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* Add command-line option overrides to options system - Extend `OptionsManager` to support storing and displaying reasons for overrides. - Update related code paths to prioritize command-line overrides, ensure correct option resolution, and display override details in the UI. - Add unit tests for override behavior and round-trip validation. - Remove unused legacy functions (`removeVSyncOption`, `removeWindowModeOption`) in favor of the new system. * Add unit tests for `Graphics.Anisotropy` option validation with and without OpenGL * Add support for associating command-line option names to `OptionsManager` overrides - Update HDR, shadow rendering, and graphics API option overrides to include their respective command-line flag names. - Refactor `Graphics.RenderAPI` to use the `GraphicsAPI` enum instead of raw integers for better type safety and clarity. - Ensure Vulkan support logic and fallback behavior function correctly with the updated options system. - Update unit tests to validate override functionality and enum-based API configuration. * Remove unused `removeVSyncOption` function * Apply the PR review feedback for the command-line option overrides Delete the unit-test run artifacts that this branch committed by mistake, and add .gitignore rules for the files that the unittests binary writes. Give an override priority over an in-session edit again. The options UI now shows a disabled control for an overridden option, and setConfigValue() refuses an edit for an overridden key. Before this change, a save wrote the edit to the config file and applied it to the bound global, but getValue() kept returning the override. The game and the options menu then showed different values for the rest of the session. Add a setOverride() overload that takes a JSON value. Every command-line flag now builds its override with json_integer, json_real, json_true, json_false or json_pack, in place of a hand-formatted string. Make Graphics.CockpitFOV and Graphics.CockpitFOVToggle independent of the order in which the options manager loads them, and remove the forced override on the player's toggle preference. The toggle listener also replaces an identical bind_to() call that made the listener dead code. Add 16 to the values of Graphics.MSAASamples. The -msaa flag accepts 16, so an override with that value made printValues() report an invalid value. Keep the render API that the caller gives to gr_init(). Only a Default value now comes from the Graphics.RenderAPI option, so FRED and the unit tests keep the backend that they ask for. Make the default_func of Graphics.Shadows and Graphics.ShadowRenderMethod return their global. A constant discarded the value that -enable_shadows and the mod table set. Set Max_rt_shadow_local_lights to 4, because 3 is not one of the values that the option offers. Also: resolve -lang one time, share the render API name with version.cpp, correct the stale comments, and add unit tests with a fixture that clears the overrides after each test. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UGh4ZM2u4oUGSbrP122Uyr * Fix the order-dependent crash in the MSAA option test The test `MsaaOverrideAcceptsEverySampleCountTheFlagAllows` calls `getValidValues()`. `Option<T>` makes a display string for each value, and the display function of `Graphics.MSAASamples` calls `XSTR()`. `XSTR()` runs `Int3()` if `lcl_xstr_init()` did not run before. Only `FSTestFixture` runs it, and `Xstr_inited` stays set for the remainder of the process. Thus the shuffled test order decided if the test passed or if it stopped the test binary with SIGILL. Move that one test to a new fixture that derives from `FSTestFixture`. The fixture initializes localization, and it also clears the overrides after each test. Refresh the comment that told that the test binary never runs `lcl_init()`. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UGh4ZM2u4oUGSbrP122Uyr --------- Co-authored-by: Claude Opus 5 <[email protected]>
1341 lines
35 KiB
C++
1341 lines
35 KiB
C++
#include "camera/camera.h"
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#include "globalincs/alphacolors.h"
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#include "globalincs/linklist.h"
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#include "globalincs/systemvars.h" //VM_FREECAMERA etc
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#include "graphics/matrix.h"
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#include "hud/hud.h" //hud_get_draw
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#include "math/vecmat.h"
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#include "mod_table/mod_table.h"
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#include "model/model.h" //polymodel, model_get
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#include "options/Option.h"
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#include "parse/parselo.h"
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#include "parse/sexp_container.h"
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#include "playerman/player.h" //player_get_padlock_orient
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#include "ship/ship.h" //compute_slew_matrix
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//*************************IMPORTANT GLOBALS*************************
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fov_t VIEWER_ZOOM_DEFAULT = DEFAULT_FOV;
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fov_t COCKPIT_ZOOM_DEFAULT = DEFAULT_FOV;
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float Sexp_fov = 0.0f;
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warp_camera Warp_camera;
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//*************************OTHER STUFF*************************
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//Some global vars
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SCP_vector<subtitle> Subtitles;
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SCP_vector<camera*> Cameras;
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//Preset cameras
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camid Current_camera;
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camid Main_camera;
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asymmetric_fov operator* (const asymmetric_fov& left, const float& right) {
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return asymmetric_fov{ left.left * right, left.right * right, left.up * right, left.down * right };
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}
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asymmetric_fov operator+ (const asymmetric_fov& left, const float& right) {
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float ar = (left.up - left.down) / (left.right - left.left);
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return asymmetric_fov{ left.left - right * 0.5f, left.right + right * 0.5f, left.up + right * 0.5f * ar, left.down - right * 0.5f * ar };
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}
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asymmetric_fov operator- (const asymmetric_fov& left, const float& right) {
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float ar = (left.up - left.down) / (left.right - left.left);
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return asymmetric_fov{ left.left + right * 0.5f, left.right - right * 0.5f, left.up - right * 0.5f * ar, left.down + right * 0.5f * ar };
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}
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#define APPLY_TO_FOV_T(op, name) \
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struct apply_##name##_to_fov { \
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float r; \
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template<typename T> \
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fov_t operator()(const T& l) { \
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return fov_t(l op r); \
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} \
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}; \
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fov_t operator op (const fov_t& zoom, const float& scale) { \
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return std::visit(apply_##name##_to_fov{scale}, zoom); \
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}
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APPLY_TO_FOV_T(*, mul)
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APPLY_TO_FOV_T(+, add)
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APPLY_TO_FOV_T(-, sub)
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// Used to set the default value for in-game options
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static float fov_default = DEFAULT_FOV;
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static float cockpit_fov_default = DEFAULT_FOV;
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static bool cockpit_fov_toggle_default = false;
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bool Use_cockpit_fov = false;
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static SCP_string fov_display(float val)
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{
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auto degrees = fl_degrees(val);
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SCP_string out;
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sprintf(out, u8"%.1f\u00B0", degrees);
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return out;
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}
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static void parse_fov_func()
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{
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float value;
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stuff_float(&value);
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CLAMP(value, 0.436332f, 1.5708f);
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fov_default = value;
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}
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static void parse_cockpit_fov_func()
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{
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float value;
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stuff_float(&value);
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CLAMP(value, 0.436332f, 1.5708f);
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cockpit_fov_default = value;
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}
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static void parse_cockpit_fov_toggle_func()
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{
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bool value;
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stuff_boolean(&value);
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cockpit_fov_toggle_default = value;
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}
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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auto FovOption = options::OptionBuilder<float>("Graphics.FOV",
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std::pair<const char*, int>{"Field Of View", 1703},
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std::pair<const char*, int>{"The vertical field of view", 1704})
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.category(std::make_pair("Graphics", 1825))
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.range(0.436332f, 1.5708f)
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.change_listener([](const float& val, bool) {
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VIEWER_ZOOM_DEFAULT = val;
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return true;
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})
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.display(fov_display)
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.default_func([]() { return fov_default; })
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.level(options::ExpertLevel::Advanced)
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.importance(60)
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.parser(parse_fov_func)
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.finish();
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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auto CockpitFovOption = options::OptionBuilder<float>("Graphics.CockpitFOV",
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std::pair<const char*, int>{"Cockpit Field Of View", 1840},
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std::pair<const char*, int>{"The vertical field of view for cockpit rendering. Only works if cockpits are active and cockpit FOV toggle is turned on.", 1841})
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.category(std::make_pair("Graphics", 1825))
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.range(0.436332f, 1.5708f)
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.change_listener([](const float& val, bool) {
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// Graphics.CockpitFOVToggle has its own listener that re-applies this value, so the
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// result is the same whichever of the two options the manager happens to load first.
