mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 12:41:35 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10969 387891d4-d844-0410-90c0-e4c51a9137d3
1443 lines
37 KiB
C++
1443 lines
37 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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// ShipFlagsDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "FRED.h"
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#include "ShipFlagsDlg.h"
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#include "globalincs/linklist.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ship_flags_dlg dialog
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ship_flags_dlg::ship_flags_dlg(CWnd* pParent /*=NULL*/)
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: CDialog(ship_flags_dlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ship_flags_dlg)
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//}}AFX_DATA_INIT
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}
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void ship_flags_dlg::DoDataExchange(CDataExchange* pDX)
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{
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int n;
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CString str;
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ship_flags_dlg)
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DDX_Control(pDX, IDC_TOGGLE_SUBSYSTEM_SCANNING, m_toggle_subsystem_scanning);
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DDX_Control(pDX, IDC_REDALERTCARRY, m_red_alert_carry);
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DDX_Control(pDX, IDC_SCANNABLE, m_scannable);
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DDX_Control(pDX, IDC_REINFORCEMENT, m_reinforcement);
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DDX_Control(pDX, IDC_PROTECT_SHIP, m_protect_ship);
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DDX_Control(pDX, IDC_BEAM_PROTECT_SHIP, m_beam_protect_ship);
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DDX_Control(pDX, IDC_FLAK_PROTECT_SHIP, m_flak_protect_ship);
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DDX_Control(pDX, IDC_LASER_PROTECT_SHIP, m_laser_protect_ship);
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DDX_Control(pDX, IDC_MISSILE_PROTECT_SHIP, m_missile_protect_ship);
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DDX_Control(pDX, IDC_NO_DYNAMIC, m_no_dynamic);
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DDX_Control(pDX, IDC_NO_ARRIVAL_MUSIC, m_no_arrival_music);
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DDX_Control(pDX, IDC_KAMIKAZE, m_kamikaze);
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DDX_Control(pDX, IDC_INVULNERABLE, m_invulnerable);
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DDX_Control(pDX, IDC_TARGETABLE_AS_BOMB, m_targetable_as_bomb);
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DDX_Control(pDX, IDC_IMMOBILE, m_immobile);
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DDX_Control(pDX, IDC_IGNORE_COUNT, m_ignore_count);
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DDX_Control(pDX, IDC_HIDDEN_FROM_SENSORS, m_hidden);
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DDX_Control(pDX, IDC_PRIMITIVE_SENSORS, m_primitive_sensors);
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DDX_Control(pDX, IDC_NO_SUBSPACE_DRIVE, m_no_subspace_drive);
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DDX_Control(pDX, IDC_AFFECTED_BY_GRAVITY, m_affected_by_gravity);
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DDX_Control(pDX, IDC_ESCORT, m_escort);
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DDX_Control(pDX, IDC_DESTROY_CHECK, m_destroy);
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DDX_Control(pDX, IDC_CARGO_KNOWN, m_cargo_known);
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DDX_Control(pDX, IDC_SPECIAL_WARPIN, m_special_warpin);
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DDX_Control(pDX, IDC_DESTROY_SPIN, m_destroy_spin);
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DDX_Control(pDX, IDC_DISABLE_BUILTIN_SHIP, m_disable_messages);
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DDX_Control(pDX, IDC_NO_DEATH_SCREAM, m_no_death_scream);
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DDX_Control(pDX, IDC_ALWAYS_DEATH_SCREAM, m_always_death_scream);
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DDX_Control(pDX, IDC_GUARDIAN, m_guardian);
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DDX_Control(pDX, IDC_VAPORIZE, m_vaporize);
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DDX_Control(pDX, IDC_STEALTH, m_stealth);
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DDX_Control(pDX, IDC_FRIENDLY_STEALTH_INVISIBLE, m_friendly_stealth_invisible);
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DDX_Control(pDX, IDC_NAV_CARRY, m_nav_carry);
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DDX_Control(pDX, IDC_NAV_NEEDSLINK, m_nav_needslink);
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DDX_Control(pDX, IDC_HIDE_SHIP_NAME, m_hide_ship_name);
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DDX_Control(pDX, IDC_DISABLE_ETS, m_disable_ets);
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DDX_Control(pDX, IDC_CLOAKED, m_cloaked);
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DDX_Control(pDX, IDC_NO_COLLIDE, m_no_collide);
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DDX_Control(pDX, IDC_SET_CLASS_DYNAMICALLY, m_set_class_dynamically);
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DDX_Control(pDX, IDC_SCRAMBLE_MESSAGES, m_scramble_messages);
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//}}AFX_DATA_MAP
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if (pDX->m_bSaveAndValidate) { // get dialog control values
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GetDlgItem(IDC_DESTROY_VALUE)->GetWindowText(str);
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n = atoi(str);
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if (n < 0)
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n = 0;
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m_destroy_value.init(n);
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GetDlgItem(IDC_KDAMAGE)->GetWindowText(str);
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m_kdamage.init(atoi(str));
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// get escort priority
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GetDlgItem(IDC_ESCORT_PRIORITY)->GetWindowText(str);
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m_escort_value.init(atoi(str));
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// get respawn priority
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if(The_mission.game_type & MISSION_TYPE_MULTI) {
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GetDlgItem(IDC_RESPAWN_PRIORITY)->GetWindowText(str);
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m_respawn_priority.init(atoi(str));
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}
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}
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}
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BEGIN_MESSAGE_MAP(ship_flags_dlg, CDialog)
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//{{AFX_MSG_MAP(ship_flags_dlg)
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ON_BN_CLICKED(IDC_CARGO_KNOWN, OnCargoKnown)
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ON_BN_CLICKED(IDC_DESTROY_CHECK, OnDestroyCheck)
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ON_BN_CLICKED(IDC_ESCORT, OnEscort)
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ON_BN_CLICKED(IDC_HIDDEN_FROM_SENSORS, OnHiddenFromSensors)
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ON_BN_CLICKED(IDC_PRIMITIVE_SENSORS, OnPrimitiveSensors)
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ON_BN_CLICKED(IDC_NO_SUBSPACE_DRIVE, OnNoSubspaceDrive)
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ON_BN_CLICKED(IDC_AFFECTED_BY_GRAVITY, OnAffectedByGravity)
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ON_BN_CLICKED(IDC_IGNORE_COUNT, OnIgnoreCount)
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ON_BN_CLICKED(IDC_INVULNERABLE, OnInvulnerable)
