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MageKing17 ae91e4af1b Actually handle a missing Fade_anim properly. (#5382)
When I made FSO not crash with demo data in PR #1156, I avoided calling `brief_maybe_blit_scene_cut()` if `Fade_anim` didn't load, when I should've made it do what the icculus port does in demo mode: pretend the animation finished immediately.

With this commit, the first mission of the demo correctly advances past the first briefing stage.
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