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COCKPIT_ZOOM_DEFAULT = Use_cockpit_fov ? fov_t(val) : VIEWER_ZOOM_DEFAULT;
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return true;
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})
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.display(fov_display)
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.default_func([]() { return cockpit_fov_default; })
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.level(options::ExpertLevel::Advanced)
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.importance(62)
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.parser(parse_cockpit_fov_func)
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.finish();
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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auto CockpitFOVToggleOption = options::OptionBuilder<bool>("Graphics.CockpitFOVToggle",
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std::pair<const char*, int>{"Cockpit FOV Toggle", 1838},
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std::pair<const char*, int>{"Whether or not to use a different FOV for cockpit rendering from normal rendering", 1839})
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.category(std::make_pair("Graphics", 1825))
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.default_func([]() {return cockpit_fov_toggle_default;})
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// This does the work of bind_to(&Use_cockpit_fov) and then re-applies Graphics.CockpitFOV,
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// because that option's listener needs Use_cockpit_fov to already hold its final value.
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// Doing it here makes the pair of options independent of the order the manager loads them in.
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.change_listener([](bool val, bool) {
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Use_cockpit_fov = val;
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COCKPIT_ZOOM_DEFAULT = val ? fov_t(CockpitFovOption->getValue()) : VIEWER_ZOOM_DEFAULT;
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return true; // This option will always persist so we never return false
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})
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.level(options::ExpertLevel::Advanced)
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.importance(61)
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.parser(parse_cockpit_fov_toggle_func)
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.finish();
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//*************************CLASS: camera*************************
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//This is where the camera class begins! :D
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camera::camera(const char *in_name, int in_signature)
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{
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set_name(in_name);
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sig = in_signature;
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reset();
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}
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camera::~camera()
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{
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//Check if this is in use
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if(Current_camera.getSignature() == this->sig)
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{
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Current_camera = camid();
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}
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}
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void camera::clear()
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{
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strcpy_s(name, "");
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sig = -1;
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reset();
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}
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void camera::reset()
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{
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flags = CAM_DEFAULT_FLAGS;
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object_host = object_target = object_h();
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object_host_submodel = object_target_submodel = -1;
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c_fov = VIEWER_ZOOM_DEFAULT;
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c_pos = vmd_zero_vector;
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c_ori = vmd_identity_matrix;
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func_custom_position = NULL;
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func_custom_orientation = NULL;
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fov.clear();
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fov.set(g3_get_hfov(VIEWER_ZOOM_DEFAULT));
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pos_x.clear();
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pos_y.clear();
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pos_z.clear();
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for(int i = 0; i < 9; i++)
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{
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ori[i].clear();
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ori[i].set(vmd_identity_matrix.a1d[i]);
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}
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}
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void camera::set_name(const char *in_name)
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{
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if(in_name != NULL)
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strncpy(name, in_name, NAME_LENGTH-1);
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}
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void camera::set_fov(fov_t in_fov, float in_fov_time, float in_fov_acceleration_time, float in_fov_deceleration_time)
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{
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if(in_fov_time == 0.0f && in_fov_acceleration_time == 0.0f && in_fov_deceleration_time == 0.0f)
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{
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flags |= CAM_STATIONARY_FOV;
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c_fov = in_fov;
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return;
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}
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flags &= ~CAM_STATIONARY_FOV;
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if(g3_get_hfov(in_fov) <= 0.0f)
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{
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fov.setVD(in_fov_time, in_fov_acceleration_time, 0.0f);
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}
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fov.setAVD(g3_get_hfov(in_fov), in_fov_time, in_fov_acceleration_time, in_fov_deceleration_time, 0.0f);
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}
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void camera::set_object_host(object *objp, int n_object_host_submodel)
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{
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object_host = object_h(objp);
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object_host_submodel = n_object_host_submodel;
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set_custom_position_function(NULL);
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set_custom_orientation_function(NULL);
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if (n_object_host_submodel >= 0 && objp != nullptr && objp->type == OBJ_SHIP)
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{
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ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
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while (ssp != END_OF_LIST(&Ships[objp->instance].subsys_list))
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{
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if (ssp->system_info->subobj_num == n_object_host_submodel)
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{
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if (ssp->system_info->type == SUBSYSTEM_TURRET)
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{
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set_custom_position_function(get_turret_cam_pos);
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set_custom_orientation_function(get_turret_cam_orient);
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}
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}
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ssp = GET_NEXT(ssp);
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}
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}
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else if (Use_model_eyepoint_for_set_camera_host && object_host.isValid())
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{
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const object* host = object_host.objp();
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vec3d eye_pos;
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matrix eye_orient;
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object_get_eye(&eye_pos, &eye_orient, host, false, true, true);
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set_position(&eye_pos);
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set_rotation(&eye_orient);
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}
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}
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void camera::set_object_target(object *objp, int n_object_target_submodel)
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{
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if(objp == NULL)
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object_target = object_h();
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object_target = object_h(objp);
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object_target_submodel = n_object_target_submodel;
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}
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/**
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* Custom function receives the already-modified current position value.
