mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
* framework for support ship rearm pool and flags * scripting api * FRED support * QtFRED support * do not save non-player-allowed weapons * tvt and mission versioning * fix variable name * minor fixes and clarity * oops * add qtfred help docs * fixes and cleanup * clang and readability * address feedback * address feedback
112 lines
6.2 KiB
C++
112 lines
6.2 KiB
C++
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#include "hook_api.h"
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#include "scripting/hook_conditions.h"
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namespace scripting {
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namespace hooks {
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extern const std::shared_ptr<Hook<>> OnGameInit;
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extern const std::shared_ptr<Hook<>> OnSplashEnd;
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extern const std::shared_ptr<OverridableHook<>> OnIntroAboutToPlay;
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extern const std::shared_ptr<OverridableHook<>> OnMovieAboutToPlay;
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extern const std::shared_ptr<Hook<>> OnOptionsTabChanged;
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extern const std::shared_ptr<Hook<>> OnOptionsMenuClosed;
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extern const std::shared_ptr<Hook<>> OnHUDConfigMenuClosed;
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extern const std::shared_ptr<Hook<>> OnControlConfigMenuClosed;
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//The On State Start hook previously used to pass OldState to the conditions, but no semantically sensible condition read the value, so we pretend it has no local condition
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extern const std::shared_ptr<OverridableHook<>> OnStateStart;
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extern const std::shared_ptr<Hook<>> OnLoadScreen;
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extern const std::shared_ptr<Hook<>> OnLoadComplete;
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extern const std::shared_ptr<Hook<>> OnCampaignMissionAccept;
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extern const std::shared_ptr<Hook<>> OnBriefStage;
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extern const std::shared_ptr<Hook<>> OnMissionStart;
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extern const std::shared_ptr<Hook<>> OnGameplayStart;
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extern const std::shared_ptr<Hook<>> OnPhotoModeStarted;
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extern const std::shared_ptr<Hook<>> OnPhotoModeEnded;
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extern const std::shared_ptr<Hook<ControlActionConditions>> OnAction;
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extern const std::shared_ptr<Hook<ControlActionConditions>> OnActionStopped;
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extern const std::shared_ptr<OverridableHook<KeyPressConditions>> OnKeyPressed;
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extern const std::shared_ptr<Hook<KeyPressConditions>> OnKeyReleased;
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extern const std::shared_ptr<Hook<>> OnMouseMoved;
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extern const std::shared_ptr<Hook<>> OnMousePressed;
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extern const std::shared_ptr<Hook<>> OnMouseReleased;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnAfterburnerStart;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnAfterburnerEnd;
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extern const std::shared_ptr<Hook<>> OnSupportRearmStarted;
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extern const std::shared_ptr<Hook<>> OnSupportRearmFinished;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnWaypointsDone;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnGoalsCleared;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnDebrisCreated;
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extern const std::shared_ptr<Hook<>> OnAsteroidCreated;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnShipCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnPropCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnWeaponCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnBeamCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnDebrisCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnAsteroidCollision;
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extern const std::shared_ptr<Hook<ShipArriveConditions>> OnShipArrive;
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extern const std::shared_ptr<Hook<WeaponCreatedConditions>> OnWeaponCreated;
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extern const std::shared_ptr<Hook<ShipDeathConditions>> OnShipDeathStarted;
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extern const std::shared_ptr<OverridableHook<ShipDeathConditions>> OnShipDeath;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnMissileDeathStarted;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnMissileDeath;
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extern const std::shared_ptr<OverridableHook<WeaponProximityTriggeredConditions>> OnWeaponProximityTriggered;
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extern const std::shared_ptr<Hook<>> OnBeamDeath;
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extern const std::shared_ptr<Hook<>> OnAsteroidDeath;
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extern const std::shared_ptr<Hook<>> OnDebrisDeath;
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extern const std::shared_ptr<Hook<SubsystemDeathConditions>> OnSubsystemDestroyed;
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extern const std::shared_ptr<Hook<ShipDepartConditions>> OnShipDepart;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnWeaponDelete;
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extern const std::shared_ptr<Hook<WeaponEquippedConditions>> OnWeaponEquipped;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnWeaponFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnPrimaryFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnSecondaryFired;
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extern const std::shared_ptr<Hook<WeaponSelectedConditions>> OnWeaponSelected;
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extern const std::shared_ptr<Hook<WeaponDeselectedConditions>> OnWeaponDeselected;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnTurretFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamWarmup;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamWarmdown;
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extern const std::shared_ptr<OverridableHook<>> OnHudCommMenuOpened;
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extern const std::shared_ptr<OverridableHook<>> OnHudCommMenuClosed;
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extern const std::shared_ptr<OverridableHook<CommOrderConditions>> OnHudCommOrderIssued;
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extern const std::shared_ptr<OverridableHook<ObjectDrawConditions>> OnHudDraw;
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extern const std::shared_ptr<OverridableHook<ObjectDrawConditions>> OnObjectRender;
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extern const std::shared_ptr<Hook<>> OnSimulation;
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extern const std::shared_ptr<OverridableHook<>> OnDialogInit;
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extern const std::shared_ptr<OverridableHook<>> OnDialogFrame;
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extern const std::shared_ptr<Hook<>> OnDialogClose;
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extern const std::shared_ptr<Hook<>> OnCheat;
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extern const std::shared_ptr<OverridableHook<>> OnMissionGoalStatusChanged;
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extern const std::shared_ptr<Hook<>> OnMissionAboutToEndHook;
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extern const std::shared_ptr<OverridableHook<>> OnMissionEndHook;
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extern const std::shared_ptr<Hook<>> OnStateAboutToEndHook;
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extern const std::shared_ptr<OverridableHook<>> OnStateEndHook;
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extern const std::shared_ptr<Hook<>> OnCameraSetUpHook;
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// FRED Hooks
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extern const std::shared_ptr<Hook<>> FredOnMissionLoad;
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extern const std::shared_ptr<Hook<>> FredOnMissionSpecsSave;
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// deprecated
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extern const std::shared_ptr<OverridableHook<>> OnSplashScreen;
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extern const std::shared_ptr<OverridableHook<ObjectDeathConditions>> OnDeath;
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}
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} // namespace scripting
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