Files
fs2open.github.com/code/graphics/2d.cpp
T
Fabian WoltermannandClaude Opus 5 9ec157833b Add command-line option overrides to options system (#7561)
* Add command-line option overrides to options system

- Extend `OptionsManager` to support storing and displaying reasons for overrides.
- Update related code paths to prioritize command-line overrides, ensure correct option resolution, and display override details in the UI.
- Add unit tests for override behavior and round-trip validation.
- Remove unused legacy functions (`removeVSyncOption`, `removeWindowModeOption`) in favor of the new system.

* Add unit tests for `Graphics.Anisotropy` option validation with and without OpenGL

* Add support for associating command-line option names to `OptionsManager` overrides

- Update HDR, shadow rendering, and graphics API option overrides to include their respective command-line flag names.
- Refactor `Graphics.RenderAPI` to use the `GraphicsAPI` enum instead of raw integers for better type safety and clarity.
- Ensure Vulkan support logic and fallback behavior function correctly with the updated options system.
- Update unit tests to validate override functionality and enum-based API configuration.

* Remove unused `removeVSyncOption` function

* Apply the PR review feedback for the command-line option overrides

Delete the unit-test run artifacts that this branch committed by mistake, and
add .gitignore rules for the files that the unittests binary writes.

Give an override priority over an in-session edit again. The options UI now
shows a disabled control for an overridden option, and setConfigValue()
refuses an edit for an overridden key. Before this change, a save wrote the
edit to the config file and applied it to the bound global, but getValue()
kept returning the override. The game and the options menu then showed
different values for the rest of the session.

Add a setOverride() overload that takes a JSON value. Every command-line flag
now builds its override with json_integer, json_real, json_true, json_false
or json_pack, in place of a hand-formatted string.

Make Graphics.CockpitFOV and Graphics.CockpitFOVToggle independent of the
order in which the options manager loads them, and remove the forced override
on the player's toggle preference. The toggle listener also replaces an
identical bind_to() call that made the listener dead code.

Add 16 to the values of Graphics.MSAASamples. The -msaa flag accepts 16, so an
override with that value made printValues() report an invalid value.

Keep the render API that the caller gives to gr_init(). Only a Default value
now comes from the Graphics.RenderAPI option, so FRED and the unit tests keep
the backend that they ask for.

Make the default_func of Graphics.Shadows and Graphics.ShadowRenderMethod
return their global. A constant discarded the value that -enable_shadows and
the mod table set. Set Max_rt_shadow_local_lights to 4, because 3 is not one
of the values that the option offers.

Also: resolve -lang one time, share the render API name with version.cpp,
correct the stale comments, and add unit tests with a fixture that clears the
overrides after each test.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UGh4ZM2u4oUGSbrP122Uyr

* Fix the order-dependent crash in the MSAA option test

The test `MsaaOverrideAcceptsEverySampleCountTheFlagAllows` calls
`getValidValues()`. `Option<T>` makes a display string for each value, and the
display function of `Graphics.MSAASamples` calls `XSTR()`. `XSTR()` runs
`Int3()` if `lcl_xstr_init()` did not run before. Only `FSTestFixture` runs it,
and `Xstr_inited` stays set for the remainder of the process. Thus the shuffled
test order decided if the test passed or if it stopped the test binary with
SIGILL.

Move that one test to a new fixture that derives from `FSTestFixture`. The
fixture initializes localization, and it also clears the overrides after each
test. Refresh the comment that told that the test binary never runs
`lcl_init()`.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UGh4ZM2u4oUGSbrP122Uyr