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* It should be replaced or added to as the custom function modifier sees fit.
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*/
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void camera::set_custom_position_function(void (*n_func_custom_position)(camera* /*cam*/, vec3d* /*camera_pos*/))
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{
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func_custom_position = n_func_custom_position;
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}
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/**
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* Custom function receives the already-modified current orientation value.
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* It should be replaced or added to as the custom function modifier sees fit.
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*/
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void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera* /*cam*/, matrix* /*camera_ori*/))
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{
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func_custom_orientation = n_func_custom_orientation;
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}
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void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time, float in_translation_deceleration_time, float in_end_velocity)
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{
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if(in_position != NULL && in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
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{
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c_pos = *in_position;
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pos_x.set(c_pos.xyz.x);
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pos_y.set(c_pos.xyz.y);
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pos_z.set(c_pos.xyz.z);
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flags |= CAM_STATIONARY_POS;
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return;
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}
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flags &= ~CAM_STATIONARY_POS;
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if(in_position == NULL)
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{
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pos_x.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
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pos_y.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
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pos_z.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
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return;
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}
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pos_x.setAVD(in_position->xyz.x, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
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pos_y.setAVD(in_position->xyz.y, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
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pos_z.setAVD(in_position->xyz.z, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
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}
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void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
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{
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if(in_orientation != NULL && in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
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{
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c_ori = *in_orientation;
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for(int i = 0; i < 9; i++)
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ori[i].set(in_orientation->a1d[i]);
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flags |= CAM_STATIONARY_ORI;
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return;
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}
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flags &= ~CAM_STATIONARY_ORI;
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if(in_orientation == NULL)
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{
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for(int i = 0; i < 9; i++)
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ori[i].setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
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return;
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}
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for(int i = 0; i < 9; i++)
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ori[i].setAVD(in_orientation->a1d[i], in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time, 0.0f);
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}
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void camera::set_rotation(angles *in_angles, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
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{
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matrix mtx = IDENTITY_MATRIX;
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vm_rotate_matrix_by_angles(&mtx, in_angles);
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this->set_rotation(&mtx, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
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}
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void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
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{
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matrix temp_matrix = IDENTITY_MATRIX;
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if (in_target != nullptr)
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{
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vec3d position;
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matrix orient_buf;
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matrix *orient = nullptr;
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if (Use_host_orientation_for_set_camera_facing)
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{
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// we want to retrieve the camera's orientation, so provide a buffer for it
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orient = &orient_buf;
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// reset the camera's orientation state because if we have no host object, that is what the camera will default to
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c_ori = vmd_identity_matrix;
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}
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this->get_info(&position, orient, false);
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if (vm_vec_same(in_target, &position))
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{
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Warning(LOCATION, "Camera tried to point to self");
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return;
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}
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vec3d targetvec;
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vm_vec_normalized_dir(&targetvec, in_target, &position);
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if (Use_host_orientation_for_set_camera_facing)
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{
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// point along the target vector, but using the host orient's roll
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vm_vector_2_matrix_norm(&temp_matrix, &targetvec, &orient->vec.uvec, nullptr);
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// if we have a host, we need the difference between the camera's current orient and the orient we want
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// if not, we will later set the absolute orientation, rather than the orientation relative to the host
