screen_size = gr_screen.custom_size;
|
|
|
|
Gr_save_full_resize_X = Gr_full_resize_X = (float)width / ((res == GR_1024) ? 1024.0f : 640.0f);
|
|
Gr_save_full_resize_Y = Gr_full_resize_Y = (float)height / ((res == GR_1024) ? 768.0f : 480.0f);
|
|
|
|
if (gr_screen.custom_size && !Cmdline_stretch_menu) {
|
|
float aspect_quotient = ((float)width / (float)height) / (4.0f / 3.0f);
|
|
|
|
Gr_save_resize_X = Gr_resize_X = Gr_full_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
|
|
Gr_save_resize_Y = Gr_resize_Y = Gr_full_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
|
|
|
|
Gr_save_menu_offset_X = Gr_menu_offset_X = (aspect_quotient > 1.0f) ? ((width - width / aspect_quotient) / 2.0f) : 0.0f;
|
|
Gr_save_menu_offset_Y = Gr_menu_offset_Y = (aspect_quotient < 1.0f) ? ((height - height * aspect_quotient) / 2.0f) : 0.0f;
|
|
} else {
|
|
Gr_save_resize_X = Gr_resize_X = Gr_full_resize_X;
|
|
Gr_save_resize_Y = Gr_resize_Y = Gr_full_resize_Y;
|
|
|
|
Gr_save_menu_offset_X = Gr_menu_offset_X = 0.0f;
|
|
Gr_save_menu_offset_Y = Gr_menu_offset_Y = 0.0f;
|
|
}
|
|
|
|
Gr_save_menu_zoomed_offset_X = Gr_menu_zoomed_offset_X = Gr_menu_offset_X;
|
|
Gr_save_menu_zoomed_offset_Y = Gr_menu_zoomed_offset_Y = Gr_menu_offset_Y;
|
|
|
|
|
|
gr_screen.signature = Gr_signature++;
|
|
gr_screen.bits_per_pixel = depth;
|
|
gr_screen.bytes_per_pixel= depth / 8;
|
|
gr_screen.rendering_to_texture = -1;
|
|
gr_screen.recording_state_block = false;
|
|
gr_screen.envmap_render_target = -1;
|
|
gr_screen.mode = mode;
|
|
gr_screen.res = res;
|
|
gr_screen.aspect = 1.0f; // Normal PC screen
|
|
|
|
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
|
|
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
|
|
|
|
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
|
|
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
|
|
|
|
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
|
|
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
|
|
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
|
|
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
|
|
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
|
|
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
|
|
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
|
|
gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
|
|
gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
|
|
|
|
if (gr_screen.custom_size) {
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
|
|
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
|
|
}
|
|
|
|
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
|
|
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
|
|
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
|
|
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
|
|
|
|
switch (mode) {
|
|
case GR_OPENGL:
|
|
rc = gr_opengl_init();
|
|
break;
|
|
case GR_STUB:
|
|
rc = gr_stub_init();
|
|
break;
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
if ( !rc ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gr_init(int d_mode, int d_width, int d_height, int d_depth)
|
|
{
|
|
int width = 1024, height = 768, depth = 32, mode = GR_OPENGL;
|
|
const char *ptr = NULL;
|
|
const char *Default_video_settings = "OGL -(1024x768)x32 bit";
|
|
|
|
if ( !Gr_inited ) {
|
|
atexit(gr_close);
|
|
}
|
|
|
|
// If already inited, shutdown the previous graphics
|
|
if (Gr_inited) {
|
|
switch (gr_screen.mode) {
|
|
case GR_OPENGL:
|
|
gr_opengl_cleanup();
|
|
break;
|
|
|
|
case GR_STUB:
|
|
break;
|
|
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
}
|
|
|
|
// We cannot continue without this, quit, but try to help the user out first
|
|
ptr = os_config_read_string(NULL, NOX("VideocardFs2open"), NULL);
|
|
|
|
// if we don't have a config string then construct one, using OpenGL 1024x768 32-bit as the default
|
|
if (ptr == NULL) {
|
|
ptr = Default_video_settings;
|
|
}
|
|
|
|
Assert( ptr != NULL );
|
|
|
|
// NOTE: The "ptr+5" is to skip over the initial "????-" in the video string.
|
|
// If the format of that string changes you'll have to change this too!!!