---------

Co-authored-by: Claude Opus 5 <[email protected]>
2026-09-10 13:14:18 +02:00

3621 lines
104 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#endif
#include "globalincs/alphacolors.h"
#include "globalincs/systemvars.h"
#include "2d.h"
#include "grinternal.h"
#include "grstub.h"
#include "light.h"
#include "material.h"
#include "matrix.h"
#include "cmdline/cmdline.h"
#include "debugconsole/console.h"
#include "executor/global_executors.h"
#include "graphics/openxr.h"
#include "graphics/paths/PathRenderer.h"
#include "graphics/post_processing.h"
#include "graphics/util/GPUMemoryHeap.h"
#include "graphics/util/UniformBuffer.h"
#include "graphics/util/UniformBufferManager.h"
#include "graphics/shadows.h"
#include "io/mouse.h"
#include "model/modelrender.h"
#include "libs/jansson.h"
#include "options/Option.h"
#include "osapi/osapi.h"
#include "parse/parselo.h"
#include "popup/popup.h"
#include "render/3d.h"
#include "scripting/hook_api.h"
#include "scripting/scripting.h"
#include "tracing/tracing.h"
#include "utils/boost/hash_combine.h"
#include "utils/string_utils.h"
#include "gamesequence/gamesequence.h"
#include "imgui.h"
#include "backends/imgui_impl_sdl3.h"
#ifdef WITH_OPENGL
#include "graphics/opengl/gropengl.h"
#endif
#ifdef WITH_VULKAN
#include "graphics/vulkan/gr_vulkan.h"
#endif
#include <algorithm>
#include <climits>
#define GR_CAPABILITY_ENTRY(capability) gr_capability_def{ gr_capability::CAPABILITY_##capability, #capability }
gr_capability_def gr_capabilities[] = {
GR_CAPABILITY_ENTRY(ENVIRONMENT_MAP),
GR_CAPABILITY_ENTRY(NORMAL_MAP),
GR_CAPABILITY_ENTRY(HEIGHT_MAP),
GR_CAPABILITY_ENTRY(SOFT_PARTICLES),
GR_CAPABILITY_ENTRY(DISTORTION),
GR_CAPABILITY_ENTRY(POST_PROCESSING),
GR_CAPABILITY_ENTRY(DEFERRED_LIGHTING),
GR_CAPABILITY_ENTRY(SHADOWS),
GR_CAPABILITY_ENTRY(THICK_OUTLINE),
GR_CAPABILITY_ENTRY(BATCHED_SUBMODELS),
GR_CAPABILITY_ENTRY(TIMESTAMP_QUERY),
GR_CAPABILITY_ENTRY(SEPARATE_BLEND_FUNCTIONS),
GR_CAPABILITY_ENTRY(PERSISTENT_BUFFER_MAPPING),
gr_capability_def {gr_capability::CAPABILITY_BPTC, "BPTC Texture Compression"}, //This one had a different parse string already!
gr_capability_def {gr_capability::CAPABILITY_S3TC, "S3TC Texture Compression"},
GR_CAPABILITY_ENTRY(LARGE_SHADER),
GR_CAPABILITY_ENTRY(INSTANCED_RENDERING),
GR_CAPABILITY_ENTRY(FAST_SHADOWS),
GR_CAPABILITY_ENTRY(RAYTRACED_SHADOWS),
};
const size_t gr_capabilities_num = sizeof(gr_capabilities) / sizeof(gr_capabilities[0]);
#undef GR_CAPABILITY_ENTRY
const char* Resolution_prefixes[GR_NUM_RESOLUTIONS] = {"", "2_"};
screen gr_screen;
lua_screen gr_lua_screen;
color_gun Gr_red, Gr_green, Gr_blue, Gr_alpha;
color_gun Gr_t_red, Gr_t_green, Gr_t_blue, Gr_t_alpha;
color_gun Gr_ta_red, Gr_ta_green, Gr_ta_blue, Gr_ta_alpha;
color_gun *Gr_current_red, *Gr_current_green, *Gr_current_blue, *Gr_current_alpha;
static SCP_string Pending_screenshot_filename;
ubyte Gr_original_palette[768]; // The palette
ubyte Gr_current_palette[768];
char Gr_current_palette_name[128] = NOX("none");
// cursor stuff
io::mouse::Cursor* Web_cursor = NULL;
int Gr_inited = 0;
float Gr_gamma = 1.0f;
static SCP_vector<float> gamma_value_enumerator()
{
SCP_vector<float> vals;
// We want to divide the possible values into increments of 0.05
constexpr auto UPPER_LIMIT = (int)(5.0 / 0.05);
for (int i = 2; i <= UPPER_LIMIT; ++i) {
vals.push_back(0.05f * i);
}
return vals;
}
static SCP_string gamma_display(float value)
{
SCP_string out;
sprintf(out, "%.2f", value);
return out;
}
static bool gamma_change_listener(float new_val, bool initial)
{
if (!initial) {
// This is not valid for the initial config load since that happens before the graphics system is initialized
gr_set_gamma(new_val);
} else {
Gr_gamma = new_val;
}
return true;
}
static void parse_gamma_func()
{
float value;
stuff_float(&value);
constexpr float EPSILON = 0.0001f;
if (value < 0.1f - EPSILON || value > 5.0f + EPSILON) {
error_display(0, "%f is not a valid gamma value! (Out of range)", value);
return;
}
float expected_i = value / 0.05f;
int i = fl2i(std::round(expected_i));
if (std::abs(value - (0.05f * i)) < EPSILON && i >= 2 && i <= 100) {
Gr_gamma = value;
return;
}
error_display(0, "%f is not a valid gamma value! (Invalid increment)", value);
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto GammaOption __UNUSED = options::OptionBuilder<float>("Graphics.Gamma",
std::pair<const char*, int>{"Brightness", 1375},
std::pair<const char*, int>{"The brightness value used for the game window", 1738})
.category(std::make_pair("Graphics", 1825))
.default_func([]() { return Gr_gamma; })
.enumerator(gamma_value_enumerator)
.display(gamma_display)
.change_listener(gamma_change_listener)
.flags({options::OptionFlags::RetailBuiltinOption})
.parser(parse_gamma_func)
.finish();
static void parse_lighting_func()
{
constexpr int num_detail_presets = static_cast<int>(DefaultDetailPreset::Num_detail_presets);
int value[num_detail_presets];
stuff_int_list(value, num_detail_presets, ParseLookupType::RAW_INTEGER_TYPE);
for (int i = 0; i < num_detail_presets; i++) {
if (value[i] < 0 || value[i] > MAX_DETAIL_VALUE) {
error_display(0, "%i is an invalid detail level value!", value[i]);
} else {
change_default_detail_level(static_cast<DefaultDetailPreset>(i), DetailSetting::Lighting, value[i]);
}
}
}
const SCP_vector<std::pair<int, std::pair<const char*, int>>> DetailLevelValues = {{ 0, {"Minimum", 1680}},
{ 1, {"Low", 1160}},
{ 2, {"Medium", 1161}},
{ 3, {"High", 1162}},
{ 4, {"Ultra", 1721}}};
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
const auto LightingOption __UNUSED = options::OptionBuilder<int>("Graphics.Lighting",
std::pair<const char*, int>{"Lighting", 1367},
std::pair<const char*, int>{"Level of detail of the lighting", 1715})
.importance(1)
.category(std::make_pair("Graphics", 1825))
.values(DetailLevelValues)
.default_func([]() { return Detail.lighting; })
.change_listener([](int val, bool initial) {
Detail.lighting = val;
if (!initial) {
gr_recompile_all_shaders(nullptr);
}
return true;
})
.flags({options::OptionFlags::RetailBuiltinOption})
.parser(parse_lighting_func)
.finish();
const char* gr_render_api_name(GraphicsAPI api)
{
switch (api) {
case GraphicsAPI::OpenGL:
return "OpenGL";
case GraphicsAPI::Vulkan:
return "Vulkan";
default:
return "Unknown???";
}
}
// The Graphics.RenderAPI option only exists in builds that actually support choosing a backend at runtime.
// In an OpenGL-only build there's nothing to choose between, so there's no point cluttering the options menu
// with a one-item dropdown -- gr_get_configured_render_api() just returns the fixed default in that case.
#ifdef WITH_VULKAN
static GraphicsAPI Gr_configured_render_api = GraphicsAPI::OpenGL;
static void parse_render_api_func()
{
SCP_string value;
stuff_string(value, F_NAME);
if (lcase_equal(value, "opengl")) {
Gr_configured_render_api = GraphicsAPI::OpenGL;
} else if (lcase_equal(value, "vulkan")) {
Gr_configured_render_api = GraphicsAPI::Vulkan;
} else {
error_display(0, "%s is an invalid render API", value.c_str());
}
}
static SCP_vector<GraphicsAPI> render_api_enumerator() { return {GraphicsAPI::OpenGL, GraphicsAPI::Vulkan}; }
static SCP_string render_api_display(const GraphicsAPI& api) { return gr_render_api_name(api); }
// Read directly via getValue() at the one call site that needs it (gr_init() itself), rather than bound to a
// global via a change listener -- like Resolution/Anisotropy, this can't take effect without a restart, so
// there is no "live" value to keep in sync.
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto RenderAPIOption __UNUSED = options::OptionBuilder<GraphicsAPI>("Graphics.RenderAPI",
std::pair<const char*, int>{"Render API", -1},
std::pair<const char*, int>{"Selects the rendering backend used by the engine. Requires a restart to take effect.", -1})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.enumerator(render_api_enumerator)
.display(render_api_display)
.flags({options::OptionFlags::ForceMultiValueSelection})
.default_func([]() { return Gr_configured_render_api; })
.importance(99)
.parser(parse_render_api_func)
.finish();
GraphicsAPI gr_get_configured_render_api()
{
return RenderAPIOption->getValue();
}
#else
GraphicsAPI gr_get_configured_render_api()
{
// No backend choice in an OpenGL-only build; Default resolves to OpenGL in gr_init().
return GraphicsAPI::Default;
}
#endif
os::ViewportState Gr_configured_window_state = os::ViewportState::Fullscreen;
static bool mode_change_func(os::ViewportState state, bool initial)
{
Gr_configured_window_state = state;
if (initial) {
return false;
}
auto window = os::getMainViewport();
if (window == nullptr) {
return false;
}
window->setState(state);
return true;
}
static void parse_window_mode_func()
{
SCP_string value;
stuff_string(value, F_NAME);
if (lcase_equal(value, "windowed")) {
Gr_configured_window_state = os::ViewportState::Windowed;
} else if (lcase_equal(value, "borderless")) {
Gr_configured_window_state = os::ViewportState::Borderless;
} else if (lcase_equal(value, "fullscreen")) {
Gr_configured_window_state = os::ViewportState::Fullscreen;
} else {
error_display(0, "%s is an invalide window mode", value.c_str());
}
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto WindowModeOption __UNUSED = options::OptionBuilder<os::ViewportState>("Graphics.WindowMode",
std::pair<const char*, int>{"Window Mode", 1772},
std::pair<const char*, int>{"Controls how the game window is created", 1773})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Beginner)
.values({{os::ViewportState::Fullscreen, {"Fullscreen", 1679}},
{os::ViewportState::Borderless, {"Borderless", 1675}},
{os::ViewportState::Windowed, {"Windowed", 1676}}})
.importance(98)
.default_func([]() { return Gr_configured_window_state; })
.change_listener(mode_change_func)
.parser(parse_window_mode_func)
.finish();
// coverity[GLOBAL_INIT_ORDER] -- safe; Hook::Factory() uses Meyers singleton
const std::shared_ptr<scripting::OverridableHook<>> OnFrameHook = scripting::OverridableHook<>::Factory(
"On Frame", "Called every frame as the last action before showing the frame result to the user.", {}, std::nullopt, CHA_ONFRAME);
// z-buffer stuff
int gr_zbuffering = 0;
int gr_zbuffering_mode = 0;
int gr_global_zbuffering = 0;
// stencil buffer stuff
int gr_stencil_mode = 0;
// Default clipping distances
const float Default_min_draw_distance = 1.0f;
// Reduced from 1e10 to 1e6, as beyond that FSO's physics precision is horrendous anyways, and it allows reasonable lighting and particle clipping all the way out until that point, unlike 1e7 or above where the depth precision just is not enough
const float Default_max_draw_distance = 1e6f;
float Min_draw_distance_cockpit = 0.02f;
float Min_draw_distance = Default_min_draw_distance;
float Max_draw_distance = Default_max_draw_distance;
// Pre-computed screen resize vars
static float Gr_full_resize_X = 1.0f, Gr_full_resize_Y = 1.0f;
static float Gr_full_center_resize_X = 1.0f, Gr_full_center_resize_Y = 1.0f;
static float Gr_resize_X = 1.0f, Gr_resize_Y = 1.0f;
static float Gr_menu_offset_X = 0.0f, Gr_menu_offset_Y = 0.0f;
static float Gr_menu_zoomed_offset_X = 0.0f, Gr_menu_zoomed_offset_Y = 0.0f;
float Gr_save_full_resize_X = 1.0f, Gr_save_full_resize_Y = 1.0f;
float Gr_save_full_center_resize_X = 1.0f, Gr_save_full_center_resize_Y = 1.0f;
float Gr_save_resize_X = 1.0f, Gr_save_resize_Y = 1.0f;
float Gr_save_menu_offset_X = 0.0f, Gr_save_menu_offset_Y = 0.0f;
float Gr_save_menu_zoomed_offset_X = 0.0f, Gr_save_menu_zoomed_offset_Y = 0.0f;