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if (object_host.isValid())
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{
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vm_transpose(orient);
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temp_matrix = temp_matrix * *orient;
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}
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}
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else
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{
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// point directly along the target vector
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vm_vector_2_matrix_norm(&temp_matrix, &targetvec, nullptr, nullptr);
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}
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}
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|
|
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
|
|
}
|
|
|
|
void camera::do_frame(float /*in_frametime*/)
|
|
{
|
|
|
|
}
|
|
|
|
object *camera::get_object_host()
|
|
{
|
|
return object_host.objp_or_null();
|
|
}
|
|
|
|
int camera::get_object_host_submodel()
|
|
{
|
|
return object_host_submodel;
|
|
}
|
|
|
|
object *camera::get_object_target()
|
|
{
|
|
return object_target.objp_or_null();
|
|
}
|
|
|
|
int camera::get_object_target_submodel()
|
|
{
|
|
return object_target_submodel;
|
|
}
|
|
|
|
fov_t camera::get_fov()
|
|
{
|
|
if(!(flags & CAM_STATIONARY_FOV))
|
|
{
|
|
float fov_now;
|
|
fov.get(&fov_now, nullptr);
|
|
return fov_now;
|
|
//TODO enable moving asymmetric fov
|
|
}
|
|
|
|
return c_fov;
|
|
}
|
|
|
|
eye* get_submodel_eye(polymodel *pm, int submodel_num);
|
|
void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_orientation)
|
|
{
|
|
if(position == NULL && orientation == NULL)
|
|
return;
|
|
|
|
eye* eyep = NULL;
|
|
vec3d host_normal;
|
|
matrix host_orient = vmd_identity_matrix;
|
|
bool use_host_orient = false;
|
|
|
|
//POSITION
|
|
if(!(flags & CAM_STATIONARY_POS) || object_host.isValid())
|
|
{
|
|
c_pos = vmd_zero_vector;
|
|
|
|
vec3d pt;
|
|
pos_x.get(&pt.xyz.x, NULL);
|
|
pos_y.get(&pt.xyz.y, NULL);
|
|
pos_z.get(&pt.xyz.z, NULL);
|
|
|
|
if(object_host.isValid())
|
|
{
|
|
object *objp = object_host.objp();
|
|
polymodel *pm = object_get_model(objp);
|
|
polymodel_instance *pmi = object_get_model_instance(objp);
|
|
|
|
if(object_host_submodel < 0 || pm == NULL)
|
|
{
|
|
vm_vec_unrotate(&c_pos, &pt, &object_host.objp()->orient);
|
|
vm_vec_add2(&c_pos, &object_host.objp()->pos);
|
|
}
|
|
else
|
|
{
|
|
eyep = get_submodel_eye(pm, object_host_submodel);
|
|
if(eyep)
|
|
{
|
|
Assertion(objp->type == OBJ_SHIP, "This part of the code expects the object to be a ship");
|
|
|
|
vec3d c_pos_in;
|
|
model_instance_local_to_global_point_dir(&c_pos_in, &host_normal, &eyep->pnt, &eyep->norm, pm, pmi, eyep->parent);
|
|
vm_vec_unrotate(&c_pos, &c_pos_in, &objp->orient);
|
|
vm_vec_add2(&c_pos, &objp->pos);
|
|
}
|
|
else
|
|
{
|
|
if (pmi != nullptr)
|
|
{
|
|
model_instance_local_to_global_point_orient(&c_pos, &host_orient, &pt, &vmd_identity_matrix, pm, pmi, object_host_submodel, &objp->orient, &objp->pos);
|
|
use_host_orient = true;
|
|
}
|
|
else
|
|
model_local_to_global_point( &c_pos, &pt, pm, object_host_submodel, &objp->orient, &objp->pos );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
c_pos = pt;
|
|
}
|
|
|
|
//Do custom position stuff, if needed
|
|
if(func_custom_position != NULL && !eyep)
|
|
{
|
|
func_custom_position(this, &c_pos);
|
|
}
|
|
}
|
|
|
|
if (position != nullptr)
|
|
*position = c_pos;
|
|
|
|
//ORIENTATION
|
|
if(orientation != NULL)
|
|
{
|
|
bool target_set = false;
|
|
if(!(flags & CAM_STATIONARY_ORI) || object_target.isValid() || object_host.isValid())
|
|
{
|
|
if(object_target.isValid())
|
|
{
|
|
object *target_objp = object_target.objp();
|
|
polymodel *target_pm = object_get_model(target_objp);
|
|
polymodel_instance *target_pmi = object_get_model_instance(target_objp);
|
|
vec3d target_pos = vmd_zero_vector;
|
|
|
|
//If we don't have a submodel or don't have the model use object pos
|
|
//Otherwise, find the submodel pos as it is rotated
|
|
if (object_target_submodel < 0 || target_pm == nullptr)
|
|
{
|
|
target_pos = target_objp->pos;
|
|
}
|
|
else
|
|
{
|
|
if (target_pmi != nullptr)
|
|
model_instance_local_to_global_point(&target_pos, &vmd_zero_vector, target_pm, target_pmi, object_target_submodel, &target_objp->orient, &target_objp->pos);
|
|
else
|
|
model_local_to_global_point( &target_pos, &vmd_zero_vector, target_pm, object_target_submodel, &target_objp->orient, &target_objp->pos );
|
|
}
|
|
|
|
vec3d targetvec;
|
|
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
|
|
vm_vector_2_matrix_norm(&c_ori, &targetvec, nullptr, nullptr);
|
|
target_set = true;
|
|
}
|
|
else if(object_host.isValid())
|
|
{
|
|
if(eyep)
|
|
{
|
|
vm_vector_2_matrix_norm(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp()->orient.vec.uvec) ? nullptr : &object_host.objp()->orient.vec.uvec, nullptr);
|
|
target_set = true;
|
|
}
|
|
else if (use_host_orient)
|
|
{
|
|
c_ori = host_orient;
|
|
}
|
|
else
|
|
{
|
|
c_ori = object_host.objp()->orient;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
c_ori = vmd_identity_matrix;
|
|
}
|
|
|
|
//Do custom orientation stuff, if needed
|
|
if (func_custom_orientation != nullptr && !target_set)
|
|
{
|
|
func_custom_orientation(this, &c_ori);
|
|
}
|
|
|
|
// only do this if we want to find where the camera is actually pointing;
|
|
// skip this if we just want the orientation of the host
|
|
if (apply_camera_orientation)
|
|
{
|
|
matrix mtxA = c_ori;
|
|
matrix mtxB = IDENTITY_MATRIX;
|
|
float pos = 0.0f;
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
ori[i].get(&pos, nullptr);
|
|
mtxB.a1d[i] = pos;
|
|
}
|
|
vm_matrix_x_matrix(&c_ori, &mtxA, &mtxB);
|
|
|
|
vm_orthogonalize_matrix(&c_ori);
|
|
}
|
|
}
|
|
|
|
*orientation = c_ori;
|
|
}
|
|
}
|
|
|
|
//*************************warp_camera*************************
|
|
warp_camera::warp_camera()
|
|
{
|
|
this->reset();
|
|
}
|
|
warp_camera::warp_camera(object *objp)
|
|
{
|
|
this->reset();
|
|
|
|
vec3d object_pos = objp->pos;
|
|
matrix tmp;
|
|
object_get_eye(&object_pos, &tmp, objp);
|
|
|
|
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.rvec, 0.0f );
|
|
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.uvec, 0.952f );
|
|
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.fvec, -1.782f );
|
|
|
|
vec3d tmp_vel = { { { 0.0f, 5.1919f, 14.7f } } };
|
|
|
|
this->set_position( &object_pos );
|
|
this->set_rotation( &objp->orient );
|
|
this->set_velocity( &tmp_vel, true);
|
|
}
|
|
|
|
void warp_camera::reset()
|
|
{
|
|
c_pos = c_vel = c_desired_vel = vmd_zero_vector;
|
|
c_ori = vmd_identity_matrix;
|
|
c_damping = 1.0f;
|
|
c_time = 0.0f;
|
|
}
|
|
|
|
void warp_camera::set_position( vec3d *in_pos )
|
|
{
|
|
c_pos = *in_pos;
|
|
}
|
|
|
|
void warp_camera::set_rotation( matrix *in_ori )
|
|
{
|
|
c_ori = *in_ori;
|
|
}
|
|
|
|
void warp_camera::set_velocity( vec3d *in_vel, bool instantaneous )
|
|
{
|
|
c_desired_vel.xyz.x = 0.0f;
|
|
c_desired_vel.xyz.y = 0.0f;
|
|
c_desired_vel.xyz.z = 0.0f;
|
|
|
|
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.rvec, in_vel->xyz.x );
|
|
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.uvec, in_vel->xyz.y );
|
|
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.fvec, in_vel->xyz.z );
|
|
|
|
if ( instantaneous ) {
|
|
c_vel = c_desired_vel;
|
|
}
|
|
|
|
}
|
|
|
|
void warp_camera::do_frame(float in_frametime)
|
|
{
|
|
vec3d new_vel, delta_pos;
|
|
|
|
apply_physics( c_damping, c_desired_vel.xyz.x, c_vel.xyz.x, in_frametime, &new_vel.xyz.x, &delta_pos.xyz.x );
|
|
apply_physics( c_damping, c_desired_vel.xyz.y, c_vel.xyz.y, in_frametime, &new_vel.xyz.y, &delta_pos.xyz.y );
|
|
apply_physics( c_damping, c_desired_vel.xyz.z, c_vel.xyz.z, in_frametime, &new_vel.xyz.z, &delta_pos.xyz.z );
|
|
|
|
c_vel = new_vel;
|
|
|
|
vm_vec_add2( &c_pos, &delta_pos );
|
|
|
|
float ot = c_time+0.0f;
|
|
|
|
c_time += in_frametime;
|
|
|
|
if ( (ot < 0.667f) && ( c_time >= 0.667f ) ) {
|
|
vec3d tmp;
|
|
|
|
tmp.xyz.z = 4.739f; // always go this fast forward.
