Files
fs2open.github.com/code/mission/missiontraining.cpp
T
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00

1135 lines
32 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "cfile/cfile.h"
#include "gamesequence/gamesequence.h"
#include "globalincs/alphacolors.h"
#include "hud/hudmessage.h"
#include "io/timer.h"
#include "mission/missiongoals.h"
#include "mission/missionmessage.h"
#include "mission/missionparse.h"
#include "mission/missiontraining.h"
#include "mod_table/mod_table.h"
#include "network/multi.h"
#include "parse/parselo.h"
#include "parse/sexp.h"
#include "playerman/player.h"
#include "popup/popup.h"
#include "ship/ship.h"
#include "sound/audiostr.h"
#include "sound/fsspeech.h"
#include "sound/sound.h"
#include "weapon/emp.h"
#define MAX_TRAINING_MESSAGE_LINES 10
#define TRAINING_MESSAGE_WINDOW_WIDTH 266
#define TRAINING_LINE_WIDTH 250 // width in pixels of actual text
#define TRAINING_TIMING 150 // milliseconds per character to display messages
#define TRAINING_TIMING_BASE 1000 // Minimum milliseconds to display any message
#define TRAINING_OBJ_LINES 50 // number of lines to track in objective list
#define TRAINING_OBJ_DISPLAY_LINES 5 // only display this many lines on screen max
#define MAX_TRAINING_MESSAGE_MODS 20
#define TRAINING_MESSAGE_QUEUE_MAX 40
#define TRAINING_OBJ_STATUS_UNKNOWN (1 << 28) // directive status is unknown
#define TRAINING_OBJ_STATUS_KNOWN (1 << 29) // directive status is known (satisfied or failed)
#define TRAINING_OBJ_LINES_KEY (1 << 30) // flag indicating line describes the key associated with objective
#define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN)
#define TRAINING_OBJ_LINES_MASK(n) (Training_obj_lines[n] & 0xffff)
#define TMMOD_NORMAL 0
#define TMMOD_BOLD 1
typedef struct {
size_t pos;
int mode; // what function to perform at given position (TMMOD_*)
} training_message_mods; // training message modifiers
typedef struct {
int num;
int timestamp;
int length;
char *special_message;
} training_message_queue;
SCP_string Training_buf;
const char *Training_lines[MAX_TRAINING_MESSAGE_LINES]; // Training message split into lines
int Training_line_lengths[MAX_TRAINING_MESSAGE_LINES];
char Training_voice_filename[NAME_LENGTH];
int Max_directives = TRAINING_OBJ_DISPLAY_LINES;
int Training_message_timestamp;
int Training_message_method = 1;
int Training_num_lines = 0;
int Training_voice = -1;
int Training_voice_type;
int Training_voice_soundstream;
sound_handle Training_voice_snd_handle;
int Training_flag = 0;
int Training_failure = 0;
int Training_message_queue_count = 0;
int Training_bind_warning = -1; // Missiontime at which we last gave warning
int Training_message_visible;
training_message_queue Training_message_queue[TRAINING_MESSAGE_QUEUE_MAX];
// coordinates for training messages
int Training_message_window_coords[GR_NUM_RESOLUTIONS][2] = {
{ 174, 40 },
{ 379, 125 }
};
// coordinates for "directives" window on hud
int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = {
{ 0, 187 },
{ 0, 287 }
};
// training objectives global vars.
int Training_obj_num_lines;
int Training_obj_lines[TRAINING_OBJ_LINES];
training_message_mods Training_message_mods[MAX_TRAINING_MESSAGE_MODS];
// local module prototypes
void training_process_message();
static int Directive_frames_loaded = 0;
HudGaugeDirectives::HudGaugeDirectives():
HudGauge(HUD_OBJECT_DIRECTIVES, HUD_DIRECTIVES_VIEW, false, true, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeDirectives::initHeaderOffsets(int x, int y)
{
header_offsets[0] = x;
header_offsets[1] = y;
}
void HudGaugeDirectives::initMiddleFrameOffsetY(int y)
{
middle_frame_offset_y = y;
}
void HudGaugeDirectives::initTextStartOffsets(int x, int y)
{
text_start_offsets[0] = x;
text_start_offsets[1] = y;
}
void HudGaugeDirectives::initTextHeight(int h)
{
text_h = h;
}
void HudGaugeDirectives::initMaxLineWidth(int w)
{
max_line_width = w;
}
void HudGaugeDirectives::initBottomBgOffset(int offset)
{
bottom_bg_offset = offset;
}
void HudGaugeDirectives::initBitmaps(char *fname_top, char *fname_middle, char *fname_bottom)
{
directives_top.first_frame = bm_load_animation(fname_top, &directives_top.num_frames);
if ( directives_top.first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", fname_top);
}
directives_middle.first_frame = bm_load_animation(fname_middle, &directives_middle.num_frames);
if ( directives_middle.first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", fname_middle);
}
directives_bottom.first_frame = bm_load_animation(fname_bottom, &directives_bottom.num_frames);
if ( directives_bottom.first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", fname_bottom);
}
}
bool HudGaugeDirectives::canRender()
{
if (sexp_override) {
return false;
}
if(hud_disabled_except_messages()) {
return false;
}
if (hud_disabled() && !hud_disabled_except_messages()) {
return false;
}
// force the directives list to display in training missions even if this gauge isn't active.