bool Save_custom_screen_size;
bool Deferred_lighting = false;
bool High_dynamic_range = false;
// Get instace id of preferred display
// Note that a displays instance id could change, so don't cache it
SDL_DisplayID gr_get_preferred_display()
{
SDL_DisplayID display_id = SDL_GetPrimaryDisplay();
int count = 0;
auto preferred = os_config_read_uint("Video", "Display", 0);
if (preferred == 0) {
return display_id;
}
// We're making the assumption here that displays will generally be in the
// same position between launches of FSO *and* that no display is unplugged
// or plugged in while FSO is running.
auto displays = SDL_GetDisplays(&count);
if (displays) {
if (preferred < static_cast<unsigned int>(count)) {
display_id = displays[preferred];
}
SDL_free(displays);
}
return display_id;
}
// This is not a good way to identify displays as the array position may change
// if a monitor is unplugged while FSO is running. However it's no more or less
// reliable than the previous SDL2 code.
//
// An alternate method would be to use the name of the display for reference,
// however that alone is insufficient as multiple displays could have the same
// name. The most reliable method is to use the physical layout of the
// multi-monitor setup. But that's only a viable method if the user can visually
// see the monitor setup and choose accordingly. So at present, given our use of
// a simple dropdown list to show displays, it's not really an option.
static void set_preferred_display(SDL_DisplayID display_id)
{
int count = 0;
// We're making the assumption here that displays will generally be in the
// same position between launches of FSO *and* that no display is unplugged
// or plugged in while FSO is running.
auto displays = SDL_GetDisplays(&count);
if ( !displays ) {
return;
}
for (int i = 0; i < count; ++i) {
if (displays[i] == display_id) {
os_config_write_uint("Video", "Display", static_cast<uint32_t>(i));
break;
}
}
SDL_free(displays);
}
static SDL_DisplayID videodisplay_deserializer(const json_t* value)
{
SDL_DisplayID display_id = SDL_GetPrimaryDisplay();
int index = 0, count = 0;
json_error_t err;
if (json_unpack_ex((json_t*)value, &err, 0, "i", &index) != 0) {
throw json_exception(err);
}
auto displays = SDL_GetDisplays(&count);
if (displays) {
if (index < count) {
display_id = displays[index];
}
SDL_free(displays);
}
return display_id;
}
static json_t* videodisplay_serializer(SDL_DisplayID id)
{
int value = 0;
auto displays = SDL_GetDisplays(nullptr);
if (displays) {
for (int i = 0; displays[i]; ++i) {
if (displays[i] == id) {
value = i;
break;
}
}
SDL_free(displays);
}
return json_pack("i", value);
}
static SCP_vector<SDL_DisplayID> videodisplay_enumerator()
{
SCP_vector<SDL_DisplayID> vals;
auto displays = SDL_GetDisplays(nullptr);
if (displays) {
for (int i = 0; displays[i]; ++i) {
vals.push_back(displays[i]);
}
SDL_free(displays);
}
return vals;
}
static SCP_string videodisplay_display(SDL_DisplayID id)
{
SCP_string out;
sprintf(out, "(%u) %s", id, SDL_GetDisplayName(id));
return out;
}
static bool videodisplay_change(SDL_DisplayID display, bool initial)
{
if (initial) {
return false;
}
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return false;
}
set_preferred_display(display);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
return true;
}
static SDL_DisplayID videodisplay_default()
{
// gr_get_preferred_display() calls SDL_GetPrimaryDisplay()/SDL_GetDisplays(), which require the video
// subsystem. As with resolution_default(), this default can be evaluated during startup before
// gr_init_sub() brings video up, so temporarily initialize it if needed.
const bool video_was_inited = SDL_WasInit(SDL_INIT_VIDEO) != 0;
if ( !video_was_inited && !SDL_InitSubSystem(SDL_INIT_VIDEO) ) {
mprintf(("videodisplay_default: could not initialize SDL video to query preferred display: %s\n", SDL_GetError()));
return 0;
}
SDL_DisplayID display = gr_get_preferred_display();
if ( !video_was_inited ) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return display;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto VideoDisplayOption = options::OptionBuilder<SDL_DisplayID>("Graphics.Display",
std::pair<const char*, int>{"Primary display", 1741},
std::pair<const char*, int>{"The display used for rendering", 1742})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Beginner)
.deserializer(videodisplay_deserializer)
.serializer(videodisplay_serializer)
.enumerator(videodisplay_enumerator)
.display(videodisplay_display)
.flags({options::OptionFlags::ForceMultiValueSelection})
.default_func(videodisplay_default)
.change_listener(videodisplay_change)
.importance(99)
.finish();
struct ResolutionInfo {
uint32_t width = 0;
uint32_t height = 0;
ResolutionInfo(uint32_t _width, uint32_t _height) : width(_width), height(_height) {}
ResolutionInfo() = default;
friend bool operator==(const ResolutionInfo& lhs, const ResolutionInfo& rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height;
}
friend bool operator!=(const ResolutionInfo& lhs, const ResolutionInfo& rhs) { return !(rhs == lhs); }
};
static ResolutionInfo resolution_deserializer(const json_t* el)
{
int width;
int height;
json_error_t err;
if (json_unpack_ex((json_t*)el, &err, 0, "{s:i, s:i}", "width", &width, "height", &height) != 0) {
throw json_exception(err);
}
return {(uint32_t)width, (uint32_t)height};
}
static json_t* resolution_serializer(const ResolutionInfo& value)
{
return json_pack("{s:i, s:i}", "width", value.width, "height", value.height);
}
static SCP_vector<ResolutionInfo> resolution_enumerator()
{
SCP_vector<ResolutionInfo> out;
const bool video_was_inited = SDL_WasInit(SDL_INIT_VIDEO) != 0;
if ( !video_was_inited && !SDL_InitSubSystem(SDL_INIT_VIDEO) ) {
mprintf(("resolution_default: could not initialize SDL video to query desktop mode: %s\n", SDL_GetError()));
return {};
}
auto modes = SDL_GetFullscreenDisplayModes(VideoDisplayOption->getValue(), nullptr);
if ( !modes ) {
return out;
}
for (int i = 0; modes[i]; ++i) {
auto mode = modes[i];
auto res = ResolutionInfo(mode->w, mode->h);
if (std::find(out.begin(), out.end(), res) == out.end()) {
out.emplace_back(res);
}
}
if ( !video_was_inited ) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
SDL_free(modes);
return out;
}
static SCP_vector<ResolutionInfo> resolution_vr_enumerator()
{
SCP_vector<ResolutionInfo> out;
for (int i = 1000; i <= 6000; i += 500) {
out.emplace_back(ResolutionInfo(i, i));
}
return out;
}
static SCP_string resolution_display(const ResolutionInfo& info)
{
SCP_string str;
sprintf(str, "%dx%d", info.width, info.height);
return str;
}
static ResolutionInfo resolution_default()
{
// SDL_GetDesktopDisplayMode() requires the video subsystem to be initialized, but this default is
// evaluated during startup (via OptionsManager::loadInitialValues() and gr_init()) before gr_init_sub()
// brings video up. If we don't init it here we'd query a dead subsystem and silently default to 0x0.
// So temporarily bring video up if needed, mirroring the legacy config path in gr_init().
const bool video_was_inited = SDL_WasInit(SDL_INIT_VIDEO) != 0;
if ( !video_was_inited && !SDL_InitSubSystem(SDL_INIT_VIDEO) ) {
mprintf(("resolution_default: could not initialize SDL video to query desktop mode: %s\n", SDL_GetError()));
return {};
}
// Use gr_get_preferred_display() rather than the raw VideoDisplayOption default, which is an unvalidated
// display id; this matches the sibling query in gr_init() and always resolves to a valid display.
auto mode = SDL_GetDesktopDisplayMode(gr_get_preferred_display());
ResolutionInfo result;
if ( mode ) {
result = {(uint32_t)mode->w, (uint32_t)mode->h};
}
if ( !video_was_inited ) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return result;
}
static ResolutionInfo resolution_vr_default()
{
return {(uint32_t)2500, (uint32_t)2500};
}
static bool resolution_change(const ResolutionInfo& info __UNUSED, bool initial)
{
if (initial) {
return false;
}
return false;
// The following code should change the size of the window properly but FSO currently can't handle that
/*
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return false;
}
auto display = VideoDisplayOption->getValue();
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
SDL_DisplayMode target;
if ( !SDL_GetClosestFullscreenDisplayMode(display, info.width, info.height, 0.0f, true, &target) ) {
return false;
}
SDL_SetWindowFullscreenMode(window, &target);
} else {
SDL_SetWindowSize(window, info.width, info.height);
// Recenter the window
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
}
return true;
*/
}
static bool resolution_vr_change(const ResolutionInfo& /*info*/, bool initial)
{
if (initial) {
return false;
}
return false;
}
// Resolution cannot support default settings because graphics have not been
// initialized so we can't validate the setting. But also, this should probably
// only ever be a user setting
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto ResolutionOption = options::OptionBuilder<ResolutionInfo>("Graphics.Resolution",
std::pair<const char*, int>{"Resolution", 1748},
std::pair<const char*, int>{"The rendering resolution", 1749})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Beginner)
.deserializer(resolution_deserializer)
.serializer(resolution_serializer)
.enumerator(resolution_enumerator)
.display(resolution_display)
.default_func(resolution_default)
.change_listener(resolution_change)
.importance(100)
.finish();
void removeResolutionOption()
{
options::OptionsManager::instance()->removeOption(ResolutionOption);
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto ResolutionVROption = options::OptionBuilder<ResolutionInfo>("Graphics.ResolutionVR",
std::pair<const char*, int>{"VR Resolution", 1878},
std::pair<const char*, int>{"The rendering resolution when in VR mode", 1879})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Beginner)
.deserializer(resolution_deserializer)
.serializer(resolution_serializer)
.enumerator(resolution_vr_enumerator)
.display(resolution_display)
.default_func(resolution_vr_default)
.change_listener(resolution_vr_change)
.importance(101)
.finish();
void removeResolutionVROption()
{
options::OptionsManager::instance()->removeOption(ResolutionVROption);
}
bool Gr_enable_soft_particles = true;
static void parse_soft_particle_func() {
bool value;
stuff_boolean(&value);
Gr_enable_soft_particles = value;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto SoftParticlesOption __UNUSED = options::OptionBuilder<bool>("Graphics.SoftParticles",
std::pair<const char*, int>{"Soft Particles", 1761},
std::pair<const char*, int>{"Enable or disable soft particle rendering", 1762})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_enable_soft_particles; })
.bind_to_once(&Gr_enable_soft_particles)
.importance(68)
.parser(parse_soft_particle_func)
.finish();
flagset<FramebufferEffects> Gr_framebuffer_effects{};
static void parse_framebuffer_func() {
SCP_string value;
stuff_string(value, F_NAME);
// Convert to lowercase once
SCP_tolower(value);
// Use a map to associate strings with their respective actions
static const std::unordered_map<std::string, std::function<void()>> effectActions = {
{"shockwaves", []() { Gr_framebuffer_effects.set(FramebufferEffects::Shockwaves); }},
{"thrusters", []() { Gr_framebuffer_effects.set(FramebufferEffects::Thrusters); }},
{"all", []() {
Gr_framebuffer_effects.set(FramebufferEffects::Shockwaves);
Gr_framebuffer_effects.set(FramebufferEffects::Thrusters);
}},
{"none", []() { /* No-op */ }}
};