|
|
|
|
// pick x and y velocities so they are always on a
|
|
// circle with a 25 m radius.
|
|
|
|
float tmp_angle = frand()*PI2;
|
|
|
|
tmp.xyz.x = 22.0f * sinf(tmp_angle);
|
|
tmp.xyz.y = -22.0f * cosf(tmp_angle);
|
|
|
|
this->set_velocity( &tmp, 0 );
|
|
}
|
|
|
|
if ( (ot < 3.0f ) && ( c_time >= 3.0f ) ) {
|
|
vec3d tmp = ZERO_VECTOR;
|
|
this->set_velocity( &tmp, 0 );
|
|
}
|
|
|
|
}
|
|
|
|
void warp_camera::get_info(vec3d *position, matrix *orientation)
|
|
{
|
|
if(position != NULL)
|
|
*position = c_pos;
|
|
|
|
if(orientation != NULL)
|
|
*orientation = c_ori;
|
|
}
|
|
|
|
//*************************subtitle*************************
|
|
|
|
#define MAX_SUBTITLE_LINES 64
|
|
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time,
|
|
float in_fade_time, const color* in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width,
|
|
int in_height, bool in_post_shaded, int in_line_height_modifier, bool in_adjust_wh)
|
|
: display_time(-1.0f), fade_time(-1.0f), text_fontnum(-1), line_height_modifier(0),
|
|
image_id(-1), time_displayed(-1.0f), time_displayed_end(-1.0f), post_shaded(false), do_screen_scaling(false)
|
|
{
|
|
if ((in_text == nullptr || *in_text == '\0') && (in_imageanim == nullptr || *in_imageanim == '\0'))
|
|
return;
|
|
|
|
auto screen_w = gr_screen.center_w;
|
|
auto screen_h = gr_screen.center_h;
|
|
|
|
// we might be doing screen scaling
|
|
if (Show_subtitle_screen_base_res[0] > 0 && Show_subtitle_screen_base_res[1] > 0)
|
|
{
|
|
// The way this works is we specify our subtitle coordinates relative to a base resolution, e.g. 1024x768.
|
|
// The base resolution is adjusted behind the scenes to match the aspect ratio of the current resolution
|
|
// (and the subtitle coordinates are adjusted as well). Then the adjusted subtitles are resized by the
|
|
// graphics code when they are drawn to the screen.
|
|
do_screen_scaling = true;
|
|
|
|
// we might need to adjust the coordinates for aspect ratio
|
|
if (in_adjust_wh)
|
|
{
|
|
if (Show_subtitle_screen_base_res[0] != Show_subtitle_screen_adjusted_res[0])
|
|
{
|
|
in_x_pos = in_x_pos * Show_subtitle_screen_adjusted_res[0] / Show_subtitle_screen_base_res[0];
|
|
in_width = in_width * Show_subtitle_screen_adjusted_res[0] / Show_subtitle_screen_base_res[0];
|
|
}
|
|
if (Show_subtitle_screen_base_res[1] != Show_subtitle_screen_adjusted_res[1])
|
|
{
|
|
in_y_pos = in_y_pos * Show_subtitle_screen_adjusted_res[1] / Show_subtitle_screen_base_res[1];
|
|
in_height = in_height * Show_subtitle_screen_adjusted_res[1] / Show_subtitle_screen_base_res[1];
|
|
}
|
|
}
|
|
|
|
// use these because we will be scaling the subtitle when it is displayed
|
|
screen_w = Show_subtitle_screen_adjusted_res[0];
|
|
screen_h = Show_subtitle_screen_adjusted_res[1];
|
|
}
|
|
|
|
// Initialize color
|
|
gr_init_color(&text_color, 0, 0, 0);
|
|
|
|
SCP_string text_buf;
|
|
|
|
// basic init, this always has to be done
|
|
memset( imageanim, 0, sizeof(imageanim) );
|
|
memset( &text_pos, 0, 2*sizeof(int) );
|
|
memset( &image_pos, 0, 4*sizeof(int) );
|
|
|
|
if (in_text != NULL && in_text[0] != '\0')
|
|
{
|
|
text_buf = in_text;
|
|
sexp_replace_variable_names_with_values(text_buf);
|
|
sexp_container_replace_refs_with_values(text_buf);
|
|
// (message_translate_tokens is called when the subtitle is queued, so does not need to be called here)
|
|
in_text = text_buf.c_str();
|
|
}
|
|
|
|
int num_text_lines = 0;
|
|
const char *text_line_ptrs[MAX_SUBTITLE_LINES];
|
|
int text_line_lens[MAX_SUBTITLE_LINES];
|
|
|
|
//Setup text
|
|
if ( (in_text != NULL) && (in_text[0] != '\0') ) {
|
|
int split_width = (in_width > 0) ? in_width : 200;
|
|
|
|
num_text_lines = split_str(in_text, split_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
|
|
for(int i = 0; i < num_text_lines; i++)
|
|
{
|
|
text_buf.assign(text_line_ptrs[i], text_line_lens[i]);
|
|
text_lines.push_back(text_buf);
|
|
}
|
|
}
|
|
|
|
//Setup text color
|
|
if(in_text_color != NULL)
|
|
text_color = *in_text_color;
|
|
else
|
|
gr_init_alphacolor(&text_color, 255, 255, 255, 255);