|
|
if ( sscanf(ptr+5, "(%dx%d)x%d ", &width, &height, &depth) != 3 ) {
|
|
Error(LOCATION, "Can't understand 'VideocardFs2open' config entry!");
|
|
}
|
|
|
|
if (Cmdline_res != NULL) {
|
|
int tmp_width = 0;
|
|
int tmp_height = 0;
|
|
|
|
if ( sscanf(Cmdline_res, "%dx%d", &tmp_width, &tmp_height) == 2 ) {
|
|
width = tmp_width;
|
|
height = tmp_height;
|
|
}
|
|
}
|
|
|
|
if (d_mode == GR_DEFAULT) {
|
|
// OpenGL should be default
|
|
mode = GR_OPENGL;
|
|
} else {
|
|
mode = d_mode;
|
|
}
|
|
|
|
// see if we passed good values, and use those instead of the config settings
|
|
if ( (d_width != GR_DEFAULT) && (d_height != GR_DEFAULT) ) {
|
|
width = d_width;
|
|
height = d_height;
|
|
}
|
|
|
|
if (d_depth != GR_DEFAULT) {
|
|
depth = d_depth;
|
|
}
|
|
|
|
// check for hi-res interface files so that we can verify our width/height is correct
|
|
bool has_sparky_hi = (cf_exists_full("2_ChoosePilot-m.pcx", CF_TYPE_ANY) && cf_exists_full("2_TechShipData-m.pcx", CF_TYPE_ANY));
|
|
|
|
// if we don't have it then fall back to 640x480 mode instead
|
|
if ( !has_sparky_hi ) {
|
|
if ( (width == 1024) && (height == 768) ) {
|
|
width = 640;
|
|
height = 480;
|
|
} else {
|
|
width = 800;
|
|
height = 600;
|
|
}
|
|
}
|
|
|
|
// if we are in standalone mode then just use special defaults
|
|
if (Is_standalone) {
|
|
mode = GR_STUB;
|
|
width = 640;
|
|
height = 480;
|
|
depth = 16;
|
|
}
|
|
|
|
// These compiler macros will force windowed mode at the specified resolution if
|
|
// built in debug mode. This helps if you run with the debugger active as the
|
|
// game won't be switching from fullscreen to minimized every time you hit a breakpoint or
|
|
// warning message.
|
|
#ifdef _DEBUG
|
|
#ifdef _FORCE_DEBUG_WIDESCREEN
|
|
width = 1280;
|
|
height = 800;
|
|
depth = 32;
|
|
Cmdline_window = 1;
|
|
#elif defined(_FORCE_DEBUG_1024)
|
|
width = 1024;
|
|
height = 768;
|
|
depth = 32;
|
|
Cmdline_window = 1;
|
|
#elif defined(_FORCE_DEBUG_640)
|
|
width = 640;
|
|
height = 480;
|
|
depth = 32;
|
|
Cmdline_window = 1;
|
|
#endif
|
|
#endif
|
|
|
|
// now try to actually init everything...
|
|
if ( gr_init_sub(mode, width, height, depth) == false ) {
|
|
return false;
|
|
}
|
|
|
|
gr_set_palette_internal(Gr_current_palette_name, NULL, 0);
|
|
|
|
bm_init();
|
|
io::mouse::CursorManager::init();
|
|
|
|
// load the web pointer cursor bitmap
|
|
if (Web_cursor == NULL) {
|
|
//if it still hasn't loaded then this usually means that the executable isn't in the same directory as the main fs2 install
|
|
if ( (Web_cursor = io::mouse::CursorManager::get()->loadCursor("cursorweb", true)) == NULL ) {
|
|
Error(LOCATION, "\nWeb cursor bitmap not found. This is most likely due to one of three reasons:\n"
|
|
"\t1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;\n"
|
|
"\t2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;\n"
|
|
"\t3) You haven't installed FreeSpace 2 at all. (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)\n"
|
|
"Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder. Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.\n");
|
|
}
|
|
}
|
|
|
|
mprintf(("GRAPHICS: Initializing default colors...\n"));
|
|
|
|
gr_set_color(0,0,0);
|
|
gr_set_clear_color(0, 0, 0);
|
|
|
|
gr_set_shader(NULL);
|
|
|
|
os_set_title(Osreg_title);
|
|
|
|
Gr_inited = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
void gr_force_windowed()
|
|
{
|
|
if ( !Gr_inited ) {
|
|
return;
|
|
}
|
|
|
|
switch( gr_screen.mode ) {
|
|
case GR_OPENGL:
|
|
break;
|
|
case GR_STUB:
|
|
break;
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
if ( Os_debugger_running ) {
|
|