if(!active && !(The_mission.game_type & MISSION_TYPE_TRAINING))
return false;
if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
return false;
}
if ((Viewer_mode & disabled_views)) {
return false;
}
if(pop_up) {
if(!popUpActive()) {
return false;
}
}
if (gauge_config == HUD_ETS_GAUGE) {
if (Ships[Player_obj->instance].flags[Ship::Ship_Flags::No_ets]) {
return false;
}
}
return true;
}
void HudGaugeDirectives::pageIn()
{
bm_page_in_aabitmap(directives_top.first_frame, directives_top.num_frames);
bm_page_in_aabitmap(directives_middle.first_frame, directives_middle.num_frames);
bm_page_in_aabitmap(directives_bottom.first_frame, directives_bottom.num_frames);
}
void HudGaugeDirectives::render(float /*frametime*/)
{
char buf[256], *second_line;
int i, t, x, y, z, end, offset, bx, by, y_count;
color *c;
if (!Training_obj_num_lines){
return;
}
offset = 0;
end = Training_obj_num_lines;
if (end > Max_directives) {
end = Max_directives;
offset = Training_obj_num_lines - end;
}
// draw top of objective display
setGaugeColor();
renderBitmap(directives_top.first_frame, position[0], position[1]);
// print out title
renderPrintf(position[0] + header_offsets[0], position[1] + header_offsets[1], EG_OBJ_TITLE, "%s", XSTR( "directives", 422));
bx = position[0];
by = position[1] + middle_frame_offset_y;
y_count = 0;
for (i=0; i<end; i++) {
x = position[0] + text_start_offsets[0];
y = position[1] + text_start_offsets[1] + y_count * text_h;
z = TRAINING_OBJ_LINES_MASK(i + offset);
c = &Color_normal;
if (Training_obj_lines[i + offset] & TRAINING_OBJ_LINES_KEY) {
SCP_string temp_buf = message_translate_tokens(Mission_events[z].objective_key_text); // remap keys
strcpy_s(buf, temp_buf.c_str());
c = &Color_bright_green;
} else {
strcpy_s(buf, Mission_events[z].objective_text);
if (Mission_events[z].count){
sprintf(buf + strlen(buf), NOX(" [%d]"), Mission_events[z].count);
}
// if this is a multiplayer tvt game, and this is event is not for my team, don't display it
if((MULTI_TEAM) && (Net_player != NULL)){
if((Mission_events[z].team != -1) && (Net_player->p_info.team != Mission_events[z].team)){
continue;
}
}
switch (mission_get_event_status(z)) {
case EVENT_CURRENT:
c = &Color_bright_white;
break;
case EVENT_FAILED:
c = &Color_bright_red;
break;
case EVENT_SATISFIED:
t = Mission_events[z].satisfied_time;
if (t + i2f(2) > Missiontime) {
if (Missiontime % fl2f(.4f) < fl2f(.2f)){
c = &Color_bright_blue;
} else {
c = &Color_bright_white;
}
} else {
c = &Color_bright_blue;
}
break;
}
}
// maybe split the directives line
second_line = split_str_once(buf, max_line_width);
// if we are unable to split the line, just print it once
if (second_line == buf) {
second_line = nullptr;
}
// blit the background frames
setGaugeColor();
renderBitmap(directives_middle.first_frame, bx, by);
by += text_h;
if ( second_line ) {
renderBitmap(directives_middle.first_frame, bx, by);
by += text_h;
}
// blit the text
gr_set_color_fast(c);
renderString(x, y, EG_OBJ1 + i, buf);
y_count++;
if ( second_line ) {
y = position[1] + text_start_offsets[1] + y_count * text_h;
renderString(x+12, y, EG_OBJ1 + i + 1, second_line);
y_count++;
}
}
// draw the bottom of objective display
setGaugeColor();
renderBitmap(directives_bottom.first_frame, bx, by + bottom_bg_offset);
}
/**
* Mission initializations (called once before a new mission is started)
*/
void training_mission_init()
{
int i;
Assert(!Training_num_lines);
Training_obj_num_lines = 0;
Training_message_queue_count = 0;
Training_failure = 0;
if (Max_directives > TRAINING_OBJ_LINES) {
Max_directives = TRAINING_OBJ_LINES;
}
for (i=0; i<TRAINING_OBJ_LINES; i++)
Training_obj_lines[i] = -1;
// Goober5000
for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
Training_message_queue[i].special_message = NULL;
// The E: This is now handled by the new HUD code. No need to check here.