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ON_BN_CLICKED(IDC_TARGETABLE_AS_BOMB, OnTargetableAsBomb)
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ON_BN_CLICKED(IDC_IMMOBILE, OnImmobile)
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ON_BN_CLICKED(IDC_KAMIKAZE, OnKamikaze)
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ON_BN_CLICKED(IDC_NO_ARRIVAL_MUSIC, OnNoArrivalMusic)
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ON_BN_CLICKED(IDC_NO_DYNAMIC, OnNoDynamic)
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ON_BN_CLICKED(IDC_PROTECT_SHIP, OnProtectShip)
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ON_BN_CLICKED(IDC_BEAM_PROTECT_SHIP, OnBeamProtectShip)
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ON_BN_CLICKED(IDC_FLAK_PROTECT_SHIP, OnFlakProtectShip)
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ON_BN_CLICKED(IDC_LASER_PROTECT_SHIP, OnLaserProtectShip)
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ON_BN_CLICKED(IDC_MISSILE_PROTECT_SHIP, OnMissileProtectShip)
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ON_BN_CLICKED(IDC_REINFORCEMENT, OnReinforcement)
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ON_BN_CLICKED(IDC_SCANNABLE, OnScannable)
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ON_BN_CLICKED(IDC_REDALERTCARRY, OnRedalertcarry)
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ON_BN_CLICKED(IDC_TOGGLE_SUBSYSTEM_SCANNING, OnToggleSubsystemScanning)
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ON_BN_CLICKED(IDC_DISABLE_BUILTIN_SHIP, OnDisableBuiltinShip)
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ON_BN_CLICKED(IDC_NO_DEATH_SCREAM, OnNoDeathScream)
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ON_BN_CLICKED(IDC_ALWAYS_DEATH_SCREAM, OnAlwaysDeathScream)
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ON_BN_CLICKED(IDC_GUARDIAN, OnGuardian)
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ON_BN_CLICKED(IDC_VAPORIZE, OnVaporize)
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ON_BN_CLICKED(IDC_STEALTH, OnStealth)
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ON_BN_CLICKED(IDC_FRIENDLY_STEALTH_INVISIBLE, OnFriendlyStealthInvisible)
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ON_BN_CLICKED(IDC_NAV_CARRY, OnNavCarry)
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ON_BN_CLICKED(IDC_NAV_NEEDSLINK, OnNavNeedslink)
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ON_BN_CLICKED(IDC_HIDE_SHIP_NAME, OnHideShipName)
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ON_BN_CLICKED(IDC_SET_CLASS_DYNAMICALLY, OnSetClassDynamically)
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ON_BN_CLICKED(IDC_DISABLE_ETS, OnDisableETS)
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ON_BN_CLICKED(IDC_CLOAKED, OnCloaked)
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ON_BN_CLICKED(IDC_SCRAMBLE_MESSAGES, OnScrambleMessages)
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ON_BN_CLICKED(IDC_NO_COLLIDE, OnNoCollide)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ship_flags_dlg message handlers
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void ship_flags_dlg::setup(int n)
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{
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p_enable = n;
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}
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BOOL ship_flags_dlg::OnInitDialog()
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{
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int j, first;
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int protect_ship = 0, beam_protect_ship = 0, flak_protect_ship = 0, laser_protect_ship = 0, missile_protect_ship = 0;
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int ignore_count = 0, reinforcement = 0, cargo_known = 0, immobile = 0;
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int destroy_before_mission = 0, no_arrival_music = 0, escort = 0, invulnerable = 0, targetable_as_bomb = 0;
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int hidden_from_sensors = 0, primitive_sensors = 0, no_subspace_drive = 0, affected_by_gravity = 0;
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int toggle_subsystem_scanning = 0, scannable = 0, kamikaze = 0, no_dynamic = 0, red_alert_carry = 0;
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int special_warpin = 0, disable_messages = 0, guardian = 0, vaporize = 0, stealth = 0, friendly_stealth_invisible = 0;
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int no_death_scream = 0, always_death_scream = 0, scramble_messages = 0;
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int nav_carry = 0, nav_needslink = 0, hide_ship_name = 0, set_class_dynamically = 0, no_ets = 0, cloaked = 0, no_collide = 0;
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object *objp;
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ship *shipp;
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bool ship_in_wing = false;
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first = 1;
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objp = GET_FIRST(&obj_used_list);
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while (objp != END_OF_LIST(&obj_used_list)) {
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if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
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if (objp->flags & OF_MARKED) {
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shipp = &Ships[objp->instance];
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if (first) {
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first = 0;
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scannable = (shipp->flags & SF_SCANNABLE) ? 1 : 0;
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red_alert_carry = (shipp->flags & SF_RED_ALERT_STORE_STATUS) ? 1 : 0;
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special_warpin = (objp->flags & OF_SPECIAL_WARPIN) ? 1 : 0;
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protect_ship = (objp->flags & OF_PROTECTED) ? 1 : 0;
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beam_protect_ship = (objp->flags & OF_BEAM_PROTECTED) ? 1 : 0;
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flak_protect_ship = (objp->flags & OF_FLAK_PROTECTED) ? 1 : 0;
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laser_protect_ship = (objp->flags & OF_LASER_PROTECTED) ? 1 : 0;
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missile_protect_ship = (objp->flags & OF_MISSILE_PROTECTED) ? 1 : 0;
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invulnerable = (objp->flags & OF_INVULNERABLE) ? 1 : 0;
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targetable_as_bomb = (objp->flags & OF_TARGETABLE_AS_BOMB) ? 1 : 0;
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immobile = (objp->flags & OF_IMMOBILE) ? 1 : 0;
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hidden_from_sensors = (shipp->flags & SF_HIDDEN_FROM_SENSORS) ? 1 : 0;
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primitive_sensors = (shipp->flags2 & SF2_PRIMITIVE_SENSORS) ? 1 : 0;
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no_subspace_drive = (shipp->flags2 & SF2_NO_SUBSPACE_DRIVE) ? 1 : 0;
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affected_by_gravity = (shipp->flags2 & SF2_AFFECTED_BY_GRAVITY) ? 1 : 0;
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toggle_subsystem_scanning = (shipp->flags2 & SF2_TOGGLE_SUBSYSTEM_SCANNING) ? 1 : 0;
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ignore_count = (shipp->flags & SF_IGNORE_COUNT) ? 1 : 0;
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no_arrival_music = (shipp->flags & SF_NO_ARRIVAL_MUSIC) ? 1 : 0;
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cargo_known = (shipp->flags & SF_CARGO_REVEALED) ? 1 : 0;
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no_dynamic = (Ai_info[shipp->ai_index].ai_flags & AIF_NO_DYNAMIC) ? 1 : 0;
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disable_messages = (shipp->flags2 & SF2_NO_BUILTIN_MESSAGES) ? 1 : 0;
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set_class_dynamically = (shipp->flags2 & SF2_SET_CLASS_DYNAMICALLY) ? 1 : 0;