Sleep(1000);
|
|
}
|
|
}
|
|
|
|
int gr_activated = 0;
|
|
void gr_activate(int active)
|
|
{
|
|
|
|
if (gr_activated == active) {
|
|
return;
|
|
}
|
|
gr_activated = active;
|
|
|
|
if ( !Gr_inited ) {
|
|
return;
|
|
}
|
|
|
|
switch( gr_screen.mode ) {
|
|
case GR_OPENGL:
|
|
extern void gr_opengl_activate(int active);
|
|
gr_opengl_activate(active);
|
|
break;
|
|
case GR_STUB:
|
|
break;
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
}
|
|
|
|
// color stuff
|
|
void gr_get_color( int *r, int *g, int *b )
|
|
{
|
|
if (r) *r = gr_screen.current_color.red;
|
|
if (g) *g = gr_screen.current_color.green;
|
|
if (b) *b = gr_screen.current_color.blue;
|
|
}
|
|
|
|
void gr_init_color(color *c, int r, int g, int b)
|
|
{
|
|
CAP(r, 0, 255);
|
|
CAP(g, 0, 255);
|
|
CAP(b, 0, 255);
|
|
|
|
c->screen_sig = gr_screen.signature;
|
|
c->red = (ubyte)r;
|
|
c->green = (ubyte)g;
|
|
c->blue = (ubyte)b;
|
|
c->alpha = 255;
|
|
c->ac_type = AC_TYPE_NONE;
|
|
c->alphacolor = -1;
|
|
c->is_alphacolor = 0;
|
|
c->magic = 0xAC01;
|
|
c->raw8 = 0;
|
|
}
|
|
|
|
void gr_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
|
|
{
|
|
CAP(r, 0, 255);
|
|
CAP(g, 0, 255);
|
|
CAP(b, 0, 255);
|
|
CAP(alpha, 0, 255);
|
|
|
|
gr_init_color( clr, r, g, b );
|
|
|
|
clr->alpha = (ubyte)alpha;
|
|
clr->ac_type = (ubyte)type;
|
|
clr->alphacolor = -1;
|
|
clr->is_alphacolor = 1;
|
|
}
|
|
|
|
void gr_set_color( int r, int g, int b )
|
|
{
|
|
Assert((r >= 0) && (r < 256));
|
|
Assert((g >= 0) && (g < 256));
|
|
Assert((b >= 0) && (b < 256));
|
|
|
|
gr_init_color( &gr_screen.current_color, r, g, b );
|
|
}
|
|
|
|
void gr_set_color_fast(color *dst)
|
|
{
|
|
if ( dst->screen_sig != gr_screen.signature ) {
|
|
if (dst->is_alphacolor) {
|
|
gr_init_alphacolor( dst, dst->red, dst->green, dst->blue, dst->alpha, dst->ac_type );
|
|
} else {
|
|
gr_init_color( dst, dst->red, dst->green, dst->blue );
|
|
}
|
|
}
|
|
|
|
gr_screen.current_color = *dst;
|
|
}
|
|
|
|
// shader functions
|
|
void gr_create_shader(shader *shade, ubyte r, ubyte g, ubyte b, ubyte c )
|
|
{
|
|
shade->screen_sig = gr_screen.signature;
|
|
shade->r = r;
|
|
shade->g = g;
|
|
shade->b = b;
|
|
shade->c = c;
|
|
}
|
|
|
|
void gr_set_shader(shader *shade)
|
|
{
|
|
if (shade) {
|
|
if (shade->screen_sig != gr_screen.signature) {
|
|
gr_create_shader( shade, shade->r, shade->g, shade->b, shade->c );
|
|
}
|
|
gr_screen.current_shader = *shade;
|
|
} else {
|
|
gr_create_shader( &gr_screen.current_shader, 0, 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
// new bitmap functions
|
|
void gr_bitmap(int _x, int _y, int resize_mode)
|
|
{
|
|
int _w, _h;
|
|
float x, y, w, h;
|
|
vertex verts[4];
|
|
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
bm_get_info(gr_screen.current_bitmap, &_w, &_h, NULL, NULL, NULL);
|
|
|
|
x = i2fl(_x);
|
|
y = i2fl(_y);
|
|
w = i2fl(_w);
|
|
h = i2fl(_h);
|
|
|
|
// I will tidy this up later - RT
|
|
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
|
|
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
|
|
}
|
|
|
|
memset(verts, 0, sizeof(verts));
|
|
|
|
verts[0].screen.xyw.x = x;
|
|
verts[0].screen.xyw.y = y;
|
|
verts[0].texture_position.u = 0.0f;
|
|
verts[0].texture_position.v = 0.0f;
|
|
|
|
verts[1].screen.xyw.x = x + w;
|
|
verts[1].screen.xyw.y = y;
|
|
verts[1].texture_position.u = 1.0f;
|
|
verts[1].texture_position.v = 0.0f;
|
|
|
|
verts[2].screen.xyw.x = x + w;
|
|
verts[2].screen.xyw.y = y + h;
|
|
verts[2].texture_position.u = 1.0f;
|
|
verts[2].texture_position.v = 1.0f;
|
|
|
|
verts[3].screen.xyw.x = x;
|
|
verts[3].screen.xyw.y = y + h;
|
|
