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70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
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#ifndef _GENERIC_H_
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#define _GENERIC_H_
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#include "globalincs/pstypes.h"
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#include "bmpman/bmpman.h"
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#include "cfile/cfile.h"
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#include "anim/animplay.h"
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#define GENERIC_ANIM_DIRECTION_FORWARDS 0
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#define GENERIC_ANIM_DIRECTION_BACKWARDS 1
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#define GENERIC_ANIM_DIRECTION_NOLOOP 2
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#define GENERIC_ANIM_DIRECTION_PAUSED 4
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// Goober5000
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typedef struct generic_anim {
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char filename[MAX_FILENAME_LEN];
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int first_frame;
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int num_frames;
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int keyframe;
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int keyoffset;
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int current_frame;
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int previous_frame;
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unsigned char direction;
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unsigned char done_playing;
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float total_time; // in seconds
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float anim_time; // current animation time
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//we only care about the stuff below if we're streaming
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union {
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struct {
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anim *animation;
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anim_instance *instance;
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BM_TYPE bg_type; //to store background type to avoid messed up colours
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} ani;
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struct {
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int next_frame;
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} eff;
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};
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ubyte type;
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unsigned char streaming;
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ubyte *buffer;
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int height;
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int width;
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int bitmap_id;
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bool use_hud_color;
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} generic_anim;
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// Goober5000
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typedef struct generic_bitmap {
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char filename[MAX_FILENAME_LEN];
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int bitmap_id;
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} generic_bitmap;
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bool generic_bitmap_exists(const char *filename);
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bool generic_anim_exists(const char *filename);
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int generic_anim_init_and_stream(generic_anim *anim, const char *anim_filename, BM_TYPE bg_type, bool attempt_hi_res);
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void generic_anim_init(generic_anim *ga);
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void generic_anim_init(generic_anim *ga, const char *filename);
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void generic_anim_init(generic_anim *ga, const SCP_string& filename);
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void generic_bitmap_init(generic_bitmap *gb, const char *filename = NULL);
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int generic_anim_load(generic_anim *ga);
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int generic_anim_stream(generic_anim *ga);
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int generic_bitmap_load(generic_bitmap *gb);
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void generic_anim_unload(generic_anim *ga);
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void generic_anim_render(generic_anim *ga, float frametime, int x, int y, bool menu = false);
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#endif
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