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no_death_scream = (shipp->flags2 & SF2_NO_DEATH_SCREAM) ? 1 : 0;
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always_death_scream = (shipp->flags2 & SF2_ALWAYS_DEATH_SCREAM) ? 1 : 0;
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guardian = (shipp->ship_guardian_threshold) ? 1 : 0;
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vaporize = (shipp->flags & SF_VAPORIZE) ? 1 : 0;
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stealth = (shipp->flags2 & SF2_STEALTH) ? 1 : 0;
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friendly_stealth_invisible = (shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS) ? 1 : 0;
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nav_carry = (shipp->flags2 & SF2_NAVPOINT_CARRY) ? 1 : 0;
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nav_needslink = (shipp->flags2 & SF2_NAVPOINT_NEEDSLINK) ? 1 : 0;
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hide_ship_name = (shipp->flags2 & SF2_HIDE_SHIP_NAME) ? 1 : 0;
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no_ets = (shipp->flags2 & SF2_NO_ETS) ? 1 : 0;
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cloaked = (shipp->flags2 & SF2_CLOAKED) ? 1 : 0;
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scramble_messages = (shipp->flags2 & SF2_SCRAMBLE_MESSAGES) ? 1 : 0;
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no_collide = (objp->flags & OF_COLLIDES) ? 0 : 1;
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destroy_before_mission = (shipp->flags & SF_KILL_BEFORE_MISSION) ? 1 : 0;
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m_destroy_value.init(shipp->final_death_time);
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kamikaze = (Ai_info[shipp->ai_index].ai_flags & AIF_KAMIKAZE) ? 1 : 0;
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m_kdamage.init( Ai_info[shipp->ai_index].kamikaze_damage );
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escort = (shipp->flags & SF_ESCORT) ? 1 : 0;
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m_escort_value.init(shipp->escort_priority);
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if(The_mission.game_type & MISSION_TYPE_MULTI) {
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m_respawn_priority.init(shipp->respawn_priority);
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}
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for (j=0; j<Num_reinforcements; j++) {
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if (!stricmp(Reinforcements[j].name, shipp->ship_name)) {
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break;
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}
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}
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reinforcement = (j < Num_reinforcements) ? 1 : 0;
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// check if ship in wing
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ship_in_wing = (shipp->wingnum != -1);;
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} else {
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scannable = tristate_set( shipp->flags & SF_SCANNABLE, scannable );
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red_alert_carry = tristate_set( shipp->flags & SF_RED_ALERT_STORE_STATUS, red_alert_carry );
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special_warpin = tristate_set( objp->flags & OF_SPECIAL_WARPIN, special_warpin );
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protect_ship = tristate_set(objp->flags & OF_PROTECTED, protect_ship);
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beam_protect_ship = tristate_set(objp->flags & OF_BEAM_PROTECTED, beam_protect_ship);
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flak_protect_ship = tristate_set(objp->flags & OF_FLAK_PROTECTED, flak_protect_ship);
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laser_protect_ship = tristate_set(objp->flags & OF_LASER_PROTECTED, laser_protect_ship);
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missile_protect_ship = tristate_set(objp->flags & OF_MISSILE_PROTECTED, missile_protect_ship);
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invulnerable = tristate_set(objp->flags & OF_INVULNERABLE, invulnerable);
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targetable_as_bomb = tristate_set(objp->flags & OF_TARGETABLE_AS_BOMB, targetable_as_bomb);
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immobile = tristate_set(objp->flags & OF_IMMOBILE, immobile);
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hidden_from_sensors = tristate_set(shipp->flags & SF_HIDDEN_FROM_SENSORS, hidden_from_sensors);
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primitive_sensors = tristate_set(shipp->flags2 & SF2_PRIMITIVE_SENSORS, primitive_sensors);
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no_subspace_drive = tristate_set(shipp->flags2 & SF2_NO_SUBSPACE_DRIVE, no_subspace_drive);
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affected_by_gravity = tristate_set(shipp->flags2 & SF2_AFFECTED_BY_GRAVITY, affected_by_gravity);
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toggle_subsystem_scanning = tristate_set(shipp->flags2 & SF2_TOGGLE_SUBSYSTEM_SCANNING, toggle_subsystem_scanning);
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ignore_count = tristate_set(shipp->flags & SF_IGNORE_COUNT, ignore_count);
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no_arrival_music = tristate_set(shipp->flags & SF_NO_ARRIVAL_MUSIC, no_arrival_music);
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cargo_known = tristate_set(shipp->flags & SF_CARGO_REVEALED, cargo_known);
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no_dynamic = tristate_set( Ai_info[shipp->ai_index].ai_flags & AIF_NO_DYNAMIC, no_dynamic );
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disable_messages = tristate_set(shipp->flags2 & SF2_NO_BUILTIN_MESSAGES, disable_messages);
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set_class_dynamically = tristate_set(shipp->flags2 & SF2_SET_CLASS_DYNAMICALLY, set_class_dynamically);
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no_death_scream = tristate_set(shipp->flags2 & SF2_NO_DEATH_SCREAM, no_death_scream);
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always_death_scream = tristate_set(shipp->flags2 & SF2_ALWAYS_DEATH_SCREAM, always_death_scream);
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guardian = tristate_set(shipp->ship_guardian_threshold, guardian);
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vaporize = tristate_set(shipp->flags & SF_VAPORIZE, vaporize);
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stealth = tristate_set(shipp->flags2 & SF2_STEALTH, stealth);
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friendly_stealth_invisible = tristate_set(shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS, friendly_stealth_invisible);
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nav_carry = tristate_set(shipp->flags2 & SF2_NAVPOINT_CARRY, nav_carry);
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nav_needslink = tristate_set(shipp->flags2 & SF2_NAVPOINT_NEEDSLINK, nav_needslink);
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hide_ship_name = tristate_set(shipp->flags2 & SF2_HIDE_SHIP_NAME, hide_ship_name);
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no_ets = tristate_set(shipp->flags2 & SF2_NO_ETS, no_ets);
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cloaked = tristate_set(shipp->flags2 & SF2_CLOAKED, cloaked);
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scramble_messages = tristate_set(shipp->flags2 & SF2_SCRAMBLE_MESSAGES, scramble_messages);
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no_collide = tristate_set(!(objp->flags & OF_COLLIDES), no_collide);
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// check the final death time and set the internal variable according to whether or not
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// the final_death_time is set. Also, the value in the edit box must be set if all the
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// values are the same, and cleared if the values are not the same.
