mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
As well as initialised in a different mode, bitmaps are stretched and for these modes previously point filtered textures now use linear to keep them smooth. I also had to shuffle some of the GR_1024 a bit. Put my HT&L flags in ready for my work to sort out some of the render order issues. Tided some other stuff up.
788 lines
20 KiB
C++
788 lines
20 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
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* $Revision: 2.10 $
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* $Date: 2003-10-16 00:17:18 $
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* $Author: randomtiger $
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*
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* Low level Windows code
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.9 2003/08/21 20:54:38 randomtiger
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* Fixed switching - RT
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*
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* Revision 2.8 2003/07/06 00:19:25 randomtiger
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* Random Tiger 6/7/2003
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*
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* fs2_open now uses the registry entry 'VideocardFs2open' instead of 'Videocard' to store its video settings. To run fs2_open now you MUST use the launcher I have provided.
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*
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* Launcher binary: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar
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* Launcher source code: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar
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*
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* I have also taken the opertunity to fix a few bugs in the launcher and add a new feature to make selecting mods a bit easier.
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*
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* The launcher now uses some files in the freespace project so it should be put into CVS with the rest of the code inside the 'code' directory (still in its 'Launcher' dir of course). Currently the launcher wont compile since speech.cpp and speech.h arent in cvs yet. But once Roee has checked in that will be sorted.
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*
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* I have also removed the internal launcher from the D3D8 module.
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* Please contact me if you have any problems.
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*
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* When trying to run the exe after updating I get an error parsing 'rank.tbl' but im fairly sure thats nothing to do with me so I'll just have to leave it for now because I'm still using a 56K modem and cant afford to find out.
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*
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* Revision 2.7 2003/03/18 10:07:05 unknownplayer
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* The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
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*
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* Revision 2.6 2003/03/02 06:01:55 penguin
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* Added #ifdef WIN32 and #ifdef MSC_VER
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* - penguin
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* Revision 2.2.2.2 2002/10/03 08:32:08 unknownplayer
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*
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* Hacked in a windowed mode so we can properly debug this without using
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* monitors (although I drool at the concept of having that!)
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*
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* Revision 2.2.2.1 2002/08/28 12:39:36 randomtiger
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* OK, this should be a commit to the DX branch or Im going to be in a lot of trouble.
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* The movie and dx8show files have been cleaned up big time.
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* My debug system is in but has NO EFFECT at all unless a compiler flag is turned on, check h file for details.
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* Aside from that a few changes to help the movie code work properly.
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* Works on most things including GF4 and Voodoo 3. However may not work properly on a voodoo 2.
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* Im going to leave this as a bug for now, serves you right for buying voodoo!
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*
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* Revision 2.2 2002/08/01 01:41:09 penguin
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* The big include file move
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*
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* Revision 2.1 2002/07/07 19:55:59 penguin
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* Back-port to MSVC
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*
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* Revision 2.5 2003/02/22 04:14:21 wmcoolmon
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* Added "os_app_activate_set"
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*
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* Revision 2.4 2003/01/07 00:02:08 phreak
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* fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode
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*
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* Revision 2.3 2002/11/14 04:18:17 bobboau
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* added warp model and type 1 glow points
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* and well as made the new glow file type,
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* some general improvement to fighter beams,
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*
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*
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* 7 6/30/99 5:53p Dave
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* Put in new anti-camper code.
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*
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* 6 6/03/99 6:37p Dave
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* More TNT fun. Made perspective bitmaps more flexible.
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*
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* 5 6/02/99 6:18p Dave
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* Fixed TNT lockup problems! Wheeeee!
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*
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* 4 12/18/98 1:13a Dave
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* Rough 1024x768 support for Direct3D. Proper detection and usage through
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* the launcher.
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*
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* 3 10/09/98 2:57p Dave
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* Starting splitting up OS stuff.
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*
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* 2 10/08/98 2:38p Dave
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* Cleanup up OsAPI code significantly. Removed old functions, centralized
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* registry functions.
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*
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* 118 7/10/98 5:04p Dave
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* Fix connection speed bug on standalone server.