|
|
text_fontnum = in_text_fontnum;
|
|
line_height_modifier = in_line_height_modifier;
|
|
|
|
//Setup display and fade time
|
|
display_time = fl_abs(in_display_time);
|
|
fade_time = fl_abs(in_fade_time);
|
|
|
|
//Setup image
|
|
if ( (in_imageanim != NULL) && (in_imageanim[0] != '\0') )
|
|
{
|
|
image_id = bm_load(in_imageanim);
|
|
|
|
if (image_id >= 0)
|
|
strncpy(imageanim, in_imageanim, sizeof(imageanim) - 1);
|
|
}
|
|
|
|
//Setup pos
|
|
int w=0, h=0, tw=0, th=0;
|
|
if(center_x || center_y)
|
|
{
|
|
// switch font because we need to measure it
|
|
int old_fontnum;
|
|
if (text_fontnum >= 0)
|
|
{
|
|
old_fontnum = font::get_current_fontnum();
|
|
font::set_font(text_fontnum);
|
|
}
|
|
else
|
|
{
|
|
old_fontnum = -1;
|
|
}
|
|
|
|
//Get text size
|
|
for(int i = 0; i < num_text_lines; i++)
|
|
{
|
|
gr_get_string_size(&w, &h, text_line_ptrs[i], 1.0f, static_cast<size_t>(text_line_lens[i]));
|
|
|
|
if(w > tw)
|
|
tw = w;
|
|
|
|
if (line_height_modifier != 0.0f)
|
|
{
|
|
if (Show_subtitle_uses_pixels)
|
|
h = line_height_modifier;
|
|
else
|
|
h = fl2i(h * line_height_modifier / 100.0f);
|
|
}
|
|
|
|
th += h;
|
|
}
|
|
|
|
// restore old font
|
|
if (old_fontnum >= 0)
|
|
{
|
|
font::set_font(old_fontnum);
|
|
}
|
|
|
|
//Get image size
|
|
if(image_id != -1)
|
|
{
|
|
bm_get_info(image_id, &w, &h);
|
|
if (in_width > 0)
|
|
w = in_width;
|
|
if (in_height > 0)
|
|
h = in_height;
|
|
|
|
tw += w;
|
|
if(h > th)
|
|
th = h;
|
|
}
|
|
|
|
//Center it?
|
|
if(center_x)
|
|
image_pos.x = (screen_w - tw)/2;
|
|
if(center_y)
|
|
image_pos.y = (screen_h - th)/2;
|
|
}
|
|
|
|
if(in_x_pos < 0 && !center_x)
|
|
image_pos.x += screen_w + in_x_pos;
|
|
else if(!center_x)
|
|
image_pos.x += in_x_pos;
|
|
|
|
if(in_y_pos < 0 && !center_y)
|
|
image_pos.y += screen_h + in_y_pos;
|
|
else if(!center_y)
|
|
image_pos.y += in_y_pos;
|
|
|
|
image_pos.w = in_width;
|
|
image_pos.h = in_height;
|
|
|
|
if(image_id != -1)
|
|
text_pos.x = image_pos.x + w; //Still set from bm_get_info call
|
|
else
|
|
text_pos.x = image_pos.x;
|
|
text_pos.y = image_pos.y;
|
|
|
|
time_displayed = 0.0f;
|
|
time_displayed_end = 2.0f*fade_time + display_time;
|
|
|
|
post_shaded = in_post_shaded;
|
|
}
|
|
|
|
void subtitle::do_frame(float frametime)
|
|
{
|
|
//Figure out how much alpha
|
|
if(time_displayed < fade_time)
|
|
{
|
|
text_color.alpha = (ubyte)fl2i(255.0f*(time_displayed/fade_time));
|
|
}
|
|
else if(time_displayed > time_displayed_end)
|
|
{
|
|
//We're finished
|
|
return;
|
|
}
|
|
else if((time_displayed - fade_time) > display_time)
|
|
{
|
|
text_color.alpha = (ubyte)fl2i(255.0f*(1-(time_displayed - fade_time - display_time)/fade_time));
|
|
}
|
|
else
|
|
{
|
|
text_color.alpha = 255;
|
|
}
|
|
|
|
gr_set_color_fast(&text_color);
|
|
|
|
// save old font and set new font
|
|
int old_fontnum;
|
|
if (text_fontnum >= 0)
|
|
{
|
|
old_fontnum = font::get_current_fontnum();
|
|
font::set_font(text_fontnum);
|
|
}
|
|
else
|
|
{
|
|
old_fontnum = -1;
|
|
}
|
|
|
|
int font_height = gr_get_font_height();
|
|
int x = text_pos.x;
|
|
int y = text_pos.y;
|
|
|
|
auto sizing_mode = do_screen_scaling ? GR_RESIZE_FULL : GR_RESIZE_NONE;
|
|
if (do_screen_scaling)
|
|
{
|
|
gr_set_screen_scale(Show_subtitle_screen_adjusted_res[0], Show_subtitle_screen_adjusted_res[1]);
|
|
gr_set_clip(0, 0, Show_subtitle_screen_adjusted_res[0], Show_subtitle_screen_adjusted_res[1]);
|
|
}
|
|
|
|
// do the actual drawing ---------------------
|
|
|
|
for(SCP_vector<SCP_string>::iterator line = text_lines.begin(); line != text_lines.end(); ++line)
|
|
{
|
|
gr_string(x, y, (char*)line->c_str(), sizing_mode);
|
|
|
|
if (line_height_modifier != 0.0f)
|
|
{
|
|
if (Show_subtitle_uses_pixels)
|
|
font_height = line_height_modifier;
|
|
else
|
|
font_height = fl2i(font_height * line_height_modifier / 100.0f);
|
|
}
|
|
|
|
y += font_height;
|
|
}
|
|
|
|
if(image_id >= 0)
|
|
{
|
|
gr_set_bitmap(image_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, text_color.alpha/255.0f);
|
|
|
|
// image scaling?