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destroy_before_mission = tristate_set(shipp->flags & SF_KILL_BEFORE_MISSION, destroy_before_mission);
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m_destroy_value.set(shipp->final_death_time);
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kamikaze = tristate_set( Ai_info[shipp->ai_index].ai_flags & AIF_KAMIKAZE, kamikaze );
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m_kdamage.set( Ai_info[shipp->ai_index].kamikaze_damage );
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escort = tristate_set(shipp->flags & SF_ESCORT, escort);
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m_escort_value.init(shipp->escort_priority);
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if(The_mission.game_type & MISSION_TYPE_MULTI) {
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m_respawn_priority.init(shipp->escort_priority);
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}
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for (j=0; j<Num_reinforcements; j++) {
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if (!stricmp(Reinforcements[j].name, shipp->ship_name)) {
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break;
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}
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}
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reinforcement = tristate_set(j < Num_reinforcements, reinforcement);
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// check if ship in wing
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ship_in_wing = (shipp->wingnum != -1);;
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}
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}
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}
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objp = GET_NEXT(objp);
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}
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|
|
|
CDialog::OnInitDialog();
|
|
|
|
m_protect_ship.SetCheck(protect_ship);
|
|
m_beam_protect_ship.SetCheck(beam_protect_ship);
|
|
m_flak_protect_ship.SetCheck(flak_protect_ship);
|
|
m_laser_protect_ship.SetCheck(laser_protect_ship);
|
|
m_missile_protect_ship.SetCheck(missile_protect_ship);
|
|
m_ignore_count.SetCheck(ignore_count);
|
|
m_reinforcement.SetCheck(reinforcement);
|
|
m_cargo_known.SetCheck(cargo_known);
|
|
m_destroy.SetCheck(destroy_before_mission);
|
|
m_no_arrival_music.SetCheck(no_arrival_music);
|
|
m_escort.SetCheck(escort);
|
|
m_invulnerable.SetCheck(invulnerable);
|
|
m_targetable_as_bomb.SetCheck(targetable_as_bomb);
|
|
m_immobile.SetCheck(immobile);
|
|
m_hidden.SetCheck(hidden_from_sensors);
|
|
m_primitive_sensors.SetCheck(primitive_sensors);
|
|
m_no_subspace_drive.SetCheck(no_subspace_drive);
|
|
m_affected_by_gravity.SetCheck(affected_by_gravity);
|
|
m_toggle_subsystem_scanning.SetCheck(toggle_subsystem_scanning);
|
|
m_scannable.SetCheck(scannable);
|
|
m_kamikaze.SetCheck(kamikaze);
|
|
m_no_dynamic.SetCheck(no_dynamic);
|
|
m_red_alert_carry.SetCheck(red_alert_carry);
|
|
m_special_warpin.SetCheck(special_warpin);
|
|
m_disable_messages.SetCheck(disable_messages);
|
|
m_set_class_dynamically.SetCheck(set_class_dynamically);
|
|
m_no_death_scream.SetCheck(no_death_scream);
|
|
m_always_death_scream.SetCheck(always_death_scream);
|
|
m_guardian.SetCheck(guardian);
|
|
m_vaporize.SetCheck(vaporize);
|
|
m_stealth.SetCheck(stealth);
|
|
m_friendly_stealth_invisible.SetCheck(friendly_stealth_invisible);
|
|
m_nav_carry.SetCheck(nav_carry);
|
|
m_nav_needslink.SetCheck(nav_needslink);
|
|
m_hide_ship_name.SetCheck(hide_ship_name);
|
|
m_disable_ets.SetCheck(no_ets);
|
|
m_cloaked.SetCheck(cloaked);
|
|
m_scramble_messages.SetCheck(scramble_messages);
|
|
m_no_collide.SetCheck(no_collide);
|
|
|
|
m_kdamage.setup(IDC_KDAMAGE, this);
|
|
m_destroy_value.setup(IDC_DESTROY_VALUE, this);
|
|
m_escort_value.setup(IDC_ESCORT_PRIORITY, this);
|
|
|
|
if(The_mission.game_type & MISSION_TYPE_MULTI) {
|
|
m_respawn_priority.setup(IDC_RESPAWN_PRIORITY, this);
|
|
}
|
|
m_destroy_spin.SetRange(0, UD_MAXVAL);
|
|
|
|
m_destroy_value.display();
|
|
m_kdamage.display();
|
|
m_escort_value.display();
|
|
|
|
if(The_mission.game_type & MISSION_TYPE_MULTI) {
|
|
m_respawn_priority.display();
|
|
} else {
|
|
GetDlgItem(IDC_RESPAWN_PRIORITY)->EnableWindow(FALSE);
|
|
}
|
|
|
|
// flags that enable/disable according to whether this isn't a player
|
|
GetDlgItem(IDC_REINFORCEMENT)->EnableWindow(p_enable && !ship_in_wing);
|
|
GetDlgItem(IDC_CARGO_KNOWN)->EnableWindow(p_enable);
|
|
GetDlgItem(IDC_DESTROY_CHECK)->EnableWindow(p_enable);
|
|
GetDlgItem(IDC_DESTROY_VALUE)->EnableWindow(p_enable);
|
|
GetDlgItem(IDC_DESTROY_SPIN)->EnableWindow(p_enable);
|
|
GetDlgItem(IDC_SCANNABLE)->EnableWindow(p_enable);
|
|
|
|
// disable the spinner and edit window if the corrsponding check box
|
|
// is not checked!