auto it = effectActions.find(value);
if (it != effectActions.end()) {
Gr_framebuffer_effects = flagset<FramebufferEffects>(); // Clear only if valid
it->second(); // Execute the corresponding action
} else {
error_display(0, "%s is not a valid framebuffer effect setting", value.c_str());
}
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto FramebufferEffectsOption __UNUSED = options::OptionBuilder<flagset<FramebufferEffects>>("Graphics.FramebufferEffects",
std::pair<const char*, int>{"Framebuffer effects", 1732},
std::pair<const char*, int>{"Controls which framebuffer effects will be applied to the scene", 1733})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.values({{{}, {"None", 211}},
{{FramebufferEffects::Shockwaves}, {"Shockwaves", 1688}},
{{FramebufferEffects::Thrusters}, {"Thrusters", 1689}},
{{FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters}, {"All", 1690}}})
.default_func([]() { return Gr_framebuffer_effects; } )
.bind_to_once(&Gr_framebuffer_effects)
.importance(77)
.parser(parse_framebuffer_func)
.finish();
AntiAliasMode Gr_aa_mode = AntiAliasMode::None;
AntiAliasMode Gr_aa_mode_last_frame = AntiAliasMode::None;
static void parse_anti_aliasing_func() {
SCP_string value;
stuff_string(value, F_NAME);
SCP_tolower(value);
// Map of valid values to AntiAliasMode
static const std::unordered_map<std::string, AntiAliasMode> aaModeMap = {
{"none", AntiAliasMode::None},
{"fxaa low", AntiAliasMode::FXAA_Low},
{"fxaa medium", AntiAliasMode::FXAA_Medium},
{"fxaa high", AntiAliasMode::FXAA_High},
{"smaa low", AntiAliasMode::SMAA_Low},
{"smaa medium", AntiAliasMode::SMAA_Medium},
{"smaa high", AntiAliasMode::SMAA_High},
{"smaa ultra", AntiAliasMode::SMAA_Ultra},
};
// Look up the value in the map
auto it = aaModeMap.find(value);
if (it != aaModeMap.end()) {
Gr_aa_mode = it->second; // Set the mode
} else {
error_display(0, "%s is not a valid anti aliasing setting", value.c_str());
}
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto AAOption __UNUSED = options::OptionBuilder<AntiAliasMode>("Graphics.AAMode",
std::pair<const char*, int>{"Anti Aliasing", 1752},
std::pair<const char*, int>{"Controls the anti aliasing mode of the engine.", 1753})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.values({{AntiAliasMode::None, {"None", 211}},
{AntiAliasMode::FXAA_Low, {"FXAA Low", 1681}},
{AntiAliasMode::FXAA_Medium, {"FXAA Medium", 1682}},
{AntiAliasMode::FXAA_High, {"FXAA High", 1683}},
{AntiAliasMode::SMAA_Low, {"SMAA Low", 1684}},
{AntiAliasMode::SMAA_Medium, {"SMAA Medium", 1685}},
{AntiAliasMode::SMAA_High, {"SMAA High", 1686}},
{AntiAliasMode::SMAA_Ultra, {"SMAA Ultra", 1687}}})
.default_func([]() { return Gr_aa_mode; } )
.bind_to(&Gr_aa_mode)
.importance(79)
.parser(parse_anti_aliasing_func)
.finish();
extern int Cmdline_msaa_enabled;
static void parse_msaa_func()
{
SCP_string value;
stuff_string(value, F_NAME);
// Convert to lowercase
SCP_string lowercase_value = value;
SCP_tolower(lowercase_value);
// Map valid values to MSAA settings
static const std::unordered_map<std::string, int> msaaMap = {
{"off", 0},
{"4 samples", 4},
{"8 samples", 8},
//{"16 samples", 16},
};
// Look up the value in the map
auto it = msaaMap.find(lowercase_value);
if (it != msaaMap.end()) {
Cmdline_msaa_enabled = it->second; // Set the MSAA level
} else {
error_display(0, "%s is not a valid MSAA setting", value.c_str());
}
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto MSAAOption __UNUSED = options::OptionBuilder<int>("Graphics.MSAASamples",
std::pair<const char*, int>{"Multisample Anti Aliasing", 1758},
std::pair<const char*, int>{"Controls whether multisample anti asliasing is enabled, and with how many samples", 1759})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.values({{0, {"Off", 1693}},
{4, {"4 Samples", 1694}},
{8, {"8 Samples", 1695}},
{16, {"16 Samples", 1935}}})
.default_func([]() { return Cmdline_msaa_enabled; } )
.bind_to_once(&Cmdline_msaa_enabled)
.importance(78)
.parser(parse_msaa_func)
.finish();
bool gr_is_fxaa_mode(AntiAliasMode mode)
{
return mode == AntiAliasMode::FXAA_Low || mode == AntiAliasMode::FXAA_Medium || mode == AntiAliasMode::FXAA_High;
}
bool gr_is_smaa_mode(AntiAliasMode mode) {
return mode == AntiAliasMode::SMAA_Low || mode == AntiAliasMode::SMAA_Medium || mode == AntiAliasMode::SMAA_High || mode == AntiAliasMode::SMAA_Ultra;
}
static void parse_post_processing_func()
{
bool value;
stuff_boolean(&value);
Gr_post_processing_enabled = value;
}
bool Gr_post_processing_enabled = true;
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto PostProcessOption __UNUSED = options::OptionBuilder<bool>("Graphics.PostProcessing",
std::pair<const char*, int>{"Post processing", 1726},
std::pair<const char*, int>{"Controls whether post processing is enabled in the engine.", 1727})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_post_processing_enabled; })
.bind_to_once(&Gr_post_processing_enabled)
.importance(69)
.parser(parse_post_processing_func)
.finish();
bool Gr_enable_vsync = true;
static void parse_vsync_func()
{
bool value;
stuff_boolean(&value);
Gr_enable_vsync = value;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto VSyncOption __UNUSED = options::OptionBuilder<bool>("Graphics.VSync",
std::pair<const char*, int>{"Vertical Sync", 1766},
std::pair<const char*, int>{"Controls how the engine does vertical synchronization", 1767})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_enable_vsync; })
.bind_to_once(&Gr_enable_vsync)
.importance(70)
.parser(parse_vsync_func)
.finish();
bool Gr_enable_hdr = false;
bool Gr_hdr_output_active = false;
static void parse_hdr_func()
{
bool value;
stuff_boolean(&value);
Gr_enable_hdr = value;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto HDROption __UNUSED = options::OptionBuilder<bool>("Graphics.HDR",
std::pair<const char*, int>{"HDR Output", -1},
std::pair<const char*, int>{"Enables HDR10 (PQ / BT.2020) output on supported displays. Vulkan renderer only. Requires a restart to take effect.", -1})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_enable_hdr; })
.bind_to_once(&Gr_enable_hdr)
.importance(68)
.parser(parse_hdr_func)
.finish();
float Gr_hdr_paperwhite_nits = 200.0f;
static void parse_hdr_paperwhite_func()
{
float value;
stuff_float(&value);
Gr_hdr_paperwhite_nits = value;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto HDRPaperWhiteOption __UNUSED = options::OptionBuilder<float>("Graphics.HDRPaperWhite",
std::pair<const char*, int>{"HDR Paper White", -1},
std::pair<const char*, int>{"Reference white luminance in nits for UI and SDR-referenced content when HDR output is active.", -1})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_hdr_paperwhite_nits; })
.range(80.0f, 480.0f)
.bind_to(&Gr_hdr_paperwhite_nits)
.importance(67)
.parser(parse_hdr_paperwhite_func)
.finish();
float Gr_hdr_peak_nits = 1000.0f;
static void parse_hdr_peak_func()
{
float value;
stuff_float(&value);
Gr_hdr_peak_nits = value;
}
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
static auto HDRPeakOption __UNUSED = options::OptionBuilder<float>("Graphics.HDRPeakLuminance",
std::pair<const char*, int>{"HDR Peak Luminance", -1},
std::pair<const char*, int>{"Display peak luminance in nits used for HDR tone curve clamping and HDR10 metadata.", -1})
.category(std::make_pair("Graphics", 1825))
.level(options::ExpertLevel::Advanced)
.default_func([]() { return Gr_hdr_peak_nits; })
.range(400.0f, 4000.0f)
.bind_to(&Gr_hdr_peak_nits)
.importance(66)
.parser(parse_hdr_peak_func)
.finish();
static std::unique_ptr<graphics::util::UniformBufferManager> UniformBufferManager;
// Forward definitions
static void uniform_buffer_managers_deinit();
static void uniform_buffer_managers_retire_buffers();
static void gpu_heap_init();
static void gpu_heap_deinit();
void gr_set_screen_scale(int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, int center_w, int center_h,
bool force_stretch)
{
bool do_zoom = zoom_w > 0 && zoom_h > 0 && (zoom_w != w || zoom_h != h);
Gr_full_resize_X = (float)max_w / (float)w;
Gr_full_resize_Y = (float)max_h / (float)h;
Gr_full_center_resize_X = (float)center_w / (float)w;
Gr_full_center_resize_Y = (float)center_h / (float)h;
if (do_zoom) {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)zoom_w / (float)zoom_h);
Gr_resize_X = (float)center_w / (float)zoom_w / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = (float)center_h / (float)zoom_h * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = ((center_w - w * Gr_resize_X) / 2.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = ((center_h - h * Gr_resize_Y) / 2.0f) + gr_screen.center_offset_y;
Gr_menu_zoomed_offset_X = (Gr_menu_offset_X >= 0.0f) ? Gr_menu_offset_X : gr_screen.center_offset_x;
Gr_menu_zoomed_offset_Y = (Gr_menu_offset_Y >= 0.0f) ? Gr_menu_offset_Y : gr_screen.center_offset_y;
if (force_stretch || Cmdline_stretch_menu) {
if (Gr_menu_offset_X > (float)gr_screen.center_offset_x) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
}
if (Gr_menu_offset_Y > (float)gr_screen.center_offset_y) {
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
}
}
} else {
if (force_stretch || Cmdline_stretch_menu) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
} else {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)w / (float)h);
Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = ((aspect_quotient > 1.0f) ? ((center_w - w * Gr_resize_X) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = ((aspect_quotient < 1.0f) ? ((center_h - h * Gr_resize_Y) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
}
}
gr_screen.custom_size = (w != max_w || w != center_w || h != max_h || h != center_h);
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = w;
gr_screen.max_h_unscaled = h;
if (do_zoom) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled + fl2i(Gr_menu_offset_X * 2.0f / Gr_resize_X);
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled + fl2i(Gr_menu_offset_Y * 2.0f / Gr_resize_Y);
if (gr_screen.max_w_unscaled_zoomed > gr_screen.max_w_unscaled) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
}
if (gr_screen.max_h_unscaled_zoomed > gr_screen.max_h_unscaled) {
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
} else {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
}
}
void gr_reset_screen_scale()
{
Gr_full_resize_X = Gr_save_full_resize_X;
Gr_full_resize_Y = Gr_save_full_resize_Y;
Gr_full_center_resize_X = Gr_save_full_center_resize_X;
Gr_full_center_resize_Y = Gr_save_full_center_resize_Y;
Gr_resize_X = Gr_save_resize_X;
Gr_resize_Y = Gr_save_resize_Y;
Gr_menu_offset_X = Gr_save_menu_offset_X;
Gr_menu_offset_Y = Gr_save_menu_offset_Y;
Gr_menu_zoomed_offset_X = Gr_save_menu_zoomed_offset_X;
Gr_menu_zoomed_offset_Y = Gr_save_menu_zoomed_offset_Y;
gr_screen.custom_size = Save_custom_screen_size;
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = (gr_screen.res == GR_1024) ? 1024 : 640;
gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = (gr_screen.res == GR_1024) ? 768 : 480;
}
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || resize_mode == GR_RESIZE_REPLACE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
void gr_close()
{
if ( !Gr_inited ) {
return;
}
if(Cmdline_enable_vr)
openxr_close();
gpu_heap_deinit();
// Cleanup uniform buffer managers
uniform_buffer_managers_deinit();
font::close();
gr_light_shutdown();
graphics::paths::PathRenderer::shutdown();
// Free bitmaps before destroying the graphics backend, since
// gf_bm_free_data needs the backend (texture manager, GL context, etc.)