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*
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* 117 5/24/98 2:28p Hoffoss
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* Because we never really care about if the left or the right shift or
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* alt key was used, but rather than either shift or alt was used, made
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* both map to the left one. Solves some problems, causes none.
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*
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* 116 5/18/98 9:22p John
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* Took out the annoying tab check.
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*
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* 115 5/18/98 11:17a John
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* Fixed some bugs with software window and output window.
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*
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* 114 5/16/98 2:20p John
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* Changed the os_suspend and resume to use a critical section to prevent
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* threads from executing rather than just suspending the thread. Had to
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* make sure gr_close was called before os_close.
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*
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* 113 5/15/98 4:49p John
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*
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* 112 5/15/98 3:36p John
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* Fixed bug with new graphics window code and standalone server. Made
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* hwndApp not be a global anymore.
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*
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* 111 5/14/98 5:42p John
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* Revamped the whole window position/mouse code for the graphics windows.
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*
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* 110 5/04/98 11:08p Hoffoss
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* Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
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* Updated references everywhere to it.
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*
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* $NoKeywords: $
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*/
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#include <windows.h>
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#include <windowsx.h>
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#include <commctrl.h>
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#include <stdio.h>
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#include <io.h>
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#include <fcntl.h>
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#include <winsock.h>
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#include <stdarg.h>
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#include <direct.h>
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#include "globalincs/pstypes.h"
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#include "osapi/osapi.h"
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#include "io/key.h"
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#include "palman/palman.h"
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#include "io/mouse.h"
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#include "osapi/outwnd.h"
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#include "graphics/2d.h"
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#include "cfile/cfile.h"
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#include "sound/sound.h"
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#include "freespace2/freespaceresource.h"
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#include "playerman/managepilot.h"
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#include "io/joy.h"
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#include "io/joy_ff.h"
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#include "gamesequence/gamesequence.h"
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#include "freespace2/freespace.h"
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#include "osapi/osregistry.h"
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#include "cmdline/cmdline.h"
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// ----------------------------------------------------------------------------------------------------
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// OSAPI DEFINES/VARS
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//
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// os-wide globals
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static HINSTANCE hInstApp;
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static HWND hwndApp = NULL;
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static int fAppActive = 0;
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static int fOldAppActive = 0;
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static int main_window_inited = 0;
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static char szWinTitle[128];
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static char szWinClass[128];
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static HANDLE hThread=NULL;
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static DWORD ThreadID;
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static int WinX, WinY, WinW, WinH;
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static int Os_inited = 0;
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static CRITICAL_SECTION Os_lock;
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int Os_debugger_running = 0;
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FORWARD DECLARATIONS
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//
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#ifdef THREADED
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// thread handler for the main message thread
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DWORD win32_process(DWORD lparam);
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#else
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DWORD win32_process1(DWORD lparam);
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DWORD win32_process1(DWORD lparam);
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#endif
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// Fills in the Os_debugger_running with non-zero if debugger detected.
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void os_check_debugger();
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// called at shutdown. Makes sure all thread processing terminates.
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void os_deinit();
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// go through all windows and try and find the one that matches the search string
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BOOL __stdcall os_enum_windows( HWND hwnd, char * search_string );
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// message handler for the main thread
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LRESULT CALLBACK win32_message_handler(HWND hwnd,UINT msg,WPARAM wParam, LPARAM lParam);
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// create the main window
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BOOL win32_create_window();
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FUNCTIONS
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//
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// initialization/shutdown functions -----------------------------------------------
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// If app_name is NULL or ommited, then TITLE is used
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// for the app name, which is where registry keys are stored.
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void os_init(char * wclass, char * title, char *app_name, char *version_string )
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{
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os_init_registry_stuff(Osreg_company_name, title, version_string);
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strcpy( szWinTitle, title );
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strcpy( szWinClass, wclass );
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InitializeCriticalSection( &Os_lock );
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#ifdef THREADED
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// Create an even to signal that the window is created,
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// so that we don't return from this function until
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// the window is all properly created.