|
|
if (m_destroy.GetCheck() != 1) {
|
|
GetDlgItem(IDC_DESTROY_VALUE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DESTROY_SPIN)->EnableWindow(FALSE);
|
|
}
|
|
|
|
// disable destroy option for ship in wing
|
|
if (ship_in_wing) {
|
|
GetDlgItem(IDC_DESTROY_CHECK)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DESTROY_VALUE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DESTROY_SPIN)->EnableWindow(FALSE);
|
|
}
|
|
|
|
// maybe disable escort priority window
|
|
if (m_escort.GetCheck() == 1)
|
|
GetDlgItem(IDC_ESCORT_PRIORITY)->EnableWindow(TRUE);
|
|
else
|
|
GetDlgItem(IDC_ESCORT_PRIORITY)->EnableWindow(FALSE);
|
|
|
|
// maybe disable kamikaze damage window
|
|
if (m_kamikaze.GetCheck() == 1)
|
|
GetDlgItem(IDC_KDAMAGE)->EnableWindow(TRUE);
|
|
else
|
|
GetDlgItem(IDC_KDAMAGE)->EnableWindow(FALSE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void ship_flags_dlg::OnOK()
|
|
{
|
|
object *objp;
|
|
|
|
objp = GET_FIRST(&obj_used_list);
|
|
while (objp != END_OF_LIST(&obj_used_list)) {
|
|
if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
|
|
if (objp->flags & OF_MARKED)
|
|
update_ship(objp->instance);
|
|
}
|
|
|
|
objp = GET_NEXT(objp);
|
|
}
|
|
|
|
CDialog::OnOK();
|
|
}
|
|
|
|
void ship_flags_dlg::update_ship(int shipnum)
|
|
{
|
|
ship *shipp = &Ships[shipnum];
|
|
object *objp = &Objects[shipp->objnum];
|
|
|
|
if (m_reinforcement.GetCheck() != 2)
|
|
{
|
|
//Check if we're trying to add more and we've got too many.
|
|
if( (Num_reinforcements >= MAX_REINFORCEMENTS) && (m_reinforcement.GetCheck() == 1))
|
|
{
|
|
char error_message[256];
|
|
sprintf(error_message, "Too many reinforcements; could not add ship '%s' to reinforcement list!", shipp->ship_name);
|
|
MessageBox(error_message);
|
|
}
|
|
//Otherwise, just update as normal.
|
|
else
|
|
{
|
|
set_reinforcement(shipp->ship_name, m_reinforcement.GetCheck());
|
|
}
|
|
}
|
|
|
|
switch (m_cargo_known.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_CARGO_REVEALED) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_CARGO_REVEALED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags & SF_CARGO_REVEALED )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_CARGO_REVEALED;
|
|
break;
|
|
}
|
|
|
|
// update the flags for IGNORE_COUNT and PROTECT_SHIP
|
|
switch (m_protect_ship.GetCheck()) {
|
|
case 1:
|
|
if (!(objp->flags & OF_PROTECTED) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_PROTECTED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_PROTECTED )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_PROTECTED;
|
|
break;
|
|
}
|
|
|
|
switch (m_beam_protect_ship.GetCheck()) {
|
|
case 1:
|
|
if (!(objp->flags & OF_BEAM_PROTECTED) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_BEAM_PROTECTED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_BEAM_PROTECTED )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_BEAM_PROTECTED;
|
|
break;
|
|
}
|
|
|
|
switch (m_flak_protect_ship.GetCheck()) {
|
|
case 1:
|
|
if (!(objp->flags & OF_FLAK_PROTECTED) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_FLAK_PROTECTED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_FLAK_PROTECTED )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_FLAK_PROTECTED;
|
|
break;
|
|
}
|
|
|
|
switch (m_laser_protect_ship.GetCheck()) {
|
|
case 1:
|
|
if (!(objp->flags & OF_LASER_PROTECTED) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_LASER_PROTECTED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_LASER_PROTECTED )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_LASER_PROTECTED;
|
|
break;
|
|
}
|
|
|
|
switch (m_missile_protect_ship.GetCheck()) {
|
|
case 1:
|
|
if (!(objp->flags & OF_MISSILE_PROTECTED) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_MISSILE_PROTECTED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_MISSILE_PROTECTED )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_MISSILE_PROTECTED;
|
|
break;
|
|
}
|
|
|
|
switch (m_invulnerable.GetCheck()) {
|
|
case 1:
|
|
if ( !(objp->flags & OF_INVULNERABLE) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_INVULNERABLE;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_INVULNERABLE )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_INVULNERABLE;
|
|
break;
|
|
}
|
|
|
|
switch (m_targetable_as_bomb.GetCheck()) {
|
|
case 1:
|
|
if ( !(objp->flags & OF_TARGETABLE_AS_BOMB) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_TARGETABLE_AS_BOMB;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_TARGETABLE_AS_BOMB )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_TARGETABLE_AS_BOMB;
|
|
break;
|
|
}
|
|
|
|
switch (m_immobile.GetCheck()) {
|
|
case 1:
|
|
if ( !(objp->flags & OF_IMMOBILE) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_IMMOBILE;
|
|
break;
|
|
|
|
case 0:
|
|
if ( objp->flags & OF_IMMOBILE )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_IMMOBILE;
|
|
break;
|
|
}
|
|
|
|
switch (m_hidden.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_HIDDEN_FROM_SENSORS) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_HIDDEN_FROM_SENSORS;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags & SF_HIDDEN_FROM_SENSORS )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_HIDDEN_FROM_SENSORS;
|
|
break;
|
|
}
|
|
|
|
switch (m_primitive_sensors.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_PRIMITIVE_SENSORS) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_PRIMITIVE_SENSORS;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_PRIMITIVE_SENSORS )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_PRIMITIVE_SENSORS;
|
|
break;
|
|
}
|
|
|
|
switch (m_no_subspace_drive.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NO_SUBSPACE_DRIVE) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NO_SUBSPACE_DRIVE;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NO_SUBSPACE_DRIVE )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NO_SUBSPACE_DRIVE;