bm_close();
switch (gr_screen.mode) {
case GraphicsAPI::OpenGL:
#ifdef WITH_OPENGL
gr_opengl_cleanup(true);
#endif
break;
case GraphicsAPI::Vulkan:
#ifdef WITH_VULKAN
graphics::vulkan::cleanup();
#endif
break;
case GraphicsAPI::Stub:
break;
default:
Int3(); // Invalid graphics mode
}
Gr_inited = 0;
}
/**
* Set screen clear color
*/
DCF(clear_color, "set clear color r, g, b")
{
ubyte r, g, b;
dc_stuff_ubyte(&r);
dc_stuff_ubyte(&g);
dc_stuff_ubyte(&b);
// set the color
gr_set_clear_color(r, g, b);
}
void gr_set_palette_internal( const char * /*name*/, ubyte * palette, int /*restrict_font_to_128*/ )
{
if ( palette == NULL ) {
// Create a default palette
int r,g,b,i;
i = 0;
for (r=0; r<6; r++ )
for (g=0; g<6; g++ )
for (b=0; b<6; b++ ) {
Gr_current_palette[i*3+0] = (unsigned char)(r*51);
Gr_current_palette[i*3+1] = (unsigned char)(g*51);
Gr_current_palette[i*3+2] = (unsigned char)(b*51);
i++;
}
for ( i=216;i<256; i++ ) {
Gr_current_palette[i*3+0] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+1] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+2] = (unsigned char)((i-216)*6);
}
memmove( Gr_original_palette, Gr_current_palette, 768 );
} else {
memmove( Gr_original_palette, palette, 768 );
memmove( Gr_current_palette, palette, 768 );
}
if ( Gr_inited ) {
// Since the palette set code might shuffle the palette,
// reload it into the source palette
if (palette) {
memmove(palette, Gr_current_palette, 768);
}
}
}
void gr_screen_resize(int width, int height)
{
gr_screen.save_center_w = gr_screen.center_w = gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_center_h = gr_screen.center_h = gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
if (gr_screen.custom_size) {
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_setup_viewport();
}
void gr_window_to_render_pos(float& x, float& y)
{
if (!Cmdline_window_res) {
// Rendering goes straight to the window, so the two spaces are the same
return;
}
x *= i2fl(gr_screen.max_w) / static_cast<float>(Cmdline_window_res->first);
y *= i2fl(gr_screen.max_h) / static_cast<float>(Cmdline_window_res->second);
}
void gr_render_to_window_pos(float& x, float& y)
{
if (!Cmdline_window_res) {
return;
}
x *= static_cast<float>(Cmdline_window_res->first) / i2fl(gr_screen.max_w);
y *= static_cast<float>(Cmdline_window_res->second) / i2fl(gr_screen.max_h);
}
int gr_get_resolution_class(int width, int height)
{
if ((width >= GR_1024_THRESHOLD_WIDTH) && (height >= GR_1024_THRESHOLD_HEIGHT)) {
return GR_1024;
} else {
return GR_640;
}
}
static void init_colors()
{
int bpp = gr_screen.bits_per_pixel;
Assertion((bpp == 16) || (bpp == 32), "Invalid bits-per-pixel value %d!", bpp);
// screen format
switch (bpp) {
case 16: {
Gr_red.bits = 5;
Gr_red.shift = 11;
Gr_red.scale = 8;
Gr_red.mask = 0xF800;
Gr_green.bits = 6;
Gr_green.shift = 5;
Gr_green.scale = 4;
Gr_green.mask = 0x7E0;
Gr_blue.bits = 5;
Gr_blue.shift = 0;
Gr_blue.scale = 8;
Gr_blue.mask = 0x1F;
break;
}
case 32: {
Gr_red.bits = 8;
Gr_red.shift = 16;
Gr_red.scale = 1;
Gr_red.mask = 0xff0000;
Gr_green.bits = 8;
Gr_green.shift = 8;
Gr_green.scale = 1;
Gr_green.mask = 0x00ff00;
Gr_blue.bits = 8;
Gr_blue.shift = 0;
Gr_blue.scale = 1;
Gr_blue.mask = 0x0000ff;
Gr_alpha.bits = 8;
Gr_alpha.shift = 24;
Gr_alpha.mask = 0xff000000;
Gr_alpha.scale = 1;
break;
}
}
// texture format
Gr_t_red.bits = 5;
Gr_t_red.mask = 0x7c00;
Gr_t_red.shift = 10;
Gr_t_red.scale = 8;
Gr_t_green.bits = 5;
Gr_t_green.mask = 0x03e0;
Gr_t_green.shift = 5;
Gr_t_green.scale = 8;
Gr_t_blue.bits = 5;
Gr_t_blue.mask = 0x001f;
Gr_t_blue.shift = 0;
Gr_t_blue.scale = 8;
Gr_t_alpha.bits = 1;
Gr_t_alpha.mask = 0x8000;
Gr_t_alpha.scale = 255;
Gr_t_alpha.shift = 15;
// alpha-texture format
Gr_ta_red.bits = 4;
Gr_ta_red.mask = 0x0f00;
Gr_ta_red.shift = 8;
Gr_ta_red.scale = 17;
Gr_ta_green.bits = 4;
Gr_ta_green.mask = 0x00f0;
Gr_ta_green.shift = 4;
Gr_ta_green.scale = 17;
Gr_ta_blue.bits = 4;
Gr_ta_blue.mask = 0x000f;
Gr_ta_blue.shift = 0;
Gr_ta_blue.scale = 17;
Gr_ta_alpha.bits = 4;
Gr_ta_alpha.mask = 0xf000;
Gr_ta_alpha.shift = 12;
Gr_ta_alpha.scale = 17;
}
static void gr_init_function_pointers(GraphicsAPI mode) {
gr_screen = {};
switch (mode) {
case GraphicsAPI::OpenGL:
#ifdef WITH_OPENGL
gr_opengl_init_function_pointers();
#else
Error(LOCATION, "OpenGL renderer was requested but that was not compiled into this build.");
#endif
break;
case GraphicsAPI::Vulkan:
#ifdef WITH_VULKAN
graphics::vulkan::initialize_function_pointers();
#else
Error(LOCATION, "Vulkan renderer was requested but that was not compiled into this build.");
#endif
break;
case GraphicsAPI::Stub:
gr_stub_init_function_pointers();
break;
default:
UNREACHABLE("Invalid graphics mode requested"); // Invalid graphics mode
}
}
static bool gr_init_sub(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, GraphicsAPI mode, int width, int height,
int depth, float center_aspect_ratio)
{
int res = GR_1024;
bool rc = false;
float aspect_ratio = (float)width / (float)height;
if ( (((width == 640) && (height == 480)) || ((width == 1024) && (height == 768))) && (aspect_ratio == center_aspect_ratio) ) {
gr_screen.custom_size = false;
} else {
gr_screen.custom_size = true;
}
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
if (aspect_ratio > center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = fl2ir(height * center_aspect_ratio);
gr_screen.save_center_h = gr_screen.center_h = height;
} else if (aspect_ratio < center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = fl2ir(width / center_aspect_ratio);
} else {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = height;
}
gr_screen.save_center_offset_x = gr_screen.center_offset_x = (width - gr_screen.center_w) / 2;
gr_screen.save_center_offset_y = gr_screen.center_offset_y = (height - gr_screen.center_h) / 2;
res = gr_get_resolution_class(gr_screen.center_w, gr_screen.center_h);
if (Fred_running) {
gr_screen.custom_size = false;
res = GR_640;
}
Save_custom_screen_size = gr_screen.custom_size;
Gr_save_full_resize_X = Gr_full_resize_X = (float)width / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_resize_Y = Gr_full_resize_Y = (float)height / ((res == GR_1024) ? 768.0f : 480.0f);
Gr_save_full_center_resize_X = Gr_full_center_resize_X = (float)gr_screen.center_w / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_center_resize_Y = Gr_full_center_resize_Y = (float)gr_screen.center_h / ((res == GR_1024) ? 768.0f : 480.0f);
if (gr_screen.custom_size && !Cmdline_stretch_menu) {
float aspect_quotient = center_aspect_ratio / (4.0f / 3.0f);
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_save_menu_offset_X = Gr_menu_offset_X = ((aspect_quotient > 1.0f) ? ((gr_screen.center_w - gr_screen.center_w / aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = ((aspect_quotient < 1.0f) ? ((gr_screen.center_h - gr_screen.center_h * aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
} else {
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X;
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y;
Gr_save_menu_offset_X = Gr_menu_offset_X = (float)gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = (float)gr_screen.center_offset_y;
}
Gr_save_menu_zoomed_offset_X = Gr_menu_zoomed_offset_X = Gr_menu_offset_X;
Gr_save_menu_zoomed_offset_Y = Gr_menu_zoomed_offset_Y = Gr_menu_offset_Y;
gr_screen.bits_per_pixel = depth;
gr_screen.bytes_per_pixel= depth / 8;
gr_screen.rendering_to_texture = -1;
gr_screen.envmap_render_target = -1;
gr_screen.irrmap_render_target = -1;
gr_screen.line_width = 1.0f;
gr_screen.mode = mode;
gr_screen.res = res;
gr_screen.aspect = 1.0f; // Normal PC screen
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
if (gr_screen.custom_size) {
gr_unsize_screen_pos(&gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled);
gr_unsize_screen_pos(&gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed);
gr_unsize_screen_pos(&gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled);
gr_unsize_screen_pos(&gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled);
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
init_colors();
switch (mode) {
case GraphicsAPI::OpenGL:
#ifdef WITH_OPENGL
rc = gr_opengl_init(std::move(graphicsOps));
#else
Error(LOCATION, "OpenGL renderer was requested but that was not compiled into this build.");
rc = false;
#endif
break;
case GraphicsAPI::Vulkan:
#ifdef WITH_VULKAN
rc = graphics::vulkan::initialize(std::move(graphicsOps));
#else
Error(LOCATION, "Vulkan renderer was requested but that was not compiled into this build.");
rc = false;
#endif
break;
case GraphicsAPI::Stub:
SCP_UNUSED(graphicsOps);
rc = gr_stub_init();
break;
default:
Int3(); // Invalid graphics mode
}
return rc != 0;
}
static void init_window_icon() {
auto view = os::getMainViewport();
if (view == nullptr) {
// Graphics backend has no viewport
return;
}
auto sdl_wnd = view->toSDLWindow();
if (sdl_wnd == nullptr) {
// No support for changing the icon
return;
}
auto icon_handle = bm_load(Window_icon_path);
if (icon_handle < 0) {
Warning(LOCATION, "Failed to load window icon '%s'!", Window_icon_path.c_str());
return;
}
auto surface = bm_to_sdl_surface(icon_handle);
if (surface == nullptr) {
Warning(LOCATION, "Convert icon '%s' to a SDL surface!", Window_icon_path.c_str());
bm_release(icon_handle);
return;
}
SDL_SetWindowIcon(sdl_wnd, surface);
SDL_DestroySurface(surface);
bm_release(icon_handle);
}
SCP_string gr_capability_to_human_readable_string(gr_capability capability)
{
auto capability_it = std::find_if(&gr_capabilities[0], &gr_capabilities[gr_capabilities_num],
[capability](const gr_capability_def &entry) { return entry.capability == capability; });
if (capability_it != &gr_capabilities[gr_capabilities_num])
return capability_it->parse_name;
else
return "Invalid Capability";
}
bool gr_init(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, GraphicsAPI d_mode, int d_width, int d_height, int d_depth)
{
int width = 1024, height = 768, depth = 32;
GraphicsAPI mode = GraphicsAPI::OpenGL;
float center_aspect_ratio = -1.0f;
const char *ptr = NULL;
// If already inited, shutdown the previous graphics
if (Gr_inited) {
switch (gr_screen.mode) {
case GraphicsAPI::OpenGL:
#ifdef WITH_OPENGL
gr_opengl_cleanup(false);
#endif
break;
case GraphicsAPI::Stub:
break;
default:
Int3(); // Invalid graphics mode
}
}
if (Using_in_game_options) {
if (Cmdline_enable_vr) {
// in VR mode, so set resolution using VR values
// and hide/disable the default resolution option
auto res = ResolutionVROption->getValue();
width = res.width;
height = res.height;
removeResolutionOption();
} else {
// in non-VR mode, so set resolution using default values
// and hide/disable the VR resolution option
auto res = ResolutionOption->getValue();
width = res.width;
height = res.height;
removeResolutionVROption();
}
// Pick the rendering backend from the in-game Graphics.RenderAPI option (or the mod's default
// settings table), but only where the caller did not ask for a specific one. FRED passes OpenGL and
// the unit tests pass Stub, and neither should be replaced by a player setting.
// A -vulkan/-opengl command line flag still wins below via Cmdline_graphics_api.
if (d_mode == GraphicsAPI::Default) {
d_mode = gr_get_configured_render_api();
}
} else if ( !Is_standalone ) {
// We cannot continue without this, quit, but try to help the user out first
ptr = os_config_read_string(nullptr, NOX("VideocardFs2open"), nullptr);
// if we don't have a config string then construct one, using OpenGL 1024x768 32-bit as the default
if (ptr == nullptr) {