|
|
if (image_pos.w > 0 || image_pos.h > 0)
|
|
{
|
|
int orig_w, orig_h;
|
|
vec3d scale;
|
|
|
|
bm_get_info(image_id, &orig_w, &orig_h);
|
|
scale.xyz.x = (image_pos.w > 0) ? (image_pos.w / (float) orig_w) : 1.0f;
|
|
scale.xyz.y = (image_pos.h > 0) ? (image_pos.h / (float) orig_h) : 1.0f;
|
|
scale.xyz.z = 1.0f;
|
|
|
|
gr_push_scale_matrix(&scale);
|
|
gr_bitmap(fl2i(image_pos.x / scale.xyz.x), fl2i(image_pos.y / scale.xyz.y), sizing_mode);
|
|
gr_pop_scale_matrix();
|
|
}
|
|
// no scaling
|
|
else
|
|
{
|
|
gr_bitmap(image_pos.x, image_pos.y, sizing_mode);
|
|
}
|
|
}
|
|
|
|
// finished the actual drawing ---------------
|
|
|
|
if (do_screen_scaling)
|
|
{
|
|
gr_reset_screen_scale();
|
|
gr_reset_clip();
|
|
}
|
|
|
|
// restore old font
|
|
if (old_fontnum >= 0)
|
|
font::set_font(old_fontnum);
|
|
|
|
time_displayed += frametime;
|
|
}
|
|
|
|
subtitle::~subtitle()
|
|
{
|
|
if (image_id != -1) {
|
|
if ( bm_release(image_id) ) {
|
|
image_id = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void subtitle::clone(const subtitle &sub)
|
|
{
|
|
text_lines = sub.text_lines;
|
|
text_fontnum = sub.text_fontnum;
|
|
line_height_modifier = sub.line_height_modifier;
|
|
|
|
// copy the structs
|
|
text_pos = sub.text_pos;
|
|
image_pos = sub.image_pos;
|
|
|
|
display_time = sub.display_time;
|
|
fade_time = sub.fade_time;
|
|
memcpy( &text_color, &sub.text_color, sizeof(color) );
|
|
|
|
if ( strlen(sub.imageanim) ) {
|
|
memcpy( imageanim, sub.imageanim, MAX_FILENAME_LEN );
|
|
// we bm_load() again here to kick the refcount up
|
|
image_id = bm_load(imageanim);
|
|
} else {
|
|
memset( imageanim, 0, MAX_FILENAME_LEN );
|
|
image_id = -1;
|
|
}
|
|
|
|
time_displayed = sub.time_displayed;
|
|
time_displayed_end = sub.time_displayed_end;
|
|
|
|
post_shaded = sub.post_shaded;
|
|
do_screen_scaling = sub.do_screen_scaling;
|
|
}
|
|
|
|
subtitle& subtitle::operator=(const subtitle &sub)
|
|
{
|
|
if (this != &sub) {
|
|
if (image_id != -1) {
|
|
if ( bm_release(image_id) ) {
|
|
image_id = -1;
|
|
}
|
|
}
|
|
|
|
clone(sub);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
//*************************camid*************************
|
|
camid::camid()
|
|
{
|
|
idx = 0;
|
|
sig = -1;
|
|
}
|
|
|
|
camid::camid(size_t n_idx, int n_sig)
|
|
{
|
|
idx = n_idx;
|
|
sig = n_sig;
|
|
}
|
|
|
|
camera* camid::getCamera()
|
|
{
|
|
if(!isValid())
|
|
return NULL;
|
|
|
|
return Cameras[idx];
|
|
}
|
|
|
|
size_t camid::getIndex()
|
|
{
|
|
return idx;
|
|
}
|
|
|
|
int camid::getSignature()
|
|
{
|
|
return sig;
|
|
}
|
|
|
|
bool camid::isValid() const
|
|
{
|
|
if(idx >= Cameras.size())
|
|
return false;
|
|
|
|
if(Cameras[idx] == NULL)
|
|
return false;
|
|
|
|
if(Cameras[idx]->get_signature() != this->sig)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//*************************camera functions*************************
|
|
void cam_init()
|
|
{
|
|
//Rest FOV override
|
|
Sexp_fov = 0.0;
|
|
}
|
|
|
|
void cam_close()
|
|
{
|
|
//Set Current_camera to nothing
|
|
Current_camera = camid();
|
|
for (auto ii = Cameras.begin(); ii != Cameras.end(); ++ii) {
|
|
delete * ii;
|
|
}
|
|
Cameras.clear();
|
|
}
|
|
|
|
int cam_get_next_sig()
|
|
{
|
|
static int next_sig = 0;
|
|
return next_sig++;
|
|
}
|
|
|
|
camid cam_create(const char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
|
|
{
|
|
camera *cam = NULL;
|
|
camid cid;
|
|
|
|
//Get signature
|
|
int sig = cam_get_next_sig();
|
|
|
|
//Get name
|
|
char buf[NAME_LENGTH] = {'\0'};
|
|
if(n_name == NULL)
|
|
sprintf(buf, "Camera %d", cid.getSignature());
|
|
else
|
|
strncpy(buf, n_name, NAME_LENGTH-1);
|
|
|
|
//Find a free slot
|
|
cam = new camera(buf, sig);
|
|
cid = camid(Cameras.size(), sig);
|
|
Cameras.push_back(cam);
|
|
|
|
//Set attributes
|
|
if(n_pos != NULL)
|
|
cam->set_position(n_pos);
|
|
if(n_ori != NULL)
|
|
cam->set_rotation(n_ori);
|
|
if(n_object != NULL)
|
|
cam->set_object_host(n_object, n_object_host_submodel);
|
|
|
|
return cid;
|
|
}
|
|
|
|
void cam_delete(camid cid)
|
|
{
|
|
if(cid.isValid())
|
|
{
|
|
cid.getCamera()->clear();
|
|
}
|
|
}
|
|
|
|
void cam_do_frame(float frametime)
|
|
{
|
|
size_t i,size=Cameras.size();
|
|
for(i = 0; i < size; i++)
|
|
{
|
|
if(Cameras[i] != NULL)
|
|
Cameras[i]->do_frame(frametime);
|
|
}
|
|
}
|
|
|
|
camid cam_get_camera(uint idx)
|
|
{
|
|
if(idx >= Cameras.size())
|
|
return camid();
|
|
|
|
return camid(idx, Cameras[idx]->get_signature());
|
|
}
|
|
|
|
camid cam_get_current()
|
|
{
|
|
return Current_camera;
|
|
}
|
|
|
|
size_t cam_get_num()
|
|
{
|
|
return Cameras.size();
|
|
}
|
|
|
|
/**
|
|
* Looks up camera by name, returns -1 on failure
|
|
*/
|
|
camid cam_lookup(const char* name)
|
|
{
|
|
size_t i, size=Cameras.size();
|
|
for(i = 0; i < size; i++)
|
|
{
|
|
if(Cameras[i] != NULL && !stricmp(Cameras[i]->get_name(), name))
|
|
return camid(i, Cameras[i]->get_signature());
|
|