Directive_frames_loaded = 1;
// only clear player flags if this is actually a training mission
if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
Player->flags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY );
}
}
int comp_training_lines_by_born_on_date(const void *m1, const void *m2)
{
int *e1, *e2;
e1 = (int*) m1;
e2 = (int*) m2;
return (Mission_events[*e1 & 0xffff].born_on_date - Mission_events[*e2 & 0xffff].born_on_date);
}
/**
* Sort list of training events
*
* Sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
*/
#define MIN_SATISFIED_TIME 5
#define MIN_FAILED_TIME 7
void sort_training_objectives()
{
int i, event_status, offset;
// start by sorting on born on date
insertion_sort(Training_obj_lines, Training_obj_num_lines, sizeof(int), comp_training_lines_by_born_on_date);
// get the index of the first directive that will be displayed
// if less than 0, display all lines
offset = Training_obj_num_lines - Max_directives;
if (offset <= 0) {
return;
}
// go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown
int num_offset_events = 0;
for (i=0; i<offset; i++) {
event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
// if this is a multiplayer tvt game, and this is event is for another team, don't touch it
if(MULTI_TEAM && (Net_player != NULL)){
if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
continue ;
}
}
if (event_status == EVENT_CURRENT) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else if (event_status == EVENT_SATISFIED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
} else if (event_status == EVENT_FAILED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
num_offset_events++;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
}
}
// if there are no directives which should be moved, we're done
if (num_offset_events == 0) {
return;
}
// go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped
for (i=offset; i<Training_obj_num_lines; i++) {
event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
// if this is a multiplayer tvt game, and this is event is for another team, it can be bumped
if(MULTI_TEAM && (Net_player != NULL)){
if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
continue ;
}
}
if (event_status == EVENT_CURRENT) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else if (event_status == EVENT_SATISFIED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
} else if (event_status == EVENT_FAILED) {
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
} else {
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
}
}
}
int slot_idx, unkn_vis, last_directive;
// go through list and bump as needed
for (i=0; i<num_offset_events; i++) {
// find most recent directive that would not be shown
for (unkn_vis=offset-1; unkn_vis>=0; unkn_vis--) {
if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) {
break;
}
}
// find first slot that can be bumped
// look at the last (N-4 to N) positions
for (slot_idx=0; slot_idx<Max_directives; slot_idx++) {
if ( Training_obj_lines[i+offset] & TRAINING_OBJ_STATUS_KNOWN ) {
break;
}
}
// shift and replace (mark old one as STATUS_KNOWN)
// store the directive that won't be shown
last_directive = Training_obj_lines[Training_obj_num_lines-1];
for (int j=slot_idx; j>0; j--) {
Training_obj_lines[j+offset-1] = Training_obj_lines[j+offset-2];
}
Training_obj_lines[offset] = Training_obj_lines[unkn_vis];
Training_obj_lines[unkn_vis] = last_directive;
Training_obj_lines[unkn_vis] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
Training_obj_lines[unkn_vis] |= TRAINING_OBJ_STATUS_KNOWN;
}
// remove event status
for (i=0; i<Training_obj_num_lines; i++) {
Training_obj_lines[i] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
}
}
/**
* Maintains the objectives listing, adding, removing and updating items
*
* Called at same rate as goals/events are evaluated.