// If we don't have a display mode, use SDL to get default settings
// We need to initialize SDL to do this
if (SDL_InitSubSystem(SDL_INIT_VIDEO))
{
auto displayMode = SDL_GetDesktopDisplayMode(gr_get_preferred_display());
if (displayMode)
{
width = displayMode->w;
height = displayMode->h;
int sdlBits = SDL_BITSPERPIXEL(displayMode->format);
if (SDL_ISPIXELFORMAT_ALPHA(displayMode->format))
{
depth = sdlBits;
}
else
{
// Fix a few values
if (sdlBits == 24)
{
depth = 32;
}
else if (sdlBits == 15)
{
depth = 16;
}
else
{
depth = sdlBits;
}
}
SCP_string videomode;
sprintf(videomode, "OGL -(%dx%d)x%d bit", width, height, depth);
os_config_write_string(nullptr, NOX("VideocardFs2open"), videomode.c_str());
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
} else {
Assert(ptr != nullptr);
// NOTE: The "ptr+5" is to skip over the initial "????-" in the video string.
// If the format of that string changes you'll have to change this too!!!
if (sscanf(ptr + 5, "(%dx%d)x%d ", &width, &height, &depth) != 3) {
Error(LOCATION, "Can't understand 'VideocardFs2open' config entry!");
}
// Get the first 4 characters of the video string which is the chosen API
SCP_string videoApi(ptr, ptr + 4);
if (videoApi == "OGL ") {
d_mode = GraphicsAPI::OpenGL; // GR_OPENGL;
} else if (videoApi == "VK ") {
d_mode = GraphicsAPI::Vulkan;
} else {
ReleaseWarning(LOCATION, "Unknown video API '%s'", videoApi.c_str());
}
}
Gr_enable_soft_particles = Cmdline_softparticles != 0;
}
//Commandline ALWAYS wins for Graphics API and resolution
if (Cmdline_graphics_api != GraphicsAPI::Default)
d_mode = Cmdline_graphics_api;
if (Cmdline_res != nullptr) {
int tmp_width = 0;
int tmp_height = 0;
if ( sscanf(Cmdline_res, "%dx%d", &tmp_width, &tmp_height) == 2 ) {
width = tmp_width;
height = tmp_height;
}
}
if (Cmdline_center_res != NULL) {
int tmp_center_width = 0;
int tmp_center_height = 0;
if ( (sscanf(Cmdline_center_res, "%dx%d", &tmp_center_width, &tmp_center_height) == 2) && (tmp_center_width > 0) && (tmp_center_height > 0) ) {
center_aspect_ratio = (float)tmp_center_width / (float)tmp_center_height;
}
}
if (!Fred_running && !Cmdline_window_res.has_value()) {
// For whatever reason, it seems that a combination of Win 11 and presumably NVidia GPU's causes weird artifacts.
// These artifacts do not appear in windowed mode, or with an attached renderdoc / nvidia nsight.
// Similarly using the -window_res command line parameter prevents this.
// To the best of our knowledge, this is because all of the aforementioned methods route the rendering through another buffer
// (be that a window, a render overlay from nsight, or an FSO-internal buffer) instead of directly rendering to the OS-provided direct screen backbuffer.
// As the cost of -window_res is one single blit of a fullscreen buffer, it's probably an acceptable compromise to get rid of render artifacts.
// As such, forcibly enable -window_res at the screen resolution here, if we're in fullscreen.
//
// Additionally, SDL3+ doesn't work when reading from the GL_FRONT buffers, so we need our own intermediate buffers.
//
// Furthermore, gamma handling now also requires a blit of the final scene (not just the 3D scene, since it needs to work on menus as well).
//
// As such, window_res is effectively no longer optional, part of the core render path and must always be enabled.
// The only reason it is not yet refactored into an always-on thing is due to issues with FRED integration.
Cmdline_window_res.emplace(static_cast<uint16_t>(width), static_cast<uint16_t>(height));
}
if (d_mode == GraphicsAPI::Default) {
// OpenGL should be default.
mode = GraphicsAPI::OpenGL;
} else {
mode = d_mode;
}
// see if we passed good values, and use those instead of the config settings
if ( (d_width != GR_DEFAULT) && (d_height != GR_DEFAULT) ) {
width = d_width;
height = d_height;
}
if (d_depth != GR_DEFAULT) {
depth = d_depth;
}
// if we are in standalone mode then just use special defaults
if (Is_standalone) {
mode = GraphicsAPI::Stub;
width = 640;
height = 480;
depth = 16;
center_aspect_ratio = -1.0f;
}
// FRED doesn't support Vulkan yet (see qtfred/README.md for what's needed to change that), so it always
// falls back to OpenGL regardless of what was requested. This must happen before gr_init_function_pointers()
// below, since that's what binds gr_screen's gf_* dispatch table to the chosen API; doing the override any
// later (e.g. in gr_init_sub()) would leave the dispatch table pointing at the wrong backend.
if (Fred_running) {
mode = GraphicsAPI::OpenGL;
}
gr_init_function_pointers(mode);
if (gr_get_resolution_class(width, height) != GR_640) {
// check for hi-res interface files so that we can verify our width/height is correct
// if we don't have it then fall back to 640x480 mode instead
// Lafiel: BUT! Only do this if the "low res graphic" ACTUALLY exists. Using SCPUI, not having this file is not a sufficient indicator for being on forced low-res.
if ( !cf_exists_full("2_ChoosePilot-m.pcx", CF_TYPE_ANY) && cf_exists_full("ChoosePilot-m.pcx", CF_TYPE_ANY)) {
if ( (width == 1024) && (height == 768) ) {
width = 640;
height = 480;
center_aspect_ratio = -1.0f;
} else {
width = 800;
height = 600;
center_aspect_ratio = -1.0f;
}
}
}
if (Cmdline_enable_vr) {
float user_ar = i2fl(width) / i2fl(height);
float xr_ar = openxr_preinit(user_ar);
if (MAX(user_ar, xr_ar) / MIN(user_ar, xr_ar) > 1.05f) {
int newWidth = fl2i(i2fl(height) * xr_ar);
mprintf(("User specified resolution does not match OpenXR HMD aspect ratio. Adjusting width from %dpx to %dpx.", width, newWidth));
width = newWidth;
}
}
// These compiler macros will force windowed mode at the specified resolution if
// built in debug mode. This helps if you run with the debugger active as the
// game won't be switching from fullscreen to minimized every time you hit a breakpoint or
// warning message.
#ifdef _DEBUG
#ifdef _FORCE_DEBUG_WIDESCREEN
width = 1280;
height = 800;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = true;
#elif defined(_FORCE_DEBUG_1024)
width = 1024;
height = 768;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = true;
#elif defined(_FORCE_DEBUG_640)
width = 640;
height = 480;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = true;
#endif
#endif
if (center_aspect_ratio <= 0.0f) {
float aspect_ratio = (float)width / (float)height;
if (aspect_ratio > 3.5f) {
center_aspect_ratio = aspect_ratio * 0.3f;
} else {
center_aspect_ratio = aspect_ratio;
}
}
// now try to actually init everything...
if ( gr_init_sub(std::move(graphicsOps), mode, width, height, depth, center_aspect_ratio) == false ) {
return false;
}
gr_set_palette_internal(Gr_current_palette_name, NULL, 0);
bm_init();
init_window_icon();
io::mouse::CursorManager::init();
mprintf(("Initializing path renderer...\n"));
graphics::paths::PathRenderer::init();
gr_light_init();
gpu_heap_init();
mprintf(("Checking graphics capabilities:\n"));
mprintf((" Persistent buffer mapping: %s\n",
gr_is_capable(gr_capability::CAPABILITY_PERSISTENT_BUFFER_MAPPING) ? "Enabled" : "Disabled"));
mprintf(("Checking mod required rendering features...\n"));
for (gr_capability ext : Required_render_ext) {
if (!gr_is_capable(ext)) {
Error(LOCATION, "Feature %s required by mod not supported by system.\n",
gr_capability_to_human_readable_string(ext).c_str());
}
}
mprintf((" All required features are supported.\n"));
bool missing_installation = false;
if (!running_unittests && Web_cursor == nullptr) {
if (Is_standalone) {
// Cursors don't work in standalone mode, just check if the animation exists.
auto handle = bm_load_animation("cursorweb");
if (handle < 0) {
missing_installation = true;
} else {
bm_release(handle);
}
} else {
Web_cursor = io::mouse::CursorManager::get()->loadCursor("cursorweb", true);
missing_installation = Web_cursor == nullptr;
}
}
if (missing_installation) {
Error(LOCATION, "\nWeb cursor bitmap not found. This is most likely due to one of three reasons:\n"
" 1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;\n"
" 2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;\n"
" 3) You haven't installed FreeSpace 2 at all. (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)\n"
"Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder. Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.\n");
}
mprintf(("GRAPHICS: Initializing default colors...\n"));
gr_set_color(0,0,0);
gr_set_clear_color(0, 0, 0);
gr_set_shader(NULL);
if (!Is_standalone) {
if (Using_in_game_options) {
// The value should have been loaded into the variable already so we can use that here
gr_set_gamma(Gr_gamma);
} else {
// D3D's gamma system now works differently. 1.0 is the default value
ptr = os_config_read_string(nullptr, NOX("GammaD3D"), NOX("1.0"));
gr_set_gamma((float)atof(ptr));
}
}
Gr_inited = 1;
if (!gr_is_capable(gr_capability::CAPABILITY_SHADOWS) && Shadow_quality != ShadowQuality::Disabled) {
Warning(LOCATION, "Shadows are enabled, but the system does not fulfill the requirements. Disabling shadows...");
Shadow_quality = ShadowQuality::Disabled;
}
// Drop options that have no meaning for the renderer we ended up with, so they don't
// appear in the options menu. HDR10 output is Vulkan-only; the raytraced-shadow options
// are gated on raytracing support (removed below). The bound globals keep their
// defaults, so nothing about the rendering path changes.
if (gr_screen.mode != GraphicsAPI::Vulkan) {
auto* options_mgr = options::OptionsManager::instance();
options_mgr->removeOption(HDROption);
options_mgr->removeOption(HDRPaperWhiteOption);
options_mgr->removeOption(HDRPeakOption);
}
shadows_remove_unsupported_options();
if(Cmdline_enable_vr)
openxr_init();
return true;
}
static bool gr_activated = true; // start activated
void gr_activate(bool active)
{
if (gr_activated == active) {
return;
}
gr_activated = active;
if ( !Gr_inited || os::getMainViewport() == nullptr) {
return;
}
if (active) {
if (gr_is_viewport_window()) {
os::getMainViewport()->restore();
} else {
os::getMainViewport()->setState(os::ViewportState::Fullscreen);
}
} else {
os::getMainViewport()->minimize();
}
if (active) {
if (!gr_is_viewport_window()) {
gr_set_gamma(Gr_gamma);
}
}
}
// color stuff
void gr_get_color( int *r, int *g, int *b )
{
if (r) *r = gr_screen.current_color.red;
if (g) *g = gr_screen.current_color.green;
if (b) *b = gr_screen.current_color.blue;
}
void gr_init_color(color *c, int r, int g, int b)
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
c->red = (ubyte)r;
c->green = (ubyte)g;
c->blue = (ubyte)b;
c->alpha = 255;
c->ac_type = AC_TYPE_NONE;
c->alphacolor = -1;
c->is_alphacolor = 0;
c->magic = 0xAC01;
c->raw8 = 0;
}
void gr_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
CAP(alpha, 0, 255);
gr_init_color( clr, r, g, b );
clr->alpha = (ubyte)alpha;
clr->ac_type = (ubyte)type;
clr->alphacolor = -1;
clr->is_alphacolor = 1;
}
void gr_set_color( int r, int g, int b )
{
Assert((r >= 0) && (r < 256));
Assert((g >= 0) && (g < 256));
Assert((b >= 0) && (b < 256));
gr_init_color( &gr_screen.current_color, r, g, b );
}
void gr_set_color_fast(const color *dst)
{
if (gr_lua_context_active()) {
gr_lua_screen.current_color = *dst;
} else {
gr_screen.current_color = *dst;
}
}
//Compares the RGBA values of two colors. Returns true if the colors are identical
bool gr_compare_color_values(const color& clr1, const color& clr2)
{
if (clr1.red != clr2.red) {
return false;
}
if (clr1.green != clr2.green) {
return false;
}
if (clr1.blue != clr2.blue) {
return false;
}
if (clr1.alpha != clr2.alpha) {
return false;
}
return true;
}
// shader functions