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HANDLE Window_created = CreateEvent( NULL, FALSE, FALSE, NULL );
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hThread = CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)win32_process, Window_created, 0, &ThreadID );
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if ( WaitForSingleObject( Window_created, 5000 )==WAIT_TIMEOUT) { //INFINITE );
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mprintf(( "Wait timeout!\n" ));
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}
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CloseHandle(Window_created);
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Window_created = NULL;
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#else
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win32_process1(0);
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#endif // THREADED
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// initialized
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Os_inited = 1;
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// check to see if we're running under msdev
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os_check_debugger();
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atexit(os_deinit);
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}
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// set the main window title
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void os_set_title( char * title )
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{
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strcpy( szWinTitle, title );
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SetWindowText( hwndApp, szWinTitle );
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}
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// call at program end
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void os_cleanup()
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{
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// Tell the app to quit
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PostMessage( hwndApp, WM_DESTROY, 0, 0 );
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#ifndef NDEBUG
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outwnd_close();
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#endif
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}
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// window management -----------------------------------------------------------------
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// Returns 1 if app is not the foreground app.
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int os_foreground()
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{
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return fAppActive;
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}
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// Returns the handle to the main window
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uint os_get_window()
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{
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return (uint)hwndApp;
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}
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// process management -----------------------------------------------------------------
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// Sleeps for n milliseconds or until app becomes active.
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void os_sleep(int ms)
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{
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Sleep(ms);
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}
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// Used to stop message processing
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void os_suspend()
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{
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ENTER_CRITICAL_SECTION(&Os_lock);
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}
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// resume message processing
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void os_resume()
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{
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LEAVE_CRITICAL_SECTION(&Os_lock);
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}
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FORWARD DECLARATIONS
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//
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#pragma warning(disable:4702)
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#ifdef THREADED
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// thread handler for the main message thread
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DWORD win32_process(DWORD lparam)
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{
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MSG msg;
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HANDLE Window_created = (HANDLE)lparam;
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if ( !win32_create_window() )
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return 0;
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// Let the app continue once the window is created
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SetEvent(Window_created);
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while (1) {
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if (WaitMessage() == TRUE) {
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EnterCriticalSection(&Os_lock);
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while(PeekMessage(&msg,0,0,0,PM_REMOVE)) {
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if ( msg.message == WM_DESTROY ) {
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LeaveCriticalSection(&Os_lock);
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// cleanup and exit this thread!!
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DeleteCriticalSection(&Os_lock);
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return 0;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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LeaveCriticalSection(&Os_lock);
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}
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}
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return 0;
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}
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#else
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DWORD win32_process1(DWORD lparam)
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{
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if ( !win32_create_window() )
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return 0;
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return 0;
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}
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DWORD win32_process2(DWORD lparam)
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{
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MSG msg;
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while(PeekMessage(&msg,0,0,0,PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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#endif // THREADED
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#pragma warning(default:4702)
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// Fills in the Os_debugger_running with non-zero if debugger detected.
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void os_check_debugger()
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{
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HMODULE hMod;
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char search_string[256];
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char myname[128];
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int namelen;
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char * p;
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Os_debugger_running = 0; // Assume its not
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// Find my EXE file name
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hMod = GetModuleHandle(NULL);
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if ( !hMod ) return;
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namelen = GetModuleFileName( hMod, myname, 127 );
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if ( namelen < 1 ) return;
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// Strip off the .EXE
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p = strstr( myname, ".exe" );
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if (!p) return;
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*p = '\0';
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// Move p to point to first letter of EXE filename
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while( (*p!='\\') && (*p!='/') && (*p!=':') )
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p--;
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p++;
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if ( strlen(p) < 1 ) return;
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// Build what the debugger's window title would be if the debugger is running...
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sprintf( search_string, "[run] - %s -", p );
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// ... and then search for it.
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EnumWindows( (int (__stdcall *)(struct HWND__ *,long))os_enum_windows, (long)&search_string );
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}
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// called at shutdown. Makes sure all thread processing terminates.