verts[3].texture_position.u = 0.0f;
|
|
verts[3].texture_position.v = 1.0f;
|
|
|
|
// turn off zbuffering
|
|
int saved_zbuffer_mode = gr_zbuffer_get();
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
gr_render(4, verts, TMAP_FLAG_TEXTURED | TMAP_FLAG_INTERFACE);
|
|
|
|
gr_zbuffer_set(saved_zbuffer_mode);
|
|
}
|
|
|
|
void gr_bitmap_uv(int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode)
|
|
{
|
|
float x, y, w, h;
|
|
vertex verts[4];
|
|
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
x = i2fl(_x);
|
|
y = i2fl(_y);
|
|
w = i2fl(_w);
|
|
h = i2fl(_h);
|
|
|
|
// I will tidy this up later - RT
|
|
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
|
|
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
|
|
}
|
|
|
|
memset(verts, 0, sizeof(verts));
|
|
|
|
verts[0].screen.xyw.x = x;
|
|
verts[0].screen.xyw.y = y;
|
|
verts[0].texture_position.u = _u0;
|
|
verts[0].texture_position.v = _v0;
|
|
|
|
verts[1].screen.xyw.x = x + w;
|
|
verts[1].screen.xyw.y = y;
|
|
verts[1].texture_position.u = _u1;
|
|
verts[1].texture_position.v = _v0;
|
|
|
|
verts[2].screen.xyw.x = x + w;
|
|
verts[2].screen.xyw.y = y + h;
|
|
verts[2].texture_position.u = _u1;
|
|
verts[2].texture_position.v = _v1;
|
|
|
|
verts[3].screen.xyw.x = x;
|
|
verts[3].screen.xyw.y = y + h;
|
|
verts[3].texture_position.u = _u0;
|
|
verts[3].texture_position.v = _v1;
|
|
|
|
// turn off zbuffering
|
|
int saved_zbuffer_mode = gr_zbuffer_get();
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
gr_render(4, verts, TMAP_FLAG_TEXTURED | TMAP_FLAG_INTERFACE);
|
|
|
|
gr_zbuffer_set(saved_zbuffer_mode);
|
|
}
|
|
|
|
// NEW new bitmap functions -Bobboau
|
|
void gr_bitmap_list(bitmap_2d_list* list, int n_bm, int resize_mode)
|
|
{
|
|
for (int i = 0; i < n_bm; i++) {
|
|
bitmap_2d_list *l = &list[i];
|
|
|
|
bm_get_info(gr_screen.current_bitmap, &l->w, &l->h, NULL, NULL, NULL);
|
|
|
|
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
|
|
gr_resize_screen_pos(&l->x, &l->y, &l->w, &l->h, resize_mode);
|
|
}
|
|
}
|
|
|
|
g3_draw_2d_poly_bitmap_list(list, n_bm, TMAP_FLAG_INTERFACE);
|
|
}
|
|
|
|
// _->NEW<-_ NEW new bitmap functions -Bobboau
|
|
//takes a list of rectangles that have assosiated rectangles in a texture
|
|
void gr_bitmap_list(bitmap_rect_list* list, int n_bm, int resize_mode)
|
|
{
|
|
for(int i = 0; i < n_bm; i++) {
|
|
bitmap_2d_list *l = &list[i].screen_rect;
|
|
|
|
// if no valid hight or width values were given get some from the bitmap
|
|
if ( (l->w <= 0) || (l->h <= 0) ) {
|
|
bm_get_info(gr_screen.current_bitmap, &l->w, &l->h, NULL, NULL, NULL);
|
|
}
|
|
|
|
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
|
|
gr_resize_screen_pos(&l->x, &l->y, &l->w, &l->h, resize_mode);
|
|
}
|
|
}
|
|
|
|
g3_draw_2d_poly_bitmap_rect_list(list, n_bm, TMAP_FLAG_INTERFACE);
|
|
}
|
|
|
|
|
|
/**
|
|
* Given endpoints, and thickness, calculate coords of the endpoint
|
|
*/
|
|
void gr_pline_helper(vec3d *out, vec3d *in1, vec3d *in2, int thickness)
|
|
{
|
|
vec3d slope;
|
|
|
|
// slope of the line
|
|
if(vm_vec_same(in1, in2)) {
|
|
slope = vmd_zero_vector;
|
|
} else {
|
|
vm_vec_sub(&slope, in2, in1);
|
|
float temp = -slope.xyz.x;
|
|
slope.xyz.x = slope.xyz.y;
|
|
slope.xyz.y = temp;
|
|
vm_vec_normalize(&slope);
|
|
}
|
|
// get the points
|
|
vm_vec_scale_add(out, in1, &slope, (float)thickness);
|
|
}
|
|
|
|
/**
|
|
* Special function for drawing polylines.
|
|
*
|
|
* This function is specifically intended for polylines where each section
|
|
* is no more than 90 degrees away from a previous section.
|
|
* Moreover, it is _really_ intended for use with 45 degree angles.