*/
void training_check_objectives()
{
int i, event_idx, event_status;
Training_obj_num_lines = 0;
for (event_idx=0; event_idx<Num_mission_events; event_idx++) {
event_status = mission_get_event_status(event_idx);
if ( (event_status != EVENT_UNBORN) && Mission_events[event_idx].objective_text && (timestamp() > Mission_events[event_idx].born_on_date + Directive_wait_time) ) {
if (!Training_failure || !strnicmp(Mission_events[event_idx].name, XSTR( "Training failed", 423), 15)) {
// check for the actual objective
for (i=0; i<Training_obj_num_lines; i++) {
if (Training_obj_lines[i] == event_idx) {
break;
}
}
// not in objective list, need to add it
if (i == Training_obj_num_lines) {
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
// objective list full, remove topmost objective
for (i=1; i<TRAINING_OBJ_LINES; i++) {
Training_obj_lines[i - 1] = Training_obj_lines[i];
}
Training_obj_num_lines--;
}
// add the new directive
Training_obj_lines[Training_obj_num_lines++] = event_idx;
}
// now check for the associated keypress text
for (i=0; i<Training_obj_num_lines; i++) {
if (Training_obj_lines[i] == (event_idx | TRAINING_OBJ_LINES_KEY)) {
break;
}
}
// if there is a keypress message with directive, process that too.
if (Mission_events[event_idx].objective_key_text) {
if (event_status == EVENT_CURRENT) {
// not in objective list, need to add it
if (i == Training_obj_num_lines) {
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
// objective list full, remove topmost objective
for (i=1; i<Training_obj_num_lines; i++) {
Training_obj_lines[i - 1] = Training_obj_lines[i];
}
Training_obj_num_lines--;
}
// mark objective as having key text
Training_obj_lines[Training_obj_num_lines++] = event_idx | TRAINING_OBJ_LINES_KEY;
}
} else {
// message with key press text is no longer valid, so remove it
if (i < Training_obj_num_lines) {
for (; i<Training_obj_num_lines - 1; i++) {
Training_obj_lines[i] = Training_obj_lines[i + 1];
}
Training_obj_num_lines--;
}
}
}
}
}
}
// now sort list of events
// sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
sort_training_objectives();
// Cyborg - Multiplayer clients will not run the other directive functions, so just run this quick check to see
// if the directive success sound should be played.
if (MULTIPLAYER_CLIENT) {
if ( !hud_disabled() && hud_gauge_active(HUD_DIRECTIVES_VIEW) ) {
mission_maybe_play_directive_success_sound();
}
}
}
/**
* Do cleanup when leaving a mission
*/
void training_mission_shutdown()
{
int i;
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_soundstream, false);
} else {
snd_stop(Training_voice_snd_handle);
}
}
// Goober5000
for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
{
if (Training_message_queue[i].special_message != NULL)
{
vm_free(Training_message_queue[i].special_message);
Training_message_queue[i].special_message = NULL;
}
}
Training_voice = -1;
Training_num_lines = Training_obj_num_lines = 0;
Training_buf.clear();
}
/**
* Translates special tokens. Handles one token only.
*/
char *translate_message_token(char *str)
{
if (!stricmp(str, NOX("wp"))) {
sprintf(str, "%d", Training_context_goal_waypoint + 1);
return str;
}
return NULL;
}
/**
* Translates all special tokens in a message, producing the new finalized message to be displayed
*/
SCP_string message_translate_tokens(const char *text)
{
char temp[40];
const char *ptr, *toke1, *toke2;
int r;
SCP_string buf;
toke1 = strchr(text, '$');
toke2 = strchr(text, '#');
while (toke1 || toke2) { // is either token types present?
if (!toke2 || (toke1 && (toke1 < toke2))) { // found $ before #
buf.append(text, toke1 - text + 1); // copy text up to token
text = toke1 + 1; // advance pointers past processed data
toke2 = strchr(text, '$');
if (!toke2 || ((toke2 - text) == 0)) // No second one, or possibly a double?
break;
// make sure we aren't going to have any type of out-of-bounds issues
if ( ((toke2 - text) < 0) || ((toke2 - text) >= (ptr_s)sizeof(temp)) ) {
Int3();
} else {
strncpy(temp, text, toke2 - text); // isolate token into seperate buffer
temp[toke2 - text] = 0; // null terminate string
ptr = translate_key(temp); // try and translate key
if (ptr != nullptr) { // was key translated properly?