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void os_deinit()
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{
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if (hThread) {
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CloseHandle(hThread);
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hThread = NULL;
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}
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}
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// go through all windows and try and find the one that matches the search string
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BOOL __stdcall os_enum_windows( HWND hwnd, char * search_string )
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{
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char tmp[128];
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int len;
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len = GetWindowText( hwnd, tmp, 127 );
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if ( len ) {
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if ( strstr( tmp, search_string )) {
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Os_debugger_running = 1; // found the search string!
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return FALSE; // stop enumerating windows
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}
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}
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return TRUE; // continue enumeration
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}
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bool os_app_activate_hook_on = true;
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void os_app_activate_set(bool state)
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{
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os_app_activate_hook_on = state;
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}
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void change_window_active_state()
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{
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if(os_app_activate_hook_on == false)
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{
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return;
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}
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if(fAppActive != fOldAppActive)
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{
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if ( fAppActive ) {
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// maximize it
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joy_reacquire_ff();
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#ifdef THREADED
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SetThreadPriority( hThread, THREAD_PRIORITY_HIGHEST );
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#endif
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} else {
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joy_unacquire_ff();
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if (Mouse_hidden) {
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Mouse_hidden=0;
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}
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#ifdef THREADED
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SetThreadPriority( hThread, THREAD_PRIORITY_NORMAL );
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#endif
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}
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gr_activate(fAppActive);
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}
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fOldAppActive = fAppActive;
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}
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int Got_message = 0;
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// message handler for the main thread
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LRESULT CALLBACK win32_message_handler(HWND hwnd,UINT msg,WPARAM wParam, LPARAM lParam)
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{
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// Got_message++;
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switch(msg) {
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case WM_QUERYNEWPALETTE:
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// mprintf(( "WM: QueryNewPalette\n" ));
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return TRUE; // Say that I've realized my own palette
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break;
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case WM_PALETTECHANGED:
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// mprintf(( "WM: PaletteChanged\n" ));
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break;
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case WM_PALETTEISCHANGING:
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// mprintf(( "WM: PaletteIsChanging\n" ));
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|
break;
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case WM_DISPLAYCHANGE:
|
|
// mprintf(( "WM: DisplayChange\n" ));
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|
break;
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|
case WM_LBUTTONDOWN:
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|
mouse_mark_button( MOUSE_LEFT_BUTTON, 1 );
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|
break;
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case WM_LBUTTONUP:
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|
mouse_mark_button( MOUSE_LEFT_BUTTON, 0 );
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break;
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case WM_RBUTTONDOWN:
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|
mouse_mark_button( MOUSE_RIGHT_BUTTON, 1 );
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break;
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case WM_RBUTTONUP:
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mouse_mark_button( MOUSE_RIGHT_BUTTON, 0 );
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break;
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case WM_MBUTTONDOWN:
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mouse_mark_button( MOUSE_MIDDLE_BUTTON, 1 );
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|
break;
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case WM_MBUTTONUP:
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mouse_mark_button( MOUSE_MIDDLE_BUTTON, 0 );
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break;
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|
case WM_TIMER:
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|
break;
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|
|
case WM_SYSKEYDOWN:
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case WM_KEYDOWN: {
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int nVirtKey;
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uint lKeyData;
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int latency;
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latency = timeGetTime() - GetMessageTime();
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|
if ( latency < 0 )
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|
latency=0;
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|
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nVirtKey = (int)wParam; // virtual-key code
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lKeyData = (lParam>>16) & 255; // key data
|
|
if ( (lParam>>16) & 256 ) lKeyData += 0x80;
|
|
|
|
// Fix up print screen, whose OEM code is wrong under 95.
|
|
if ( nVirtKey == VK_SNAPSHOT ) {
|
|
lKeyData = KEY_PRINT_SCRN;
|
|
}
|
|
|
|
if (lKeyData == KEY_RSHIFT) // either shift is just a shift to us..
|
|
lKeyData = KEY_LSHIFT;
|
|
|
|
if (lKeyData == KEY_RALT) // Same with alt keys..