}
|
|
|
|
return camid();
|
|
}
|
|
|
|
static bool Camera_hud_draw_saved = false;
|
|
static int Camera_hud_draw_value = 0;
|
|
|
|
bool cam_set_camera(camid cid)
|
|
{
|
|
if(!cid.isValid())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Viewer_mode |= VM_FREECAMERA;
|
|
Current_camera = cid;
|
|
|
|
if (!Cutscene_camera_displays_hud)
|
|
{
|
|
if(!Camera_hud_draw_saved)
|
|
{
|
|
Camera_hud_draw_value = hud_get_draw();
|
|
Camera_hud_draw_saved = true;
|
|
}
|
|
hud_set_draw(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void cam_reset_camera()
|
|
{
|
|
Viewer_mode &= ~VM_FREECAMERA;
|
|
|
|
if (!Cutscene_camera_displays_hud)
|
|
{
|
|
hud_set_draw(Camera_hud_draw_value);
|
|
Camera_hud_draw_saved = false;
|
|
}
|
|
}
|
|
|
|
void subtitles_close()
|
|
{
|
|
Subtitles.clear();
|
|
}
|
|
|
|
void subtitles_do_frame(float frametime)
|
|
{
|
|
SCP_vector<subtitle>::iterator sub;
|
|
for(sub = Subtitles.begin(); sub != Subtitles.end(); ++sub)
|
|
{
|
|
if ( !sub->is_post_shaded( ) )
|
|
sub->do_frame(frametime);
|
|
}
|
|
}
|
|
|
|
void subtitles_do_frame_post_shaded(float frametime)
|
|
{
|
|
SCP_vector<subtitle>::iterator sub;
|
|
for(sub = Subtitles.begin(); sub != Subtitles.end(); ++sub)
|
|
{
|
|
if ( sub->is_post_shaded( ) )
|
|
sub->do_frame(frametime);
|
|
}
|
|
}
|
|
|
|
static vec3d normal_cache;
|
|
|
|
void get_turret_cam_pos(camera *cam, vec3d *pos)
|
|
{
|
|
object_h obj(cam->get_object_host());
|
|
if(!obj.isValid())
|
|
return;
|
|
ship* shipp = &Ships[cam->get_object_host()->instance];
|
|
ship_subsys* ssp = GET_FIRST(&shipp->subsys_list);
|
|
while ( ssp != END_OF_LIST( &shipp->subsys_list ) )
|
|
{
|
|
if(ssp->system_info->subobj_num == cam->get_object_host_submodel())
|
|
{
|
|
ship_get_global_turret_gun_info(cam->get_object_host(), ssp, pos, true, &normal_cache, true, nullptr);
|
|
vec3d offset = vmd_zero_vector;
|
|
offset.xyz.x = 0.0001f;
|
|
vm_vec_add2(pos, &offset); // prevent beam turrets from crashing with a nullvec
|
|
break;
|
|
}
|
|
ssp = GET_NEXT( ssp );
|
|
}
|
|
}
|
|
|
|
void get_turret_cam_orient(camera *cam, matrix *ori)
|
|
{
|
|
object_h obj(cam->get_object_host());
|
|
if(!obj.isValid())
|
|
return;
|
|
vm_vector_2_matrix_norm(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec) ? nullptr : &cam->get_object_host()->orient.vec.uvec, nullptr);
|
|
}
|
|
|
|
eye* get_submodel_eye(polymodel *pm, int submodel_num)
|
|
{
|
|
if(pm->n_view_positions > 0)
|
|
{
|
|
for(int i = 0; i < pm->n_view_positions; ++i)
|
|
{
|
|
if(pm->view_positions[i].parent == submodel_num)
|
|
{
|
|
return &pm->view_positions[i];
|
|
}
|
|
int sm = pm->submodel[submodel_num].first_child;
|
|
while(sm > 0) //look for eyepoints attached to children, important for turret arms
|
|
{
|
|
if(pm->view_positions[i].parent == sm)
|
|
{
|
|
return &pm->view_positions[i];
|
|
}
|
|
sm = pm->submodel[sm].next_sibling;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// maybe push the camera away from preferred dist if it would intersect the ship's bounding box
|
|
float cam_get_bbox_dist(const object* viewer_obj, float preferred_distance, const matrix* cam_orient) {
|
|
if (viewer_obj == nullptr)
|
|
return preferred_distance;
|
|
|
|
// radius is the maximal extent of the ship's bbox from the center, so if its at least that plus the padding its guaranteed to be good
|
|
// plus a little fudge factor at the end because shields count against the bounding box, but not the radius
|
|
if (preferred_distance > (viewer_obj->radius * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING) * 1.5f)
|
|
return preferred_distance;
|
|
|
|
polymodel* pm = object_get_model(viewer_obj);
|
|
if (pm == nullptr)
|
|
return preferred_distance;
|
|
|
|
vec3d adjusted_bbox;
|
|
const vec3d* cam_vec = &cam_orient->vec.fvec;
|
|
|
|
// the bounding box is expanded by the padding and maybe use negative min instead of max, because they could differ significantly
|
|
// and we only care about the one thats on the side of the camera
|
|
adjusted_bbox.xyz.x = (cam_vec->xyz.x < 0 ? -pm->mins.xyz.x : pm->maxs.xyz.x) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
|
|
adjusted_bbox.xyz.y = (cam_vec->xyz.y < 0 ? -pm->mins.xyz.y : pm->maxs.xyz.y) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
|
|
adjusted_bbox.xyz.z = (cam_vec->xyz.z < 0 ? -pm->mins.xyz.z : pm->maxs.xyz.z) * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING;
|
|
|
|
vec3d adjusted_dist;
|
|
// adjusted_dist is the vector (with an inverted magnitude) that contacts the surface of an
|
|
// ellipsoid which contacts the adjusted_bbox at each of its faces
|
|
adjusted_dist.xyz.x = cam_vec->xyz.x / adjusted_bbox.xyz.x;
|
|
adjusted_dist.xyz.y = cam_vec->xyz.y / adjusted_bbox.xyz.y;
|
|
adjusted_dist.xyz.z = cam_vec->xyz.z / adjusted_bbox.xyz.z;
|
|
float compensation = vm_vec_mag(&adjusted_dist);
|
|
|
|
return fmaxf(1 / compensation, preferred_distance);
|
|
}
|