|
|
*/
|
|
void gr_pline_special(SCP_vector<vec3d> *pts, int thickness,int resize_mode)
|
|
{
|
|
vec3d s1, s2, e1, e2, dir;
|
|
vec3d last_e1, last_e2;
|
|
vertex v[4];
|
|
vertex *verts[4] = {&v[0], &v[1], &v[2], &v[3]};
|
|
int saved_zbuffer_mode, idx;
|
|
int started_frame = 0;
|
|
|
|
int num_pts = pts->size();
|
|
|
|
// if we have less than 2 pts, bail
|
|
if(num_pts < 2) {
|
|
return;
|
|
}
|
|
|
|
extern int G3_count;
|
|
if(G3_count == 0) {
|
|
g3_start_frame(1);
|
|
started_frame = 1;
|
|
}
|
|
|
|
// turn off zbuffering
|
|
saved_zbuffer_mode = gr_zbuffer_get();
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
// turn off culling
|
|
int cull = gr_set_cull(0);
|
|
|
|
// draw each section
|
|
last_e1 = vmd_zero_vector;
|
|
last_e2 = vmd_zero_vector;
|
|
int j;
|
|
for(idx=0; idx<num_pts-1; idx++) {
|
|
// get the start and endpoints
|
|
s1 = pts->at(idx); // start 1 (on the line)
|
|
e1 = pts->at(idx+1); // end 1 (on the line)
|
|
gr_pline_helper(&s2, &s1, &e1, thickness); // start 2
|
|
vm_vec_sub(&dir, &e1, &s1);
|
|
vm_vec_add(&e2, &s2, &dir); // end 2
|
|
|
|
// stuff coords
|
|
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
|
|
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
|
|
v[0].screen.xyw.w = 0.0f;
|
|
v[0].texture_position.u = 0.5f;
|
|
v[0].texture_position.v = 0.5f;
|
|
v[0].flags = PF_PROJECTED;
|
|
v[0].codes = 0;
|
|
v[0].r = gr_screen.current_color.red;
|
|
v[0].g = gr_screen.current_color.green;
|
|
v[0].b = gr_screen.current_color.blue;
|
|
|
|
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
|
|
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
|
|
v[1].screen.xyw.w = 0.0f;
|
|
v[1].texture_position.u = 0.5f;
|
|
v[1].texture_position.v = 0.5f;
|
|
v[1].flags = PF_PROJECTED;
|
|
v[1].codes = 0;
|
|
v[1].r = gr_screen.current_color.red;
|
|
v[1].g = gr_screen.current_color.green;
|
|
v[1].b = gr_screen.current_color.blue;
|
|
|
|
v[2].screen.xyw.x = (float)ceil(e2.xyz.x);
|
|
v[2].screen.xyw.y = (float)ceil(e2.xyz.y);
|
|
v[2].screen.xyw.w = 0.0f;
|
|
v[2].texture_position.u = 0.5f;
|
|
v[2].texture_position.v = 0.5f;
|
|
v[2].flags = PF_PROJECTED;
|
|
v[2].codes = 0;
|
|
v[2].r = gr_screen.current_color.red;
|
|
v[2].g = gr_screen.current_color.green;
|
|
v[2].b = gr_screen.current_color.blue;
|
|
|
|
v[3].screen.xyw.x = (float)ceil(e1.xyz.x);
|
|
v[3].screen.xyw.y = (float)ceil(e1.xyz.y);
|
|
v[3].screen.xyw.w = 0.0f;
|
|
v[3].texture_position.u = 0.5f;
|
|
v[3].texture_position.v = 0.5f;
|
|
v[3].flags = PF_PROJECTED;
|
|
v[3].codes = 0;
|
|
v[3].r = gr_screen.current_color.red;
|
|
v[3].g = gr_screen.current_color.green;
|
|
v[3].b = gr_screen.current_color.blue;
|
|
|
|
//We could really do this better...but oh well. _WMC
|
|
if(resize_mode != GR_RESIZE_NONE) {
|
|
for(j=0;j<4;j++) {
|
|
gr_resize_screen_posf(&v[j].screen.xyw.x,&v[j].screen.xyw.y,NULL,NULL,resize_mode);
|
|
}
|
|
}
|
|
|
|
// draw the polys
|
|
g3_draw_poly_constant_sw(4, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
|
|
|
|
// if we're past the first section, draw a "patch" triangle to fill any gaps
|
|
if(idx > 0) {
|
|
// stuff coords
|
|
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
|
|
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
|
|
v[0].screen.xyw.w = 0.0f;
|
|
v[0].texture_position.u = 0.5f;
|
|
v[0].texture_position.v = 0.5f;
|
|
v[0].flags = PF_PROJECTED;
|
|
v[0].codes = 0;
|
|