|
|
break;
|
|
}
|
|
|
|
switch (m_affected_by_gravity.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_AFFECTED_BY_GRAVITY) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_AFFECTED_BY_GRAVITY;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_AFFECTED_BY_GRAVITY )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_AFFECTED_BY_GRAVITY;
|
|
break;
|
|
}
|
|
|
|
switch (m_toggle_subsystem_scanning.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_TOGGLE_SUBSYSTEM_SCANNING) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_TOGGLE_SUBSYSTEM_SCANNING;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_TOGGLE_SUBSYSTEM_SCANNING )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_TOGGLE_SUBSYSTEM_SCANNING;
|
|
break;
|
|
}
|
|
|
|
switch (m_ignore_count.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_IGNORE_COUNT) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_IGNORE_COUNT;
|
|
break;
|
|
|
|
case 0:
|
|
if (shipp->flags & SF_IGNORE_COUNT)
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_IGNORE_COUNT;
|
|
break;
|
|
}
|
|
|
|
switch (m_escort.GetCheck()) {
|
|
case 1:
|
|
if (!(shipp->flags & SF_ESCORT))
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_ESCORT;
|
|
m_escort_value.save(&shipp->escort_priority);
|
|
break;
|
|
|
|
case 0:
|
|
if (shipp->flags & SF_ESCORT)
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_ESCORT;
|
|
break;
|
|
}
|
|
|
|
// deal with updating the "destroy before the mission" stuff
|
|
switch (m_destroy.GetCheck()) {
|
|
case 0: // this means no check in checkbox
|
|
if ( shipp->flags & SF_KILL_BEFORE_MISSION )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_KILL_BEFORE_MISSION;
|
|
break;
|
|
|
|
case 1: // this means checkbox is checked
|
|
if ( !(shipp->flags & SF_KILL_BEFORE_MISSION) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_KILL_BEFORE_MISSION;
|
|
m_destroy_value.save(&shipp->final_death_time);
|
|
break;
|
|
} // a mixed state is 2, and since it's not handled, it doesn't change
|
|
|
|
switch (m_no_arrival_music.GetCheck()) {
|
|
case 0:
|
|
if (shipp->flags & SF_NO_ARRIVAL_MUSIC)
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_NO_ARRIVAL_MUSIC;
|
|
break;
|
|
|
|
case 1:
|
|
if (!(shipp->flags & SF_NO_ARRIVAL_MUSIC))
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_NO_ARRIVAL_MUSIC;
|
|
break;
|
|
}
|
|
|
|
switch (m_scannable.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_SCANNABLE) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_SCANNABLE;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags & SF_SCANNABLE )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_SCANNABLE;
|
|
break;
|
|
}
|
|
|
|
switch (m_red_alert_carry.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_RED_ALERT_STORE_STATUS) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_RED_ALERT_STORE_STATUS;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags & SF_RED_ALERT_STORE_STATUS )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_RED_ALERT_STORE_STATUS;
|
|
break;
|
|
}
|
|
|
|
switch (m_special_warpin.GetCheck()) {
|
|
case 1:
|
|
if ( !(objp->flags & OF_SPECIAL_WARPIN) )
|
|
set_modified();
|
|
|
|
objp->flags |= OF_SPECIAL_WARPIN;
|
|
break;
|
|
|
|
case 0:
|
|
if ( (objp->flags & OF_SPECIAL_WARPIN) )
|
|
set_modified();
|
|
|
|
objp->flags &= (~OF_SPECIAL_WARPIN);
|
|
break;
|
|
}
|
|
|
|
switch (m_no_dynamic.GetCheck()) {
|
|
case 1:
|
|
if ( !(Ai_info[shipp->ai_index].ai_flags & AIF_NO_DYNAMIC) )
|
|
set_modified();
|
|
|
|
Ai_info[shipp->ai_index].ai_flags |= AIF_NO_DYNAMIC;
|
|
break;
|
|
|
|
case 0:
|
|
if ( Ai_info[shipp->ai_index].ai_flags & AIF_NO_DYNAMIC )
|
|
set_modified();
|
|
|
|
Ai_info[shipp->ai_index].ai_flags &= ~AIF_NO_DYNAMIC;
|
|
break;
|
|
}
|
|
|
|
switch (m_kamikaze.GetCheck()) {
|
|
case 1: {
|
|
int damage;
|
|
|
|
if ( !(Ai_info[shipp->ai_index].ai_flags & AIF_KAMIKAZE) )
|
|
set_modified();
|
|
|
|
Ai_info[shipp->ai_index].ai_flags |= AIF_KAMIKAZE;
|
|
m_kdamage.save(&damage);
|
|
Ai_info[shipp->ai_index].kamikaze_damage = damage;
|
|
break;
|
|
}
|
|
|
|
case 0:
|
|
if ( Ai_info[shipp->ai_index].ai_flags & AIF_KAMIKAZE )
|
|
set_modified();
|
|
|
|
Ai_info[shipp->ai_index].ai_flags &= ~AIF_KAMIKAZE;
|
|
Ai_info[shipp->ai_index].kamikaze_damage = 0;
|
|
break;
|
|
}
|
|
|
|
switch (m_disable_messages.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NO_BUILTIN_MESSAGES) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NO_BUILTIN_MESSAGES;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NO_BUILTIN_MESSAGES )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NO_BUILTIN_MESSAGES;
|
|
break;
|
|
}
|
|
|
|
switch (m_set_class_dynamically.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_SET_CLASS_DYNAMICALLY) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_SET_CLASS_DYNAMICALLY;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_SET_CLASS_DYNAMICALLY )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_SET_CLASS_DYNAMICALLY;
|
|
break;
|
|
}
|
|
|
|
switch (m_no_death_scream.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NO_DEATH_SCREAM) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NO_DEATH_SCREAM;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NO_DEATH_SCREAM )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NO_DEATH_SCREAM;
|
|
break;
|
|
}
|
|
|
|
switch (m_always_death_scream.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_ALWAYS_DEATH_SCREAM) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_ALWAYS_DEATH_SCREAM;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_ALWAYS_DEATH_SCREAM )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_ALWAYS_DEATH_SCREAM;
|
|
break;
|
|
}
|