void gr_create_shader(shader *shade, ubyte r, ubyte g, ubyte b, ubyte c )
{
shade->r = r;
shade->g = g;
shade->b = b;
shade->c = c;
}
void gr_set_shader(shader *shade)
{
if (shade) {
gr_screen.current_shader = *shade;
} else {
gr_create_shader( &gr_screen.current_shader, 0, 0, 0, 0 );
}
}
// new bitmap functions
void gr_bitmap(int _x, int _y, int resize_mode, bool mirror, float scale_factor)
{
GR_DEBUG_SCOPE("2D Bitmap");
int _w, _h;
float x, y, w, h;
vertex verts[4];
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
bm_get_info(gr_screen.current_bitmap, &_w, &_h, NULL, NULL, NULL);
if (scale_factor != 1.0f) {
_w = static_cast<int>(_w * scale_factor);
_h = static_cast<int>(_h * scale_factor);
}
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
auto do_resize = gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
x += ((do_resize) ? gr_screen.offset_x : gr_screen.offset_x_unscaled);
y += ((do_resize) ? gr_screen.offset_y : gr_screen.offset_y_unscaled);
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = mirror ? 1.0f : 0.0f;
verts[0].texture_position.v = 0.0f;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = mirror ? 0.0f : 1.0f;
verts[1].texture_position.v = 0.0f;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = mirror ? 0.0f : 1.0f;
verts[2].texture_position.v = 1.0f;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = mirror ? 1.0f : 0.0f;
verts[3].texture_position.v = 1.0f;
// turn off zbuffering
//int saved_zbuffer_mode = gr_zbuffer_get();
//gr_zbuffer_set(GR_ZBUFF_NONE);
material mat_params;
material_set_interface(
&mat_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&mat_params, verts, 4, PRIM_TYPE_TRIFAN, true);
//gr_zbuffer_set(saved_zbuffer_mode);
}
void gr_bitmap_uv(int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap UV");
float x, y, w, h;
vertex verts[4];
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
// I will tidy this up later - RT
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
}
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = _u0;
verts[0].texture_position.v = _v0;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = _u1;
verts[1].texture_position.v = _v0;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = _u1;
verts[2].texture_position.v = _v1;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = _u0;
verts[3].texture_position.v = _v1;
material material_params;
material_set_interface(
&material_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&material_params, verts, 4, PRIM_TYPE_TRIFAN, true);
}
/**
* Given endpoints, and thickness, calculate coords of the endpoint
* Adapted from gr_pline_helper()
*/
void gr_pline_helper(vec3d *out, vec3d *in1, vec3d *in2, int thickness)
{
vec3d slope;
// slope of the line
if ( vm_vec_same(in1, in2) ) {
slope = vmd_zero_vector;
} else {
vm_vec_sub(&slope, in2, in1);
float temp = -slope.xyz.x;
slope.xyz.x = slope.xyz.y;
slope.xyz.y = temp;
vm_vec_normalize(&slope);
}
// get the points
vm_vec_scale_add(out, in1, &slope, (float)thickness);
}
/**
* Special function for drawing polylines.
*
* This function is specifically intended for polylines where each section
* is no more than 90 degrees away from a previous section.
* Moreover, it is _really_ intended for use with 45 degree angles.
* Adapted from gr_pline_special()
*/
void gr_pline_special(SCP_vector<vec3d> *pts, int thickness, int resize_mode)
{
vec3d s1, s2, e1, e2, dir;
vec3d last_e1, last_e2;
vertex v[4];
int started_frame = 0;
size_t num_pts = pts->size();
// if we have less than 2 pts, bail
if ( num_pts < 2 ) {
return;
}
extern int G3_count;
if ( G3_count == 0 ) {
g3_start_frame(1);
started_frame = 1;
}
float sw = 0.1f;
color clr = gr_screen.current_color;
material material_def;
material_def.set_depth_mode(ZBUFFER_TYPE_NONE);
material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA);
material_def.set_cull_mode(false);
// draw each section
last_e1 = vmd_zero_vector;
last_e2 = vmd_zero_vector;
int j;
for(size_t idx=0; idx<num_pts-1; idx++) {
// get the start and endpoints
s1 = pts->at(idx); // start 1 (on the line)
e1 = pts->at(idx + 1); // end 1 (on the line)
gr_pline_helper(&s2, &s1, &e1, thickness); // start 2
vm_vec_sub(&dir, &e1, &s1);
vm_vec_add(&e2, &s2, &dir); // end 2
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
v[3].screen.xyw.x = (float)ceil(e1.xyz.x);
v[3].screen.xyw.y = (float)ceil(e1.xyz.y);
v[3].screen.xyw.w = sw;
v[3].texture_position.u = 0.5f;
v[3].texture_position.v = 0.5f;
v[3].flags = PF_PROJECTED;
v[3].codes = 0;
v[3].r = clr.red;
v[3].g = clr.green;
v[3].b = clr.blue;
v[3].a = clr.alpha;
//We could really do this better...but oh well. _WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<4; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
// draw the polys
//g3_draw_poly_constant_sw(4, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true);
// if we're past the first section, draw a "patch" triangle to fill any gaps
if ( idx > 0 ) {
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(last_e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(last_e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
//Inefficiency or flexibility? you be the judge -WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<3; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true);
}
// store our endpoints
last_e1 = e1;
last_e2 = e2;
}
if ( started_frame ) {
g3_end_frame();
}
}
int poly_list::find_first_vertex(int idx)
{
vec3d *o_norm = &norm[idx];
vertex *o_vert = &vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
// we should always equal ourselves, so just use that as the stopping point
for (int i = 0; i < idx; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position) )
{
return i;
}
++p_norm;
++p_vert;
}
return idx;
}
int poly_list::find_first_vertex_fast(int idx)
{
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, idx, finder(this, NULL, NULL));
if ( first_idx == sorted_indices + n_verts ) {
// if this happens then idx was never in the index list to begin with which is not good
mprintf(("Sorted index list missing index %d!\n", idx));
Int3();
return idx;
}
return *first_idx;
}
/**
* Given a list (plist) find the index within the indexed list that the vert at position idx within list is at
*/
int poly_list::find_index(poly_list *plist, int idx)
{
vec3d *o_norm = &plist->norm[idx];
vertex *o_vert = &plist->vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
for (int i = 0; i < n_verts; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position))
{
return i;
}
++p_vert;
++p_norm;
}
return -1;
}
int poly_list::find_index_fast(poly_list *plist, int idx)
{
// searching for an out of bounds index using the finder means we're trying to find the vert and norm we're passing into the finder instance
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, n_verts, finder(this, &plist->vert[idx], &plist->norm[idx]));
if (first_idx == sorted_indices + n_verts) {
return -1;
}
return *first_idx;
}
void poly_list::allocate(int _verts)
{
if (_verts <= currently_allocated)
return;
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if ( sorted_indices != NULL ) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
if (_verts) {
vert = (vertex*)vm_malloc(sizeof(vertex) * _verts);
norm = (vec3d*)vm_malloc(sizeof(vec3d) * _verts);
if (Cmdline_normal) {
tsb = (tsb_t*)vm_malloc(sizeof(tsb_t) * _verts);
}
submodels = (int*)vm_malloc(sizeof(int) * _verts);
sorted_indices = (uint*)vm_malloc(sizeof(uint) * _verts);
}
n_verts = 0;
currently_allocated = _verts;
}
poly_list::~poly_list()
{
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if (sorted_indices != NULL) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
}
void poly_list::calculate_tangent()
{
vertex *v0, *v1, *v2;
vec3d *t0, *t1, *t2;
vec3d side0, side1;
vec3d vt0, vt1;
float deltaU0, deltaV0, deltaU1, deltaV1;
vec3d tangent, binormal, cross;
float magg, scale;
if ( !Cmdline_normal ) {
return;
}
Assert( !(n_verts % 3) );
for (int i = 0; i < n_verts; i += 3) {
// vertex (reading)
v0 = &vert[i];
v1 = &vert[i+1];
v2 = &vert[i+2];
// tangents (writing)
t0 = &tsb[i].tangent;
t1 = &tsb[i+1].tangent;
t2 = &tsb[i+2].tangent;
deltaU0 = v1->texture_position.u - v0->texture_position.u;
deltaV0 = v1->texture_position.v - v0->texture_position.v;
deltaU1 = v2->texture_position.u - v0->texture_position.u;
deltaV1 = v2->texture_position.v - v0->texture_position.v;
// quick short circuit for NULL case
float n = (deltaU0 * deltaV1) - (deltaU1 * deltaV0);
if (n == 0.0f) {
// hit NULL, so just set identity
tangent = vmd_x_vector;
binormal = vmd_y_vector;
} else {
float blah = 1.0f / n;
vm_vec_sub(&side0, &v1->world, &v0->world);
vm_vec_sub(&side1, &v2->world, &v0->world);
// tangent
vm_vec_copy_scale(&vt0, &side0, deltaV1);
vm_vec_copy_scale(&vt1, &side1, deltaV0);
vm_vec_sub(&tangent, &vt0, &vt1);
vm_vec_scale(&tangent, blah);
// binormal
vm_vec_copy_scale(&vt0, &side0, deltaU1);
vm_vec_copy_scale(&vt1, &side1, deltaU0);
vm_vec_sub(&binormal, &vt0, &vt1);
vm_vec_scale(&binormal, blah);
}
// orthogonalize tangent (for all 3 verts)
magg = vm_vec_dot(&norm[i], &tangent);
vm_vec_scale_sub(t0, &tangent, &norm[i], magg);
vm_vec_normalize_safe(t0);
magg = vm_vec_dot(&norm[i+1], &tangent);
vm_vec_scale_sub(t1, &tangent, &norm[i+1], magg);
vm_vec_normalize_safe(t1);
magg = vm_vec_dot(&norm[i+2], &tangent);
vm_vec_scale_sub(t2, &tangent, &norm[i+2], magg);
vm_vec_normalize_safe(t2);
// compute handedness (for all 3 verts)
vm_vec_cross(&cross, &norm[i], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+1], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+1].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+2], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+2].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
}
}
static poly_list buffer_list_internal;
void poly_list::make_index_buffer(SCP_vector<int> &vertex_list)
{
int nverts = 0;
int j, z = 0;
ubyte *nverts_good = NULL;
// calculate tangent space data (must be done early)
calculate_tangent();
// using vm_malloc() here rather than 'new' so we get the extra out-of-memory check
nverts_good = (ubyte *) vm_malloc(n_verts);
Assert( nverts_good != NULL );
if ( nverts_good == NULL )
return;
memset( nverts_good, 0, n_verts );
vertex_list.reserve(n_verts);
generate_sorted_index_list();
for (j = 0; j < n_verts; j++) {
if (find_first_vertex_fast(j) == j) {
nverts++;
nverts_good[j] = 1;
vertex_list.push_back(j);
}
}
// if there is nothig to change then bail
if (n_verts == nverts) {
if (nverts_good != NULL) {
vm_free(nverts_good);
}
return;
}
buffer_list_internal.n_verts = 0;
buffer_list_internal.allocate(nverts);
for (j = 0; j < n_verts; j++) {
if ( !nverts_good[j] ) {
continue;
}
buffer_list_internal.vert[z] = vert[j];
buffer_list_internal.norm[z] = norm[j];
if (Cmdline_normal) {
buffer_list_internal.tsb[z] = tsb[j];
}
buffer_list_internal.submodels[z] = submodels[j];
buffer_list_internal.n_verts++;
z++;
}
Assert(nverts == buffer_list_internal.n_verts);
if (nverts_good != NULL) {
vm_free(nverts_good);
}
buffer_list_internal.generate_sorted_index_list();
(*this) = buffer_list_internal;
}
poly_list& poly_list::operator = (const poly_list &other_list)
{
allocate(other_list.n_verts);
memcpy(norm, other_list.norm, sizeof(vec3d) * other_list.n_verts);
memcpy(vert, other_list.vert, sizeof(vertex) * other_list.n_verts);
if (Cmdline_normal) {
memcpy(tsb, other_list.tsb, sizeof(tsb_t) * other_list.n_verts);
}
memcpy(submodels, other_list.submodels, sizeof(int) * other_list.n_verts);