if (!stricmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) {
if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425),
XSTR( "Warning\nYou have no control bound to the action \"%s\". You must do so before you can continue with your training.", 426),
XSTR(Control_config[Failed_key_index].text.c_str(), CONTROL_CONFIG_XSTR + Failed_key_index));
if (r) { // do they want to abort the mission?
gameseq_post_event(GS_EVENT_END_GAME);
return buf;
}
gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control
}
}
buf.pop_back(); // erase the $
buf += ptr; // put translated key in place of token
text = toke2 + 1;
}
}
} else {
buf.append(text, toke2 - text + 1); // copy text up to token
text = toke2 + 1; // advance pointers past processed data
toke1 = strchr(text, '#');
if (!toke1 || ((toke1 - text) == 0)) // No second one, or possibly a double?
break;
// make sure we aren't going to have any type of out-of-bounds issues
if ( ((toke1 - text) < 0) || ((toke1 - text) >= (ptr_s)sizeof(temp)) ) {
Int3();
} else {
strncpy(temp, text, toke1 - text); // isolate token into seperate buffer
temp[toke1 - text] = 0; // null terminate string
ptr = translate_message_token(temp); // try and translate key
if (ptr) { // was key translated properly?
buf.pop_back(); // erase the #
buf += ptr; // put translated key in place of token
text = toke1 + 1;
}
}
}
toke1 = strchr(text, '$');
toke2 = strchr(text, '#');
}
buf += text;
return buf;
}
/**
* Plays the voice file associated with a training message.
*
* Automatically streams the file from disk if it's over 100k, otherwise plays it as
* a normal file in memory. Returns -1 if it didn't play, otherwise index of voice
*/
int message_play_training_voice(int index)
{
int len;
CFILE *fp;
if (index < 0) {
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_soundstream, false);
} else {
snd_stop(Training_voice_snd_handle);
}
}
Training_voice = -1;
return -1;
}
if (!Message_waves[index].num.isValid()) {
fp = cfopen(Message_waves[index].name, "rb");
if (!fp)
return -1;
len = cfilelength(fp);
cfclose(fp);
if (len > 100000) {
if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) {
if (Training_voice >= 0) {
if (Training_voice_type) {
if (Training_voice == index)
audiostream_stop(Training_voice_soundstream, 1, 0);
else
audiostream_close_file(Training_voice_soundstream, false);
} else {
snd_stop(Training_voice_snd_handle);
}
}
if (strnicmp(Message_waves[index].name, NOX("none.wav"), 4) != 0) {
Training_voice_soundstream = audiostream_open(Message_waves[index].name, ASF_VOICE);
if (Training_voice_soundstream < 0) {
nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name));
}
}
} // Training_voice should be valid and loaded now
Training_voice_type = 1;
if (Training_voice_soundstream >= 0)
audiostream_play(Training_voice_soundstream, (Master_voice_volume * aav_voice_volume), 0);
Training_voice = index;
return Training_voice;
} else {
game_snd_entry tmp_gse;
strcpy_s(tmp_gse.filename, Message_waves[index].name);
Message_waves[index].num = snd_load(&tmp_gse, nullptr, 0);
if (!Message_waves[index].num.isValid()) {
nprintf(("Warning", "Cannot load message wave: %s. Will not play\n", Message_waves[index].name));
return -1;
}
}
}
if (Training_voice >= 0) {
if (Training_voice_type) {
audiostream_close_file(Training_voice_soundstream, false);
} else {
snd_stop(Training_voice_snd_handle);
}
}
Training_voice = index;
if (Message_waves[index].num.isValid())
Training_voice_snd_handle = snd_play_raw(Message_waves[index].num, 0.0f);
else
Training_voice_snd_handle = sound_handle::invalid();
Training_voice_type = 0;
return Training_voice;
}
/**
* One time initializations done when we want to display a new training mission.
