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be6ea3153406938f47cc2776a2ec00aa182a2a0e
fs2open.github.com/code/model
T
History
Goober5000 b59580e84c FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
..
model.h
FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
modelanim.cpp
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-05-30 19:28:21 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
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