|
|
lKeyData = KEY_LALT;
|
|
|
|
// mprintf(( "Key down = 0x%x|%x\n", lKeyData, nVirtKey ));
|
|
key_mark( lKeyData, 1, latency );
|
|
// mprintf(( "Key down = 0x%x\n", lKeyData ));
|
|
//Warning( LOCATION, "Key = 0x%x", lKeyData );
|
|
}
|
|
break;
|
|
|
|
case WM_SYSKEYUP:
|
|
case WM_KEYUP: {
|
|
int nVirtKey;
|
|
uint lKeyData;
|
|
|
|
int latency;
|
|
latency = timeGetTime() - GetMessageTime();
|
|
if ( latency < 0 )
|
|
latency=0;
|
|
|
|
nVirtKey = (int) wParam; // virtual-key code
|
|
lKeyData = (lParam>>16) & 255; // key data
|
|
if ( (lParam>>16) & 256 ) lKeyData += 0x80;
|
|
|
|
// Fix up print screen, whose OEM code is wrong under 95.
|
|
if ( nVirtKey == VK_SNAPSHOT ) {
|
|
lKeyData = KEY_PRINT_SCRN;
|
|
}
|
|
|
|
if (lKeyData == KEY_RSHIFT) // either shift is just a shift to us..
|
|
lKeyData = KEY_LSHIFT;
|
|
|
|
if (lKeyData == KEY_RALT) // Same with alt keys..
|
|
lKeyData = KEY_LALT;
|
|
|
|
// mprintf(( "Key up = 0x%x|%x\n", lKeyData, nVirtKey ));
|
|
if ( lKeyData == 0xB7 ) {
|
|
// Hack for PrintScreen which only sends one up message!
|
|
key_mark( lKeyData, 1, latency );
|
|
key_mark( lKeyData, 0, latency );
|
|
|
|
} else {
|
|
key_mark( lKeyData, 0, latency );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_KILLFOCUS:
|
|
{
|
|
key_lost_focus();
|
|
|
|
if(os_app_activate_hook_on == false)
|
|
{
|
|
break;
|
|
}
|
|
|
|
gr_activate(0);
|
|
break;
|
|
}
|
|
|
|
case WM_SETFOCUS:
|
|
{
|
|
key_got_focus();
|
|
|
|
if(os_app_activate_hook_on == false)
|
|
{
|
|
break;
|
|
}
|
|
|
|
gr_activate(1);
|
|
break;
|
|
}
|
|
|
|
|
|
case WM_ACTIVATE:
|
|
{
|
|
int flag = LOWORD(wParam);
|
|
fAppActive = (( flag == WA_ACTIVE) || (flag==WA_CLICKACTIVE)) ? TRUE : FALSE;
|
|
change_window_active_state();
|
|
break;
|
|
}
|
|
|
|
case WM_ACTIVATEAPP:
|
|
fAppActive = (BOOL)wParam;
|
|
change_window_active_state();
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
// mprintf(( "WM_DESTROY called\n" ));
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
break;
|
|
|
|
case WM_SYSCOMMAND:
|
|
// mprintf(( "Sys command called '%x'\n", wParam ));
|
|
if ( wParam != SC_SCREENSAVE ){
|
|
return DefWindowProc(hwnd, msg, wParam, lParam);
|
|
}
|
|
break;
|
|
|
|
/*
|
|
case MM_WIM_DATA:
|
|
rtvoice_stream_data((uint)hwnd, (uint)wParam, (uint)lParam);
|
|
break;
|
|
*/
|
|
|
|
default:
|
|
return DefWindowProc(hwnd, msg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// create the main window
|
|
BOOL win32_create_window()
|
|
{
|
|
int windowed = 0;
|
|
int hires = 1;
|
|
char *ptr = os_config_read_string(NULL, NOX("VideocardFs2open"), NULL);
|
|
if(ptr && ( (strstr(ptr, NOX("D3D8-")) ) || (strstr(ptr, NOX("OpenGL -")))) && Cmdline_window){
|
|
windowed = 1;
|
|
}
|
|
// Lets work this out the other way round, assume its hi-res
|
|
// For example 800x600 would be better running with 1024x768 data
|
|
if(ptr && strstr(ptr, NOX("640"))){
|
|
hires = 0;
|
|
}
|
|
|
|
WNDCLASSEX wclass; // Huh?