memcpy(sorted_indices, other_list.sorted_indices, sizeof(uint) * other_list.n_verts);
n_verts = other_list.n_verts;
return *this;
}
void poly_list::generate_sorted_index_list()
{
for ( int j = 0; j < n_verts; ++j) {
sorted_indices[j] = j;
}
std::sort(sorted_indices, sorted_indices + n_verts, finder(this));
}
bool poly_list::finder::operator()(const uint a, const uint b)
{
vertex *vert_a;
vertex *vert_b;
vec3d *norm_a;
vec3d *norm_b;
Assert(search_list != NULL);
if ( a == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_a = vert_to_find;
norm_a = norm_to_find;
} else {
vert_a = &search_list->vert[a];
norm_a = &search_list->norm[a];
}
if ( b == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_b = vert_to_find;
norm_b = norm_to_find;
} else {
vert_b = &search_list->vert[b];
norm_b = &search_list->norm[b];
}
if (norm_a->xyz.x != norm_b->xyz.x) {
return norm_a->xyz.x < norm_b->xyz.x;
}
if (norm_a->xyz.y != norm_b->xyz.y) {
return norm_a->xyz.y < norm_b->xyz.y;
}
if (norm_a->xyz.z != norm_b->xyz.z) {
return norm_a->xyz.z < norm_b->xyz.z;
}
if (vert_a->world.xyz.x != vert_b->world.xyz.x) {
return vert_a->world.xyz.x < vert_b->world.xyz.x;
}
if (vert_a->world.xyz.y != vert_b->world.xyz.y) {
return vert_a->world.xyz.y < vert_b->world.xyz.y;
}
if (vert_a->world.xyz.z != vert_b->world.xyz.z) {
return vert_a->world.xyz.z < vert_b->world.xyz.z;
}
if (vert_a->texture_position.u != vert_b->texture_position.u) {
return vert_a->texture_position.u < vert_b->texture_position.u;
}
if ( vert_a->texture_position.v != vert_b->texture_position.v ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
}
if ( !compare_indices ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
} else {
return a < b;
}
}
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
{
gr_screen.current_alpha = alpha;
gr_screen.current_alphablend_mode = alphablend_mode;
gr_screen.current_bitblt_mode = bitblt_mode;
gr_screen.current_bitmap = bitmap_num;
}
static void output_uniform_debug_data()
{
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
int line_height = gr_get_font_height() + 1;
gr_set_color_fast(&Color_bright_white);
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160,
"Uniform buffer size: " SIZE_T_ARG, UniformBufferManager->getBufferSize());
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160 + line_height,
"Currently used data: " SIZE_T_ARG, UniformBufferManager->getCurrentlyUsedSize());
}
void gr_imgui_begin_frame()
{
gr_imgui_new_frame(); // renderer backend (OpenGL/Vulkan)
ImGui_ImplSDL3_NewFrame(); // platform backend, derives the display size from the SDL window
if (Cmdline_window_res) {
// The platform backend just sized ImGui to the window, but with -window_res active the
// frame is rendered into an offscreen buffer at gr_screen.max_w/max_h and only stretched
// to the window when we flip. Left alone, the ImGui renderer backend would set a
// window-sized viewport and projection on a render-sized target, so the UI would be drawn
// into a corner of the frame at the wrong scale before being stretched a second time.
//
// The framebuffer scale is the target's pixel ratio, which is 1:1 by definition here.
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(i2fl(gr_screen.max_w), i2fl(gr_screen.max_h));
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
}
ImGui::NewFrame();
}
void gr_flip(bool execute_scripting)
{
// Execute external "On Frame" work items
executor::OnFrameExecutor->process();
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
// Cyborg - A similar bug will occur when a mission is restarted so check for that, too.
if (execute_scripting && !popup_active() && !((gameseq_get_state() == GS_STATE_GAME_PLAY) && !(Game_mode & GM_IN_MISSION))) {
TRACE_SCOPE(tracing::LuaOnFrame);
// WMC - Do conditional hooks. Yippee!
if (OnFrameHook->isActive()) {
OnFrameHook->run();
}
}
model_process_cached_ui_render_instances();
if (Cmdline_graphics_debug_output) {
output_uniform_debug_data();
}
// IMPORTANT: No rendering may happen after this point until gf_flip()/gr_setup_frame().
// gr_reset_immediate_buffer() resets the write offset to 0, so any subsequent immediate
// buffer write would overwrite vertex data that already-recorded draw commands reference.
// In Vulkan (deferred submission), the GPU reads the final buffer state at submit time,
// so overwrites here silently corrupt earlier draws. OpenGL's immediate execution hides
// this, but it is still logically wrong for any deferred-submission backend.
gr_reset_immediate_buffer();
// Do per frame operations on the matrix state
gr_matrix_on_frame();
gr_reset_clip();
mouse_reset_deltas();
// Use this opportunity for retiring the uniform buffers
uniform_buffer_managers_retire_buffers();
TRACE_SCOPE(tracing::PageFlip);
if (!Pending_screenshot_filename.empty()) {
gr_print_screen(Pending_screenshot_filename.c_str());
Pending_screenshot_filename.clear();
}
//Prevent a real page flip if OpenXR is on and claims that that wasn't the full image yet
if (!gr_openxr_flip()) {
gr_screen.gf_flip();
gr_setup_frame();
}
}
void gr_request_screenshot(const char* filename)
{
if (Pending_screenshot_filename.empty()) {
Pending_screenshot_filename = filename;
}
}
bool gr_is_screenshot_requested()
{
return !Pending_screenshot_filename.empty();
}
void gr_print_timestamp(int x, int y, fix timestamp, int resize_mode)
{
int seconds = f2i(timestamp);
// format the time information into strings
SCP_string time;
sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
gr_string(x, y, time.c_str(), resize_mode);
}
void gr_uniform_buffer_managers_init()
{
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
UniformBufferManager.reset(new graphics::util::UniformBufferManager());
}
static void uniform_buffer_managers_deinit()
{
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
UniformBufferManager.reset();
}
static void uniform_buffer_managers_retire_buffers()
{
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
UniformBufferManager->onFrameEnd();
}
graphics::util::UniformBuffer gr_get_uniform_buffer(uniform_block_type type, size_t num_elements, size_t element_size_override)
{
return UniformBufferManager->getUniformBuffer(type, num_elements, element_size_override);
}
SCP_vector<DisplayData> gr_enumerate_displays()
{
// It seems that linux cannot handle having the video subsystem inited
// too late
if ( !SDL_InitSubSystem(SDL_INIT_VIDEO) ) {
return SCP_vector<DisplayData>();
}
SCP_vector<DisplayData> data;
auto displays = SDL_GetDisplays(nullptr);
if ( !displays ) {
return data;
}
for (auto i = 0; displays[i]; ++i) {
SDL_DisplayID id = displays[i];
DisplayData display;
display.index = i;
SDL_Rect bounds;
if ( !SDL_GetDisplayBounds(id, &bounds) ) {
display.x = bounds.x;
display.y = bounds.y;
display.width = bounds.w;
display.height = bounds.h;
}
auto name = SDL_GetDisplayName(id);
if (name != nullptr) {
display.name = name;
}
auto modes = SDL_GetFullscreenDisplayModes(id, nullptr);
if (modes) {
for (int j = 0; modes[j]; ++j) {
SDL_DisplayMode *mode = modes[j];
VideoModeData videoMode;
videoMode.width = mode->w;
videoMode.height = mode->h;
int sdlBits = SDL_BITSPERPIXEL(mode->format);
if (SDL_ISPIXELFORMAT_ALPHA(mode->format)) {
videoMode.bit_depth = sdlBits;
} else {
// Fix a few values
if (sdlBits == 24) {
videoMode.bit_depth = 32;
} else if (sdlBits == 15) {
videoMode.bit_depth = 16;
} else {
videoMode.bit_depth = sdlBits;
}
}
display.video_modes.push_back(videoMode);
}
SDL_free(modes);
}
data.push_back(std::move(display));
}
SDL_free(displays);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return data;
}
namespace std {
size_t hash<vertex_format_data>::operator()(const vertex_format_data& data) const {
size_t seed = 0;
boost::hash_combine(seed, (size_t)data.format_type);
boost::hash_combine(seed, data.offset);
boost::hash_combine(seed, data.stride);
return seed;
}
size_t hash<vertex_layout>::operator()(const vertex_layout& data) const {
return data.hash();
}
}
bool vertex_layout::resident_vertex_format(vertex_format_data::vertex_format format_type) const {
return ( Vertex_mask & vertex_format_data::mask(format_type) ) ? true : false;
}
void vertex_layout::add_vertex_component(vertex_format_data::vertex_format format_type, size_t stride, size_t offset, size_t divisor, size_t buffer_number ) {
// A stride value of 0 is not handled consistently by the graphics API so we must enforce that that does not happen
Assertion(stride != 0, "The stride of a vertex component may not be zero!");
if ( resident_vertex_format(format_type) ) {
// we already have a vertex component of this format type
return;
}
auto stride_it = Vertex_stride.find(buffer_number);
if (stride_it == Vertex_stride.end()) {
// This is the first element so we need to initialize the global stride here
stride_it = Vertex_stride.emplace(buffer_number, stride).first;
}
Assertion(stride_it->second == stride, "The strides of all elements must be the same in a vertex layout!");
Vertex_mask |= (1 << format_type);
Vertex_components.emplace_back(format_type, stride, offset, divisor, buffer_number);
}
bool vertex_layout::operator==(const vertex_layout& other) const {
if (Vertex_mask != other.Vertex_mask) {
return false;
}
if (Vertex_components.size() != other.Vertex_components.size()) {
return false;
}
return std::equal(Vertex_components.cbegin(),
Vertex_components.cend(),
other.Vertex_components.cbegin());
}
size_t vertex_layout::hash() const {
size_t seed = 0;
boost::hash_combine(seed, Vertex_mask);
for (auto& comp : Vertex_components) {
boost::hash_combine(seed, comp);
}
return seed;
}
static std::unique_ptr<graphics::util::GPUMemoryHeap> gpu_heaps [static_cast<size_t>(GpuHeap::NUM_VALUES)];
static void gpu_heap_init() {
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
for (size_t i = 0; i < static_cast<size_t>(GpuHeap::NUM_VALUES); ++i) {
auto enumVal = static_cast<GpuHeap>(i);
gpu_heaps[i].reset(new graphics::util::GPUMemoryHeap(enumVal));
}
}
static void gpu_heap_deinit() {
for (auto& heap : gpu_heaps) {
heap.reset();
}
}
static graphics::util::GPUMemoryHeap* get_gpu_heap(GpuHeap heap_type) {
Assertion(heap_type != GpuHeap::NUM_VALUES, "Invalid heap type value detected.");
return gpu_heaps[static_cast<size_t>(heap_type)].get();
}
void gr_heap_allocate(GpuHeap heap_type, size_t size, void* data, size_t& offset_out, gr_buffer_handle& handle_out) {
TRACE_SCOPE(tracing::GpuHeapAllocate);
auto gpuHeap = get_gpu_heap(heap_type);
offset_out = gpuHeap->allocateGpuData(size, data);
handle_out = gpuHeap->bufferHandle();
}
void gr_heap_deallocate(GpuHeap heap_type, size_t data_offset)
{
TRACE_SCOPE(tracing::GpuHeapDeallocate);
auto gpuHeap = get_gpu_heap(heap_type);
gpuHeap->freeGpuData(data_offset);
}
void gr_set_gamma(float gamma)
{
if (gr_screen.mode == GraphicsAPI::Stub) {
return;
}
Gr_gamma = gamma;
}
void gr_get_post_process_effect_names(SCP_vector<SCP_string>& names)
{
if (graphics::Post_processing_manager == nullptr) {
names.clear();
return;
}
const auto& effects = graphics::Post_processing_manager->getPostEffects();
for (const auto& eff : effects) {
names.push_back(eff.name);
}
}
bool gr_is_viewport_window()
{
if (Fred_running) {
return true;
}
if (Cmdline_enable_vr) {
return true;
} else if (Using_in_game_options) {
switch (Gr_configured_window_state)
{
case os::ViewportState::Windowed:
case os::ViewportState::Borderless:
return true;
break;
default:
break;
}
} else {
if (Cmdline_window || Cmdline_fullscreen_window) {
return true;
}
}
return false;
}
bool gr_lua_context_active() {
if (gr_lua_screen.force_fso_context) {
return false;
}
return gr_lua_screen.active;
}