|
|
|
switch (m_nav_carry.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NAVPOINT_CARRY) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NAVPOINT_CARRY;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NAVPOINT_CARRY )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NAVPOINT_CARRY;
|
|
break;
|
|
}
|
|
|
|
switch (m_nav_needslink.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NAVPOINT_NEEDSLINK) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NAVPOINT_NEEDSLINK;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NAVPOINT_NEEDSLINK )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NAVPOINT_NEEDSLINK;
|
|
break;
|
|
}
|
|
|
|
switch (m_hide_ship_name.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_HIDE_SHIP_NAME) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_HIDE_SHIP_NAME;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_HIDE_SHIP_NAME )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_HIDE_SHIP_NAME;
|
|
break;
|
|
}
|
|
|
|
switch (m_disable_ets.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_NO_ETS) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_NO_ETS;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_NO_ETS )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_NO_ETS;
|
|
break;
|
|
}
|
|
|
|
switch (m_cloaked.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_CLOAKED) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_CLOAKED;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_CLOAKED )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_CLOAKED;
|
|
break;
|
|
}
|
|
|
|
switch (m_no_collide.GetCheck()) {
|
|
case 1:
|
|
if ( objp->flags & OF_COLLIDES )
|
|
set_modified();
|
|
|
|
objp->flags &= ~OF_COLLIDES;
|
|
break;
|
|
|
|
case 0:
|
|
if (!(objp->flags & OF_COLLIDES))
|
|
set_modified();
|
|
|
|
objp->flags |= OF_COLLIDES;
|
|
break;
|
|
}
|
|
|
|
switch (m_guardian.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->ship_guardian_threshold) )
|
|
set_modified();
|
|
|
|
shipp->ship_guardian_threshold = SHIP_GUARDIAN_THRESHOLD_DEFAULT;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->ship_guardian_threshold )
|
|
set_modified();
|
|
|
|
shipp->ship_guardian_threshold = 0;
|
|
break;
|
|
}
|
|
|
|
switch (m_vaporize.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags & SF_VAPORIZE) )
|
|
set_modified();
|
|
|
|
shipp->flags |= SF_VAPORIZE;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags & SF_VAPORIZE )
|
|
set_modified();
|
|
|
|
shipp->flags &= ~SF_VAPORIZE;
|
|
break;
|
|
}
|
|
|
|
switch (m_stealth.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_STEALTH) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_STEALTH;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_STEALTH )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_STEALTH;
|
|
break;
|
|
}
|
|
|
|
switch (m_friendly_stealth_invisible.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_FRIENDLY_STEALTH_INVIS;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_FRIENDLY_STEALTH_INVIS;
|
|
break;
|
|
}
|
|
|
|
switch (m_scramble_messages.GetCheck()) {
|
|
case 1:
|
|
if ( !(shipp->flags2 & SF2_SCRAMBLE_MESSAGES) )
|
|
set_modified();
|
|
|
|
shipp->flags2 |= SF2_SCRAMBLE_MESSAGES;
|
|
break;
|
|
|
|
case 0:
|
|
if ( shipp->flags2 & SF2_SCRAMBLE_MESSAGES )
|
|
set_modified();
|
|
|
|
shipp->flags2 &= ~SF2_SCRAMBLE_MESSAGES;
|
|
break;
|
|
}
|
|
|
|
|
|
shipp->respawn_priority = 0;
|
|
if(The_mission.game_type & MISSION_TYPE_MULTI) {
|
|
m_respawn_priority.save(&shipp->respawn_priority);
|
|
}
|
|
}
|
|
|
|
int ship_flags_dlg::tristate_set(int val, int cur_state)
|
|
{
|
|
if (val) {
|
|
if (!cur_state) {
|
|
return 2;
|
|
}
|
|
} else {
|
|
if (cur_state) {
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
return cur_state;
|
|
}
|
|
|
|
// a stub for now, but might be useful later. Easier than ripping out the calls to this
|
|
// everywhere at least.
|
|
void ship_flags_dlg::set_modified()
|
|
{
|
|
}
|
|
|
|
void ship_flags_dlg::OnCargoKnown()
|
|
{
|
|
if (m_cargo_known.GetCheck() == 1) {
|
|
m_cargo_known.SetCheck(0);
|
|
} else {
|
|
m_cargo_known.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnDestroyCheck()
|
|
{
|
|
if (m_destroy.GetCheck() == 1) {
|
|
m_destroy.SetCheck(0);
|
|
GetDlgItem(IDC_DESTROY_VALUE)->EnableWindow(FALSE);
|
|
GetDlgItem(IDC_DESTROY_SPIN)->EnableWindow(FALSE);
|
|
|
|
} else {
|
|
m_destroy.SetCheck(1);
|
|
GetDlgItem(IDC_DESTROY_VALUE)->EnableWindow(TRUE);
|
|
GetDlgItem(IDC_DESTROY_SPIN)->EnableWindow(TRUE);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnEscort()
|
|
{
|
|
if (m_escort.GetCheck() == 1) {
|
|
m_escort.SetCheck(0);
|
|
GetDlgItem(IDC_ESCORT_PRIORITY)->EnableWindow(FALSE);
|
|
} else {
|
|
m_escort.SetCheck(1);
|
|
GetDlgItem(IDC_ESCORT_PRIORITY)->EnableWindow(TRUE);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnHiddenFromSensors()
|
|
{
|
|
if (m_hidden.GetCheck() == 1) {
|
|
m_hidden.SetCheck(0);
|
|
} else {
|
|
m_hidden.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnPrimitiveSensors()
|
|
{
|
|
if (m_primitive_sensors.GetCheck() == 1) {
|
|
m_primitive_sensors.SetCheck(0);
|
|
} else {
|
|
m_primitive_sensors.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNoSubspaceDrive()
|
|
{
|
|
if (m_no_subspace_drive.GetCheck() == 1) {
|
|
m_no_subspace_drive.SetCheck(0);
|
|
} else {
|
|
m_no_subspace_drive.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnAffectedByGravity()
|
|
{
|
|
if (m_affected_by_gravity.GetCheck() == 1) {
|
|
m_affected_by_gravity.SetCheck(0);
|
|
} else {
|
|
m_affected_by_gravity.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnToggleSubsystemScanning()
|
|
{
|
|
if (m_toggle_subsystem_scanning.GetCheck() == 1) {
|
|
m_toggle_subsystem_scanning.SetCheck(0);
|
|
} else {
|
|