v[0].r = gr_screen.current_color.red;
|
|
v[0].g = gr_screen.current_color.green;
|
|
v[0].b = gr_screen.current_color.blue;
|
|
|
|
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
|
|
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
|
|
v[1].screen.xyw.w = 0.0f;
|
|
v[1].texture_position.u = 0.5f;
|
|
v[1].texture_position.v = 0.5f;
|
|
v[1].flags = PF_PROJECTED;
|
|
v[1].codes = 0;
|
|
v[1].r = gr_screen.current_color.red;
|
|
v[1].g = gr_screen.current_color.green;
|
|
v[1].b = gr_screen.current_color.blue;
|
|
|
|
|
|
v[2].screen.xyw.x = (float)ceil(last_e2.xyz.x);
|
|
v[2].screen.xyw.y = (float)ceil(last_e2.xyz.y);
|
|
v[2].screen.xyw.w = 0.0f;
|
|
v[2].texture_position.u = 0.5f;
|
|
v[2].texture_position.v = 0.5f;
|
|
v[2].flags = PF_PROJECTED;
|
|
v[2].codes = 0;
|
|
v[2].r = gr_screen.current_color.red;
|
|
v[2].g = gr_screen.current_color.green;
|
|
v[2].b = gr_screen.current_color.blue;
|
|
|
|
//Inefficiency or flexibility? you be the judge -WMC
|
|
if(resize_mode != GR_RESIZE_NONE) {
|
|
for(j=0;j<3;j++) {
|
|
gr_resize_screen_posf(&v[j].screen.xyw.x,&v[j].screen.xyw.y,NULL,NULL,resize_mode);
|
|
}
|
|
}
|
|
|
|
g3_draw_poly_constant_sw(3, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
|
|
}
|
|
|
|
// store our endpoints
|
|
last_e1 = e1;
|
|
last_e2 = e2;
|
|
}
|
|
|
|
if(started_frame) {
|
|
g3_end_frame();
|
|
}
|
|
|
|
// restore zbuffer mode
|
|
gr_zbuffer_set(saved_zbuffer_mode);
|
|
|
|
// restore culling
|
|
gr_set_cull(cull);
|
|
}
|
|
|
|
int poly_list::find_first_vertex(int idx)
|
|
{
|
|
vec3d *o_norm = &norm[idx];
|
|
vertex *o_vert = &vert[idx];
|
|
vec3d *p_norm = &norm[0];
|
|
vertex *p_vert = &vert[0];
|
|
|
|
// we should always equal ourselves, so just use that as the stopping point
|
|
for (int i = 0; i < idx; i++) {
|
|
if ( (*p_norm == *o_norm)
|
|
&& (p_vert->world == o_vert->world)
|
|
&& (p_vert->texture_position == o_vert->texture_position) )
|
|
{
|
|
return i;
|
|
}
|
|
|
|
++p_norm;
|
|
++p_vert;
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
/**
|
|
* Given a list (plist) find the index within the indexed list that the vert at position idx within list is at
|
|
*/
|
|
int poly_list::find_index(poly_list *plist, int idx)
|
|
{
|
|
vec3d *o_norm = &plist->norm[idx];
|
|
vertex *o_vert = &plist->vert[idx];
|
|
vec3d *p_norm = &norm[0];
|
|
vertex *p_vert = &vert[0];
|
|
|
|
for (int i = 0; i < n_verts; i++) {
|
|
if ( (*p_norm == *o_norm)
|
|
&& (p_vert->world == o_vert->world)
|
|
&& (p_vert->texture_position == o_vert->texture_position))
|
|
{
|
|
return i;
|
|
}
|
|
|
|
++p_vert;
|
|
++p_norm;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
void poly_list::allocate(int _verts)
|
|
{
|
|
if (_verts <= currently_allocated)
|
|
return;
|
|
|
|
if (vert != NULL) {
|
|
vm_free(vert);
|
|
vert = NULL;
|
|
}
|
|
|
|
if (norm != NULL) {
|
|
vm_free(norm);
|
|
norm = NULL;
|
|
}
|
|
|
|
if (tsb != NULL) {
|
|
vm_free(tsb);
|
|
tsb = NULL;
|
|
}
|
|
|
|
if (_verts) {
|
|
vert = (vertex*)vm_malloc(sizeof(vertex) * _verts);
|
|
norm = (vec3d*)vm_malloc(sizeof(vec3d) * _verts);
|
|
|
|
if (Cmdline_normal) {
|
|
tsb = (tsb_t*)vm_malloc(sizeof(tsb_t) * _verts);
|
|
}
|
|
}
|
|
|
|
n_verts = 0;
|
|
currently_allocated = _verts;
|
|
}
|
|
|
|
poly_list::~poly_list()
|
|
{
|
|
if (vert != NULL) {
|
|
vm_free(vert);
|
|
vert = NULL;
|
|
}
|
|
|
|
if (norm != NULL) {
|
|
vm_free(norm);
|
|
norm = NULL;
|
|
}
|
|
|
|