*
* This does all the processing and setup required to actually display it, including
* starting the voice file playing
*/
void message_training_setup(int m, int length, char *special_message)
{
if ((m < 0) || !Messages[m].message[0]) { // remove current message from the screen
Training_num_lines = 0;
return;
}
// translate tokens in message to the real things
Training_buf = message_translate_tokens(special_message ? special_message : Messages[m].message);
HUD_add_to_scrollback(Training_buf.c_str(), HUD_SOURCE_TRAINING);
// moved from message_training_display() because we got rid of an extra buffer and we have to determine
// the number of lines earlier to avoid inadvertant modification of Training_buf. - taylor
training_process_message();
Training_num_lines = split_str(Training_buf.c_str(), TRAINING_LINE_WIDTH, Training_line_lengths, Training_lines, MAX_TRAINING_MESSAGE_LINES);
Assert(Training_num_lines >= 0);
if ((message_play_training_voice(Messages[m].wave_info.index) < 0) || (Master_voice_volume <= 0)) {
if (length > 0)
Training_message_timestamp = timestamp(length * 1000);
else
Training_message_timestamp = timestamp(TRAINING_TIMING_BASE + (int)strlen(Messages[m].message) * TRAINING_TIMING); // no voice file playing
} else
Training_message_timestamp = 0;
}
/**
* Add a message to the queue to be sent later
*/
void message_training_queue(const char *text, int timestamp, int length)
{
int m;
SCP_string temp_buf;
Assert(Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX);
if (Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX) {
if (!stricmp(text, NOX("none"))) {
m = -1;
} else {
for (m=0; m<Num_messages; m++)
if (!stricmp(text, Messages[m].name))
break;
Assert(m < Num_messages);
if (m >= Num_messages)
return;
}
Training_message_queue[Training_message_queue_count].num = m;
Training_message_queue[Training_message_queue_count].timestamp = timestamp;
Training_message_queue[Training_message_queue_count].length = length;
// Goober5000 - this shouldn't happen, but let's be safe
if (Training_message_queue[Training_message_queue_count].special_message != NULL)
{
Int3();
vm_free(Training_message_queue[Training_message_queue_count].special_message);
Training_message_queue[Training_message_queue_count].special_message = NULL;
}
// Goober5000 - replace variables if necessary
temp_buf = Messages[m].message;
if (sexp_replace_variable_names_with_values(temp_buf))
Training_message_queue[Training_message_queue_count].special_message = vm_strdup(temp_buf.c_str());
Training_message_queue_count++;
}
}
/**
* Removes current message from the queue
*/
void message_training_remove_from_queue(int idx)
{
// we're overwriting all messages with the next message, but to
// avoid memory leaks, we should free the special message entry
if (Training_message_queue[idx].special_message != NULL)
{
vm_free(Training_message_queue[idx].special_message);
Training_message_queue[idx].special_message = NULL;
}
// replace current message with the one above it, etc.
for (int j=idx+1; j<Training_message_queue_count; j++)
Training_message_queue[j - 1] = Training_message_queue[j];
// delete the topmost message
Training_message_queue_count--;
Training_message_queue[Training_message_queue_count].length = -1;
Training_message_queue[Training_message_queue_count].num = -1;
Training_message_queue[Training_message_queue_count].timestamp = -1;
Training_message_queue[Training_message_queue_count].special_message = NULL; // not a memory leak because we copied the pointer
}
/**
* Check the training message queue to see if we should play a new message yet or not.
*/
void message_training_queue_check()
{
int i, iship_num;
// get the instructor's ship.
iship_num = ship_name_lookup(NOX("instructor"));
// if the instructor is dying or departing, do nothing
if ( iship_num != -1 ) // added by Goober5000
if (Ships[iship_num].is_dying_or_departing())
return;
if (Training_failure)
return;
if (Dont_preempt_training_voice) {
// don't pre-empt any voice files that are playing
if (Training_voice >= 0) {
auto z = (Training_voice_type) ? audiostream_is_playing(Training_voice_soundstream) : snd_is_playing(Training_voice_snd_handle);
if (z)
return;
}
if (fsspeech_playing())
return;
}
for (i=0; i<Training_message_queue_count; i++) {
if (timestamp_elapsed(Training_message_queue[i].timestamp)) {
message_training_setup(Training_message_queue[i].num, Training_message_queue[i].length, Training_message_queue[i].special_message);
// remove this message from the queue now.