m_toggle_subsystem_scanning.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnIgnoreCount()
|
|
{
|
|
if (m_ignore_count.GetCheck() == 1) {
|
|
m_ignore_count.SetCheck(0);
|
|
} else {
|
|
m_ignore_count.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnInvulnerable()
|
|
{
|
|
if (m_invulnerable.GetCheck() == 1) {
|
|
m_invulnerable.SetCheck(0);
|
|
} else {
|
|
m_invulnerable.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnTargetableAsBomb()
|
|
{
|
|
if (m_targetable_as_bomb.GetCheck() == 1) {
|
|
m_targetable_as_bomb.SetCheck(0);
|
|
} else {
|
|
m_targetable_as_bomb.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnImmobile()
|
|
{
|
|
if (m_immobile.GetCheck() == 1) {
|
|
m_immobile.SetCheck(0);
|
|
} else {
|
|
m_immobile.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnKamikaze()
|
|
{
|
|
if (m_kamikaze.GetCheck() == 1) {
|
|
GetDlgItem(IDC_KDAMAGE)->EnableWindow(FALSE);
|
|
m_kamikaze.SetCheck(0);
|
|
|
|
} else {
|
|
GetDlgItem(IDC_KDAMAGE)->EnableWindow(TRUE);
|
|
m_kamikaze.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNoArrivalMusic()
|
|
{
|
|
if (m_no_arrival_music.GetCheck() == 1) {
|
|
m_no_arrival_music.SetCheck(0);
|
|
} else {
|
|
m_no_arrival_music.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNoDynamic()
|
|
{
|
|
if (m_no_dynamic.GetCheck() == 1) {
|
|
m_no_dynamic.SetCheck(0);
|
|
} else {
|
|
m_no_dynamic.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnProtectShip()
|
|
{
|
|
if (m_protect_ship.GetCheck() == 1) {
|
|
m_protect_ship.SetCheck(0);
|
|
} else {
|
|
m_protect_ship.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnBeamProtectShip()
|
|
{
|
|
if (m_beam_protect_ship.GetCheck() == 1) {
|
|
m_beam_protect_ship.SetCheck(0);
|
|
} else {
|
|
m_beam_protect_ship.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnFlakProtectShip()
|
|
{
|
|
if (m_flak_protect_ship.GetCheck() == 1) {
|
|
m_flak_protect_ship.SetCheck(0);
|
|
} else {
|
|
m_flak_protect_ship.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnLaserProtectShip()
|
|
{
|
|
if (m_laser_protect_ship.GetCheck() == 1) {
|
|
m_laser_protect_ship.SetCheck(0);
|
|
} else {
|
|
m_laser_protect_ship.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnMissileProtectShip()
|
|
{
|
|
if (m_missile_protect_ship.GetCheck() == 1) {
|
|
m_missile_protect_ship.SetCheck(0);
|
|
} else {
|
|
m_missile_protect_ship.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnReinforcement()
|
|
{
|
|
if (m_reinforcement.GetCheck() == 1) {
|
|
m_reinforcement.SetCheck(0);
|
|
} else {
|
|
m_reinforcement.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnScannable()
|
|
{
|
|
if (m_scannable.GetCheck() == 1) {
|
|
m_scannable.SetCheck(0);
|
|
} else {
|
|
m_scannable.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnRedalertcarry()
|
|
{
|
|
if (m_red_alert_carry.GetCheck() == 1) {
|
|
m_red_alert_carry.SetCheck(0);
|
|
} else {
|
|
m_red_alert_carry.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnDisableBuiltinShip()
|
|
{
|
|
if (m_disable_messages.GetCheck() == 1) {
|
|
m_disable_messages.SetCheck(0);
|
|
} else {
|
|
m_disable_messages.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnSetClassDynamically()
|
|
{
|
|
if (m_set_class_dynamically.GetCheck() == 1) {
|
|
m_set_class_dynamically.SetCheck(0);
|
|
} else {
|
|
m_set_class_dynamically.SetCheck(1);
|
|
}
|
|
}
|
|
void ship_flags_dlg::OnNoDeathScream()
|
|
{
|
|
if (m_no_death_scream.GetCheck() == 1) {
|
|
m_no_death_scream.SetCheck(0);
|
|
} else {
|
|
m_no_death_scream.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnAlwaysDeathScream()
|
|
{
|
|
if (m_always_death_scream.GetCheck() == 1) {
|
|
m_always_death_scream.SetCheck(0);
|
|
} else {
|
|
m_always_death_scream.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnGuardian()
|
|
{
|
|
if (m_guardian.GetCheck() == 1) {
|
|
m_guardian.SetCheck(0);
|
|
} else {
|
|
m_guardian.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnVaporize()
|
|
{
|
|
if (m_vaporize.GetCheck() == 1) {
|
|
m_vaporize.SetCheck(0);
|
|
} else {
|
|
m_vaporize.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnStealth()
|
|
{
|
|
if (m_stealth.GetCheck() == 1) {
|
|
m_stealth.SetCheck(0);
|
|
} else {
|
|
m_stealth.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnFriendlyStealthInvisible()
|
|
{
|
|
if (m_friendly_stealth_invisible.GetCheck() == 1) {
|
|
m_friendly_stealth_invisible.SetCheck(0);
|
|
} else {
|
|
m_friendly_stealth_invisible.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNavCarry()
|
|
{
|
|
if (m_nav_carry.GetCheck() == 1) {
|
|
m_nav_carry.SetCheck(0);
|
|
} else {
|
|
m_nav_carry.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNavNeedslink()
|
|
{
|
|
if (m_nav_needslink.GetCheck() == 1) {
|
|
m_nav_needslink.SetCheck(0);
|
|
} else {
|
|
m_nav_needslink.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnHideShipName()
|
|
{
|
|
if (m_hide_ship_name.GetCheck() == 1) {
|
|
m_hide_ship_name.SetCheck(0);
|
|
} else {
|
|
m_hide_ship_name.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnDisableETS()
|
|
{
|
|
if (m_disable_ets.GetCheck() == 1) {
|
|
m_disable_ets.SetCheck(0);
|
|
} else {
|
|
m_disable_ets.SetCheck(1);
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|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnCloaked()
|
|
{
|
|
if (m_cloaked.GetCheck() == 1) {
|
|
m_cloaked.SetCheck(0);
|
|
} else {
|
|
m_cloaked.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnScrambleMessages()
|
|
{
|
|
if (m_scramble_messages.GetCheck() == 1) {
|
|
m_scramble_messages.SetCheck(0);
|
|
} else {
|
|
m_scramble_messages.SetCheck(1);
|
|
}
|
|
}
|
|
|
|
void ship_flags_dlg::OnNoCollide()
|
|
{
|
|
if (m_no_collide.GetCheck() == 1) {
|
|
m_no_collide.SetCheck(0);
|
|
} else {
|
|
m_no_collide.SetCheck(1);
|
|
}
|
|
}
|