|
|
HINSTANCE hInst = GetModuleHandle(NULL);
|
|
|
|
wclass.hInstance = hInst;
|
|
wclass.lpszClassName = szWinClass;
|
|
wclass.lpfnWndProc = (WNDPROC)win32_message_handler;
|
|
if(windowed){
|
|
wclass.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC;
|
|
} else {
|
|
wclass.style = CS_BYTEALIGNCLIENT|CS_VREDRAW | CS_HREDRAW; // | CS_OWNDC; //CS_DBLCLKS | CS_PARENTDC| CS_VREDRAW | CS_HREDRAW |;
|
|
}
|
|
wclass.cbSize = sizeof(WNDCLASSEX);
|
|
wclass.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_APP_ICON) );
|
|
wclass.hIconSm = NULL; //LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1) );
|
|
wclass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wclass.lpszMenuName = NULL; //"FreeSpaceMenu";
|
|
wclass.cbClsExtra = 0;
|
|
wclass.cbWndExtra = 0;
|
|
wclass.hbrBackground = (HBRUSH)NULL;
|
|
|
|
if (!RegisterClassEx(&wclass)) return FALSE;
|
|
|
|
int style;
|
|
if(windowed){
|
|
style = WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
|
} else {
|
|
style = WS_POPUP;
|
|
}
|
|
|
|
// make sure we adjust for the actual window border
|
|
int x_add = 0;
|
|
int y_add = 0;
|
|
x_add += GetSystemMetrics(SM_CXFIXEDFRAME) * 2;
|
|
y_add += GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION);
|
|
|
|
// Make a 32x32 window. It never should get shown, because the graphics code
|
|
// will then size it.
|
|
if(windowed) // Let it here be known that I hate the coding style they use for {'s - UP
|
|
{
|
|
hwndApp = CreateWindow( szWinClass, szWinTitle,
|
|
style,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
hires ? 1024 : 640 + x_add,
|
|
hires ? 768 : 480 + y_add,
|
|
NULL, (HMENU)NULL, hInst, (LPSTR)NULL);
|
|
}
|
|
else
|
|
{
|
|
// Make a 32x32 window. It never should get shown, because the graphics code
|
|
// will then size it.
|
|
hwndApp = CreateWindow( szWinClass, szWinTitle,
|
|
style,
|
|
(GetSystemMetrics( SM_CXSCREEN )-32 )/2, //x
|
|
(GetSystemMetrics( SM_CYSCREEN )-32 )/2, //y
|
|
32,32, // wh
|
|
NULL, (HMENU)NULL, hInst, (LPSTR)NULL);
|
|
}
|
|
|
|
// Hack!! Turn off Window's cursor.
|
|
ShowCursor(0);
|
|
ClipCursor(NULL);
|
|
|
|
main_window_inited = 1;
|
|
#ifndef NDEBUG
|
|
outwnd_init(1);
|
|
#endif
|
|
|
|
if(windowed){
|
|
ShowWindow( hwndApp, SW_SHOWNORMAL );
|
|
UpdateWindow( hwndApp );
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void os_poll()
|
|
{
|
|
#ifndef THREADED
|
|
win32_process2(0);
|
|
#else
|
|
MSG msg;
|
|
EnterCriticalSection(&Os_lock);
|
|
while(PeekMessage(&msg,0,0,0,PM_NOREMOVE)) {
|
|
if ( msg.message == WM_DESTROY ) {
|
|
break;
|
|
}
|
|
if (PeekMessage(&msg,0,0,0,PM_REMOVE)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
Got_message++;
|
|
}
|
|
LeaveCriticalSection(&Os_lock);
|
|
#endif
|
|
}
|
|
|
|
void debug_int3()
|
|
{
|
|
gr_activate(0);
|
|
#ifdef _WIN32
|
|
#if defined _MSC_VER
|
|
_asm { int 3 };
|
|
#elif defined __GNUC__
|
|
asm("int $3");
|
|
#else
|
|
#error debug_int3: unknown compiler
|
|
#endif
|
|
|
|
#else
|
|
#error debug_int3: unknown OS
|
|
#endif
|
|
|
|
gr_activate(1);
|
|
}
|