if (tsb != NULL) {
|
|
vm_free(tsb);
|
|
tsb = NULL;
|
|
}
|
|
}
|
|
|
|
void poly_list::calculate_tangent()
|
|
{
|
|
vertex *v0, *v1, *v2;
|
|
vec3d *t0, *t1, *t2;
|
|
vec3d side0, side1;
|
|
vec3d vt0, vt1;
|
|
float deltaU0, deltaV0, deltaU1, deltaV1;
|
|
vec3d tangent, binormal, cross;
|
|
float magg, scale;
|
|
|
|
if ( !Cmdline_normal ) {
|
|
return;
|
|
}
|
|
|
|
Assert( !(n_verts % 3) );
|
|
|
|
for (int i = 0; i < n_verts; i += 3) {
|
|
// vertex (reading)
|
|
v0 = &vert[i];
|
|
v1 = &vert[i+1];
|
|
v2 = &vert[i+2];
|
|
// tangents (writing)
|
|
t0 = &tsb[i].tangent;
|
|
t1 = &tsb[i+1].tangent;
|
|
t2 = &tsb[i+2].tangent;
|
|
|
|
|
|
deltaU0 = v1->texture_position.u - v0->texture_position.u;
|
|
deltaV0 = v1->texture_position.v - v0->texture_position.v;
|
|
|
|
deltaU1 = v2->texture_position.u - v0->texture_position.u;
|
|
deltaV1 = v2->texture_position.v - v0->texture_position.v;
|
|
|
|
// quick short circuit for NULL case
|
|
float n = (deltaU0 * deltaV1) - (deltaU1 * deltaV0);
|
|
|
|
if (n == 0.0f) {
|
|
// hit NULL, so just set identity
|
|
tangent = vmd_x_vector;
|
|
binormal = vmd_y_vector;
|
|
} else {
|
|
float blah = 1.0f / n;
|
|
|
|
vm_vec_sub(&side0, &v1->world, &v0->world);
|
|
vm_vec_sub(&side1, &v2->world, &v0->world);
|
|
|
|
// tangent
|
|
vm_vec_copy_scale(&vt0, &side0, deltaV1);
|
|
vm_vec_copy_scale(&vt1, &side1, deltaV0);
|
|
vm_vec_sub(&tangent, &vt0, &vt1);
|
|
vm_vec_scale(&tangent, blah);
|
|
|
|
// binormal
|
|
vm_vec_copy_scale(&vt0, &side0, deltaU1);
|
|
vm_vec_copy_scale(&vt1, &side1, deltaU0);
|
|
vm_vec_sub(&binormal, &vt0, &vt1);
|
|
vm_vec_scale(&binormal, blah);
|
|
}
|
|
|
|
// orthogonalize tangent (for all 3 verts)
|
|
magg = vm_vec_dot(&norm[i], &tangent);
|
|
vm_vec_scale_sub(t0, &tangent, &norm[i], magg);
|
|
vm_vec_normalize_safe(t0);
|
|
|
|
magg = vm_vec_dot(&norm[i+1], &tangent);
|
|
vm_vec_scale_sub(t1, &tangent, &norm[i+1], magg);
|
|
vm_vec_normalize_safe(t1);
|
|
|
|
magg = vm_vec_dot(&norm[i+2], &tangent);
|
|
vm_vec_scale_sub(t2, &tangent, &norm[i+2], magg);
|
|
vm_vec_normalize_safe(t2);
|
|
|
|
// compute handedness (for all 3 verts)
|
|
vm_vec_crossprod(&cross, &norm[i], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
|
|
vm_vec_crossprod(&cross, &norm[i+1], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i+1].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
|
|
vm_vec_crossprod(&cross, &norm[i+2], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i+2].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
}
|
|
}
|
|
|
|
static poly_list buffer_list_internal;
|
|
|
|
void poly_list::make_index_buffer(SCP_vector<int> &vertex_list)
|
|
{
|
|
int nverts = 0;
|
|
int j, z = 0;
|
|
ubyte *nverts_good = NULL;
|
|
|
|
// calculate tangent space data (must be done early)
|
|
calculate_tangent();
|
|
|
|
// using vm_malloc() here rather than 'new' so we get the extra out-of-memory check
|
|
nverts_good = (ubyte *) vm_malloc(n_verts);
|
|
|
|
Assert( nverts_good != NULL );
|
|
if ( nverts_good == NULL )
|
|
return;
|
|
|
|
memset( nverts_good, 0, n_verts );
|
|
|
|
vertex_list.reserve(n_verts);
|
|
|
|
for (j = 0; j < n_verts; j++) {
|
|
if (find_first_vertex(j) == j) {
|
|
nverts++;
|
|
nverts_good[j] = 1;
|
|
vertex_list.push_back(j);
|
|
}
|
|
}
|
|
|
|
// if there is nothig to change then bail
|
|
if (n_verts == nverts) {
|
|
if (nverts_good != NULL) {
|
|