message_training_remove_from_queue(i);
i--;
}
}
}
void message_training_update_frame()
{
int z;
if ((Viewer_mode & (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY ))) {
return;
}
if ( hud_disabled() && !hud_disabled_except_messages()) {
return;
}
Training_message_visible = 0;
message_training_queue_check();
if (Training_failure){
return;
}
if (timestamp_elapsed(Training_message_timestamp) || Training_buf.empty()){
return;
}
// the code that preps the training message and counts the number of lines
// has been moved to message_training_setup()
if (Training_num_lines <= 0){
return;
}
Training_message_visible = 1;
if ((Training_voice >= 0) && (Training_num_lines > 0) && !(Training_message_timestamp)) {
if (Training_voice_type)
z = audiostream_is_playing(Training_voice_soundstream);
else
z = snd_is_playing(Training_voice_snd_handle);
if (!z)
Training_message_timestamp = timestamp(2000); // 2 second delay
}
Training_message_method = 0;
}
HudGaugeTrainingMessages::HudGaugeTrainingMessages():
HudGauge(HUD_OBJECT_TRAINING_MESSAGES, HUD_DIRECTIVES_VIEW, false, true, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP, 255, 255, 255)
{
}
bool HudGaugeTrainingMessages::canRender()
{
if (hud_disabled() && !hud_disabled_except_messages()) {
return false;
}
if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
return false;
}
if ((Viewer_mode & disabled_views)) {
return false;
}
if(pop_up) {
if(!popUpActive()) {
return false;
}
}
return true;
}
void HudGaugeTrainingMessages::pageIn()
{
}
/**
* Displays (renders) the training message to the screen
*/
void HudGaugeTrainingMessages::render(float /*frametime*/)
{
const char *str;
char buf[256];
int i, z, x, y, height, mode, count;
if (Training_failure){
return;
}
if (timestamp_elapsed(Training_message_timestamp) || Training_buf.empty()){
return;
}
if (Training_num_lines <= 0){
return;
}
gr_set_screen_scale(base_w, base_h);
height = gr_get_font_height();
gr_set_shader(&Training_msg_glass);
gr_shade(position[0], position[1], TRAINING_MESSAGE_WINDOW_WIDTH, Training_num_lines * height + height);
gr_reset_screen_scale();
gr_set_color_fast(&Color_bright_blue);
mode = count = 0;
for (i=0; i<Training_num_lines; i++) { // loop through all lines of message
str = Training_lines[i];
z = 0;
x = position[0] + (TRAINING_MESSAGE_WINDOW_WIDTH - TRAINING_LINE_WIDTH) / 2;
y = position[1] + i * height + height / 2 + 1;
while ((str - Training_lines[i]) < Training_line_lengths[i]) { // loop through each character of each line
if ((count < MAX_TRAINING_MESSAGE_MODS) && (static_cast<size_t>(str - Training_lines[i]) == Training_message_mods[count].pos)) {
buf[z] = 0;
renderPrintf(x, y, "%s", buf);
gr_get_string_size(&z, NULL, buf);
x += z;
z = 0;
mode = Training_message_mods[count++].mode;
switch (mode) {
case TMMOD_NORMAL:
gr_set_color_fast(&Color_bright_blue);
break;
case TMMOD_BOLD:
gr_set_color_fast(&Color_white);
break;
}
}
buf[z++] = *str++;
}
if (z) {
buf[z] = 0;
renderPrintf(x, y, "%s", buf);
}
}
}
/**
* Processes a new training message to get hilighting information and store it in internal structures.
*/
void training_process_message()
{
int count = 0;
SCP_string orig = Training_buf;
Training_buf.clear();
auto src = orig.c_str();
// basically what this is doing is re-copying the training message, marking out the points where it is bolded or un-bolded
// (it does the re-copying in case it has to skip over the bold tags)
while (*src) {
if (!strnicmp(src, NOX("<b>"), 3)) {
Assert(count < MAX_TRAINING_MESSAGE_MODS);
src += 3;
Training_message_mods[count].pos = Training_buf.size();
Training_message_mods[count].mode = TMMOD_BOLD;
count++;
}
if (!strnicmp(src, NOX("</b>"), 4)) {
Assert(count < MAX_TRAINING_MESSAGE_MODS);
src += 4;
Training_message_mods[count].pos = Training_buf.size();
Training_message_mods[count].mode = TMMOD_NORMAL;
count++;
}
Training_buf += *src++;
}
if (count < MAX_TRAINING_MESSAGE_MODS)
Training_message_mods[count].pos = 0;
}
void training_fail()
{
Training_failure = 1;
// JasonH: Add code here to suspend training and display a directive to warp out.
// Suspend training.
// Give directive to warp out.
// Also ensure that a special failure debriefing is given. Must mention firing at instructor.
// Ask Sandeep to write it (or you can).
}