vm_free(nverts_good);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
buffer_list_internal.n_verts = 0;
|
|
buffer_list_internal.allocate(nverts);
|
|
|
|
for (j = 0; j < n_verts; j++) {
|
|
if ( !nverts_good[j] ) {
|
|
continue;
|
|
}
|
|
|
|
buffer_list_internal.vert[z] = vert[j];
|
|
buffer_list_internal.norm[z] = norm[j];
|
|
|
|
if (Cmdline_normal) {
|
|
buffer_list_internal.tsb[z] = tsb[j];
|
|
}
|
|
|
|
buffer_list_internal.n_verts++;
|
|
z++;
|
|
}
|
|
|
|
Assert(nverts == buffer_list_internal.n_verts);
|
|
|
|
if (nverts_good != NULL) {
|
|
vm_free(nverts_good);
|
|
}
|
|
|
|
(*this) = buffer_list_internal;
|
|
}
|
|
|
|
poly_list& poly_list::operator = (poly_list &other_list)
|
|
{
|
|
allocate(other_list.n_verts);
|
|
|
|
memcpy(norm, other_list.norm, sizeof(vec3d) * other_list.n_verts);
|
|
memcpy(vert, other_list.vert, sizeof(vertex) * other_list.n_verts);
|
|
|
|
if (Cmdline_normal) {
|
|
memcpy(tsb, other_list.tsb, sizeof(tsb_t) * other_list.n_verts);
|
|
}
|
|
|
|
n_verts = other_list.n_verts;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void gr_shield_icon(coord2d coords[6], int resize_mode)
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
if (resize_mode != GR_RESIZE_NONE) {
|
|
gr_resize_screen_pos(&coords[0].x, &coords[0].y, NULL, NULL, resize_mode);
|
|
gr_resize_screen_pos(&coords[1].x, &coords[1].y, NULL, NULL, resize_mode);
|
|
gr_resize_screen_pos(&coords[2].x, &coords[2].y, NULL, NULL, resize_mode);
|
|
gr_resize_screen_pos(&coords[3].x, &coords[3].y, NULL, NULL, resize_mode);
|
|
gr_resize_screen_pos(&coords[4].x, &coords[4].y, NULL, NULL, resize_mode);
|
|
gr_resize_screen_pos(&coords[5].x, &coords[5].y, NULL, NULL, resize_mode);
|
|
}
|
|
|
|
g3_draw_2d_shield_icon(coords,
|
|
gr_screen.current_color.red,
|
|
gr_screen.current_color.green,
|
|
gr_screen.current_color.blue,
|
|
gr_screen.current_color.alpha);
|
|
}
|
|
|
|
void gr_rect(int x, int y, int w, int h, int resize_mode)
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
if (resize_mode != GR_RESIZE_NONE) {
|
|
gr_resize_screen_pos(&x, &y, &w, &h, resize_mode);
|
|
}
|
|
|
|
g3_draw_2d_rect(x, y, w, h,
|
|
gr_screen.current_color.red,
|
|
gr_screen.current_color.green,
|
|
gr_screen.current_color.blue,
|
|
gr_screen.current_color.alpha);
|
|
}
|
|
|
|
void gr_shade(int x, int y, int w, int h, int resize_mode)
|
|
{
|
|
int r, g, b, a;
|
|
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
if (resize_mode != GR_RESIZE_NONE) {
|
|
gr_resize_screen_pos(&x, &y, &w, &h, resize_mode);
|
|
}
|
|
|
|
r = (int)gr_screen.current_shader.r;
|
|
g = (int)gr_screen.current_shader.g;
|
|
b = (int)gr_screen.current_shader.b;
|
|
a = (int)gr_screen.current_shader.c;
|
|
|
|
g3_draw_2d_rect(x, y, w, h, r, g, b, a);
|
|
}
|
|
|
|
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
|
|
{
|
|
gr_screen.current_alpha = alpha;
|
|
gr_screen.current_alphablend_mode = alphablend_mode;
|
|
gr_screen.current_bitblt_mode = bitblt_mode;
|
|
gr_screen.current_bitmap = bitmap_num;
|
|
}
|
|
|
|
void gr_flip()
|
|
{
|
|
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
|
|
if (!quit_mission_popup_shown)
|
|
{
|
|
//WMC - Evaluate global hook if not override.
|
|
Script_system.RunBytecode(Script_globalhook);
|
|
//WMC - Do conditional hooks. Yippee!
|
|
Script_system.RunCondition(CHA_ONFRAME);
|
|
//WMC - Do scripting reset stuff
|
|
Script_system.EndFrame();
|
|
}
|
|
|
|
gr_screen.gf_flip();
|
|
}
|